The commit messages have more details, but this removes all analysis and usage related to fixed_stack_segment and rust_stack attributes. It's now the assumption that we always have "enough stack" and we'll implement detection of stack overflow through other means.
The stack overflow detection is currently implemented for rust functions, but it is unimplemented for C functions (we still don't have guard pages).
I increased this to 4MB when I implemented abort-on-stack-overflow for Rust
functions. Now that the fixed_stack_segment attribute is removed, no rust
function will ever reasonably request 2MB of stack (due to calling an FFI
function).
The default size of 2MB should be plenty for everyday use-cases, and tasks can
still request more stack via the spawning API.
These two attributes are no longer useful now that Rust has decided to leave
segmented stacks behind. It is assumed that the rust task's stack is always
large enough to make an FFI call (due to the stack being very large).
There's always the case of stack overflow, however, to consider. This does not
change the behavior of stack overflow in Rust. This is still normally triggered
by the __morestack function and aborts the whole process.
C stack overflow will continue to corrupt the stack, however (as it did before
this commit as well). The future improvement of a guard page at the end of every
rust stack is still unimplemented and is intended to be the mechanism through
which we attempt to detect C stack overflow.
Closes#8822Closes#10155
I was benchmarking rust-http recently, and I saw that 50% of its time was spent
creating buffered readers/writers. Albeit rust-http wasn't using
std::rt::io::buffered, but the same idea applies here. It's much cheaper to
malloc a large region and not initialize it than to set it all to 0. Buffered
readers/writers never use uninitialized data, and their internal buffers are
encapsulated, so any usage of uninitialized slots are an implementation bug in
the readers/writers.
The logging macros all use libuv-based I/O, and there was one stray debug
statement in task::spawn which was executing before the I/O context was ready.
Remove it and add a test to make sure that we can continue to debug this sort of
code.
Closes#10405
The logging macros all use libuv-based I/O, and there was one stray debug
statement in task::spawn which was executing before the I/O context was ready.
Remove it and add a test to make sure that we can continue to debug this sort of
code.
Closes#10405
It appears that uv's support for interacting with a stdio stream as a tty when
it's actually a pipe is pretty problematic. To get around this, promote a check
to see if the stream is a tty to the top of the tty constructor, and bail out
quickly if it's not identified as a tty.
Closes#10237
It turns out that the uv implementation would cause use-after-free if the idle
callback was used after the call to `close`, and additionally nothing would ever
really work that well if `start()` were called twice. To change this, the
`start` and `close` methods were removed in favor of specifying the callback at
creation, and allowing destruction to take care of closing the watcher.
Fully support multiple lifetime parameters on types and elsewhere, removing special treatment for `'self`. I am submitting this a touch early in that I plan to push a new commit with more tests specifically targeting types with multiple lifetime parameters -- but the current code bootstraps and passes `make check`.
Fixes#4846
This Fixes#10265 and paves the way for fixing #9543. It works by adding a 'package_id' attribute by default for library crates that don't specify it. This is necessary to use the 'extern mod foo = "bar"' form instead of 'extern mod foo(name="bar") (as per #9543), because the former adds a required package_id when trying to link with the bar crate. I added a simple test to ensure that the default package_id value is being generated, and also added an explicit package_id in the link attribute in all rust libs to avoid getting warnings about default package_id values when building rust.
I'm not sure this is something you're interested in, but I was playing around the Any trait a bit and I wanted to try it as a key in a HashMap. To do that, TypeId needs to implement IterBytes.
This renames to_str_ascii to as_str_ascii and makes it non-copying,
which is possible now that strings no longer have a hidden extra
byte/null terminator.
Fixes#6120.
This renames to_str_ascii to as_str_ascii and makes it non-copying,
which is possible now that strings no longer have a hidden extra
byte/null terminator.
Fixes#6120.
There were a few ambiguous error messages which look like they could have
cropped up from either the rust compiler for the format string parser. To
differentiate, the prefix 'invalid format string' is now added in front of all
format string errors.
cc #9970
There were a few ambiguous error messages which look like they could have
cropped up from either the rust compiler for the format string parser. To
differentiate, the prefix 'invalid format string' is now added in front of all
format string errors.
cc #9970
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes#10162
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This isn't quite as fancy as the struct in #9913, but I'm not sure we should be exposing crate names/hashes of the types. That being said, it'd be pretty easy to extend this (the deterministic hashing regardless of what crate you're in was the hard part).
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This fleshes out the io::file module a fair bit more, adding all of the functionality that I can think of that we would want. Some questions about the representation which I'm curious about:
* I modified `FileStat` to be a little less platform-agnostic, but it's still fairly platform-specific. I don't want to hide information that we have, but I don't want to depend on this information being available. One possible route is to have an `extra` field which has all this os-dependent stuff which is clearly documented as it should be avoided.
* Does it make sense for directory functions to be top-level functions instead of static methods? It seems silly to import `std::rt::io::file` and `std::rt::io::File` at the top of files that need to deal with directories and files.
This renames the `file` module to `fs` because that more accurately describes
its current purpose (manipulating the filesystem, not just files).
Additionally, this adds an UnstableFileStat structure as a nested structure of
FileStat to signify that the fields should not be depended on. The structure is
currently flagged with #[unstable], but it's unlikely that it has much meaning.
Closes#10241
This adds bindings to the remaining functions provided by libuv, all of which
are useful operations on files which need to get exposed somehow.
Some highlights:
* Dropped `FileReader` and `FileWriter` and `FileStream` for one `File` type
* Moved all file-related methods to be static methods under `File`
* All directory related methods are still top-level functions
* Created `io::FilePermission` types (backed by u32) that are what you'd expect
* Created `io::FileType` and refactored `FileStat` to use FileType and
FilePermission
* Removed the expanding matrix of `FileMode` operations. The mode of reading a
file will not have the O_CREAT flag, but a write mode will always have the
O_CREAT flag.
Closes#10130Closes#10131Closes#10121
This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.
I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.
The api of io::file is in flux, but I plan on changing it in the next commit as
well.
Closes#10057
The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, rustuv, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
Implements the [Gamma distribution](https://en.wikipedia.org/wiki/Gamma_distribution), using the algorithm described by Marsaglia & Tsang 2000[1]. I added tests checking that the mean and variance of this implementation is as expected for a range of values of the parameters in 5d87c00a0f (they pass locally, but obviously won't even build on Travis until this is merged).
Also, moves `std::rand::distributions` to a subfolder, and performs a minor clean-up of the benchmarking (makes the number of iterations shared by the whole `std::rand` subtree).
[1]: George Marsaglia and Wai Wan Tsang. 2000. "A Simple Method for Generating Gamma Variables" *ACM Trans. Math. Softw.* 26, 3 (September 2000), 363-372. DOI:[10.1145/358407.358414](http://doi.acm.org/10.1145/358407.358414).
Now that the type_id intrinsic is working across crates, all of these
unnecessary messages can be removed to have the failure type for a task truly be
~Any and only ~Any
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
`<main>` instead of `<unnamed>`.
Closes#10195Closes#10073
This takes the last reforms on the `Option` type and applies them to `Result` too. For that, I reordered and grouped the functions in both modules, and also did some refactorings:
- Added `as_ref` and `as_mut` adapters to `Result`.
- Renamed `Result::map_move` to `Result::map` (same for `_err` variant), deleted other map functions.
- Made the `.expect()` methods be generic over anything you can
fail with.
- Updated some doc comments to the line doc comment style
- Cleaned up and extended standard trait implementations on `Option` and `Result`
- Removed legacy implementations in the `option` and `result` module
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
<main> instead of <unnamed>.
Closes#10195Closes#10073
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
Cleaned up the source in a few places
Renamed `map_move` to `map`, removed other `map` methods
Added `as_ref` and `as_mut` adapters to `Result`
Added `fmt::Default` impl
Fix the implementation of `std::rand::Rng::fill_bytes()` for
`std::rand::reseeding::ReseedingRng` to call the `fill_bytes()` method
of the underlying RNG rather than itself, which causes infinite
recursion.
Fixes#10202.
The code was using (in the notation of Doornik 2005) `f(x_{i+1}) -
f(x_{i+2})` rather than `f(x_i) - f(x_{i+1})`. This corrects that, and
removes the F_DIFF tables which caused this problem in the first place.
They `F_DIFF` tables are a micro-optimisation (in theory, they could
easily be a micro-pessimisation): that `if` gets hit about 1% of the
time for Exp/Normal, and the rest of the condition involves RNG calls
and a floating point `exp`, so it is unlikely that saving a single FP
subtraction will be very useful (especially as more tables means more
memory reads and higher cache pressure, as well as taking up space in
the binary (although only ~2k in this case)).
Closes#10084. Notably, unlike that issue suggests, this wasn't a
problem with the Exp tables. It affected Normal too, but since it is
symmetric, there was no bias in the mean (as the bias was equal on the
positive and negative sides and so cancelled out) but it was visible as
a variance slightly lower than it should be.
New plot:
![exp-density](https://f.cloud.github.com/assets/1203825/1445796/42218dfe-422a-11e3-9f98-2cd146b82b46.png)
I've started writing some tests in [huonw/random-tests](https://github.com/huonw/random-tests) (not in the main repo because they can and do fail occasionally, due to randomness, but it is on Travis and Rust-CI so it will hopefully track the language), unsurprisingly, they're [currently failing](https://travis-ci.org/huonw/random-tests/builds/13313987) (note that both exp and norm are failing, the former due to both mean and variance the latter due to just variance), but pass at the 0.01 level reliably with this change.
(Currently the only test is essentially a quantitative version of the plots I've been showing, which is run on the `f64` `Rand` instance (uniform 0 to 1), and the Normal and Exp distributions.)
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
Fix the implementation of `std::rand::Rng::fill_bytes()` for
`std::rand::reseeding::ReseedingRng` to call the `fill_bytes()` method
of the underlying RNG rather than itself, which causes infinite
recursion.
Fixes#10202.
The code was using (in the notation of Doornik 2005) `f(x_{i+1}) -
f(x_{i+2})` rather than `f(x_i) - f(x_{i+1})`. This corrects that, and
removes the F_DIFF tables which caused this problem in the first place.
They `F_DIFF` tables are a micro-optimisation (in theory, they could
easily be a micro-pessimisation): that `if` gets hit about 1% of the
time for Exp/Normal, and the rest of the condition involves RNG calls
and a floating point `exp`, so it is unlikely that saving a single FP
subtraction will be very useful (especially as more tables means more
memory reads and higher cache pressure, as well as taking up space in
the binary (although only ~2k in this case)).
Closes#10084. Notably, unlike that issue suggests, this wasn't a
problem with the Exp tables. It affected Normal too, but since it is
symmetric, there was no bias in the mean (as the bias was equal on the
positive and negative sides and so cancelled out) but it was visible as
a variance slightly lower than it should be.
- `begin_unwind` and `fail!` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation issues, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
- `begin_unwind` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation details, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
Allows an enum with a discriminant to use any of the primitive integer types to store it. By default the smallest usable type is chosen, but this can be overridden with an attribute: `#[repr(int)]` etc., or `#[repr(C)]` to match the target's C ABI for the equivalent C enum.
Also adds a lint pass for using non-FFI safe enums in extern declarations, checks that specified discriminants can be stored in the specified type if any, and fixes assorted code that was assuming int.
This is one of the final steps needed to complete #9128. It still needs a little bit of polish before closing that issue, but it's in a pretty much "done" state now.
The idea here is that the entire event loop implementation using libuv is now housed in `librustuv` as a completely separate library. This library is then injected (via `extern mod rustv`) into executable builds (similarly to how libstd is injected, tunable via `#[no_uv]`) to bring in the "rust blessed event loop implementation."
Codegen-wise, there is a new `event_loop_factory` language item which is tagged on a function with 0 arguments returning `~EventLoop`. This function's symbol is then inserted into the crate map for an executable crate, and if there is no definition of the `event_loop_factory` language item then the value is null.
What this means is that embedding rust as a library in another language just got a little harder. Libraries don't have crate maps, which means that there's no way to find the event loop implementation to spin up the runtime. That being said, it's always possible to build the runtime manually. This request also makes more runtime components public which should probably be public anyway. This new public-ness should allow custom scheduler setups everywhere regardless of whether you follow the `rt::start `path.
Otherwise, run-pass/deriving-primitive.rs breaks on 32-bit platforms,
because `int::min_value` is `0xffffffff7fffffff` when evaluated for the
discriminant declaration.
Not only can discriminants be smaller than int now, but they can be
larger than int on 32-bit targets. This has obvious implications for the
reflection interface. Without this change, things fail with LLVM
assertions when we try to "extend" i64 to i32.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
Primarily this makes the Scheduler and all of its related interfaces public. The
reason for doing this is that currently any extern event loops had no access to
the scheduler at all. This allows third-party event loops to manipulate the
scheduler, along with allowing the uv event loop to live inside of its own
crate.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
Some code cleanup, sorting of import blocks
Removed std::unstable::UnsafeArc's use of Either
Added run-fail tests for the new FailWithCause impls
Changed future_result and try to return Result<(), ~Any>.
- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
Remove the Sha1, Sha2, MD5, and MD4 algorithms. SipHash is also cryptographically secure hash function and IsaacRng is a cryptographically secure RNG - I left those alone but removed comments that implied they were suitable for cryptographic use. I thought that MD4 was used for something by the compiler, but everything still seems to work with it removed, so, I guess not.
One thing that I'm not sure about - workcache.rs and workcache_support.rs (in librustpkg) both depend on Sha1. Without Sha1, the only hash function left is SipHash, so I switched that code over to use SipHash. The output size of SipHash is only 64-bits, however - much less than 160 for Sha1. I'm not sure this is a problem. Without other cryptographic hashes in the tree, I'm not sure what else to do. I considered moved Sha1 into librustpkg, but I don't know if that makes sense.
If merged, this closes#9300.
I'm not entirely sure why this is happening, but the server task is never seeing
the second send of the client task, and this test will very reliably fail to
complete on windows.
It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).
Almost all languages provide some form of buffering of the stdout stream, and
this commit adds this feature for rust. A handle to stdout is lazily initialized
in the Task structure as a buffered owned Writer trait object. The buffer
behavior depends on where stdout is directed to. Like C, this line-buffers the
stream when the output goes to a terminal (flushes on newlines), and also like C
this uses a fixed-size buffer when output is not directed at a terminal.
We may decide the fixed-size buffering is overkill, but it certainly does reduce
write syscall counts when piping output elsewhere. This is a *huge* benefit to
any code using logging macros or the printing macros. Formatting emits calls to
`write` very frequently, and to have each of them backed by a write syscall was
very expensive.
In a local benchmark of printing 10000 lines of "what" to stdout, I got the
following timings:
when | terminal | redirected
----------|---------------|--------
before | 0.575s | 0.525s
after | 0.197s | 0.013s
C | 0.019s | 0.004s
I can also confirm that we're buffering the output appropriately in both
situtations. We're still far slower than C, but I believe much of that has to do
with the "homing" that all tasks due, we're still performing an order of
magnitude more write syscalls than C does.
Almost all languages provide some form of buffering of the stdout stream, and
this commit adds this feature for rust. A handle to stdout is lazily initialized
in the Task structure as a buffered owned Writer trait object. The buffer
behavior depends on where stdout is directed to. Like C, this line-buffers the
stream when the output goes to a terminal (flushes on newlines), and also like C
this uses a fixed-size buffer when output is not directed at a terminal.
We may decide the fixed-size buffering is overkill, but it certainly does reduce
write syscall counts when piping output elsewhere. This is a *huge* benefit to
any code using logging macros or the printing macros. Formatting emits calls to
`write` very frequently, and to have each of them backed by a write syscall was
very expensive.
In a local benchmark of printing 10000 lines of "what" to stdout, I got the
following timings:
when | terminal | redirected
----------------------------------
before | 0.575s | 0.525s
after | 0.197s | 0.013s
C | 0.019s | 0.004s
I can also confirm that we're buffering the output appropriately in both
situtations. We're still far slower than C, but I believe much of that has to do
with the "homing" that all tasks due, we're still performing an order of
magnitude more write syscalls than C does.
It's not guaranteed that there will always be an event loop to run, and this
implementation will serve as an incredibly basic one which does not provide any
I/O, but allows the scheduler to still run.
cc #9128
This is a peculiar function to require event loops to implement, and it's only
used in one spot during tests right now. Instead, a possibly more robust apis
for timers should be used rather than requiring all event loops to implement a
curious-looking function.
The PausibleIdleCallback must have some handle into the event loop, and because
struct destructors are run in order of top-to-bottom in order of fields, this
meant that the event loop was getting destroyed before the idle callback was
getting destroyed.
I can't confirm that this fixes a problem in how we use libuv, but it does
semantically fix a problem for usage with other event loops.
This adds constructors to pipe streams in the new runtime to take ownership of
file descriptors, and also fixes a few tests relating to the std::run changes
(new errors are raised on io_error and one test is xfail'd).
I was seeing a lot of weird behavior with stdin behaving as a tty, and it
doesn't really quite make sense, so instead this moves to using libuv's pipes
instead (which make more sense for stdin specifically).
This prevents piping input to rustc hanging forever.
The general idea is to remove conditions completely from I/O, so in the meantime
remove the read_error condition to mean the same thing as the io_error condition.
The isn't an ideal patch, and the comment why is in the code. Basically uvio
uses task::unkillable which touches the kill flag for a task, and if the task is
failing due to mismangement of the kill flag, then there will be serious
problems when the task tries to print that it's failing.
When uv's TTY I/O is used for the stdio streams, the file descriptors are put
into a non-blocking mode. This means that other concurrent writes to the same
stream can fail with EAGAIN or EWOULDBLOCK. By all I/O to event-loop I/O, we
avoid this error.
There is one location which cannot move, which is the runtime's dumb_println
function. This was implemented to handle the EAGAIN and EWOULDBLOCK errors and
simply retry again and again.
This involved changing a fair amount of code, rooted in how we access the local
IoFactory instance. I added a helper method to the rtio module to access the
optional local IoFactory. This is different than before in which it was assumed
that a local IoFactory was *always* present. Now, a separate io_error is raised
when an IoFactory is not present, yet I/O is requested.
This removes the PathLike trait associated with this "support module". This is
yet another "container of bytes" trait, so I didn't want to duplicate what
already exists throughout libstd. In actuality, we're going to pass of C strings
to the libuv APIs, so instead the arguments are now bound with the 'ToCStr'
trait instead.
Additionally, a layer of complexity was removed by immediately converting these
type-generic parameters into CStrings to get handed off to libuv apis.
We get a little more functionality from libuv for these kinds of streams (things
like terminal dimentions), and it also appears to more gracefully handle the
stream being a window. Beforehand, if you used stdio and hit CTRL+d on a
process, libuv would continually return 0-length successful reads instead of
interpreting that the stream was closed.
I was hoping to be able to write tests for this, but currently the testing
infrastructure doesn't allow tests with a stdin and a stdout, but this has been
manually tested! (not that it means much)
Removed unused import warning in std::mem and cleaned it up too
Removed is_true and is_false from std::bool
Removed freestanding functions in std::bool
- Adds the `Sample` and `IndependentSample` traits for generating numbers where there are parameters (e.g. a list of elements to draw from, or the mean/variance of a normal distribution). The former takes `&mut self` and the latter takes `&self` (this is the only difference).
- Adds proper `Normal` and `Exp`-onential distributions
- Adds `Range` which generates `[lo, hi)` generically & properly (via a new trait) replacing the incorrect behaviour of `Rng.gen_integer_range` (this has become `Rng.gen_range` for convenience, it's far more efficient to use `Range` itself)
- Move the `Weighted` struct from `std::rand` to `std::rand::distributions` & improve it
- optimisations and docs
- Use ["nothing up my sleeve numbers"](http://en.wikipedia.org/wiki/Nothing_up_my_sleeve_number) for the ISAAC tests.
- Replace the default implementation of `Rng.fill_bytes` with something that doesn't try to do bad things with `transmute` and vectors just for the sake of a little speed.
- Replace the transmutes used to seed the ISAAC RNGs with calls into `vec::raw`.
Slice transmutes are now (and, really, always were) dangerous, so we
avoid them and do the (only?) non-(undefined behaviour in C) pointer
cast: casting to *u8.
I'm planning on doing more updates, but the section in the tutorial stood out at me since the 'rust' tool no longer exists, this should probably be removed to lessen confusion.
This reifies the computations required for uniformity done by
(the old) `Rng.gen_integer_range` (now Rng.gen_range), so that they can
be amortised over many invocations, if it is called in a loop.
Also, it makes it correct, but using a trait + impls for each type,
rather than trying to coerce `Int` + `u64` to do the right thing. This
also makes it more extensible, e.g. big integers could & should
implement SampleRange.
Complete the implementation of Exp and Normal started by Exp1 and
StandardNormal by creating types implementing Sample & IndependentSample
with the appropriate parameters.
This should close#9468.
I removed the test stating that nested comments should not be implemented.
I had a little chicken-and-egg problem because a comment of the std contains "/*", and adding support for nested comment creates a backward incompatibility in that case, so I had to use a dirty hack to get stage1 and stage2 to compile. This part should be revert when this commit lands in a snapshot.
This is my first non-typo contribution, so I'm open to any comment.
This commit re-introduces the functionality of __morestack in a way that it was
not originally anticipated. Rust does not currently have segmented stacks,
rather just large stack segments. We do not detect when these stack segments are
overrun currently, but this commit leverages __morestack in order to check this.
This commit purges a lot of the old __morestack and stack limit C++
functionality, migrating the necessary chunks to rust. The stack limit is now
entirely maintained in rust, and the "main logic bits" of __morestack are now
also implemented in rust as well.
I put my best effort into validating that this currently builds and runs successfully on osx and linux 32/64 bit, but I was unable to get this working on windows. We never did have unwinding through __morestack frames, and although I tried poking at it for a bit, I was unable to understand why we don't get unwinding right now.
A focus of this commit is to implement as much of the logic in rust as possible. This involved some liberal usage of `no_split_stack` in various locations, along with some use of the `asm!` macro (scary). I modified a bit of C++ to stop calling `record_sp_limit` because this is no longer defined in C++, rather in rust.
Another consequence of this commit is that `thread_local_storage::{get, set}` must both be flagged with `#[rust_stack]`. I've briefly looked at the implementations on osx/linux/windows to ensure that they're pretty small stacks, and I'm pretty sure that they're definitely less than 20K stacks, so we probably don't have a lot to worry about.
Other things worthy of note:
* The default stack size is now 4MB instead of 2MB. This is so that when we request 2MB to call a C function you don't immediately overflow because you have consumed any stack at all.
* `asm!` is actually pretty cool, maybe we could actually define context switching with it?
* I wanted to add links to the internet about all this jazz of storing information in TLS, but I was only able to find a link for the windows implementation. Otherwise my suggestion is just "disassemble on that arch and see what happens"
* I put my best effort forward on arm/mips to tweak __morestack correctly, we have no ability to test this so an extra set of eyes would be useful on these spots.
* This is all really tricky stuff, so I tried to put as many comments as I thought were necessary, but if anything is still unclear (or I completely forgot to take something into account), I'm willing to write more!
This commit resumes management of the stack boundaries and limits when switching
between tasks. This additionally leverages the __morestack function to run code
on "stack overflow". The current behavior is to abort the process, but this is
probably not the best behavior in the long term (for deails, see the comment I
wrote up in the stack exhaustion routine).
d4a32386f3 broke these since slice_to() and slice_from() must get character
boundaries, and arbitrary needle lengths don't necessarily map to character
boundaries of the haystack.
This also adds new tests that would have caught this bug.
d4a32386f3 broke these since slice_to() and slice_from() must get character
boundaries, and arbitrary needle lengths don't necessarily map to character
boundaries of the haystack.
This also adds new tests that would have caught this bug.