I cannot tell whether the original comment was unsure about the
arithmetic calculations, or if it was unsure about the assumptions
being made about the alignment of the current allocation pointer.
The arithmetic calculation looks fine to me, though. This technique
is documented e.g. in Henry Warren's "Hacker's Delight" (section 3-1).
(I am sure one can find it elsewhere too, its not an obscure
property.)
I cannot tell whether the original comment was unsure about the
arithmetic calculations, or if it was unsure about the assumptions
being made about the alignment of the current allocation pointer.
The arithmetic calculation looks fine to me, though. This technique
is documented e.g. in Henry Warren's "Hacker's Delight" (section 3-1).
(I am sure one can find it elsewhere too, its not an obscure
property.)
New benchmark tests in vec.rs:
`push`, `starts_with_same_vector`, `starts_with_single_element`,
`starts_with_diff_one_element_end`, `ends_with_same_vector`,
`ends_with_single_element`, `ends_with_diff_one_element_beginning` and
`contains_last_element`
This isn't very useful yet, but it does replace most functionality of `@T`. The `Mut<T>` type will make it unnecessary to have a `GcMut<T>` so I haven't included one. Obviously it doesn't work for trait objects but that needs to be figured out for `Rc<T>` too.
This implements a fair amount of the unimpl() functionality in io::native
relating to filesystem operations. I've also modified all io::fs tests to run in
both a native and uv environment (so everything is actually tested).
There are a few bits of remaining functionality which I was unable to get
working:
* truncate on windows
* change_file_times on windows
* lstat on windows
I think that change_file_times may just need a better interface, but the other
two have large implementations in libuv which I didn't want to tackle trying to
copy. I found a `chsize` function to work for truncate on windows, but it
doesn't quite seem to be working out.
This implements a fair amount of the unimpl() functionality in io::native
relating to filesystem operations. I've also modified all io::fs tests to run in
both a native and uv environment (so everything is actually tested).
There are a two bits of remaining functionality which I was unable to get
working:
* change_file_times on windows
* lstat on windows
I think that change_file_times may just need a better interface, but lstat has a
large implementation in libuv which I didn't want to tackle trying to copy.
There are issues with reading stdin when it is actually attached to a pipe, but
I have run into no problems in writing to stdout/stderr when they are attached
to pipes.
Provide `Closed01` and `Open01` that generate directly from the
closed/open intervals from 0 to 1, in contrast to the plain impls for
f32 and f64 which generate the half-open [0,1).
Fixes#7755.
Explicitly have the only C++ portion of the runtime be one file with exception
handling. All other runtime files must now live in C and be fully defined in C.
This mutex is built on top of pthreads for unix and the related windows apis on
windows. This is a straight port of the lock_and_signal type from C++ to rust.
Almost all operations on the type are unsafe, and it's definitely not
recommended for general use.
Closes#9105
There are issues with reading stdin when it is actually attached to a pipe, but
I have run into no problems in writing to stdout/stderr when they are attached
to pipes.
Provide `Closed01` and `Open01` that generate directly from the
closed/open intervals from 0 to 1, in contrast to the plain impls for
f32 and f64 which generate the half-open [0,1).
Fixes#7755.
These commits create a `Buffer` trait in the `io` module which represents an I/O reader which is internally buffered. This abstraction is used to reasonably implement `read_line` and `read_until` along with at least an ok implementation of `read_char` (although I certainly haven't benchmarked `read_char`).
This commit re-organizes the io::native module slightly in order to have a
working implementation of rtio::IoFactory which uses native implementations. The
goal is to seamlessly multiplex among libuv/native implementations wherever
necessary.
Right now most of the native I/O is unimplemented, but we have existing bindings
for file descriptors and processes which have been hooked up. What this means is
that you can now invoke println!() from libstd with no local task, no local
scheduler, and even without libuv.
There's still plenty of work to do on the native I/O factory, but this is the
first steps into making it an official portion of the standard library. I don't
expect anyone to reach into io::native directly, but rather only std::io
primitives will be used. Each std::io interface seamlessly falls back onto the
native I/O implementation if the local scheduler doesn't have a libuv one
(hurray trait ojects!)
This commit re-organizes the io::native module slightly in order to have a
working implementation of rtio::IoFactory which uses native implementations. The
goal is to seamlessly multiplex among libuv/native implementations wherever
necessary.
Right now most of the native I/O is unimplemented, but we have existing bindings
for file descriptors and processes which have been hooked up. What this means is
that you can now invoke println!() from libstd with no local task, no local
scheduler, and even without libuv.
There's still plenty of work to do on the native I/O factory, but this is the
first steps into making it an official portion of the standard library. I don't
expect anyone to reach into io::native directly, but rather only std::io
primitives will be used. Each std::io interface seamlessly falls back onto the
native I/O implementation if the local scheduler doesn't have a libuv one
(hurray trait ojects!)
I implemented BufWriter. I realize the use of conditions are on their way out for IO, but it does raise a condition if a write will not fit in the buffer for now.
I also replaced the seek code for MemWriter. It was adding the offset as a uint, which is unsound for negative offsets. It only happened to work because unsigned addition performs the same operation with two's complement, and sizeof(uint) <= sizeof(i64) so there was no (lack of) sign extension. I replaced this with computing an offset as an i64 and clamping to zero. I don't expect anyone will have use BufWriter with a byte buffer greater than 2^63 bytes any time soon.
@alexcrichton
Closes#10433
This trait is meant to abstract whether a reader is actually implemented with an
underlying buffer. For all readers which are implemented as such, we can
efficiently implement things like read_char, read_line, read_until, etc. There
are two required methods for managing the internal buffer, and otherwise
read_line and friends can all become default methods.
Closes#10334
Filled in the implementations of Writer and Seek for BufWriter. It
raises the io_error condition if a write cannot fit in the buffer.
The Seek implementation for MemWriter, which was incorrectly using
unsigned arithmatic to add signed offsets, has also been replaced.
This fills in some missing docs in the nums package. Let me know if this is on the right track for what's wanted for docs. I can probably fill in more in the future. Thanks.
(As a side note the precedence of the unary negative operator '-' tripped me up for a bit. Essentially I would expect `-25.0f32.sqrt()` to result in NaN instead of `-5.0`.)
I was benchmarking rust-http recently, and I saw that 50% of its time was spent
creating buffered readers/writers. Albeit rust-http wasn't using
std::rt::io::buffered, but the same idea applies here. It's much cheaper to
malloc a large region and not initialize it than to set it all to 0. Buffered
readers/writers never use uninitialized data, and their internal buffers are
encapsulated, so any usage of uninitialized slots are an implementation bug in
the readers/writers.
The commit messages have more details, but this removes all analysis and usage related to fixed_stack_segment and rust_stack attributes. It's now the assumption that we always have "enough stack" and we'll implement detection of stack overflow through other means.
The stack overflow detection is currently implemented for rust functions, but it is unimplemented for C functions (we still don't have guard pages).
I increased this to 4MB when I implemented abort-on-stack-overflow for Rust
functions. Now that the fixed_stack_segment attribute is removed, no rust
function will ever reasonably request 2MB of stack (due to calling an FFI
function).
The default size of 2MB should be plenty for everyday use-cases, and tasks can
still request more stack via the spawning API.
These two attributes are no longer useful now that Rust has decided to leave
segmented stacks behind. It is assumed that the rust task's stack is always
large enough to make an FFI call (due to the stack being very large).
There's always the case of stack overflow, however, to consider. This does not
change the behavior of stack overflow in Rust. This is still normally triggered
by the __morestack function and aborts the whole process.
C stack overflow will continue to corrupt the stack, however (as it did before
this commit as well). The future improvement of a guard page at the end of every
rust stack is still unimplemented and is intended to be the mechanism through
which we attempt to detect C stack overflow.
Closes#8822Closes#10155
I was benchmarking rust-http recently, and I saw that 50% of its time was spent
creating buffered readers/writers. Albeit rust-http wasn't using
std::rt::io::buffered, but the same idea applies here. It's much cheaper to
malloc a large region and not initialize it than to set it all to 0. Buffered
readers/writers never use uninitialized data, and their internal buffers are
encapsulated, so any usage of uninitialized slots are an implementation bug in
the readers/writers.
The logging macros all use libuv-based I/O, and there was one stray debug
statement in task::spawn which was executing before the I/O context was ready.
Remove it and add a test to make sure that we can continue to debug this sort of
code.
Closes#10405
The logging macros all use libuv-based I/O, and there was one stray debug
statement in task::spawn which was executing before the I/O context was ready.
Remove it and add a test to make sure that we can continue to debug this sort of
code.
Closes#10405
It appears that uv's support for interacting with a stdio stream as a tty when
it's actually a pipe is pretty problematic. To get around this, promote a check
to see if the stream is a tty to the top of the tty constructor, and bail out
quickly if it's not identified as a tty.
Closes#10237
It turns out that the uv implementation would cause use-after-free if the idle
callback was used after the call to `close`, and additionally nothing would ever
really work that well if `start()` were called twice. To change this, the
`start` and `close` methods were removed in favor of specifying the callback at
creation, and allowing destruction to take care of closing the watcher.
Fully support multiple lifetime parameters on types and elsewhere, removing special treatment for `'self`. I am submitting this a touch early in that I plan to push a new commit with more tests specifically targeting types with multiple lifetime parameters -- but the current code bootstraps and passes `make check`.
Fixes#4846
This Fixes#10265 and paves the way for fixing #9543. It works by adding a 'package_id' attribute by default for library crates that don't specify it. This is necessary to use the 'extern mod foo = "bar"' form instead of 'extern mod foo(name="bar") (as per #9543), because the former adds a required package_id when trying to link with the bar crate. I added a simple test to ensure that the default package_id value is being generated, and also added an explicit package_id in the link attribute in all rust libs to avoid getting warnings about default package_id values when building rust.
I'm not sure this is something you're interested in, but I was playing around the Any trait a bit and I wanted to try it as a key in a HashMap. To do that, TypeId needs to implement IterBytes.
This renames to_str_ascii to as_str_ascii and makes it non-copying,
which is possible now that strings no longer have a hidden extra
byte/null terminator.
Fixes#6120.
This renames to_str_ascii to as_str_ascii and makes it non-copying,
which is possible now that strings no longer have a hidden extra
byte/null terminator.
Fixes#6120.
There were a few ambiguous error messages which look like they could have
cropped up from either the rust compiler for the format string parser. To
differentiate, the prefix 'invalid format string' is now added in front of all
format string errors.
cc #9970
There were a few ambiguous error messages which look like they could have
cropped up from either the rust compiler for the format string parser. To
differentiate, the prefix 'invalid format string' is now added in front of all
format string errors.
cc #9970
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes#10162
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This isn't quite as fancy as the struct in #9913, but I'm not sure we should be exposing crate names/hashes of the types. That being said, it'd be pretty easy to extend this (the deterministic hashing regardless of what crate you're in was the hard part).
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This fleshes out the io::file module a fair bit more, adding all of the functionality that I can think of that we would want. Some questions about the representation which I'm curious about:
* I modified `FileStat` to be a little less platform-agnostic, but it's still fairly platform-specific. I don't want to hide information that we have, but I don't want to depend on this information being available. One possible route is to have an `extra` field which has all this os-dependent stuff which is clearly documented as it should be avoided.
* Does it make sense for directory functions to be top-level functions instead of static methods? It seems silly to import `std::rt::io::file` and `std::rt::io::File` at the top of files that need to deal with directories and files.
This renames the `file` module to `fs` because that more accurately describes
its current purpose (manipulating the filesystem, not just files).
Additionally, this adds an UnstableFileStat structure as a nested structure of
FileStat to signify that the fields should not be depended on. The structure is
currently flagged with #[unstable], but it's unlikely that it has much meaning.
Closes#10241
This adds bindings to the remaining functions provided by libuv, all of which
are useful operations on files which need to get exposed somehow.
Some highlights:
* Dropped `FileReader` and `FileWriter` and `FileStream` for one `File` type
* Moved all file-related methods to be static methods under `File`
* All directory related methods are still top-level functions
* Created `io::FilePermission` types (backed by u32) that are what you'd expect
* Created `io::FileType` and refactored `FileStat` to use FileType and
FilePermission
* Removed the expanding matrix of `FileMode` operations. The mode of reading a
file will not have the O_CREAT flag, but a write mode will always have the
O_CREAT flag.
Closes#10130Closes#10131Closes#10121
This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.
I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.
The api of io::file is in flux, but I plan on changing it in the next commit as
well.
Closes#10057
The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, rustuv, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
Implements the [Gamma distribution](https://en.wikipedia.org/wiki/Gamma_distribution), using the algorithm described by Marsaglia & Tsang 2000[1]. I added tests checking that the mean and variance of this implementation is as expected for a range of values of the parameters in 5d87c00a0f (they pass locally, but obviously won't even build on Travis until this is merged).
Also, moves `std::rand::distributions` to a subfolder, and performs a minor clean-up of the benchmarking (makes the number of iterations shared by the whole `std::rand` subtree).
[1]: George Marsaglia and Wai Wan Tsang. 2000. "A Simple Method for Generating Gamma Variables" *ACM Trans. Math. Softw.* 26, 3 (September 2000), 363-372. DOI:[10.1145/358407.358414](http://doi.acm.org/10.1145/358407.358414).
Now that the type_id intrinsic is working across crates, all of these
unnecessary messages can be removed to have the failure type for a task truly be
~Any and only ~Any
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
`<main>` instead of `<unnamed>`.
Closes#10195Closes#10073
This takes the last reforms on the `Option` type and applies them to `Result` too. For that, I reordered and grouped the functions in both modules, and also did some refactorings:
- Added `as_ref` and `as_mut` adapters to `Result`.
- Renamed `Result::map_move` to `Result::map` (same for `_err` variant), deleted other map functions.
- Made the `.expect()` methods be generic over anything you can
fail with.
- Updated some doc comments to the line doc comment style
- Cleaned up and extended standard trait implementations on `Option` and `Result`
- Removed legacy implementations in the `option` and `result` module
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
<main> instead of <unnamed>.
Closes#10195Closes#10073
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
Cleaned up the source in a few places
Renamed `map_move` to `map`, removed other `map` methods
Added `as_ref` and `as_mut` adapters to `Result`
Added `fmt::Default` impl
Fix the implementation of `std::rand::Rng::fill_bytes()` for
`std::rand::reseeding::ReseedingRng` to call the `fill_bytes()` method
of the underlying RNG rather than itself, which causes infinite
recursion.
Fixes#10202.
The code was using (in the notation of Doornik 2005) `f(x_{i+1}) -
f(x_{i+2})` rather than `f(x_i) - f(x_{i+1})`. This corrects that, and
removes the F_DIFF tables which caused this problem in the first place.
They `F_DIFF` tables are a micro-optimisation (in theory, they could
easily be a micro-pessimisation): that `if` gets hit about 1% of the
time for Exp/Normal, and the rest of the condition involves RNG calls
and a floating point `exp`, so it is unlikely that saving a single FP
subtraction will be very useful (especially as more tables means more
memory reads and higher cache pressure, as well as taking up space in
the binary (although only ~2k in this case)).
Closes#10084. Notably, unlike that issue suggests, this wasn't a
problem with the Exp tables. It affected Normal too, but since it is
symmetric, there was no bias in the mean (as the bias was equal on the
positive and negative sides and so cancelled out) but it was visible as
a variance slightly lower than it should be.
New plot:
![exp-density](https://f.cloud.github.com/assets/1203825/1445796/42218dfe-422a-11e3-9f98-2cd146b82b46.png)
I've started writing some tests in [huonw/random-tests](https://github.com/huonw/random-tests) (not in the main repo because they can and do fail occasionally, due to randomness, but it is on Travis and Rust-CI so it will hopefully track the language), unsurprisingly, they're [currently failing](https://travis-ci.org/huonw/random-tests/builds/13313987) (note that both exp and norm are failing, the former due to both mean and variance the latter due to just variance), but pass at the 0.01 level reliably with this change.
(Currently the only test is essentially a quantitative version of the plots I've been showing, which is run on the `f64` `Rand` instance (uniform 0 to 1), and the Normal and Exp distributions.)
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
Fix the implementation of `std::rand::Rng::fill_bytes()` for
`std::rand::reseeding::ReseedingRng` to call the `fill_bytes()` method
of the underlying RNG rather than itself, which causes infinite
recursion.
Fixes#10202.
The code was using (in the notation of Doornik 2005) `f(x_{i+1}) -
f(x_{i+2})` rather than `f(x_i) - f(x_{i+1})`. This corrects that, and
removes the F_DIFF tables which caused this problem in the first place.
They `F_DIFF` tables are a micro-optimisation (in theory, they could
easily be a micro-pessimisation): that `if` gets hit about 1% of the
time for Exp/Normal, and the rest of the condition involves RNG calls
and a floating point `exp`, so it is unlikely that saving a single FP
subtraction will be very useful (especially as more tables means more
memory reads and higher cache pressure, as well as taking up space in
the binary (although only ~2k in this case)).
Closes#10084. Notably, unlike that issue suggests, this wasn't a
problem with the Exp tables. It affected Normal too, but since it is
symmetric, there was no bias in the mean (as the bias was equal on the
positive and negative sides and so cancelled out) but it was visible as
a variance slightly lower than it should be.
- `begin_unwind` and `fail!` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation issues, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
- `begin_unwind` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation details, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
Allows an enum with a discriminant to use any of the primitive integer types to store it. By default the smallest usable type is chosen, but this can be overridden with an attribute: `#[repr(int)]` etc., or `#[repr(C)]` to match the target's C ABI for the equivalent C enum.
Also adds a lint pass for using non-FFI safe enums in extern declarations, checks that specified discriminants can be stored in the specified type if any, and fixes assorted code that was assuming int.
This is one of the final steps needed to complete #9128. It still needs a little bit of polish before closing that issue, but it's in a pretty much "done" state now.
The idea here is that the entire event loop implementation using libuv is now housed in `librustuv` as a completely separate library. This library is then injected (via `extern mod rustv`) into executable builds (similarly to how libstd is injected, tunable via `#[no_uv]`) to bring in the "rust blessed event loop implementation."
Codegen-wise, there is a new `event_loop_factory` language item which is tagged on a function with 0 arguments returning `~EventLoop`. This function's symbol is then inserted into the crate map for an executable crate, and if there is no definition of the `event_loop_factory` language item then the value is null.
What this means is that embedding rust as a library in another language just got a little harder. Libraries don't have crate maps, which means that there's no way to find the event loop implementation to spin up the runtime. That being said, it's always possible to build the runtime manually. This request also makes more runtime components public which should probably be public anyway. This new public-ness should allow custom scheduler setups everywhere regardless of whether you follow the `rt::start `path.
Otherwise, run-pass/deriving-primitive.rs breaks on 32-bit platforms,
because `int::min_value` is `0xffffffff7fffffff` when evaluated for the
discriminant declaration.
Not only can discriminants be smaller than int now, but they can be
larger than int on 32-bit targets. This has obvious implications for the
reflection interface. Without this change, things fail with LLVM
assertions when we try to "extend" i64 to i32.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
Primarily this makes the Scheduler and all of its related interfaces public. The
reason for doing this is that currently any extern event loops had no access to
the scheduler at all. This allows third-party event loops to manipulate the
scheduler, along with allowing the uv event loop to live inside of its own
crate.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
Some code cleanup, sorting of import blocks
Removed std::unstable::UnsafeArc's use of Either
Added run-fail tests for the new FailWithCause impls
Changed future_result and try to return Result<(), ~Any>.
- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
Remove the Sha1, Sha2, MD5, and MD4 algorithms. SipHash is also cryptographically secure hash function and IsaacRng is a cryptographically secure RNG - I left those alone but removed comments that implied they were suitable for cryptographic use. I thought that MD4 was used for something by the compiler, but everything still seems to work with it removed, so, I guess not.
One thing that I'm not sure about - workcache.rs and workcache_support.rs (in librustpkg) both depend on Sha1. Without Sha1, the only hash function left is SipHash, so I switched that code over to use SipHash. The output size of SipHash is only 64-bits, however - much less than 160 for Sha1. I'm not sure this is a problem. Without other cryptographic hashes in the tree, I'm not sure what else to do. I considered moved Sha1 into librustpkg, but I don't know if that makes sense.
If merged, this closes#9300.
I'm not entirely sure why this is happening, but the server task is never seeing
the second send of the client task, and this test will very reliably fail to
complete on windows.
It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).