This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
# Summary
This PR allows the cause of a failure to be received in a task's future result and as the `Err` case of `task::try`, and also implements dynamic typing in form of an `Any` trait.
# Task failure
- `fail!` and related macros now accept 5 kinds of types: `~str`, `&'static str`, `std::send_str::SendStr`, `~std::any::Any` and `~T` where `T: Any + Send + 'static`
- `std::task::TaskResult` got transformed into an internal enum `std::rt::task::UnwindResult`, and it's `Failure` variant now contains a value of enum type `UnwindReason`:
- `UnwindReasonStr(SendStr)` maps to failing with a value of type `~str`, `&'static str` or `SendStr`.
- `UnwindReasonAny(~Any)` maps to failing with an `~Any` or `~T` with `T: Send + 'static`.
- `UnwindReasonLinked` maps to failing because the task got killed by linked failure.
- Instead, `std::task::TaskResult` is now a typedef for `Result<(), ~Any>`, and both `TaskBuilder`'s `future_result()` and `task::try` now work with a value of this type.
- `future_result()` no longer returns a `Port<TaskResult>`, instead it returns a wrapper `TaskResultPort` that implements `GenericPort` and `Peekable`, and which lazily allocates a `~` box and casts to `~Any` in case of failure with a `SendStr` or linked failure (for the latter case a unit struct `LinkedFailure` got added.)
- Because `fail!` collapses both `~str` and `&'static str` into a `SendStr`, checking if a task error value is a string will just require a `.is::<SendStr>()` check, with `~str` and `&'static str` only being possible in case of an explicit `fail!(~~"...")` or `fail!(~ (&"...") as ~Any)`:
# Any
- In order to allow failing with arbitrary data, the `Any` trait got implemented.
- It is being used in form of a trait object, usually `~Any` or `&Any`.
- `&Any`, `~Any` and `&mut Any` have a few extension methods implemented on them:
- `is<T>(self) -> bool` returns true if the `Any` object contains type `T`
- `as_ref<T>(self) -> Option<&T>` returns a reference to the contained type, if it is `T`
- `as_mut<T>(self) -> Option<&mut T>` returns a mutable reference to the contained type, if it is `T`
- `move<T>(self) -> Option<~T>` allows to get the `~T` out of an `~Any` again.
- `Any` currently uses type descriptors as a type id for comparisons, which is
- not reliable, as it is not guaranteed that every type has only one type descriptor.
- But safe, as no two types share the same type descriptor.
- The implementation also a few `transmute`s, mostly to cast a `*Void` of the wrapped type into it's actual type `&T`, `&mut T` or `~T`.
# Other changes
- `std::unstable::UnsafeArc::try_unwrap` no longer uses `Either`, bringing us one step closer to removing that type.
- A few of the touched modules got their import lines sorted.
- A few stylistic cleanups here and there.
Some code cleanup, sorting of import blocks
Removed std::unstable::UnsafeArc's use of Either
Added run-fail tests for the new FailWithCause impls
Changed future_result and try to return Result<(), ~Any>.
- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
After merging 0ada7c7, user code have not been able to access to `Ratio`'s numerator and denominator fields.
In some algorithms, it is needed to get an rational number's numerator or denominator, but keeping these fields private is necessary for guaranteeing that `Ratio` numbers are irreducible.
So, I added the getter methods `numer()` and `denom()`.
As a bonus, this commit adds utility methods relating to the ratio-integer conversion.
Remove the Sha1, Sha2, MD5, and MD4 algorithms. SipHash is also cryptographically secure hash function and IsaacRng is a cryptographically secure RNG - I left those alone but removed comments that implied they were suitable for cryptographic use. I thought that MD4 was used for something by the compiler, but everything still seems to work with it removed, so, I guess not.
One thing that I'm not sure about - workcache.rs and workcache_support.rs (in librustpkg) both depend on Sha1. Without Sha1, the only hash function left is SipHash, so I switched that code over to use SipHash. The output size of SipHash is only 64-bits, however - much less than 160 for Sha1. I'm not sure this is a problem. Without other cryptographic hashes in the tree, I'm not sure what else to do. I considered moved Sha1 into librustpkg, but I don't know if that makes sense.
If merged, this closes#9300.
It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
I'm not entirely sure why this is happening, but the server task is never seeing
the second send of the client task, and this test will very reliably fail to
complete on windows.
It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
The patch replaces mkdir -p dir with (umask 022 && mkdir -p dir). Sadly mkdir -m 755 -p dir does not work if it creates parent directories as those parents will have umask permissions, not the one passed with -m option.
Closes#10046
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).
Almost all languages provide some form of buffering of the stdout stream, and
this commit adds this feature for rust. A handle to stdout is lazily initialized
in the Task structure as a buffered owned Writer trait object. The buffer
behavior depends on where stdout is directed to. Like C, this line-buffers the
stream when the output goes to a terminal (flushes on newlines), and also like C
this uses a fixed-size buffer when output is not directed at a terminal.
We may decide the fixed-size buffering is overkill, but it certainly does reduce
write syscall counts when piping output elsewhere. This is a *huge* benefit to
any code using logging macros or the printing macros. Formatting emits calls to
`write` very frequently, and to have each of them backed by a write syscall was
very expensive.
In a local benchmark of printing 10000 lines of "what" to stdout, I got the
following timings:
when | terminal | redirected
----------|---------------|--------
before | 0.575s | 0.525s
after | 0.197s | 0.013s
C | 0.019s | 0.004s
I can also confirm that we're buffering the output appropriately in both
situtations. We're still far slower than C, but I believe much of that has to do
with the "homing" that all tasks due, we're still performing an order of
magnitude more write syscalls than C does.
Almost all languages provide some form of buffering of the stdout stream, and
this commit adds this feature for rust. A handle to stdout is lazily initialized
in the Task structure as a buffered owned Writer trait object. The buffer
behavior depends on where stdout is directed to. Like C, this line-buffers the
stream when the output goes to a terminal (flushes on newlines), and also like C
this uses a fixed-size buffer when output is not directed at a terminal.
We may decide the fixed-size buffering is overkill, but it certainly does reduce
write syscall counts when piping output elsewhere. This is a *huge* benefit to
any code using logging macros or the printing macros. Formatting emits calls to
`write` very frequently, and to have each of them backed by a write syscall was
very expensive.
In a local benchmark of printing 10000 lines of "what" to stdout, I got the
following timings:
when | terminal | redirected
----------------------------------
before | 0.575s | 0.525s
after | 0.197s | 0.013s
C | 0.019s | 0.004s
I can also confirm that we're buffering the output appropriately in both
situtations. We're still far slower than C, but I believe much of that has to do
with the "homing" that all tasks due, we're still performing an order of
magnitude more write syscalls than C does.
This is more progress towards #9128 and all its related tree of issues. This implements a new `BasicLoop` on top of pthreads synchronization primitives (wrapped in `LittleLock`). This also removes the wonky `callback_ms` function from the interface of the event loop.
After #9901 is taking forever to land, I'm going to try to do all this runtime work in much smaller chunks than before. Right now this will not work unless #9901 lands first, but I'm close to landing it (hopefully), and I wanted to go ahead and get this reviewed before throwing it at bors later on down the road.
This "pausible idle callback" is also a bit of a weird idea, but it wasn't as difficult to implement as callback_ms so I'm more semi-ok with it.