It seems like rusti has been removed, except for one reference in one Makefile. This reference breaks building rust on my computer because the "all-target" rule has rusti as a target.
~~~~
make: *** No rule to make target `x86_64-unknown-linux-gnu/stage2/bin/rusti', needed by `all-target-x86_64-unknown-linux-gnu-host-x86_64-unknown-linux-gnu'. Stop.
~~~~
Removing this line fixes things for me.
This patch is trivial, but it comes with a question. Does Mozilla need to own the copyright on code submitted to Rust?
The reason I ask is that, since the last time I submitted anything to a Mozilla project, I started working at Google, and they (by default) own the copyright on code that I write (even in my spare time). There's a process to assign copyright to another entity, and it should be a formality for something like this, but I'd still have to go through it if that's a requirement for Rust.
Anyway, I'm submitting this incredibly trivial thing because, if I have to go through that process for the first time, I'd like it to be for something that's trivial, so I can see how much of a hassle it is (if any) without having invested much time up front.
I didn't see anything about copyright in the Mozilla contributor's agreement, but I could have easily missed something somewhere else.
This should close#9468.
I removed the test stating that nested comments should not be implemented.
I had a little chicken-and-egg problem because a comment of the std contains "/*", and adding support for nested comment creates a backward incompatibility in that case, so I had to use a dirty hack to get stage1 and stage2 to compile. This part should be revert when this commit lands in a snapshot.
This is my first non-typo contribution, so I'm open to any comment.
This does not work for cross-crate implementations of traits. Cross-crate
implementations are a separate issue that should be addressed separately.
Basically when an implementation of an external trait is detected, the trait
would have to be loaded at that time (or possibly sooner...). Rustdoc currently
doesn't have the proper infrastructure for adding this.
Closes#9985
cc #9999
When re-exporting a trait/structure/enum, then we need to propagate the
reachability of the type through the methods that are defined on it.
Closes#9906Closes#9968
Fixes#9882
Note that the actual checking code is inside a if false in order to compile libstd properly.
libstd uses asm! in rt. If we put ```#[feature(asm)]``` in libstd, it fails to build at stage0 beacause the
asm feature is not known yet by the snapshot compiler.
We must wait that this PR arrives into the snapshot in order to actually activate the checking code.
This commit re-introduces the functionality of __morestack in a way that it was
not originally anticipated. Rust does not currently have segmented stacks,
rather just large stack segments. We do not detect when these stack segments are
overrun currently, but this commit leverages __morestack in order to check this.
This commit purges a lot of the old __morestack and stack limit C++
functionality, migrating the necessary chunks to rust. The stack limit is now
entirely maintained in rust, and the "main logic bits" of __morestack are now
also implemented in rust as well.
I put my best effort into validating that this currently builds and runs successfully on osx and linux 32/64 bit, but I was unable to get this working on windows. We never did have unwinding through __morestack frames, and although I tried poking at it for a bit, I was unable to understand why we don't get unwinding right now.
A focus of this commit is to implement as much of the logic in rust as possible. This involved some liberal usage of `no_split_stack` in various locations, along with some use of the `asm!` macro (scary). I modified a bit of C++ to stop calling `record_sp_limit` because this is no longer defined in C++, rather in rust.
Another consequence of this commit is that `thread_local_storage::{get, set}` must both be flagged with `#[rust_stack]`. I've briefly looked at the implementations on osx/linux/windows to ensure that they're pretty small stacks, and I'm pretty sure that they're definitely less than 20K stacks, so we probably don't have a lot to worry about.
Other things worthy of note:
* The default stack size is now 4MB instead of 2MB. This is so that when we request 2MB to call a C function you don't immediately overflow because you have consumed any stack at all.
* `asm!` is actually pretty cool, maybe we could actually define context switching with it?
* I wanted to add links to the internet about all this jazz of storing information in TLS, but I was only able to find a link for the windows implementation. Otherwise my suggestion is just "disassemble on that arch and see what happens"
* I put my best effort forward on arm/mips to tweak __morestack correctly, we have no ability to test this so an extra set of eyes would be useful on these spots.
* This is all really tricky stuff, so I tried to put as many comments as I thought were necessary, but if anything is still unclear (or I completely forgot to take something into account), I'm willing to write more!
This commit resumes management of the stack boundaries and limits when switching
between tasks. This additionally leverages the __morestack function to run code
on "stack overflow". The current behavior is to abort the process, but this is
probably not the best behavior in the long term (for deails, see the comment I
wrote up in the stack exhaustion routine).
Beforehand the id of a method was the id of the 'self' argument, but this is not
the id which privacy was using (the id of the ast::method) struct, so by moving
the ids over to the privacy-target ones the methods are now stripped correctly.
Recently, the float type, and the rust and rusti tools have been removed from master.
float replaced by f64 in code examples, removed mentions of float, f suffix, rust and rusti in explanations.
(+ some stupid things like rust -> Rust)