b242a86864
Fixes #25850
109 lines
3.1 KiB
Markdown
109 lines
3.1 KiB
Markdown
% Enums
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An `enum` in Rust is a type that represents data that could be one of
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several possible variants:
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```rust
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enum Message {
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Quit,
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ChangeColor(i32, i32, i32),
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Move { x: i32, y: i32 },
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Write(String),
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}
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```
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Each variant can optionally have data associated with it. The syntax for
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defining variants resembles the syntaxes used to define structs: you can
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have variants with no data (like unit-like structs), variants with named
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data, and variants with unnamed data (like tuple structs). Unlike
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separate struct definitions, however, an `enum` is a single type. A
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value of the enum can match any of the variants. For this reason, an
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enum is sometimes called a ‘sum type’: the set of possible values of the
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enum is the sum of the sets of possible values for each variant.
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We use the `::` syntax to use the name of each variant: they’re scoped by the name
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of the `enum` itself. This allows both of these to work:
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```rust
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# enum Message {
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# Move { x: i32, y: i32 },
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# }
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let x: Message = Message::Move { x: 3, y: 4 };
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enum BoardGameTurn {
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Move { squares: i32 },
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Pass,
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}
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let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 };
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```
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Both variants are named `Move`, but since they’re scoped to the name of
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the enum, they can both be used without conflict.
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A value of an enum type contains information about which variant it is,
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in addition to any data associated with that variant. This is sometimes
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referred to as a ‘tagged union’, since the data includes a ‘tag’
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indicating what type it is. The compiler uses this information to
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enforce that you’re accessing the data in the enum safely. For instance,
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you can’t simply try to destructure a value as if it were one of the
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possible variants:
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```rust,ignore
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fn process_color_change(msg: Message) {
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let Message::ChangeColor(r, g, b) = msg; // compile-time error
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}
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```
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Not supporting these operations may seem rather limiting, but it’s a limitation
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which we can overcome. There are two ways: by implementing equality ourselves,
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or by pattern matching variants with [`match`][match] expressions, which you’ll
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learn in the next section. We don’t know enough about Rust to implement
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equality yet, but we’ll find out in the [`traits`][traits] section.
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[match]: match.html
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[if-let]: if-let.html
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[traits]: traits.html
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# Constructors as functions
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An enum’s constructors can also be used like functions. For example:
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```rust
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# enum Message {
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# Write(String),
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# }
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let m = Message::Write("Hello, world".to_string());
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```
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Is the same as
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```rust
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# enum Message {
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# Write(String),
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# }
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fn foo(x: String) -> Message {
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Message::Write(x)
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}
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let x = foo("Hello, world".to_string());
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```
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This is not immediately useful to us, but when we get to
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[`closures`][closures], we’ll talk about passing functions as arguments to
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other functions. For example, with [`iterators`][iterators], we can do this
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to convert a vector of `String`s into a vector of `Message::Write`s:
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```rust
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# enum Message {
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# Write(String),
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# }
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let v = vec!["Hello".to_string(), "World".to_string()];
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let v1: Vec<Message> = v.into_iter().map(Message::Write).collect();
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```
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[closures]: closures.html
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[iterators]: iterators.html
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