% Enums An `enum` in Rust is a type that represents data that could be one of several possible variants: ```rust enum Message { Quit, ChangeColor(i32, i32, i32), Move { x: i32, y: i32 }, Write(String), } ``` Each variant can optionally have data associated with it. The syntax for defining variants resembles the syntaxes used to define structs: you can have variants with no data (like unit-like structs), variants with named data, and variants with unnamed data (like tuple structs). Unlike separate struct definitions, however, an `enum` is a single type. A value of the enum can match any of the variants. For this reason, an enum is sometimes called a ‘sum type’: the set of possible values of the enum is the sum of the sets of possible values for each variant. We use the `::` syntax to use the name of each variant: they’re scoped by the name of the `enum` itself. This allows both of these to work: ```rust # enum Message { # Move { x: i32, y: i32 }, # } let x: Message = Message::Move { x: 3, y: 4 }; enum BoardGameTurn { Move { squares: i32 }, Pass, } let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 }; ``` Both variants are named `Move`, but since they’re scoped to the name of the enum, they can both be used without conflict. A value of an enum type contains information about which variant it is, in addition to any data associated with that variant. This is sometimes referred to as a ‘tagged union’, since the data includes a ‘tag’ indicating what type it is. The compiler uses this information to enforce that you’re accessing the data in the enum safely. For instance, you can’t simply try to destructure a value as if it were one of the possible variants: ```rust,ignore fn process_color_change(msg: Message) { let Message::ChangeColor(r, g, b) = msg; // compile-time error } ``` Not supporting these operations may seem rather limiting, but it’s a limitation which we can overcome. There are two ways: by implementing equality ourselves, or by pattern matching variants with [`match`][match] expressions, which you’ll learn in the next section. We don’t know enough about Rust to implement equality yet, but we’ll find out in the [`traits`][traits] section. [match]: match.html [if-let]: if-let.html [traits]: traits.html # Constructors as functions An enum’s constructors can also be used like functions. For example: ```rust # enum Message { # Write(String), # } let m = Message::Write("Hello, world".to_string()); ``` Is the same as ```rust # enum Message { # Write(String), # } fn foo(x: String) -> Message { Message::Write(x) } let x = foo("Hello, world".to_string()); ``` This is not immediately useful to us, but when we get to [`closures`][closures], we’ll talk about passing functions as arguments to other functions. For example, with [`iterators`][iterators], we can do this to convert a vector of `String`s into a vector of `Message::Write`s: ```rust # enum Message { # Write(String), # } let v = vec!["Hello".to_string(), "World".to_string()]; let v1: Vec = v.into_iter().map(Message::Write).collect(); ``` [closures]: closures.html [iterators]: iterators.html