This adds strictly more information to the source files and reduces the need for customized tooling to render the book. (While this should not change the output of _rustbook_, it is very useful when rendering the sources with external tools like Pandoc.)
3.4 KiB
% Generics
Sometimes, when writing a function or data type, we may want it to work for multiple types of arguments. Luckily, Rust has a feature that gives us a better way: generics. Generics are called ‘parametric polymorphism’ in type theory, which means that they are types or functions that have multiple forms (‘poly’ is multiple, ‘morph’ is form) over a given parameter (‘parametric’).
Anyway, enough with type theory, let’s check out some generic code. Rust’s
standard library provides a type, Option<T>
, that’s generic:
enum Option<T> {
Some(T),
None,
}
The <T>
part, which you’ve seen a few times before, indicates that this is
a generic data type. Inside the declaration of our enum, wherever we see a T
,
we substitute that type for the same type used in the generic. Here’s an
example of using Option<T>
, with some extra type annotations:
let x: Option<i32> = Some(5);
In the type declaration, we say Option<i32>
. Note how similar this looks to
Option<T>
. So, in this particular Option
, T
has the value of i32
. On
the right-hand side of the binding, we do make a Some(T)
, where T
is 5
.
Since that’s an i32
, the two sides match, and Rust is happy. If they didn’t
match, we’d get an error:
let x: Option<f64> = Some(5);
// error: mismatched types: expected `core::option::Option<f64>`,
// found `core::option::Option<_>` (expected f64 but found integral variable)
That doesn’t mean we can’t make Option<T>
s that hold an f64
! They just have
to match up:
let x: Option<i32> = Some(5);
let y: Option<f64> = Some(5.0f64);
This is just fine. One definition, multiple uses.
Generics don’t have to only be generic over one type. Consider another type from Rust’s standard library that’s similar, Result<T, E>
:
enum Result<T, E> {
Ok(T),
Err(E),
}
This type is generic over two types: T
and E
. By the way, the capital letters
can be any letter you’d like. We could define Result<T, E>
as:
enum Result<A, Z> {
Ok(A),
Err(Z),
}
if we wanted to. Convention says that the first generic parameter should be
T
, for ‘type’, and that we use E
for ‘error’. Rust doesn’t care, however.
The Result<T, E>
type is intended to be used to return the result of a
computation, and to have the ability to return an error if it didn’t work out.
Generic functions
We can write functions that take generic types with a similar syntax:
fn takes_anything<T>(x: T) {
// do something with x
}
The syntax has two parts: the <T>
says “this function is generic over one
type, T
”, and the x: T
says “x has the type T
.”
Multiple arguments can have the same generic type:
fn takes_two_of_the_same_things<T>(x: T, y: T) {
// ...
}
We could write a version that takes multiple types:
fn takes_two_things<T, U>(x: T, y: U) {
// ...
}
Generic functions are most useful with ‘trait bounds’, which we’ll cover in the section on traits.
Generic structs
You can store a generic type in a struct
as well:
struct Point<T> {
x: T,
y: T,
}
let int_origin = Point { x: 0, y: 0 };
let float_origin = Point { x: 0.0, y: 0.0 };
Similarly to functions, the <T>
is where we declare the generic parameters,
and we then use x: T
in the type declaration, too.