03f9dd21d6
"boostrap" instead of "bootstrap"
241 lines
9.6 KiB
Markdown
241 lines
9.6 KiB
Markdown
# rustbuild - Bootstrapping Rust
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This is an in-progress README which is targeted at helping to explain how Rust
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is bootstrapped and in general some of the technical details of the build
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system.
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> **Note**: This build system is currently under active development and is not
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> intended to be the primarily used one just yet. The makefiles are currently
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> the ones that are still "guaranteed to work" as much as possible at least.
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## Using rustbuild
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When configuring Rust via `./configure`, pass the following to enable building
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via this build system:
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```
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./configure --enable-rustbuild
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make
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```
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Afterwards the `Makefile` which is generated will have a few commands like
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`make check`, `make tidy`, etc. For finer-grained control, the
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`bootstrap.py` entry point can be used:
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```
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python src/bootstrap/bootstrap.py
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```
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This accepts a number of options like `--stage` and `--step` which can configure
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what's actually being done.
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## Configuring rustbuild
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There are currently two primary methods for configuring the rustbuild build
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system. First, the `./configure` options serialized in `config.mk` will be
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parsed and read. That is, if any `./configure` options are passed, they'll be
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handled naturally.
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Next, rustbuild offers a TOML-based configuration system with a `config.toml`
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file in the same location as `config.mk`. An example of this configuration can
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be found at `src/bootstrap/config.toml.example`, and the configuration file
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can also be passed as `--config path/to/config.toml` if the build system is
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being invoked manually (via the python script).
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## Build stages
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The rustbuild build system goes through a few phases to actually build the
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compiler. What actually happens when you invoke rustbuild is:
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1. The entry point script, `src/bootstrap/bootstrap.py` is run. This script is
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responsible for downloading the stage0 compiler/Cargo binaries, and it then
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compiles the build system itself (this folder). Finally, it then invokes the
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actual `bootstrap` binary build system.
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2. In Rust, `bootstrap` will slurp up all configuration, perform a number of
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sanity checks (compilers exist for example), and then start building the
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stage0 artifacts.
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3. The stage0 `cargo` downloaded earlier is used to build the standard library
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and the compiler, and then these binaries are then copied to the `stage1`
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directory. That compiler is then used to generate the stage1 artifacts which
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are then copied to the stage2 directory, and then finally the stage2
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artifacts are generated using that compiler.
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The goal of each stage is to (a) leverage Cargo as much as possible and failing
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that (b) leverage Rust as much as possible!
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## Directory Layout
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This build system houses all output under the `build` directory, which looks
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like this:
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```
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# Root folder of all output. Everything is scoped underneath here
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build/
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# Location where the stage0 compiler downloads are all cached. This directory
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# only contains the tarballs themselves as they're extracted elsewhere.
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cache/
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2015-12-19/
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2016-01-15/
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2016-01-21/
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...
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# Output directory for building this build system itself. The stage0
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# cargo/rustc are used to build the build system into this location.
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bootstrap/
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debug/
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release/
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# Output of the dist-related steps like dist-std, dist-rustc, and dist-docs
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dist/
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# Temporary directory used for various input/output as part of various stages
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tmp/
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# Each remaining directory is scoped by the "host" triple of compilation at
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# hand.
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x86_64-unknown-linux-gnu/
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# The build artifacts for the `compiler-rt` library for the target this
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# folder is under. The exact layout here will likely depend on the platform,
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# and this is also built with CMake so the build system is also likely
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# different.
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compiler-rt/
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build/
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# Output folder for LLVM if it is compiled for this target
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llvm/
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# build folder (e.g. the platform-specific build system). Like with
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# compiler-rt this is compiled with CMake
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build/
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# Installation of LLVM. Note that we run the equivalent of 'make install'
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# for LLVM to setup these folders.
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bin/
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lib/
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include/
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share/
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...
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# Output folder for all documentation of this target. This is what's filled
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# in whenever the `doc` step is run.
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doc/
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# Output for all compiletest-based test suites
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test/
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run-pass/
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compile-fail/
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debuginfo/
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...
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# Location where the stage0 Cargo and Rust compiler are unpacked. This
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# directory is purely an extracted and overlaid tarball of these two (done
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# by the bootstrapy python script). In theory the build system does not
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# modify anything under this directory afterwards.
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stage0/
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# These to build directories are the cargo output directories for builds of
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# the standard library and compiler, respectively. Internally these may also
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# have other target directories, which represent artifacts being compiled
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# from the host to the specified target.
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#
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# Essentially, each of these directories is filled in by one `cargo`
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# invocation. The build system instruments calling Cargo in the right order
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# with the right variables to ensure these are filled in correctly.
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stageN-std/
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stageN-test/
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stageN-rustc/
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stageN-tools/
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# This is a special case of the above directories, **not** filled in via
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# Cargo but rather the build system itself. The stage0 compiler already has
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# a set of target libraries for its own host triple (in its own sysroot)
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# inside of stage0/. When we run the stage0 compiler to bootstrap more
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# things, however, we don't want to use any of these libraries (as those are
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# the ones that we're building). So essentially, when the stage1 compiler is
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# being compiled (e.g. after libstd has been built), *this* is used as the
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# sysroot for the stage0 compiler being run.
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#
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# Basically this directory is just a temporary artifact use to configure the
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# stage0 compiler to ensure that the libstd we just built is used to
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# compile the stage1 compiler.
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stage0-sysroot/lib/
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# These output directories are intended to be standalone working
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# implementations of the compiler (corresponding to each stage). The build
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# system will link (using hard links) output from stageN-{std,rustc} into
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# each of these directories.
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#
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# In theory there is no extra build output in these directories.
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stage1/
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stage2/
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stage3/
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```
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## Cargo projects
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The current build is unfortunately not quite as simple as `cargo build` in a
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directory, but rather the compiler is split into three different Cargo projects:
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* `src/rustc/std_shim` - a project which builds and compiles libstd
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* `src/rustc/test_shim` - a project which builds and compiles libtest
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* `src/rustc` - the actual compiler itself
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Each "project" has a corresponding Cargo.lock file with all dependencies, and
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this means that building the compiler involves running Cargo three times. The
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structure here serves two goals:
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1. Facilitating dependencies coming from crates.io. These dependencies don't
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depend on `std`, so libstd is a separate project compiled ahead of time
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before the actual compiler builds.
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2. Splitting "host artifacts" from "target artifacts". That is, when building
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code for an arbitrary target you don't need the entire compiler, but you'll
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end up needing libraries like libtest that depend on std but also want to use
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crates.io dependencies. Hence, libtest is split out as its own project that
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is sequenced after `std` but before `rustc`. This project is built for all
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targets.
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There is some loss in build parallelism here because libtest can be compiled in
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parallel with a number of rustc artifacts, but in theory the loss isn't too bad!
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## Build tools
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We've actually got quite a few tools that we use in the compiler's build system
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and for testing. To organize these, each tool is a project in `src/tools` with a
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corresponding `Cargo.toml`. All tools are compiled with Cargo (currently having
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independent `Cargo.lock` files) and do not currently explicitly depend on the
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compiler or standard library. Compiling each tool is sequenced after the
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appropriate libstd/libtest/librustc compile above.
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## Extending rustbuild
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So you'd like to add a feature to the rustbuild build system or just fix a bug.
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Great! One of the major motivational factors for moving away from `make` is that
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Rust is in theory much easier to read, modify, and write. If you find anything
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excessively confusing, please open an issue on this and we'll try to get it
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documented or simplified pronto.
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First up, you'll probably want to read over the documentation above as that'll
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give you a high level overview of what rustbuild is doing. You also probably
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want to play around a bit yourself by just getting it up and running before you
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dive too much into the actual build system itself.
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After that, each module in rustbuild should have enough documentation to keep
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you up and running. Some general areas that you may be interested in modifying
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are:
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* Adding a new build tool? Take a look at `build/step.rs` for examples of other
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tools, as well as `build/mod.rs`.
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* Adding a new compiler crate? Look no further! Adding crates can be done by
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adding a new directory with `Cargo.toml` followed by configuring all
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`Cargo.toml` files accordingly.
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* Adding a new dependency from crates.io? We're still working on that, so hold
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off on that for now.
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* Adding a new configuration option? Take a look at `build/config.rs` or perhaps
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`build/flags.rs` and then modify the build elsewhere to read that option.
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* Adding a sanity check? Take a look at `build/sanity.rs`.
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If you have any questions feel free to reach out on `#rust-internals` on IRC or
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open an issue in the bug tracker!
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