.. | ||
bin | ||
mk | ||
bootstrap.py | ||
Cargo.lock | ||
Cargo.toml | ||
cc.rs | ||
channel.rs | ||
check.rs | ||
clean.rs | ||
compile.rs | ||
config.rs | ||
config.toml.example | ||
dist.rs | ||
doc.rs | ||
flags.rs | ||
job.rs | ||
lib.rs | ||
native.rs | ||
README.md | ||
sanity.rs | ||
step.rs | ||
util.rs |
rustbuild - Bootstrapping Rust
This is an in-progress README which is targeted at helping to explain how Rust is bootstrapped and in general some of the technical details of the build system.
Note
: This build system is currently under active development and is not intended to be the primarily used one just yet. The makefiles are currently the ones that are still "guaranteed to work" as much as possible at least.
Using rustbuild
When configuring Rust via ./configure
, pass the following to enable building
via this build system:
./configure --enable-rustbuild
make
Afterwards the Makefile
which is generated will have a few commands like
make check
, make tidy
, etc. For finer-grained control, the
bootstrap.py
entry point can be used:
python src/bootstrap/bootstrap.py
This accepts a number of options like --stage
and --step
which can configure
what's actually being done.
Configuring rustbuild
There are currently two primary methods for configuring the rustbuild build
system. First, the ./configure
options serialized in config.mk
will be
parsed and read. That is, if any ./configure
options are passed, they'll be
handled naturally.
Next, rustbuild offers a TOML-based configuration system with a config.toml
file in the same location as config.mk
. An example of this configuration can
be found at src/bootstrap/config.toml.example
, and the configuration file
can also be passed as --config path/to/config.toml
if the build system is
being invoked manually (via the python script).
Build stages
The rustbuild build system goes through a few phases to actually build the compiler. What actually happens when you invoke rustbuild is:
- The entry point script,
src/bootstrap/bootstrap.py
is run. This script is responsible for downloading the stage0 compiler/Cargo binaries, and it then compiles the build system itself (this folder). Finally, it then invokes the actualbootstrap
binary build system. - In Rust,
bootstrap
will slurp up all configuration, perform a number of sanity checks (compilers exist for example), and then start building the stage0 artifacts. - The stage0
cargo
downloaded earlier is used to build the standard library and the compiler, and then these binaries are then copied to thestage1
directory. That compiler is then used to generate the stage1 artifacts which are then copied to the stage2 directory, and then finally the stage2 artifacts are generated using that compiler.
The goal of each stage is to (a) leverage Cargo as much as possible and failing that (b) leverage Rust as much as possible!
Directory Layout
This build system houses all output under the build
directory, which looks
like this:
# Root folder of all output. Everything is scoped underneath here
build/
# Location where the stage0 compiler downloads are all cached. This directory
# only contains the tarballs themselves as they're extracted elsewhere.
cache/
2015-12-19/
2016-01-15/
2016-01-21/
...
# Output directory for building this build system itself. The stage0
# cargo/rustc are used to build the build system into this location.
bootstrap/
debug/
release/
# Output of the dist-related steps like dist-std, dist-rustc, and dist-docs
dist/
# Temporary directory used for various input/output as part of various stages
tmp/
# Each remaining directory is scoped by the "host" triple of compilation at
# hand.
x86_64-unknown-linux-gnu/
# The build artifacts for the `compiler-rt` library for the target this
# folder is under. The exact layout here will likely depend on the platform,
# and this is also built with CMake so the build system is also likely
# different.
compiler-rt/
build/
# Output folder for LLVM if it is compiled for this target
llvm/
# build folder (e.g. the platform-specific build system). Like with
# compiler-rt this is compiled with CMake
build/
# Installation of LLVM. Note that we run the equivalent of 'make install'
# for LLVM to setup these folders.
bin/
lib/
include/
share/
...
# Output folder for all documentation of this target. This is what's filled
# in whenever the `doc` step is run.
doc/
# Output for all compiletest-based test suites
test/
run-pass/
compile-fail/
debuginfo/
...
# Location where the stage0 Cargo and Rust compiler are unpacked. This
# directory is purely an extracted and overlaid tarball of these two (done
# by the bootstrapy python script). In theory the build system does not
# modify anything under this directory afterwards.
stage0/
# These to build directories are the cargo output directories for builds of
# the standard library and compiler, respectively. Internally these may also
# have other target directories, which represent artifacts being compiled
# from the host to the specified target.
#
# Essentially, each of these directories is filled in by one `cargo`
# invocation. The build system instruments calling Cargo in the right order
# with the right variables to ensure these are filled in correctly.
stageN-std/
stageN-test/
stageN-rustc/
stageN-tools/
# This is a special case of the above directories, **not** filled in via
# Cargo but rather the build system itself. The stage0 compiler already has
# a set of target libraries for its own host triple (in its own sysroot)
# inside of stage0/. When we run the stage0 compiler to bootstrap more
# things, however, we don't want to use any of these libraries (as those are
# the ones that we're building). So essentially, when the stage1 compiler is
# being compiled (e.g. after libstd has been built), *this* is used as the
# sysroot for the stage0 compiler being run.
#
# Basically this directory is just a temporary artifact use to configure the
# stage0 compiler to ensure that the libstd we just built is used to
# compile the stage1 compiler.
stage0-sysroot/lib/
# These output directories are intended to be standalone working
# implementations of the compiler (corresponding to each stage). The build
# system will link (using hard links) output from stageN-{std,rustc} into
# each of these directories.
#
# In theory there is no extra build output in these directories.
stage1/
stage2/
stage3/
Cargo projects
The current build is unfortunately not quite as simple as cargo build
in a
directory, but rather the compiler is split into three different Cargo projects:
src/rustc/std_shim
- a project which builds and compiles libstdsrc/rustc/test_shim
- a project which builds and compiles libtestsrc/rustc
- the actual compiler itself
Each "project" has a corresponding Cargo.lock file with all dependencies, and this means that building the compiler involves running Cargo three times. The structure here serves two goals:
- Facilitating dependencies coming from crates.io. These dependencies don't
depend on
std
, so libstd is a separate project compiled ahead of time before the actual compiler builds. - Splitting "host artifacts" from "target artifacts". That is, when building
code for an arbitrary target you don't need the entire compiler, but you'll
end up needing libraries like libtest that depend on std but also want to use
crates.io dependencies. Hence, libtest is split out as its own project that
is sequenced after
std
but beforerustc
. This project is built for all targets.
There is some loss in build parallelism here because libtest can be compiled in parallel with a number of rustc artifacts, but in theory the loss isn't too bad!
Build tools
We've actually got quite a few tools that we use in the compiler's build system
and for testing. To organize these, each tool is a project in src/tools
with a
corresponding Cargo.toml
. All tools are compiled with Cargo (currently having
independent Cargo.lock
files) and do not currently explicitly depend on the
compiler or standard library. Compiling each tool is sequenced after the
appropriate libstd/libtest/librustc compile above.
Extending rustbuild
So you'd like to add a feature to the rustbuild build system or just fix a bug.
Great! One of the major motivational factors for moving away from make
is that
Rust is in theory much easier to read, modify, and write. If you find anything
excessively confusing, please open an issue on this and we'll try to get it
documented or simplified pronto.
First up, you'll probably want to read over the documentation above as that'll give you a high level overview of what rustbuild is doing. You also probably want to play around a bit yourself by just getting it up and running before you dive too much into the actual build system itself.
After that, each module in rustbuild should have enough documentation to keep you up and running. Some general areas that you may be interested in modifying are:
- Adding a new build tool? Take a look at
build/step.rs
for examples of other tools, as well asbuild/mod.rs
. - Adding a new compiler crate? Look no further! Adding crates can be done by
adding a new directory with
Cargo.toml
followed by configuring allCargo.toml
files accordingly. - Adding a new dependency from crates.io? We're still working on that, so hold off on that for now.
- Adding a new configuration option? Take a look at
build/config.rs
or perhapsbuild/flags.rs
and then modify the build elsewhere to read that option. - Adding a sanity check? Take a look at
build/sanity.rs
.
If you have any questions feel free to reach out on #rust-internals
on IRC or
open an issue in the bug tracker!