As per rustpkg.md, rustpkg now builds in a target-specific
subdirectory of build/, and installs libraries into a target-specific
subdirectory of lib.
Closes#8672
Testing this is a little tricky as an intermediate temporary directory is only used for remote git repositories and therefore that path cannot be reliably exercised in the tests.
Install to the first directory in the RUST_PATH if the user set a
RUST_PATH. In the case where RUST_PATH isn't set, the behavior
remains unchanged.
Closes#7402
Package IDs can now refer to a subdirectory of a particular source
tree, and not just a top-level directory with a src/ directory as its
parent.
For example, referring to the package ID a/b/c/d , in workspace W,
if W/src/a is a package, will build the sources for the package in
a/b/c/d (and not other crates in W/src/a).
Closes#6408
In most cases this involved removing a ~str allocations or clones
(yay), or coercing a ~str to a slice. In a few places, I had to bind
an intermediate Path (e.g. path.pop() return values), so that it would
live long enough to support the borrowed &str.
And in a few places, where the code was actively using the property
that the old API returned ~str's, I had to put in to_owned() or
clone(); but in those cases, we're trading an allocation within the
path.rs code for one in the client code, so they neutralize each
other.
This commit adds a rustpkg flag, --rust-path-hack, that allows
rustpkg to *search* inside package directories if they appear in
the RUST_PATH, while *building* libraries and executables into a
different target directory.
This behavior is hidden behind a flag because I believe we only
want to support it temporarily, to make it easier to port servo to
rustpkg.
This commit also includes a fix for how rustpkg fetches sources
from git repositories -- it uses a temporary directory as the target
when invoking `git clone`, then moves that directory into the workspace
if the clone was successful. (The old behavior was that when the
`git clone` failed, the empty target directory would be left lying
around anyway.)
This necessitated some cleanup to how we parse library filenames
when searching for libraries, since rustpkg may now create filenames
that contain '-' characters. Also cleaned up how rustpkg passes the
sysroot to a custom build script.
Get rid of special cases for names beginning with "rust-" or
containing hyphens, and just store a Path in a package ID. The Rust-identifier
for the crate is none of rustpkg's business.
This commit allows you to write:
extern mod x = "a/b/c";
which means rustc will search in the RUST_PATH for a package with
ID a/b/c, and bind it to the name `x` if it's found.
Incidentally, move get_relative_to from back::rpath into std::path
Package IDs can now be of the form a/b/c#FOO, where (if a/b/c is
a git repository) FOO is any tag in the repository. Non-numeric
tags only match against package IDs with the same tag, and aren't
compared linearly like numeric versions.
While I was at it, refactored the code that calls `git clone`,
and segregated build output properly for different packages.
`rustpkg build`, if executed in a package source directory inside
a workspace, will now build that package. By "inside a workspace"
I mean that the parent directory has to be called `src`, and rustpkg
will create a `build` directory in .. if there isn't already one.
Same goes for `rustpkg install` and `rustpkg clean`.
For the time being, `rustpkg build` (etc.) will still error out if
you run it inside a directory whose parent isn't called `src`.
I'm not sure whether or not it's desirable to have it do something
in a non-workspace directory.
rustpkg can now build code from a local git repository. In the
case where the local repo is in a directory not in the RUST_PATH,
it checks out the repository into a directory in the first workspace
in the RUST_PATH.
The tests no longer try to connect to github.com, which should
solve some of the sporadic failures we've been seeing.
I removed the `static-method-test.rs` test because it was heavily based
on `BaseIter` and there are plenty of other more complex uses of static
methods anyway.
Automate more tests described in the commands.txt file,
and add infrastructure for running them. Right now, tests shell
out to call rustpkg. This is not ideal.
This commit won't be quite as useful until I implement RUST_PATH and
until we change `extern mod` to take a general string instead of
an identifier (#5682 and #6407).
With that said, now if you're using rustpkg and a program contains:
extern mod foo;
rustpkg will attempt to search for `foo`, so that you don't have to
provide a -L directory explicitly. In addition, rustpkg will
actually try to build and install `foo`, unless it's already
installed (specifically, I tested that `extern mod extra;` would
not cause it to try to find source for `extra` and compile it
again).
This is as per #5681.
Incidentally, I changed some driver code to infer the link name
from the crate link_meta attributes. If that change isn't ok, say
something. Also, I changed the addl_lib_search_paths field in the
session options to be an @mut ~[Path] so that it can be modified
after expansion but before later phases.
...and cleanup, making how we handle version numbers more rational
(specifically, not passing in a versioned name to rustc
with the -o flag), and removing unused code.
This patch implements package IDs like
github.com/catamorphism/test-pkg.
To support such package IDs, I changed the PkgId struct to contain
a LocalPath and a RemotePath field, where the RemotePath reflects
the actual URL and the LocalPath reflects the file name of the cached
copy. Right now, the only difference is that the local path doesn't
contain dashes, but this will change when we implement #6407.
Also, PkgIds now have a short_name field -- though the short name
can be derived from the LocalPath, I thought it was cleaner not to
call option::get() wantonly.
In rustpkg, pass around sysroot; in rustpkg tests, set the sysroot
manually so that tests can find libcore and such.
With bonus metadata::filesearch refactoring to avoid copies.
The install command should work now, though it only installs
in-place (anything else has to wait until I implement RUST_PATH).
Also including:
core: Add remove_directory_recursive, change copy_file
Make copy_file preserve permissions, and add a remove_directory_recursive
function.
rustpkg now searches for package directories in ./src rather than
in . . I also added a rudimentary RUST_PATH that's currently
hard-wired to the current directory. rustpkg now uses src/, lib/,
and build/ directories as described in the manual.
Most of the existing test scenarios build now; the README file
(in a separate commit) explains which ones.
This moves all the basic random value generation into the Rand instances for
each type and then removes the `gen_int`, `gen_char` (etc) methods on RngUtil,
leaving only the generic `gen` and the more specialised methods.
Also, removes some imports that are redundant due to a `use core::prelude::*`
statement.
1. Fail when there's no package script and no crates named
main.rs, lib.rs, bench.rs, or test.rs.
2. Inject the crate link_meta "name" and "vers" attributes, so
that the output file gets named correctly in the library case.
3. Normalize '-' to '_' in package names.
Pulled out tests into their own modules inside the files they test,
as per the draft style guidelines.
Started a new module, path_util, for utility functions to do with
paths and directories.
Changed default_dest_dir to use a condition and return Path
instead of Option<Path>.