rust/src/lib/treemap.rs

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/*
A key,value store that works on anything.
This works using a binary search tree. In the first version, it's a
very naive algorithm, but it will probably be updated to be a
red-black tree or something else.
*/
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import option::{some, none};
import option = option::t;
export treemap;
export init;
export insert;
export find;
export traverse;
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tag tree_node<@K, @V> { empty; node(@K, @V, treemap<K, V>, treemap<K, V>); }
type treemap<@K, @V> = @mutable tree_node<K, V>;
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fn init<@K, @V>() -> treemap<K, V> { @mutable empty }
fn insert<@K, @V>(m: treemap<K, V>, k: K, v: V) {
alt m {
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@empty. { *m = node(@k, @v, @mutable empty, @mutable empty); }
@node(@kk, _, _, _) {
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// We have to name left and right individually, because
// otherwise the alias checker complains.
if k < kk {
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alt m { @node(_, _, left, _) { insert(left, k, v); } }
} else { alt m { @node(_, _, _, right) { insert(right, k, v); } } }
}
}
}
fn find<@K, @V>(m: treemap<K, V>, k: K) -> option<V> {
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alt *m {
empty. { none }
node(@kk, @v, _, _) {
if k == kk {
some(v)
} else if k < kk {
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// Again, ugliness to unpack left and right individually.
alt *m { node(_, _, left, _) { find(left, k) } }
} else { alt *m { node(_, _, _, right) { find(right, k) } } }
}
}
}
// Performs an in-order traversal
fn traverse<@K, @V>(m: treemap<K, V>, f: fn(K, V)) {
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alt *m {
empty. { }
node(k, v, _, _) {
let k1 = k, v1 = v;
alt *m { node(_, _, left, _) { traverse(left, f); } }
f(*k1, *v1);
alt *m { node(_, _, _, right) { traverse(right, f); } }
}
}
}