rust/src/lib/treemap.rs

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/*
A key,value store that works on anything.
This works using a binary search tree. In the first version, it's a
very naive algorithm, but it will probably be updated to be a
red-black tree or something else.
*/
import option::some;
import option::none;
import option = option::t;
export treemap;
export init;
export insert;
export find;
export traverse;
tag tree_node<@K, @V> {
empty;
node(@K, @V, treemap<K, V>, treemap<K, V>);
}
type treemap<@K, @V> = @mutable tree_node<K, V>;
fn init<@K, @V>() -> treemap<K,V> { @mutable empty }
fn insert<@K, @V>(m : &treemap<K, V>, k : &K, v : &V) {
alt m {
@empty. {
*m = node(@k, @v, @mutable empty, @mutable empty);
}
@node(@kk, _, _, _) {
// We have to name left and right individually, because
// otherwise the alias checker complains.
if k < kk {
alt m {
@node(_, _, left, _) {
insert(left, k, v);
}
}
}
else {
alt m {
@node(_, _, _, right) {
insert(right, k, v);
}
}
}
}
}
}
fn find<@K, @V>(m : &treemap<K, V>, k : &K) -> option<V> {
alt *m {
empty. { none }
node(@kk, @v, _, _) {
if k == kk { some(v) }
// Again, ugliness to unpack left and right individually.
else if k < kk {
alt *m {
node(_, _, left, _) {
find(left, k)
}
}
}
else {
alt *m {
node(_, _, _, right) {
find(right, k)
}
}
}
}
}
}
// Performs an in-order traversal
fn traverse<@K, @V>(m : &treemap<K, V>, f : fn(&K, &V)) {
alt *m {
empty. { }
node(k, v, _, _) {
let k1 = k, v1 = v;
alt *m {
node(_, _, left, _) {
traverse(left, f);
}
}
f(*k1, *v1);
alt *m {
node(_, _, _, right) {
traverse(right, f);
}
}
}
}
}