rust/src/libcore/rand.rs

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// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Random number generation
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use int;
use prelude::*;
use str;
use task;
use u32;
use uint;
use util;
use vec;
use libc::size_t;
/// A type that can be randomly generated using an RNG
pub trait Rand {
fn rand(rng: @rand::Rng) -> Self;
}
impl Rand for int {
fn rand(rng: @rand::Rng) -> int {
rng.gen_int()
}
}
impl Rand for i8 {
fn rand(rng: @rand::Rng) -> i8 {
rng.gen_i8()
}
}
impl Rand for i16 {
fn rand(rng: @rand::Rng) -> i16 {
rng.gen_i16()
}
}
impl Rand for i32 {
fn rand(rng: @rand::Rng) -> i32 {
rng.gen_i32()
}
}
impl Rand for i64 {
fn rand(rng: @rand::Rng) -> i64 {
rng.gen_i64()
}
}
impl Rand for u8 {
fn rand(rng: @rand::Rng) -> u8 {
rng.gen_u8()
}
}
impl Rand for u16 {
fn rand(rng: @rand::Rng) -> u16 {
rng.gen_u16()
}
}
impl Rand for u32 {
fn rand(rng: @rand::Rng) -> u32 {
rng.gen_u32()
}
}
impl Rand for u64 {
fn rand(rng: @rand::Rng) -> u64 {
rng.gen_u64()
}
}
impl Rand for float {
fn rand(rng: @rand::Rng) -> float {
rng.gen_float()
}
}
impl Rand for f32 {
fn rand(rng: @rand::Rng) -> f32 {
rng.gen_f32()
}
}
impl Rand for f64 {
fn rand(rng: @rand::Rng) -> f64 {
rng.gen_f64()
}
}
impl Rand for char {
fn rand(rng: @rand::Rng) -> char {
rng.gen_char()
}
}
impl Rand for bool {
fn rand(rng: @rand::Rng) -> bool {
rng.gen_bool()
}
}
impl<T:Rand> Rand for Option<T> {
fn rand(rng: @rand::Rng) -> Option<T> {
if rng.gen_bool() {
Some(Rand::rand(rng))
} else {
None
}
}
}
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#[allow(non_camel_case_types)] // runtime type
pub enum rust_rng {}
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#[abi = "cdecl"]
pub mod rustrt {
use libc::size_t;
use rand::rust_rng;
pub extern {
unsafe fn rand_seed_size() -> size_t;
unsafe fn rand_gen_seed(buf: *mut u8, sz: size_t);
unsafe fn rand_new_seeded(buf: *u8, sz: size_t) -> *rust_rng;
unsafe fn rand_next(rng: *rust_rng) -> u32;
unsafe fn rand_free(rng: *rust_rng);
}
}
/// A random number generator
pub trait Rng {
/// Return the next random integer
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fn next(&self) -> u32;
}
/// A value with a particular weight compared to other values
pub struct Weighted<T> {
weight: uint,
item: T,
}
pub trait RngUtil {
fn gen<T:Rand>(&self) -> T;
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/**
* Return a random int
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(fmt!("%d",rng.gen_int()));
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* }
* ~~~
*/
fn gen_int(&self) -> int;
fn gen_int_range(&self, start: int, end: int) -> int;
/// Return a random i8
fn gen_i8(&self) -> i8;
/// Return a random i16
fn gen_i16(&self) -> i16;
/// Return a random i32
fn gen_i32(&self) -> i32;
/// Return a random i64
fn gen_i64(&self) -> i64;
/// Return a random uint
fn gen_uint(&self) -> uint;
/**
* Return a uint randomly chosen from the range [start, end),
* failing if start >= end
*/
fn gen_uint_range(&self, start: uint, end: uint) -> uint;
/// Return a random u8
fn gen_u8(&self) -> u8;
/// Return a random u16
fn gen_u16(&self) -> u16;
/// Return a random u32
fn gen_u32(&self) -> u32;
/// Return a random u64
fn gen_u64(&self) -> u64;
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/**
* Return random float in the interval [0,1]
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(fmt!("%f",rng.gen_float()));
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* }
* ~~~
*/
fn gen_float(&self) -> float;
/// Return a random f32 in the interval [0,1]
fn gen_f32(&self) -> f32;
/// Return a random f64 in the interval [0,1]
fn gen_f64(&self) -> f64;
/// Return a random char
fn gen_char(&self) -> char;
/**
* Return a char randomly chosen from chars, failing if chars is empty
*/
fn gen_char_from(&self, chars: &str) -> char;
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/**
* Return a random bool
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
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* println(fmt!("%b",rng.gen_bool()));
* }
* ~~~
*/
fn gen_bool(&self) -> bool;
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/**
* Return a bool with a 1 in n chance of true
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(fmt!("%b",rng.gen_weighted_bool(3)));
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* }
* ~~~
*/
fn gen_weighted_bool(&self, n: uint) -> bool;
/**
* Return a random string of the specified length composed of A-Z,a-z,0-9
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*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(rng.gen_str(8));
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* }
* ~~~
*/
fn gen_str(&self, len: uint) -> ~str;
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/**
* Return a random byte string of the specified length
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(fmt!("%?",rng.gen_bytes(8)));
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* }
* ~~~
*/
fn gen_bytes(&self, len: uint) -> ~[u8];
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///
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/**
* Choose an item randomly, failing if values is empty
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* println(fmt!("%d",rng.choose([1,2,4,8,16,32])));
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* }
* ~~~
*/
fn choose<T:Copy>(&self, values: &[T]) -> T;
/// Choose Some(item) randomly, returning None if values is empty
fn choose_option<T:Copy>(&self, values: &[T]) -> Option<T>;
/**
* Choose an item respecting the relative weights, failing if the sum of
* the weights is 0
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*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* let x = [rand::Weighted {weight: 4, item: 'a'},
* rand::Weighted {weight: 2, item: 'b'},
* rand::Weighted {weight: 2, item: 'c'}];
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* println(fmt!("%c",rng.choose_weighted(x)));
* }
* ~~~
*/
fn choose_weighted<T:Copy>(&self, v : &[Weighted<T>]) -> T;
/**
* Choose Some(item) respecting the relative weights, returning none if
* the sum of the weights is 0
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*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* let x = [rand::Weighted {weight: 4, item: 'a'},
* rand::Weighted {weight: 2, item: 'b'},
* rand::Weighted {weight: 2, item: 'c'}];
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* println(fmt!("%?",rng.choose_weighted_option(x)));
* }
* ~~~
*/
fn choose_weighted_option<T:Copy>(&self, v: &[Weighted<T>]) -> Option<T>;
/**
* Return a vec containing copies of the items, in order, where
* the weight of the item determines how many copies there are
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*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
* let x = [rand::Weighted {weight: 4, item: 'a'},
* rand::Weighted {weight: 2, item: 'b'},
* rand::Weighted {weight: 2, item: 'c'}];
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* println(fmt!("%?",rng.weighted_vec(x)));
* }
* ~~~
*/
fn weighted_vec<T:Copy>(&self, v: &[Weighted<T>]) -> ~[T];
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/**
* Shuffle a vec
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
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* println(fmt!("%?",rng.shuffle([1,2,3])));
* }
* ~~~
*/
fn shuffle<T:Copy>(&self, values: &[T]) -> ~[T];
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/**
* Shuffle a mutable vec in place
*
* *Example*
*
* ~~~
*
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* use core::rand::RngUtil;
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*
* fn main() {
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* rng = rand::Rng();
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* let mut y = [1,2,3];
* rng.shuffle_mut(y);
* println(fmt!("%?",y));
* rng.shuffle_mut(y);
* println(fmt!("%?",y));
* }
* ~~~
*/
fn shuffle_mut<T>(&self, values: &mut [T]);
}
/// Extension methods for random number generators
impl RngUtil for @Rng {
/// Return a random value for a Rand type
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fn gen<T:Rand>(&self) -> T {
Rand::rand(*self)
}
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/// Return a random int
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fn gen_int(&self) -> int {
self.gen_i64() as int
}
/**
* Return an int randomly chosen from the range [start, end),
* failing if start >= end
*/
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fn gen_int_range(&self, start: int, end: int) -> int {
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assert!(start < end);
start + int::abs(self.gen_int() % (end - start))
}
/// Return a random i8
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fn gen_i8(&self) -> i8 {
self.next() as i8
}
/// Return a random i16
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fn gen_i16(&self) -> i16 {
self.next() as i16
}
/// Return a random i32
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fn gen_i32(&self) -> i32 {
self.next() as i32
}
/// Return a random i64
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fn gen_i64(&self) -> i64 {
(self.next() as i64 << 32) | self.next() as i64
}
/// Return a random uint
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fn gen_uint(&self) -> uint {
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self.gen_u64() as uint
}
/**
* Return a uint randomly chosen from the range [start, end),
* failing if start >= end
*/
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fn gen_uint_range(&self, start: uint, end: uint) -> uint {
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assert!(start < end);
start + (self.gen_uint() % (end - start))
}
/// Return a random u8
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fn gen_u8(&self) -> u8 {
self.next() as u8
}
/// Return a random u16
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fn gen_u16(&self) -> u16 {
self.next() as u16
}
/// Return a random u32
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fn gen_u32(&self) -> u32 {
self.next()
}
/// Return a random u64
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fn gen_u64(&self) -> u64 {
(self.next() as u64 << 32) | self.next() as u64
}
/// Return a random float in the interval [0,1]
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fn gen_float(&self) -> float {
self.gen_f64() as float
}
/// Return a random f32 in the interval [0,1]
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fn gen_f32(&self) -> f32 {
self.gen_f64() as f32
}
/// Return a random f64 in the interval [0,1]
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fn gen_f64(&self) -> f64 {
let u1 = self.next() as f64;
let u2 = self.next() as f64;
let u3 = self.next() as f64;
static scale : f64 = (u32::max_value as f64) + 1.0f64;
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return ((u1 / scale + u2) / scale + u3) / scale;
}
/// Return a random char
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fn gen_char(&self) -> char {
self.next() as char
}
/**
* Return a char randomly chosen from chars, failing if chars is empty
*/
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fn gen_char_from(&self, chars: &str) -> char {
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assert!(!chars.is_empty());
let mut cs = ~[];
for str::each_char(chars) |c| { cs.push(c) }
self.choose(cs)
}
/// Return a random bool
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fn gen_bool(&self) -> bool {
self.next() & 1u32 == 1u32
}
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/// Return a bool with a 1-in-n chance of true
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fn gen_weighted_bool(&self, n: uint) -> bool {
if n == 0u {
true
} else {
self.gen_uint_range(1u, n + 1u) == 1u
}
}
/**
* Return a random string of the specified length composed of A-Z,a-z,0-9
*/
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fn gen_str(&self, len: uint) -> ~str {
let charset = ~"ABCDEFGHIJKLMNOPQRSTUVWXYZ\
abcdefghijklmnopqrstuvwxyz\
0123456789";
let mut s = ~"";
let mut i = 0u;
while (i < len) {
s = s + str::from_char(self.gen_char_from(charset));
i += 1u;
}
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s
}
/// Return a random byte string of the specified length
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fn gen_bytes(&self, len: uint) -> ~[u8] {
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do vec::from_fn(len) |_i| {
self.gen_u8()
}
}
/// Choose an item randomly, failing if values is empty
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fn choose<T:Copy>(&self, values: &[T]) -> T {
self.choose_option(values).get()
}
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/// Choose Some(item) randomly, returning None if values is empty
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fn choose_option<T:Copy>(&self, values: &[T]) -> Option<T> {
if values.is_empty() {
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None
} else {
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Some(values[self.gen_uint_range(0u, values.len())])
}
}
/**
* Choose an item respecting the relative weights, failing if the sum of
* the weights is 0
*/
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fn choose_weighted<T:Copy>(&self, v : &[Weighted<T>]) -> T {
self.choose_weighted_option(v).get()
}
/**
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* Choose Some(item) respecting the relative weights, returning none if
* the sum of the weights is 0
*/
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fn choose_weighted_option<T:Copy>(&self, v: &[Weighted<T>]) -> Option<T> {
let mut total = 0u;
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for v.each |item| {
total += item.weight;
}
if total == 0u {
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return None;
}
let chosen = self.gen_uint_range(0u, total);
let mut so_far = 0u;
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for v.each |item| {
so_far += item.weight;
if so_far > chosen {
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return Some(item.item);
}
}
util::unreachable();
}
/**
* Return a vec containing copies of the items, in order, where
* the weight of the item determines how many copies there are
*/
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fn weighted_vec<T:Copy>(&self, v: &[Weighted<T>]) -> ~[T] {
let mut r = ~[];
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for v.each |item| {
for uint::range(0u, item.weight) |_i| {
r.push(item.item);
}
}
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r
}
/// Shuffle a vec
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fn shuffle<T:Copy>(&self, values: &[T]) -> ~[T] {
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let mut m = vec::from_slice(values);
self.shuffle_mut(m);
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m
}
/// Shuffle a mutable vec in place
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fn shuffle_mut<T>(&self, values: &mut [T]) {
let mut i = values.len();
while i >= 2u {
// invariant: elements with index >= i have been locked in place.
i -= 1u;
// lock element i in place.
vec::swap(values, i, self.gen_uint_range(0u, i + 1u));
}
}
}
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struct RandRes {
rng: *rust_rng,
}
impl Drop for RandRes {
fn finalize(&self) {
unsafe {
rustrt::rand_free(self.rng);
}
}
}
fn RandRes(rng: *rust_rng) -> RandRes {
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RandRes {
rng: rng
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}
}
impl Rng for @RandRes {
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fn next(&self) -> u32 {
unsafe {
return rustrt::rand_next((*self).rng);
}
}
}
/// Create a new random seed for seeded_rng
pub fn seed() -> ~[u8] {
unsafe {
let n = rustrt::rand_seed_size() as uint;
let mut s = vec::from_elem(n, 0_u8);
do vec::as_mut_buf(s) |p, sz| {
rustrt::rand_gen_seed(p, sz as size_t)
}
s
}
}
/// Create a random number generator with a system specified seed
pub fn Rng() -> @Rng {
seeded_rng(seed())
}
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/**
* Create a random number generator using the specified seed. A generator
* constructed with a given seed will generate the same sequence of values as
* all other generators constructed with the same seed. The seed may be any
* length.
*/
pub fn seeded_rng(seed: &[u8]) -> @Rng {
@seeded_randres(seed) as @Rng
}
fn seeded_randres(seed: &[u8]) -> @RandRes {
unsafe {
do vec::as_imm_buf(seed) |p, sz| {
@RandRes(rustrt::rand_new_seeded(p, sz as size_t))
}
}
}
struct XorShiftState {
mut x: u32,
mut y: u32,
mut z: u32,
mut w: u32,
}
impl Rng for XorShiftState {
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fn next(&self) -> u32 {
let x = self.x;
let mut t = x ^ (x << 11);
self.x = self.y;
self.y = self.z;
self.z = self.w;
let w = self.w;
self.w = w ^ (w >> 19) ^ (t ^ (t >> 8));
self.w
}
}
pub fn xorshift() -> @Rng {
// constants taken from http://en.wikipedia.org/wiki/Xorshift
seeded_xorshift(123456789u32, 362436069u32, 521288629u32, 88675123u32)
}
pub fn seeded_xorshift(x: u32, y: u32, z: u32, w: u32) -> @Rng {
@XorShiftState { x: x, y: y, z: z, w: w } as @Rng
}
// used to make space in TLS for a random number generator
fn tls_rng_state(_v: @RandRes) {}
/**
* Gives back a lazily initialized task-local random number generator,
* seeded by the system. Intended to be used in method chaining style, ie
* task_rng().gen_int().
*/
pub fn task_rng() -> @Rng {
let r : Option<@RandRes>;
unsafe {
r = task::local_data::local_data_get(tls_rng_state);
}
match r {
None => {
unsafe {
let rng = seeded_randres(seed());
task::local_data::local_data_set(tls_rng_state, rng);
@rng as @Rng
}
}
Some(rng) => @rng as @Rng
}
}
/**
* Returns a random uint, using the task's based random number generator.
*/
pub fn random() -> uint {
task_rng().gen_uint()
}
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#[cfg(test)]
mod tests {
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use option::{Option, Some};
use rand;
#[test]
fn rng_seeded() {
let seed = rand::seed();
let ra = rand::seeded_rng(seed);
let rb = rand::seeded_rng(seed);
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assert!(ra.gen_str(100u) == rb.gen_str(100u));
}
#[test]
fn rng_seeded_custom_seed() {
// much shorter than generated seeds which are 1024 bytes
let seed = [2u8, 32u8, 4u8, 32u8, 51u8];
let ra = rand::seeded_rng(seed);
let rb = rand::seeded_rng(seed);
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assert!(ra.gen_str(100u) == rb.gen_str(100u));
}
#[test]
fn rng_seeded_custom_seed2() {
let seed = [2u8, 32u8, 4u8, 32u8, 51u8];
let ra = rand::seeded_rng(seed);
// Regression test that isaac is actually using the above vector
let r = ra.next();
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error!("%?", r);
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assert!(r == 890007737u32 // on x86_64
|| r == 2935188040u32); // on x86
}
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#[test]
fn gen_int_range() {
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let r = rand::Rng();
let a = r.gen_int_range(-3, 42);
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assert!(a >= -3 && a < 42);
assert!(r.gen_int_range(0, 1) == 0);
assert!(r.gen_int_range(-12, -11) == -12);
}
#[test]
#[should_fail]
#[ignore(cfg(windows))]
fn gen_int_from_fail() {
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rand::Rng().gen_int_range(5, -2);
}
#[test]
fn gen_uint_range() {
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let r = rand::Rng();
let a = r.gen_uint_range(3u, 42u);
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assert!(a >= 3u && a < 42u);
assert!(r.gen_uint_range(0u, 1u) == 0u);
assert!(r.gen_uint_range(12u, 13u) == 12u);
}
#[test]
#[should_fail]
#[ignore(cfg(windows))]
fn gen_uint_range_fail() {
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rand::Rng().gen_uint_range(5u, 2u);
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}
#[test]
fn gen_float() {
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let r = rand::Rng();
let a = r.gen_float();
let b = r.gen_float();
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debug!((a, b));
}
#[test]
fn gen_weighted_bool() {
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let r = rand::Rng();
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assert!(r.gen_weighted_bool(0u) == true);
assert!(r.gen_weighted_bool(1u) == true);
}
#[test]
fn gen_str() {
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let r = rand::Rng();
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debug!(r.gen_str(10u));
debug!(r.gen_str(10u));
debug!(r.gen_str(10u));
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assert!(r.gen_str(0u).len() == 0u);
assert!(r.gen_str(10u).len() == 10u);
assert!(r.gen_str(16u).len() == 16u);
}
#[test]
fn gen_bytes() {
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let r = rand::Rng();
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assert!(r.gen_bytes(0u).len() == 0u);
assert!(r.gen_bytes(10u).len() == 10u);
assert!(r.gen_bytes(16u).len() == 16u);
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}
#[test]
fn choose() {
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let r = rand::Rng();
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assert!(r.choose([1, 1, 1]) == 1);
}
#[test]
fn choose_option() {
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let r = rand::Rng();
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let x: Option<int> = r.choose_option([]);
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assert!(x.is_none());
assert!(r.choose_option([1, 1, 1]) == Some(1));
}
#[test]
fn choose_weighted() {
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let r = rand::Rng();
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assert!(r.choose_weighted(~[
rand::Weighted { weight: 1u, item: 42 },
]) == 42);
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assert!(r.choose_weighted(~[
rand::Weighted { weight: 0u, item: 42 },
rand::Weighted { weight: 1u, item: 43 },
]) == 43);
}
#[test]
fn choose_weighted_option() {
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let r = rand::Rng();
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assert!(r.choose_weighted_option(~[
rand::Weighted { weight: 1u, item: 42 },
]) == Some(42));
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assert!(r.choose_weighted_option(~[
rand::Weighted { weight: 0u, item: 42 },
rand::Weighted { weight: 1u, item: 43 },
]) == Some(43));
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let v: Option<int> = r.choose_weighted_option([]);
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assert!(v.is_none());
}
#[test]
fn weighted_vec() {
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let r = rand::Rng();
let empty: ~[int] = ~[];
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assert!(r.weighted_vec(~[]) == empty);
assert!(r.weighted_vec(~[
rand::Weighted { weight: 0u, item: 3u },
rand::Weighted { weight: 1u, item: 2u },
rand::Weighted { weight: 2u, item: 1u },
]) == ~[2u, 1u, 1u]);
}
#[test]
fn shuffle() {
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let r = rand::Rng();
let empty: ~[int] = ~[];
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assert!(r.shuffle(~[]) == empty);
assert!(r.shuffle(~[1, 1, 1]) == ~[1, 1, 1]);
}
#[test]
fn task_rng() {
let r = rand::task_rng();
r.gen_int();
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assert!(r.shuffle(~[1, 1, 1]) == ~[1, 1, 1]);
assert!(r.gen_uint_range(0u, 1u) == 0u);
}
#[test]
fn random() {
// not sure how to test this aside from just getting a number
let _n : uint = rand::random();
}
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}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// End: