rust/src/lib/rand.rs

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/*
Module: rand
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Random number generation
*/
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native "cdecl" mod rustrt {
type rctx;
fn rand_new() -> rctx;
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fn rand_next(c: rctx) -> u32;
fn rand_free(c: rctx);
}
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/* Section: Types */
/*
Obj: rng
A random number generator
*/
type rng = obj {
/*
Method: next
Return the next random integer
*/
fn next() -> u32;
/*
Method: next_float
Return the next random float
*/
fn next_float() -> float;
};
resource rand_res(c: rustrt::rctx) { rustrt::rand_free(c); }
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/* Section: Operations */
/*
Function: mk_rng
Create a random number generator
*/
fn mk_rng() -> rng {
obj rt_rng(c: @rand_res) {
fn next() -> u32 { ret rustrt::rand_next(**c); }
fn next_float() -> float {
let u1 = rustrt::rand_next(**c) as float;
let u2 = rustrt::rand_next(**c) as float;
let u3 = rustrt::rand_next(**c) as float;
let scale = u32::max_value as float;
ret ((u1 / scale + u2) / scale + u3) / scale;
}
}
ret rt_rng(@rand_res(rustrt::rand_new()));
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: