rust/editors/code/src/main.ts

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import * as vscode from 'vscode';
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import * as commands from './commands';
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import { activateInlayHints } from './inlay_hints';
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import { activateStatusDisplay } from './status_display';
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import { Ctx } from './ctx';
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import { activateHighlighting } from './highlighting';
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let ctx: Ctx | undefined;
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export async function activate(context: vscode.ExtensionContext) {
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ctx = new Ctx(context);
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// Note: we try to start the server before we activate type hints so that it
// registers its `onDidChangeDocument` handler before us.
//
// This a horribly, horribly wrong way to deal with this problem.
try {
await ctx.startServer();
} catch (e) {
vscode.window.showErrorMessage(e.message);
}
// Commands which invokes manually via command palette, shortcut, etc.
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ctx.registerCommand('reload', (ctx) => {
return async () => {
vscode.window.showInformationMessage('Reloading rust-analyzer...');
// @DanTup maneuver
// https://github.com/microsoft/vscode/issues/45774#issuecomment-373423895
await deactivate()
for (const sub of ctx.subscriptions) {
try {
sub.dispose();
} catch (e) {
console.error(e);
}
}
await activate(context)
}
})
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ctx.registerCommand('analyzerStatus', commands.analyzerStatus);
ctx.registerCommand('collectGarbage', commands.collectGarbage);
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ctx.registerCommand('matchingBrace', commands.matchingBrace);
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ctx.registerCommand('joinLines', commands.joinLines);
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ctx.registerCommand('parentModule', commands.parentModule);
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ctx.registerCommand('syntaxTree', commands.syntaxTree);
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ctx.registerCommand('expandMacro', commands.expandMacro);
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ctx.registerCommand('run', commands.run);
ctx.registerCommand('onEnter', commands.onEnter);
ctx.registerCommand('ssr', commands.ssr)
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// Internal commands which are invoked by the server.
ctx.registerCommand('runSingle', commands.runSingle);
ctx.registerCommand('showReferences', commands.showReferences);
ctx.registerCommand('applySourceChange', commands.applySourceChange);
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ctx.registerCommand('selectAndApplySourceChange', commands.selectAndApplySourceChange);
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activateStatusDisplay(ctx);
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activateHighlighting(ctx);
activateInlayHints(ctx);
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}
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export async function deactivate() {
await ctx?.client?.stop();
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ctx = undefined;
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}