rust/src/librand/lib.rs

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// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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//! Interface to random number generators in Rust.
//!
//! This is an experimental library which lives underneath the standard library
//! in its dependency chain. This library is intended to define the interface
//! for random number generation and also provide utilities around doing so. It
//! is not recommended to use this library directly, but rather the official
//! interface through `std::rand`.
#![crate_name = "rand"]
#![crate_type = "rlib"]
#![doc(html_logo_url = "http://www.rust-lang.org/logos/rust-logo-128x128-blk.png",
html_favicon_url = "http://www.rust-lang.org/favicon.ico",
html_root_url = "http://doc.rust-lang.org/nightly/",
html_playground_url = "http://play.rust-lang.org/")]
#![allow(unknown_features)] #![feature(int_uint)]
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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#![no_std]
#![unstable]
Preliminary feature staging This partially implements the feature staging described in the [release channel RFC][rc]. It does not yet fully conform to the RFC as written, but does accomplish its goals sufficiently for the 1.0 alpha release. It has three primary user-visible effects: * On the nightly channel, use of unstable APIs generates a warning. * On the beta channel, use of unstable APIs generates a warning. * On the beta channel, use of feature gates generates a warning. Code that does not trigger these warnings is considered 'stable', modulo pre-1.0 bugs. Disabling the warnings for unstable APIs continues to be done in the existing (i.e. old) style, via `#[allow(...)]`, not that specified in the RFC. I deem this marginally acceptable since any code that must do this is not using the stable dialect of Rust. Use of feature gates is itself gated with the new 'unstable_features' lint, on nightly set to 'allow', and on beta 'warn'. The attribute scheme used here corresponds to an older version of the RFC, with the `#[staged_api]` crate attribute toggling the staging behavior of the stability attributes, but the user impact is only in-tree so I'm not concerned about having to make design changes later (and I may ultimately prefer the scheme here after all, with the `#[staged_api]` crate attribute). Since the Rust codebase itself makes use of unstable features the compiler and build system to a midly elaborate dance to allow it to bootstrap while disobeying these lints (which would otherwise be errors because Rust builds with `-D warnings`). This patch includes one significant hack that causes a regression. Because the `format_args!` macro emits calls to unstable APIs it would trigger the lint. I added a hack to the lint to make it not trigger, but this in turn causes arguments to `println!` not to be checked for feature gates. I don't presently understand macro expansion well enough to fix. This is bug #20661. Closes #16678 [rc]: https://github.com/rust-lang/rfcs/blob/master/text/0507-release-channels.md
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#![staged_api]
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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#[macro_use]
extern crate core;
#[cfg(test)] #[macro_use] extern crate std;
#[cfg(test)] #[macro_use] extern crate log;
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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use core::prelude::*;
pub use isaac::{IsaacRng, Isaac64Rng};
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pub use chacha::ChaChaRng;
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use distributions::{Range, IndependentSample};
use distributions::range::SampleRange;
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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#[cfg(test)]
static RAND_BENCH_N: u64 = 100;
pub mod distributions;
pub mod isaac;
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pub mod chacha;
pub mod reseeding;
mod rand_impls;
/// A type that can be randomly generated using an `Rng`.
pub trait Rand : Sized {
/// Generates a random instance of this type using the specified source of
/// randomness.
fn rand<R: Rng>(rng: &mut R) -> Self;
}
/// A random number generator.
pub trait Rng : Sized {
/// Return the next random u32.
///
/// This rarely needs to be called directly, prefer `r.gen()` to
/// `r.next_u32()`.
// FIXME #7771: Should be implemented in terms of next_u64
fn next_u32(&mut self) -> u32;
/// Return the next random u64.
///
/// By default this is implemented in terms of `next_u32`. An
/// implementation of this trait must provide at least one of
/// these two methods. Similarly to `next_u32`, this rarely needs
/// to be called directly, prefer `r.gen()` to `r.next_u64()`.
fn next_u64(&mut self) -> u64 {
((self.next_u32() as u64) << 32) | (self.next_u32() as u64)
}
/// Return the next random f32 selected from the half-open
/// interval `[0, 1)`.
///
/// By default this is implemented in terms of `next_u32`, but a
/// random number generator which can generate numbers satisfying
/// the requirements directly can overload this for performance.
/// It is required that the return value lies in `[0, 1)`.
///
/// See `Closed01` for the closed interval `[0,1]`, and
/// `Open01` for the open interval `(0,1)`.
fn next_f32(&mut self) -> f32 {
const MANTISSA_BITS: uint = 24;
const IGNORED_BITS: uint = 8;
const SCALE: f32 = (1u64 << MANTISSA_BITS) as f32;
// using any more than `MANTISSA_BITS` bits will
// cause (e.g.) 0xffff_ffff to correspond to 1
// exactly, so we need to drop some (8 for f32, 11
// for f64) to guarantee the open end.
(self.next_u32() >> IGNORED_BITS) as f32 / SCALE
}
/// Return the next random f64 selected from the half-open
/// interval `[0, 1)`.
///
/// By default this is implemented in terms of `next_u64`, but a
/// random number generator which can generate numbers satisfying
/// the requirements directly can overload this for performance.
/// It is required that the return value lies in `[0, 1)`.
///
/// See `Closed01` for the closed interval `[0,1]`, and
/// `Open01` for the open interval `(0,1)`.
fn next_f64(&mut self) -> f64 {
const MANTISSA_BITS: uint = 53;
const IGNORED_BITS: uint = 11;
const SCALE: f64 = (1u64 << MANTISSA_BITS) as f64;
(self.next_u64() >> IGNORED_BITS) as f64 / SCALE
}
/// Fill `dest` with random data.
///
/// This has a default implementation in terms of `next_u64` and
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/// `next_u32`, but should be overridden by implementations that
/// offer a more efficient solution than just calling those
/// methods repeatedly.
///
/// This method does *not* have a requirement to bear any fixed
/// relationship to the other methods, for example, it does *not*
/// have to result in the same output as progressively filling
/// `dest` with `self.gen::<u8>()`, and any such behaviour should
/// not be relied upon.
///
/// This method should guarantee that `dest` is entirely filled
/// with new data, and may panic if this is impossible
/// (e.g. reading past the end of a file that is being used as the
/// source of randomness).
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
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/// let mut v = [0u8; 13579];
/// thread_rng().fill_bytes(&mut v);
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/// println!("{:?}", v.as_slice());
/// ```
fn fill_bytes(&mut self, dest: &mut [u8]) {
// this could, in theory, be done by transmuting dest to a
// [u64], but this is (1) likely to be undefined behaviour for
// LLVM, (2) has to be very careful about alignment concerns,
// (3) adds more `unsafe` that needs to be checked, (4)
// probably doesn't give much performance gain if
// optimisations are on.
let mut count = 0i;
let mut num = 0;
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for byte in dest.iter_mut() {
if count == 0 {
// we could micro-optimise here by generating a u32 if
// we only need a few more bytes to fill the vector
// (i.e. at most 4).
num = self.next_u64();
count = 8;
}
*byte = (num & 0xff) as u8;
num >>= 8;
count -= 1;
}
}
/// Return a random value of a `Rand` type.
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
/// let mut rng = thread_rng();
/// let x: uint = rng.gen();
/// println!("{}", x);
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/// println!("{:?}", rng.gen::<(f64, bool)>());
/// ```
#[inline(always)]
fn gen<T: Rand>(&mut self) -> T {
Rand::rand(self)
}
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/// Return an iterator that will yield an infinite number of randomly
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// generated items.
///
/// # Example
///
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// ```
/// use std::rand::{thread_rng, Rng};
///
/// let mut rng = thread_rng();
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// let x = rng.gen_iter::<uint>().take(10).collect::<Vec<uint>>();
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/// println!("{:?}", x);
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/// println!("{:?}", rng.gen_iter::<(f64, bool)>().take(5)
/// .collect::<Vec<(f64, bool)>>());
/// ```
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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fn gen_iter<'a, T: Rand>(&'a mut self) -> Generator<'a, T, Self> {
Generator { rng: self }
}
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/// Generate a random value in the range [`low`, `high`).
///
/// This is a convenience wrapper around
/// `distributions::Range`. If this function will be called
/// repeatedly with the same arguments, one should use `Range`, as
/// that will amortize the computations that allow for perfect
/// uniformity, as they only happen on initialization.
///
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/// # Panics
///
/// Panics if `low >= high`.
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
/// let mut rng = thread_rng();
/// let n: uint = rng.gen_range(0u, 10);
/// println!("{}", n);
/// let m: f64 = rng.gen_range(-40.0f64, 1.3e5f64);
/// println!("{}", m);
/// ```
fn gen_range<T: PartialOrd + SampleRange>(&mut self, low: T, high: T) -> T {
assert!(low < high, "Rng.gen_range called with low >= high");
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Range::new(low, high).ind_sample(self)
}
/// Return a bool with a 1 in n chance of true
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
/// let mut rng = thread_rng();
/// println!("{}", rng.gen_weighted_bool(3));
/// ```
fn gen_weighted_bool(&mut self, n: uint) -> bool {
n <= 1 || self.gen_range(0, n) == 0
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// Return an iterator of random characters from the set A-Z,a-z,0-9.
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
/// let s: String = thread_rng().gen_ascii_chars().take(10).collect();
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// println!("{}", s);
/// ```
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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fn gen_ascii_chars<'a>(&'a mut self) -> AsciiGenerator<'a, Self> {
AsciiGenerator { rng: self }
}
/// Return a random element from `values`.
///
/// Return `None` if `values` is empty.
///
/// # Example
///
/// ```
/// use std::rand::{thread_rng, Rng};
///
/// let choices = [1i, 2, 4, 8, 16, 32];
/// let mut rng = thread_rng();
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/// println!("{:?}", rng.choose(&choices));
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/// # // uncomment when slicing syntax is stable
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/// //assert_eq!(rng.choose(&choices[0..0]), None);
/// ```
fn choose<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T> {
if values.is_empty() {
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None
} else {
Some(&values[self.gen_range(0u, values.len())])
}
}
/// Shuffle a mutable slice in place.
///
/// # Example
///
/// ```rust
/// use std::rand::{thread_rng, Rng};
///
/// let mut rng = thread_rng();
/// let mut y = [1i, 2, 3];
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/// rng.shuffle(&mut y);
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/// println!("{:?}", y.as_slice());
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/// rng.shuffle(&mut y);
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/// println!("{:?}", y.as_slice());
/// ```
fn shuffle<T>(&mut self, values: &mut [T]) {
let mut i = values.len();
while i >= 2u {
// invariant: elements with index >= i have been locked in place.
i -= 1u;
// lock element i in place.
values.swap(i, self.gen_range(0u, i + 1u));
}
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// Iterator which will generate a stream of random items.
///
/// This iterator is created via the `gen_iter` method on `Rng`.
pub struct Generator<'a, T, R:'a> {
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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rng: &'a mut R,
}
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impl<'a, T: Rand, R: Rng> Iterator for Generator<'a, T, R> {
type Item = T;
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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fn next(&mut self) -> Option<T> {
Some(self.rng.gen())
}
}
/// Iterator which will continuously generate random ascii characters.
///
/// This iterator is created via the `gen_ascii_chars` method on `Rng`.
pub struct AsciiGenerator<'a, R:'a> {
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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rng: &'a mut R,
}
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impl<'a, R: Rng> Iterator for AsciiGenerator<'a, R> {
type Item = char;
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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fn next(&mut self) -> Option<char> {
static GEN_ASCII_STR_CHARSET: &'static [u8] =
b"ABCDEFGHIJKLMNOPQRSTUVWXYZ\
abcdefghijklmnopqrstuvwxyz\
0123456789";
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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Some(*self.rng.choose(GEN_ASCII_STR_CHARSET).unwrap() as char)
}
}
/// A random number generator that can be explicitly seeded to produce
/// the same stream of randomness multiple times.
pub trait SeedableRng<Seed>: Rng {
/// Reseed an RNG with the given seed.
///
/// # Example
///
/// ```rust
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// use std::rand::{Rng, SeedableRng, StdRng};
///
/// let seed: &[_] = &[1, 2, 3, 4];
/// let mut rng: StdRng = SeedableRng::from_seed(seed);
/// println!("{}", rng.gen::<f64>());
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/// rng.reseed(&[5, 6, 7, 8]);
/// println!("{}", rng.gen::<f64>());
/// ```
fn reseed(&mut self, Seed);
/// Create a new RNG with the given seed.
///
/// # Example
///
/// ```rust
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// use std::rand::{Rng, SeedableRng, StdRng};
///
/// let seed: &[_] = &[1, 2, 3, 4];
/// let mut rng: StdRng = SeedableRng::from_seed(seed);
/// println!("{}", rng.gen::<f64>());
/// ```
fn from_seed(seed: Seed) -> Self;
}
/// An Xorshift[1] random number
/// generator.
///
/// The Xorshift algorithm is not suitable for cryptographic purposes
/// but is very fast. If you do not know for sure that it fits your
/// requirements, use a more secure one such as `IsaacRng` or `OsRng`.
///
/// [1]: Marsaglia, George (July 2003). ["Xorshift
/// RNGs"](http://www.jstatsoft.org/v08/i14/paper). *Journal of
/// Statistical Software*. Vol. 8 (Issue 14).
#[allow(missing_copy_implementations)]
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#[derive(Clone)]
pub struct XorShiftRng {
x: u32,
y: u32,
z: u32,
w: u32,
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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impl XorShiftRng {
/// Creates a new XorShiftRng instance which is not seeded.
///
/// The initial values of this RNG are constants, so all generators created
/// by this function will yield the same stream of random numbers. It is
/// highly recommended that this is created through `SeedableRng` instead of
/// this function
pub fn new_unseeded() -> XorShiftRng {
XorShiftRng {
x: 0x193a6754,
y: 0xa8a7d469,
z: 0x97830e05,
w: 0x113ba7bb,
}
}
}
impl Rng for XorShiftRng {
#[inline]
fn next_u32(&mut self) -> u32 {
let x = self.x;
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let t = x ^ (x << 11);
self.x = self.y;
self.y = self.z;
self.z = self.w;
let w = self.w;
self.w = w ^ (w >> 19) ^ (t ^ (t >> 8));
self.w
}
}
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impl SeedableRng<[u32; 4]> for XorShiftRng {
/// Reseed an XorShiftRng. This will panic if `seed` is entirely 0.
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fn reseed(&mut self, seed: [u32; 4]) {
assert!(!seed.iter().all(|&x| x == 0),
"XorShiftRng.reseed called with an all zero seed.");
self.x = seed[0];
self.y = seed[1];
self.z = seed[2];
self.w = seed[3];
}
/// Create a new XorShiftRng. This will panic if `seed` is entirely 0.
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fn from_seed(seed: [u32; 4]) -> XorShiftRng {
assert!(!seed.iter().all(|&x| x == 0),
"XorShiftRng::from_seed called with an all zero seed.");
XorShiftRng {
x: seed[0],
y: seed[1],
z: seed[2],
w: seed[3]
}
}
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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impl Rand for XorShiftRng {
fn rand<R: Rng>(rng: &mut R) -> XorShiftRng {
let mut tuple: (u32, u32, u32, u32) = rng.gen();
while tuple == (0, 0, 0, 0) {
tuple = rng.gen();
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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let (x, y, z, w) = tuple;
XorShiftRng { x: x, y: y, z: z, w: w }
}
}
/// A wrapper for generating floating point numbers uniformly in the
/// open interval `(0,1)` (not including either endpoint).
///
/// Use `Closed01` for the closed interval `[0,1]`, and the default
/// `Rand` implementation for `f32` and `f64` for the half-open
/// `[0,1)`.
///
/// # Example
/// ```rust
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// use std::rand::{random, Open01};
///
/// let Open01(val) = random::<Open01<f32>>();
/// println!("f32 from (0,1): {}", val);
/// ```
pub struct Open01<F>(pub F);
/// A wrapper for generating floating point numbers uniformly in the
/// closed interval `[0,1]` (including both endpoints).
///
/// Use `Open01` for the closed interval `(0,1)`, and the default
/// `Rand` implementation of `f32` and `f64` for the half-open
/// `[0,1)`.
///
/// # Example
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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///
/// ```rust
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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/// use std::rand::{random, Closed01};
///
/// let Closed01(val) = random::<Closed01<f32>>();
/// println!("f32 from [0,1]: {}", val);
/// ```
pub struct Closed01<F>(pub F);
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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#[cfg(not(test))]
mod std {
pub use core::{option, fmt}; // panic!()
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pub use core::clone; // derive Clone
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pub use core::marker;
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}
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#[cfg(test)]
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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mod test {
use std::rand;
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std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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pub struct MyRng<R> { inner: R }
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std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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impl<R: rand::Rng> ::Rng for MyRng<R> {
fn next_u32(&mut self) -> u32 {
fn next<T: rand::Rng>(t: &mut T) -> u32 {
use std::rand::Rng;
t.next_u32()
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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next(&mut self.inner)
}
}
pub fn rng() -> MyRng<rand::ThreadRng> {
MyRng { inner: rand::thread_rng() }
}
std: Recreate a `rand` module This commit shuffles around some of the `rand` code, along with some reorganization. The new state of the world is as follows: * The librand crate now only depends on libcore. This interface is experimental. * The standard library has a new module, `std::rand`. This interface will eventually become stable. Unfortunately, this entailed more of a breaking change than just shuffling some names around. The following breaking changes were made to the rand library: * Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which will return an infinite stream of random values. Previous behavior can be regained with `rng.gen_iter().take(n).collect()` * Rng::gen_ascii_str() was removed. This has been replaced with Rng::gen_ascii_chars() which will return an infinite stream of random ascii characters. Similarly to gen_iter(), previous behavior can be emulated with `rng.gen_ascii_chars().take(n).collect()` * {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all relied on being able to use an OSRng for seeding, but this is no longer available in librand (where these types are defined). To retain the same functionality, these types now implement the `Rand` trait so they can be generated with a random seed from another random number generator. This allows the stdlib to use an OSRng to create seeded instances of these RNGs. * Rand implementations for `Box<T>` and `@T` were removed. These seemed to be pretty rare in the codebase, and it allows for librand to not depend on liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not supported. If this is undesirable, librand can depend on liballoc and regain these implementations. * The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`, but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice structure now has a lifetime associated with it. * The `sample` method on `Rng` has been moved to a top-level function in the `rand` module due to its dependence on `Vec`. cc #13851 [breaking-change]
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pub fn weak_rng() -> MyRng<rand::XorShiftRng> {
MyRng { inner: rand::weak_rng() }
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}
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}