std::rand: move the Rand impls into a separate file for neatness.
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@ -1,4 +1,4 @@
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// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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@ -45,14 +45,11 @@ fn main () {
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use cast;
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use container::Container;
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use int;
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use iter::{Iterator, range};
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use local_data;
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use prelude::*;
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use str;
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use u32;
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use u64;
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use uint;
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use vec;
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use os::getenv;
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@ -64,6 +61,7 @@ fn main () {
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pub mod os;
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pub mod reader;
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pub mod reseeding;
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mod rand_impls;
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/// A type that can be randomly generated using an Rng
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pub trait Rand {
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@ -72,169 +70,6 @@ pub trait Rand {
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fn rand<R: Rng>(rng: &mut R) -> Self;
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}
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impl Rand for int {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> int {
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if int::bits == 32 {
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rng.gen::<i32>() as int
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} else {
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rng.gen::<i64>() as int
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}
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}
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}
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impl Rand for i8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i8 {
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rng.next_u32() as i8
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}
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}
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impl Rand for i16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i16 {
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rng.next_u32() as i16
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}
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}
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impl Rand for i32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i32 {
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rng.next_u32() as i32
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}
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}
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impl Rand for i64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i64 {
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rng.next_u64() as i64
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}
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}
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impl Rand for uint {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> uint {
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if uint::bits == 32 {
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rng.gen::<u32>() as uint
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} else {
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rng.gen::<u64>() as uint
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}
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}
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}
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impl Rand for u8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u8 {
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rng.next_u32() as u8
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}
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}
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impl Rand for u16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u16 {
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rng.next_u32() as u16
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}
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}
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impl Rand for u32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u32 {
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rng.next_u32()
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}
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}
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impl Rand for u64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u64 {
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rng.next_u64()
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}
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}
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impl Rand for f32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> f32 {
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rng.gen::<f64>() as f32
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}
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}
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static SCALE : f64 = (u32::max_value as f64) + 1.0f64;
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impl Rand for f64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> f64 {
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let u1 = rng.next_u32() as f64;
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let u2 = rng.next_u32() as f64;
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let u3 = rng.next_u32() as f64;
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((u1 / SCALE + u2) / SCALE + u3) / SCALE
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}
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}
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impl Rand for bool {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> bool {
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rng.gen::<u8>() & 1 == 1
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}
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}
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macro_rules! tuple_impl {
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// use variables to indicate the arity of the tuple
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($($tyvar:ident),* ) => {
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// the trailing commas are for the 1 tuple
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impl<
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$( $tyvar : Rand ),*
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> Rand for ( $( $tyvar ),* , ) {
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#[inline]
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fn rand<R: Rng>(_rng: &mut R) -> ( $( $tyvar ),* , ) {
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(
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// use the $tyvar's to get the appropriate number of
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// repeats (they're not actually needed)
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$(
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_rng.gen::<$tyvar>()
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),*
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,
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)
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}
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}
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}
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}
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impl Rand for () {
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#[inline]
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fn rand<R: Rng>(_: &mut R) -> () { () }
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}
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tuple_impl!{A}
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tuple_impl!{A, B}
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tuple_impl!{A, B, C}
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tuple_impl!{A, B, C, D}
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tuple_impl!{A, B, C, D, E}
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tuple_impl!{A, B, C, D, E, F}
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tuple_impl!{A, B, C, D, E, F, G}
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tuple_impl!{A, B, C, D, E, F, G, H}
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tuple_impl!{A, B, C, D, E, F, G, H, I}
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tuple_impl!{A, B, C, D, E, F, G, H, I, J}
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impl<T:Rand> Rand for Option<T> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Option<T> {
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if rng.gen() {
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Some(rng.gen())
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} else {
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None
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}
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}
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}
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impl<T: Rand> Rand for ~T {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> ~T { ~rng.gen() }
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}
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impl<T: Rand + 'static> Rand for @T {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> @T { @rng.gen() }
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}
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/// A value with a particular weight compared to other values
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pub struct Weighted<T> {
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/// The numerical weight of this item
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199
src/libstd/rand/rand_impls.rs
Normal file
199
src/libstd/rand/rand_impls.rs
Normal file
@ -0,0 +1,199 @@
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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! The implementations of `Rand` for the built-in types.
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use char;
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use int;
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use option::{Option, Some, None};
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use rand::{Rand,Rng};
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use u32;
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use uint;
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impl Rand for int {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> int {
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if int::bits == 32 {
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rng.gen::<i32>() as int
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} else {
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rng.gen::<i64>() as int
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}
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}
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}
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impl Rand for i8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i8 {
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rng.next_u32() as i8
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}
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}
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impl Rand for i16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i16 {
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rng.next_u32() as i16
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}
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}
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impl Rand for i32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i32 {
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rng.next_u32() as i32
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}
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}
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impl Rand for i64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i64 {
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rng.next_u64() as i64
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}
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}
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impl Rand for uint {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> uint {
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if uint::bits == 32 {
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rng.gen::<u32>() as uint
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} else {
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rng.gen::<u64>() as uint
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}
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}
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}
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impl Rand for u8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u8 {
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rng.next_u32() as u8
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}
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}
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impl Rand for u16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u16 {
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rng.next_u32() as u16
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}
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}
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impl Rand for u32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u32 {
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rng.next_u32()
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}
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}
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impl Rand for u64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u64 {
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rng.next_u64()
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}
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}
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impl Rand for f32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> f32 {
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rng.gen::<f64>() as f32
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}
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}
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static SCALE : f64 = (u32::max_value as f64) + 1.0f64;
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impl Rand for f64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> f64 {
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let u1 = rng.next_u32() as f64;
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let u2 = rng.next_u32() as f64;
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let u3 = rng.next_u32() as f64;
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((u1 / SCALE + u2) / SCALE + u3) / SCALE
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}
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}
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impl Rand for char {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> char {
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// a char is 21 bits
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static CHAR_MASK: u32 = 0x001f_ffff;
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loop {
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// Rejection sampling. About 0.2% of numbers with at most
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// 21-bits are invalid codepoints (surrogates), so this
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// will succeed first go almost every time.
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match char::from_u32(rng.next_u32() & CHAR_MASK) {
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Some(c) => return c,
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None => {}
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}
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}
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}
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}
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impl Rand for bool {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> bool {
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rng.gen::<u8>() & 1 == 1
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}
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}
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macro_rules! tuple_impl {
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// use variables to indicate the arity of the tuple
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($($tyvar:ident),* ) => {
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// the trailing commas are for the 1 tuple
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impl<
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$( $tyvar : Rand ),*
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> Rand for ( $( $tyvar ),* , ) {
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#[inline]
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fn rand<R: Rng>(_rng: &mut R) -> ( $( $tyvar ),* , ) {
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(
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// use the $tyvar's to get the appropriate number of
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// repeats (they're not actually needed)
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$(
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_rng.gen::<$tyvar>()
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),*
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,
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)
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}
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}
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}
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}
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impl Rand for () {
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#[inline]
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fn rand<R: Rng>(_: &mut R) -> () { () }
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}
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tuple_impl!{A}
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tuple_impl!{A, B}
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tuple_impl!{A, B, C}
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tuple_impl!{A, B, C, D}
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tuple_impl!{A, B, C, D, E}
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tuple_impl!{A, B, C, D, E, F}
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tuple_impl!{A, B, C, D, E, F, G}
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tuple_impl!{A, B, C, D, E, F, G, H}
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tuple_impl!{A, B, C, D, E, F, G, H, I}
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tuple_impl!{A, B, C, D, E, F, G, H, I, J}
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impl<T:Rand> Rand for Option<T> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Option<T> {
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if rng.gen() {
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Some(rng.gen())
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} else {
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None
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}
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}
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}
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impl<T: Rand> Rand for ~T {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> ~T { ~rng.gen() }
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}
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impl<T: Rand + 'static> Rand for @T {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> @T { @rng.gen() }
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}
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