72 lines
1.7 KiB
Python
72 lines
1.7 KiB
Python
from lib.character import Character
|
|
import lib.constants as constants
|
|
from lib.inventory import Inventory
|
|
class Player(Character):
|
|
def __init__(self,x,y,map,screen,uname,type,*groups):
|
|
super().__init__(x,y,type,map,screen,*groups)
|
|
self.inv=Inventory()
|
|
self.uname=uname
|
|
|
|
def facingTile(self):
|
|
x=self.x
|
|
y=self.y
|
|
if self.direction=="up":
|
|
y-=1
|
|
elif self.direction=="down":
|
|
y+=1
|
|
elif self.direction=="left":
|
|
x-=1
|
|
elif self.direction=="right":
|
|
x+=1
|
|
if x>constants.MAPWIDTH-1:
|
|
return False
|
|
if x<0:
|
|
return False
|
|
if y>constants.MAPHEIGHT-1:
|
|
return False
|
|
if y<0:
|
|
return False
|
|
return (x,y)
|
|
|
|
def interact(self):
|
|
coords=self.facingTile()
|
|
if coords==False:
|
|
return
|
|
tile=self.map.tileAt(coords[0],coords[1])
|
|
name=tile.unlocalisedName
|
|
if name=="grass":
|
|
to_place=self.inv.selected
|
|
if to_place=="":
|
|
return
|
|
self.map.tiles[(coords[0],coords[1])]=None
|
|
self.map.addTile(to_place,coords[0],coords[1])
|
|
self.inv.remove(to_place)
|
|
else:
|
|
tile.interact(self.inv)
|
|
|
|
def attack(self):
|
|
coords=self.facingTile()
|
|
if coords==False:
|
|
return
|
|
tile=self.map.tileAt(coords[0],coords[1])
|
|
name=tile.unlocalisedName
|
|
if name=="grass":
|
|
return
|
|
self.map.tiles[(coords[0],coords[1])]=None
|
|
self.map.addTile("grass",coords[0],coords[1])
|
|
if tile.drops==False:
|
|
self.inv.addTile(name,1)
|
|
else:
|
|
drop=tile.drops[0]
|
|
amount=tile.drops[1]
|
|
self.inv.addTile(drop,amount)
|
|
|
|
def draw(self):
|
|
oldx=self.x
|
|
oldy=self.y
|
|
self.x=constants.CENTERX
|
|
self.y=constants.CENTERY
|
|
super().draw()
|
|
self.x=oldx
|
|
self.y=oldy
|