game/lib/player.py

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Python
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2020-05-12 07:20:00 -05:00
from lib.character import Character
import lib.constants as constants
from lib.inventory import Inventory
class Player(Character):
def __init__(self,x,y,map,screen,uname,type,*groups):
super().__init__(x,y,type,map,screen,*groups)
self.inv=Inventory()
self.uname=uname
def facingTile(self):
x=self.x
y=self.y
if self.direction=="up":
y-=1
elif self.direction=="down":
y+=1
elif self.direction=="left":
x-=1
elif self.direction=="right":
x+=1
if x>constants.MAPWIDTH-1:
return False
if x<0:
return False
if y>constants.MAPHEIGHT-1:
return False
if y<0:
return False
return (x,y)
def interact(self):
coords=self.facingTile()
if coords==False:
return
tile=self.map.tileAt(coords[0],coords[1])
name=tile.unlocalisedName
if name=="grass":
to_place=self.inv.selected
if to_place=="":
return
self.map.tiles[(coords[0],coords[1])]=None
self.map.addTile(to_place,coords[0],coords[1])
self.inv.remove(to_place)
else:
tile.interact(self.inv)
def attack(self):
coords=self.facingTile()
if coords==False:
return
tile=self.map.tileAt(coords[0],coords[1])
name=tile.unlocalisedName
if name=="grass":
return
self.map.tiles[(coords[0],coords[1])]=None
self.map.addTile("grass",coords[0],coords[1])
if tile.drops==False:
self.inv.addTile(name,1)
else:
drop=tile.drops[0]
amount=tile.drops[1]
self.inv.addTile(drop,amount)
def draw(self):
oldx=self.x
oldy=self.y
self.x=constants.CENTERX
self.y=constants.CENTERY
super().draw()
self.x=oldx
self.y=oldy