These two attributes are no longer useful now that Rust has decided to leave segmented stacks behind. It is assumed that the rust task's stack is always large enough to make an FFI call (due to the stack being very large). There's always the case of stack overflow, however, to consider. This does not change the behavior of stack overflow in Rust. This is still normally triggered by the __morestack function and aborts the whole process. C stack overflow will continue to corrupt the stack, however (as it did before this commit as well). The future improvement of a guard page at the end of every rust stack is still unimplemented and is intended to be the mechanism through which we attempt to detect C stack overflow. Closes #8822 Closes #10155
12 KiB
% Rust Foreign Function Interface Tutorial
Introduction
This tutorial will use the snappy
compression/decompression library as an introduction to writing bindings for
foreign code. Rust is currently unable to call directly into a C++ library, but
snappy includes a C interface (documented in
snappy-c.h
).
The following is a minimal example of calling a foreign function which will compile if snappy is installed:
use std::libc::size_t;
#[link_args = "-lsnappy"]
extern {
fn snappy_max_compressed_length(source_length: size_t) -> size_t;
}
fn main() {
let x = unsafe { snappy_max_compressed_length(100) };
println!("max compressed length of a 100 byte buffer: {}", x);
}
The extern
block is a list of function signatures in a foreign library, in this case with the
platform's C ABI. The #[link_args]
attribute is used to instruct the linker to link against the
snappy library so the symbols are resolved.
Foreign functions are assumed to be unsafe so calls to them need to be wrapped with unsafe {}
as a
promise to the compiler that everything contained within truly is safe. C libraries often expose
interfaces that aren't thread-safe, and almost any function that takes a pointer argument isn't
valid for all possible inputs since the pointer could be dangling, and raw pointers fall outside of
Rust's safe memory model.
When declaring the argument types to a foreign function, the Rust compiler will not check if the declaration is correct, so specifying it correctly is part of keeping the binding correct at runtime.
The extern
block can be extended to cover the entire snappy API:
use std::libc::{c_int, size_t};
#[link_args = "-lsnappy"]
extern {
fn snappy_compress(input: *u8,
input_length: size_t,
compressed: *mut u8,
compressed_length: *mut size_t) -> c_int;
fn snappy_uncompress(compressed: *u8,
compressed_length: size_t,
uncompressed: *mut u8,
uncompressed_length: *mut size_t) -> c_int;
fn snappy_max_compressed_length(source_length: size_t) -> size_t;
fn snappy_uncompressed_length(compressed: *u8,
compressed_length: size_t,
result: *mut size_t) -> c_int;
fn snappy_validate_compressed_buffer(compressed: *u8,
compressed_length: size_t) -> c_int;
}
Creating a safe interface
The raw C API needs to be wrapped to provide memory safety and make use of higher-level concepts like vectors. A library can choose to expose only the safe, high-level interface and hide the unsafe internal details.
Wrapping the functions which expect buffers involves using the vec::raw
module to manipulate Rust
vectors as pointers to memory. Rust's vectors are guaranteed to be a contiguous block of memory. The
length is number of elements currently contained, and the capacity is the total size in elements of
the allocated memory. The length is less than or equal to the capacity.
pub fn validate_compressed_buffer(src: &[u8]) -> bool {
unsafe {
snappy_validate_compressed_buffer(vec::raw::to_ptr(src), src.len() as size_t) == 0
}
}
The validate_compressed_buffer
wrapper above makes use of an unsafe
block, but it makes the
guarantee that calling it is safe for all inputs by leaving off unsafe
from the function
signature.
The snappy_compress
and snappy_uncompress
functions are more complex, since a buffer has to be
allocated to hold the output too.
The snappy_max_compressed_length
function can be used to allocate a vector with the maximum
required capacity to hold the compressed output. The vector can then be passed to the
snappy_compress
function as an output parameter. An output parameter is also passed to retrieve
the true length after compression for setting the length.
pub fn compress(src: &[u8]) -> ~[u8] {
unsafe {
let srclen = src.len() as size_t;
let psrc = vec::raw::to_ptr(src);
let mut dstlen = snappy_max_compressed_length(srclen);
let mut dst = vec::with_capacity(dstlen as uint);
let pdst = vec::raw::to_mut_ptr(dst);
snappy_compress(psrc, srclen, pdst, &mut dstlen);
vec::raw::set_len(&mut dst, dstlen as uint);
dst
}
}
Decompression is similar, because snappy stores the uncompressed size as part of the compression
format and snappy_uncompressed_length
will retrieve the exact buffer size required.
pub fn uncompress(src: &[u8]) -> Option<~[u8]> {
unsafe {
let srclen = src.len() as size_t;
let psrc = vec::raw::to_ptr(src);
let mut dstlen: size_t = 0;
snappy_uncompressed_length(psrc, srclen, &mut dstlen);
let mut dst = vec::with_capacity(dstlen as uint);
let pdst = vec::raw::to_mut_ptr(dst);
if snappy_uncompress(psrc, srclen, pdst, &mut dstlen) == 0 {
vec::raw::set_len(&mut dst, dstlen as uint);
Some(dst)
} else {
None // SNAPPY_INVALID_INPUT
}
}
}
For reference, the examples used here are also available as an library on GitHub.
Stack management
Rust tasks by default run on a "large stack". This is actually implemented as a reserving a large segment of the address space and then lazily mapping in pages as they are needed. When calling an external C function, the code is invoked on the same stack as the rust stack. This means that there is no extra stack-switching mechanism in place because it is assumed that the large stack for the rust task is plenty for the C function to have.
A planned future improvement (net yet implemented at the time of this writing) is to have a guard page at the end of every rust stack. No rust function will hit this guard page (due to rust's usage of LLVM's __morestack). The intention for this unmapped page is to prevent infinite recursion in C from overflowing onto other rust stacks. If the guard page is hit, then the process will be terminated with a message saying that the guard page was hit.
For normal external function usage, this all means that there shouldn't be any need for any extra effort on a user's perspective. The C stack naturally interleaves with the rust stack, and it's "large enough" for both to interoperate. If, however, it is determined that a larger stack is necessary, there are appropriate functions in the task spawning API to control the size of the stack of the task which is spawned.
Destructors
Foreign libraries often hand off ownership of resources to the calling code, which should be wrapped in a destructor to provide safety and guarantee their release.
A type with the same functionality as owned boxes can be implemented by
wrapping malloc
and free
:
use std::cast;
use std::libc::{c_void, size_t, malloc, free};
use std::ptr;
use std::unstable::intrinsics;
// a wrapper around the handle returned by the foreign code
pub struct Unique<T> {
priv ptr: *mut T
}
impl<T: Send> Unique<T> {
pub fn new(value: T) -> Unique<T> {
unsafe {
let ptr = malloc(std::mem::size_of::<T>() as size_t) as *mut T;
assert!(!ptr::is_null(ptr));
// `*ptr` is uninitialized, and `*ptr = value` would attempt to destroy it
intrinsics::move_val_init(&mut *ptr, value);
Unique{ptr: ptr}
}
}
// the 'r lifetime results in the same semantics as `&*x` with ~T
pub fn borrow<'r>(&'r self) -> &'r T {
unsafe { cast::copy_lifetime(self, &*self.ptr) }
}
// the 'r lifetime results in the same semantics as `&mut *x` with ~T
pub fn borrow_mut<'r>(&'r mut self) -> &'r mut T {
unsafe { cast::copy_mut_lifetime(self, &mut *self.ptr) }
}
}
#[unsafe_destructor]
impl<T: Send> Drop for Unique<T> {
fn drop(&mut self) {
unsafe {
let x = intrinsics::init(); // dummy value to swap in
// moving the object out is needed to call the destructor
ptr::replace_ptr(self.ptr, x);
free(self.ptr as *c_void)
}
}
}
// A comparison between the built-in ~ and this reimplementation
fn main() {
{
let mut x = ~5;
*x = 10;
} // `x` is freed here
{
let mut y = Unique::new(5);
*y.borrow_mut() = 10;
} // `y` is freed here
}
Linking
In addition to the #[link_args]
attribute for explicitly passing arguments to the linker, an
extern mod
block will pass -lmodname
to the linker by default unless it has a #[nolink]
attribute applied.
Unsafe blocks
Some operations, like dereferencing unsafe pointers or calling functions that have been marked unsafe are only allowed inside unsafe blocks. Unsafe blocks isolate unsafety and are a promise to the compiler that the unsafety does not leak out of the block.
Unsafe functions, on the other hand, advertise it to the world. An unsafe function is written like this:
unsafe fn kaboom(ptr: *int) -> int { *ptr }
This function can only be called from an unsafe
block or another unsafe
function.
Accessing foreign globals
Foreign APIs often export a global variable which could do something like track
global state. In order to access these variables, you declare them in extern
blocks with the static
keyword:
use std::libc;
#[link_args = "-lreadline"]
extern {
static rl_readline_version: libc::c_int;
}
fn main() {
println!("You have readline version {} installed.",
rl_readline_version as int);
}
Alternatively, you may need to alter global state provided by a foreign
interface. To do this, statics can be declared with mut
so rust can mutate
them.
use std::libc;
use std::ptr;
#[link_args = "-lreadline"]
extern {
static mut rl_prompt: *libc::c_char;
}
fn main() {
do "[my-awesome-shell] $".as_c_str |buf| {
unsafe { rl_prompt = buf; }
// get a line, process it
unsafe { rl_prompt = ptr::null(); }
}
}
Foreign calling conventions
Most foreign code exposes a C ABI, and Rust uses the platform's C calling convention by default when calling foreign functions. Some foreign functions, most notably the Windows API, use other calling conventions. Rust provides a way to tell the compiler which convention to use:
#[cfg(target_os = "win32", target_arch = "x86")]
#[link_name = "kernel32"]
extern "stdcall" {
fn SetEnvironmentVariableA(n: *u8, v: *u8) -> int;
}
This applies to the entire extern
block. The list of supported ABI constraints
are:
stdcall
aapcs
cdecl
fastcall
Rust
rust-intrinsic
system
C
Most of the abis in this list are self-explanatory, but the system
abi may
seem a little odd. This constraint selects whatever the appropriate ABI is for
interoperating with the target's libraries. For example, on win32 with a x86
architecture, this means that the abi used would be stdcall
. On x86_64,
however, windows uses the C
calling convention, so C
would be used. This
means that in our previous example, we could have used extern "system" { ... }
to define a block for all windows systems, not just x86 ones.
Interoperability with foreign code
Rust guarantees that the layout of a struct
is compatible with the platform's representation in C.
A #[packed]
attribute is available, which will lay out the struct members without padding.
However, there are currently no guarantees about the layout of an enum
.
Rust's owned and managed boxes use non-nullable pointers as handles which point to the contained
object. However, they should not be manually created because they are managed by internal
allocators. Borrowed pointers can safely be assumed to be non-nullable pointers directly to the
type. However, breaking the borrow checking or mutability rules is not guaranteed to be safe, so
prefer using raw pointers (*
) if that's needed because the compiler can't make as many assumptions
about them.
Vectors and strings share the same basic memory layout, and utilities are available in the vec
and
str
modules for working with C APIs. However, strings are not terminated with \0
. If you need a
NUL-terminated string for interoperability with C, you should use the c_str::to_c_str
function.
The standard library includes type aliases and function definitions for the C standard library in
the libc
module, and Rust links against libc
and libm
by default.