rust/src/comp
2011-03-18 12:49:48 -07:00
..
back Fixed version of my previous patch to rename the upcall functions. This time also update the inline assembly. 2011-03-16 18:09:12 -04:00
driver rustc: Add a span_unimpl() for debugging 2011-03-18 12:30:44 -07:00
front rustc: Implement "mutable?". Add a test case and XFAIL it in rustboot for now. 2011-03-18 11:49:47 -07:00
lib rustc: Remove the memory-managed interface to LLVM memory buffers; passing them around transfers ownership 2011-03-15 18:08:30 -07:00
middle rustc: Unify over alt expressions 2011-03-18 12:49:48 -07:00
pretty rustc: Implement "mutable?". Add a test case and XFAIL it in rustboot for now. 2011-03-18 11:49:47 -07:00
util Switch all vases of vec += elt to vec += vec. Prohibit former in rustboot. Tweak std lib vec fns in process. 2011-03-16 14:58:02 -07:00
README Update various README files in the tree. 2011-01-26 16:00:19 -08:00
rustc.rc Revert 6fdb81fa17, it is causing failures in 2011-03-16 11:46:51 -04:00

An informal guide to reading and working on the rustc compiler.
==================================================================

First off, know that our current state of development is "bootstrapping";
this means we've got two compilers on the go and one of them is being used
to develop the other. Rustboot is written in ocaml and rustc in rust. The
one you *probably* ought to be working on at present is rustc. Rustboot is
more for historical comparison and bug-fixing whenever necessary to un-block
development of rustc.

There's a document similar to this next door, then, in boot/README. The boot
directory is where we do work on rustboot.

If you wish to expand on this document, or have one of the
slightly-more-familiar authors add anything else to it, please get in touch or
file a bug. Your concerns are probably the same as someone else's.


High-level concepts
===================

Rustc consists of the following subdirectories:

front/    - front-end: lexer, parser, AST.
middle/   - middle-end: resolving, typechecking, translating
driver/   - command-line processing, main() entrypoint
util/     - ubiquitous types and helper functions
lib/      - bindings to LLVM

The entry-point for the compiler is main() in driver/rustc.rs, and this file
sequences the various parts together.


The 3 central data structures:
------------------------------

#1: front/ast.rs defines the AST. The AST is treated as immutable after
    parsing despite containing some mutable types (hashtables and such).
    There are three interesting details to know about this structure:

      - Many -- though not all -- nodes within this data structure are wrapped
        in the type spanned[T], meaning that the front-end has marked the
        input coordinates of that node. The member .node is the data itself,
        the member .span is the input location (file, line, column; both low
        and high).

      - Many other nodes within this data structure carry a def_id. These
        nodes represent the 'target' of some name reference elsewhere in the
        tree. When the AST is resolved, by middle/resolve.rs, all names wind
        up acquiring a def that they point to. So anything that can be
        pointed-to by a name winds up with a def_id.

      - Many nodes carry an additional type 'ann', for annotations. These
        nodes are those that later stages of the middle-end add information
        to, augmenting the basic structure of the tree. Currently that
        includes the calculated type of any node that has a type; it will also
        likely include typestates, layers and effects, when such things are
        calculated.

#2: middle/ty.rs defines the datatype ty.t, with its central member ty.struct.
    This is the type that represents types after they have been resolved and
    normalized by the middle-end. The typeck phase converts every ast type to
    a ty.t, and the latter is used to drive later phases of compilation.  Most
    variants in the ast.ty tag have a corresponding variant in the ty.struct
    tag.

#3: lib/llvm.rs defines the exported types ValueRef, TypeRef, BasicBlockRef,
    and several others. Each of these is an opaque pointer to an LLVM type,
    manipulated through the lib.llvm interface.


Control and information flow within the compiler:
-------------------------------------------------

- main() in driver/rustc.rs assumes control on startup. Options are parsed,
  platform is detected, etc.

- front/parser.rs is driven over the input files.

- Multiple middle-end passes (middle/resolve.rs, middle/typeck.rs) are run
  over the resulting AST. Each pass produces a new AST with some number of
  annotations or modifications.

- Finally middle/trans.rs is applied to the AST, which performs a
  type-directed translation to LLVM-ese. When it's finished synthesizing LLVM
  values, rustc asks LLVM to write them out as a bitcode file, on which you
  can run the normal LLVM pipeline (opt, llc, as) to get an executable.


Comparison with rustboot
========================

Rustc is written in a more "functional" style than rustboot; each rustc pass
tends to depend only on the AST it's given as input, which it does not mutate.
Calculations flow from one pase to another by repeatedly rebuilding the AST
with additional annotations.

Rustboot normalizes to a statement-centric AST. Rustc uses an
expression-centric AST.

Rustboot generates 3-address IL into imperative buffers of coded IL quads.
Rustc generates LLVM, an SSA-based expression IL.

Rustc, being attached to LLVM, generates much better code. Factor of 5
smaller, usually. Sometimes much more.

Rustc preserves more of the parsed input structure. Rustboot "desugars" most
of the input, rendering round-trip pretty-printing impossible. Error reporting
is also better in rustc, as type names (as denoted by the user) are preserved
throughout typechecking.

Rustc is not concerned with the PIC-ness of the resulting code, nor anything
to do with encoding DWARF or x86 instructions. All this superfluous
machine-level logic that seeped up to the translation layer in rustboot is
pushed past LLVM into later stages of the toolchain in rustc.

Numerous "bad idea" idiosyncracies of the rustboot AST have been eliminated in
rustc. In general the code is much more obvious, minimal and straightforward.