Update various README files in the tree.
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This is preliminary version of the Rust compiler.
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This is preliminary version of the Rust compiler(s).
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Source layout:
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@ -11,8 +11,8 @@ boot/util - Ubiquitous helpers
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boot/llvm - LLVM-based alternative back end
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boot/driver - Compiler driver
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comp/ The self-hosted compiler (doesn't exist yet)
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comp/* - Same structure as in boot/
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comp/ The self-hosted compiler ("rustc": incomplete)
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comp/* - Similar structure as in boot/
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rt/ The runtime system
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rt/rust_*.cpp - The majority of the runtime services
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@ -1,15 +1,15 @@
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An informal guide to reading and working on the rustboot compiler.
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==================================================================
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First off, my sincerest apologies for the lightly-commented nature of the
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compiler, as well as the general immaturity of the codebase; rustboot is
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intended to be discarded in the near future as we transition off it, to a
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rust-based, LLVM-backed compiler. It has taken longer than expected for "the
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near future" to arrive, and here we are published and attracting contributors
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without a good place for them to start. It will be a priority for the next
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little while to make new contributors feel welcome and oriented within the
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project; best I can do at this point. We were in a tremendous rush even to get
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everything organized to this minimal point.
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First off, know that our current state of development is "bootstrapping";
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this means we've got two compilers on the go and one of them is being used
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to develop the other. Rustboot is written in ocaml and rustc in rust. The
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one you *probably* ought to be working on at present is rustc. Rustboot is
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more for historical comparison and bug-fixing whenever necessary to un-block
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development of rustc.
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There's a document similar to this next door, then, in comp/README. The
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comp directory is where we do work on rustc.
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If you wish to expand on this document, or have one of the
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slightly-more-familiar authors add anything else to it, please get in touch or
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src/comp/README
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118
src/comp/README
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An informal guide to reading and working on the rustc compiler.
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==================================================================
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First off, know that our current state of development is "bootstrapping";
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this means we've got two compilers on the go and one of them is being used
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to develop the other. Rustboot is written in ocaml and rustc in rust. The
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one you *probably* ought to be working on at present is rustc. Rustboot is
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more for historical comparison and bug-fixing whenever necessary to un-block
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development of rustc.
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There's a document similar to this next door, then, in boot/README. The boot
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directory is where we do work on rustboot.
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If you wish to expand on this document, or have one of the
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slightly-more-familiar authors add anything else to it, please get in touch or
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file a bug. Your concerns are probably the same as someone else's.
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High-level concepts
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===================
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Rustc consists of the following subdirectories:
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front/ - front-end: lexer, parser, AST.
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middle/ - middle-end: resolving, typechecking, translating
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driver/ - command-line processing, main() entrypoint
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util/ - ubiquitous types and helper functions
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lib/ - bindings to LLVM
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The entry-point for the compiler is main() in driver/rustc.rs, and this file
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sequences the various parts together.
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The 3 central data structures:
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------------------------------
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#1: front/ast.rs defines the AST. The AST is treated as immutable after
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parsing despite containing some mutable types (hashtables and such).
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There are three interesting details to know about this structure:
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- Many -- though not all -- nodes within this data structure are wrapped
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in the type spanned[T], meaning that the front-end has marked the
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input coordinates of that node. The member .node is the data itself,
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the member .span is the input location (file, line, column; both low
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and high).
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- Many other nodes within this data structure carry a def_id. These
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nodes represent the 'target' of some name reference elsewhere in the
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tree. When the AST is resolved, by middle/resolve.rs, all names wind
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up acquiring a def that they point to. So anything that can be
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pointed-to by a name winds up with a def_id.
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- Many nodes carry an additional type 'ann', for annotations. These
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nodes are those that later stages of the middle-end add information
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to, augmenting the basic structure of the tree. Currently that
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includes the calculated type of any node that has a type; it will also
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likely include typestates, layers and effects, when such things are
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calculated.
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#2: middle/ty.rs defines the datatype ty.t, with its central member ty.struct.
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This is the type that represents types after they have been resolved and
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normalized by the middle-end. The typeck phase converts every ast type to
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a ty.t, and the latter is used to drive later phases of compilation. Most
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variants in the ast.ty tag have a corresponding variant in the ty.struct
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tag.
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#3: lib/llvm.rs defines the exported types ValueRef, TypeRef, BasicBlockRef,
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and several others. Each of these is an opaque pointer to an LLVM type,
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manipulated through the lib.llvm interface.
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Control and information flow within the compiler:
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-------------------------------------------------
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- main() in driver/rustc.rs assumes control on startup. Options are parsed,
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platform is detected, etc.
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- front/parser.rs is driven over the input files.
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- Multiple middle-end passes (middle/resolve.rs, middle/typeck.rs) are run
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over the resulting AST. Each pass produces a new AST with some number of
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annotations or modifications.
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- Finally middle/trans.rs is applied to the AST, which performs a
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type-directed translation to LLVM-ese. When it's finished synthesizing LLVM
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values, rustc asks LLVM to write them out as a bitcode file, on which you
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can run the normal LLVM pipeline (opt, llc, as) to get an executable.
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Comparison with rustboot
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========================
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Rustc is written in a more "functional" style than rustboot; each rustc pass
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tends to depend only on the AST it's given as input, which it does not mutate.
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Calculations flow from one pase to another by repeatedly rebuilding the AST
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with additional annotations.
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Rustboot normalizes to a statement-centric AST. Rustc uses an
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expression-centric AST.
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Rustboot generates 3-address IL into imperative buffers of coded IL quads.
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Rustc generates LLVM, an SSA-based expression IL.
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Rustc, being attached to LLVM, generates much better code. Factor of 5
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smaller, usually. Sometimes much more.
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Rustc preserves more of the parsed input structure. Rustboot "desugars" most
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of the input, rendering round-trip pretty-printing impossible. Error reporting
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is also better in rustc, as type names (as denoted by the user) are preserved
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throughout typechecking.
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Rustc is not concerned with the PIC-ness of the resulting code, nor anything
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to do with encoding DWARF or x86 instructions. All this superfluous
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machine-level logic that seeped up to the translation layer in rustboot is
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pushed past LLVM into later stages of the toolchain in rustc.
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Numerous "bad idea" idiosyncracies of the rustboot AST have been eliminated in
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rustc. In general the code is much more obvious, minimal and straightforward.
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