071ee96277
Move them all behind a new -C switch. This migrates some -Z flags and some top-level flags behind this -C codegen option. The -C flag takes values of the form "-C name=value" where the "=value" is optional for some flags. Flags affected: * --llvm-args => -C llvm-args * --passes => -C passes * --ar => -C ar * --linker => -C linker * --link-args => -C link-args * --target-cpu => -C target-cpu * --target-feature => -C target-fature * --android-cross-path => -C android-cross-path * --save-temps => -C save-temps * --no-rpath => -C no-rpath * -Z no-prepopulate => -C no-prepopulate-passes * -Z no-vectorize-loops => -C no-vectorize-loops * -Z no-vectorize-slp => -C no-vectorize-slp * -Z soft-float => -C soft-float * -Z gen-crate-map => -C gen-crate-map * -Z prefer-dynamic => -C prefer-dynamic * -Z no-integrated-as => -C no-integrated-as As a bonus, this also promotes the -Z extra-debug-info flag to a first class -g or --debuginfo flag. * -Z debug-info => removed * -Z extra-debug-info => -g or --debuginfo Closes #9770 Closes #12000
346 lines
5.4 KiB
Rust
346 lines
5.4 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// xfail-win32
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// xfail-android: FIXME(#10381)
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// compile-flags:-g
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// debugger:rbreak zzz
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// debugger:run
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// STRUCT EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$1 = -1
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// debugger:print ten
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// check:$2 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$3 = 11
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// debugger:print ten
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// check:$4 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$5 = -1
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// debugger:print ten
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// check:$6 = 10
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// debugger:continue
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// FUNCTION CALL
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// debugger:finish
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// debugger:print val
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// check:$7 = -1
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// debugger:print ten
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// check:$8 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$9 = 12
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// debugger:print ten
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// check:$10 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$11 = -1
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// debugger:print ten
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// check:$12 = 10
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// debugger:continue
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// TUPLE EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$13 = -1
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// debugger:print ten
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// check:$14 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$15 = 13
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// debugger:print ten
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// check:$16 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$17 = -1
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// debugger:print ten
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// check:$18 = 10
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// debugger:continue
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// VEC EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$19 = -1
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// debugger:print ten
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// check:$20 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$21 = 14
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// debugger:print ten
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// check:$22 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$23 = -1
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// debugger:print ten
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// check:$24 = 10
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// debugger:continue
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// REPEAT VEC EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$25 = -1
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// debugger:print ten
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// check:$26 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$27 = 15
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// debugger:print ten
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// check:$28 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$29 = -1
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// debugger:print ten
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// check:$30 = 10
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// debugger:continue
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// ASSIGNMENT EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$31 = -1
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// debugger:print ten
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// check:$32 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$33 = 16
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// debugger:print ten
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// check:$34 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$35 = -1
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// debugger:print ten
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// check:$36 = 10
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// debugger:continue
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// ARITHMETIC EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$37 = -1
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// debugger:print ten
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// check:$38 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$39 = 17
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// debugger:print ten
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// check:$40 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$41 = -1
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// debugger:print ten
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// check:$42 = 10
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// debugger:continue
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// INDEX EXPRESSION
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// debugger:finish
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// debugger:print val
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// check:$43 = -1
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// debugger:print ten
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// check:$44 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$45 = 18
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// debugger:print ten
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// check:$46 = 10
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// debugger:continue
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// debugger:finish
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// debugger:print val
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// check:$47 = -1
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// debugger:print ten
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// check:$48 = 10
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// debugger:continue
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struct Point {
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x: int,
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y: int
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}
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fn a_function(x: int) -> int {
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x + 1
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}
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fn main() {
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let val = -1;
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let ten = 10;
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// surrounded by struct expression
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let point = Point {
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x: {
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zzz();
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sentinel();
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let val = ten + 1;
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zzz();
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sentinel();
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val
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},
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y: 10
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};
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zzz();
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sentinel();
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// surrounded by function call
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let _ = a_function({
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zzz();
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sentinel();
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let val = ten + 2;
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zzz();
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sentinel();
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val
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});
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zzz();
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sentinel();
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// surrounded by tup
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let _ = ({
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zzz();
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sentinel();
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let val = ten + 3;
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zzz();
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sentinel();
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val
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}, 0);
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zzz();
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sentinel();
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// surrounded by vec
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let _ = [{
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zzz();
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sentinel();
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let val = ten + 4;
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zzz();
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sentinel();
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val
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}, 0, 0];
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zzz();
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sentinel();
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// surrounded by repeat vec
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let _ = [{
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zzz();
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sentinel();
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let val = ten + 5;
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zzz();
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sentinel();
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val
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}, ..10];
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zzz();
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sentinel();
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// assignment expression
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let mut var = 0;
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var = {
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zzz();
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sentinel();
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let val = ten + 6;
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zzz();
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sentinel();
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val
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};
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zzz();
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sentinel();
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// arithmetic expression
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var = 10 + -{
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zzz();
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sentinel();
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let val = ten + 7;
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zzz();
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sentinel();
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val
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} * 5;
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zzz();
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sentinel();
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// index expression
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let a_vector = [10, ..20];
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let _ = a_vector[{
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zzz();
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sentinel();
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let val = ten + 8;
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zzz();
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sentinel();
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val
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}];
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zzz();
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sentinel();
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}
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fn zzz() {()}
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fn sentinel() {()}
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