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std.fs.list_dir will list the files in a directory, std.fs.file_is_dir will, given a pathname, determine whether it is a directory or not. |
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rustc.rc |
An informal guide to reading and working on the rustc compiler. ================================================================== First off, know that our current state of development is "bootstrapping"; this means we've got two compilers on the go and one of them is being used to develop the other. Rustboot is written in ocaml and rustc in rust. The one you *probably* ought to be working on at present is rustc. Rustboot is more for historical comparison and bug-fixing whenever necessary to un-block development of rustc. There's a document similar to this next door, then, in boot/README. The boot directory is where we do work on rustboot. If you wish to expand on this document, or have one of the slightly-more-familiar authors add anything else to it, please get in touch or file a bug. Your concerns are probably the same as someone else's. High-level concepts =================== Rustc consists of the following subdirectories: front/ - front-end: lexer, parser, AST. middle/ - middle-end: resolving, typechecking, translating driver/ - command-line processing, main() entrypoint util/ - ubiquitous types and helper functions lib/ - bindings to LLVM The entry-point for the compiler is main() in driver/rustc.rs, and this file sequences the various parts together. The 3 central data structures: ------------------------------ #1: front/ast.rs defines the AST. The AST is treated as immutable after parsing despite containing some mutable types (hashtables and such). There are three interesting details to know about this structure: - Many -- though not all -- nodes within this data structure are wrapped in the type spanned[T], meaning that the front-end has marked the input coordinates of that node. The member .node is the data itself, the member .span is the input location (file, line, column; both low and high). - Many other nodes within this data structure carry a def_id. These nodes represent the 'target' of some name reference elsewhere in the tree. When the AST is resolved, by middle/resolve.rs, all names wind up acquiring a def that they point to. So anything that can be pointed-to by a name winds up with a def_id. - Many nodes carry an additional type 'ann', for annotations. These nodes are those that later stages of the middle-end add information to, augmenting the basic structure of the tree. Currently that includes the calculated type of any node that has a type; it will also likely include typestates, layers and effects, when such things are calculated. #2: middle/ty.rs defines the datatype ty.t, with its central member ty.struct. This is the type that represents types after they have been resolved and normalized by the middle-end. The typeck phase converts every ast type to a ty.t, and the latter is used to drive later phases of compilation. Most variants in the ast.ty tag have a corresponding variant in the ty.struct tag. #3: lib/llvm.rs defines the exported types ValueRef, TypeRef, BasicBlockRef, and several others. Each of these is an opaque pointer to an LLVM type, manipulated through the lib.llvm interface. Control and information flow within the compiler: ------------------------------------------------- - main() in driver/rustc.rs assumes control on startup. Options are parsed, platform is detected, etc. - front/parser.rs is driven over the input files. - Multiple middle-end passes (middle/resolve.rs, middle/typeck.rs) are run over the resulting AST. Each pass produces a new AST with some number of annotations or modifications. - Finally middle/trans.rs is applied to the AST, which performs a type-directed translation to LLVM-ese. When it's finished synthesizing LLVM values, rustc asks LLVM to write them out as a bitcode file, on which you can run the normal LLVM pipeline (opt, llc, as) to get an executable. Comparison with rustboot ======================== Rustc is written in a more "functional" style than rustboot; each rustc pass tends to depend only on the AST it's given as input, which it does not mutate. Calculations flow from one pase to another by repeatedly rebuilding the AST with additional annotations. Rustboot normalizes to a statement-centric AST. Rustc uses an expression-centric AST. Rustboot generates 3-address IL into imperative buffers of coded IL quads. Rustc generates LLVM, an SSA-based expression IL. Rustc, being attached to LLVM, generates much better code. Factor of 5 smaller, usually. Sometimes much more. Rustc preserves more of the parsed input structure. Rustboot "desugars" most of the input, rendering round-trip pretty-printing impossible. Error reporting is also better in rustc, as type names (as denoted by the user) are preserved throughout typechecking. Rustc is not concerned with the PIC-ness of the resulting code, nor anything to do with encoding DWARF or x86 instructions. All this superfluous machine-level logic that seeped up to the translation layer in rustboot is pushed past LLVM into later stages of the toolchain in rustc. Numerous "bad idea" idiosyncracies of the rustboot AST have been eliminated in rustc. In general the code is much more obvious, minimal and straightforward.