Fix all usage of int/uint/i/u in the book.
8.6 KiB
% Traits
Do you remember the impl
keyword, used to call a function with method
syntax?
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
Traits are similar, except that we define a trait with just the method signature, then implement the trait for that struct. Like this:
struct Circle {
x: f64,
y: f64,
radius: f64,
}
trait HasArea {
fn area(&self) -> f64;
}
impl HasArea for Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
As you can see, the trait
block looks very similar to the impl
block,
but we don't define a body, just a type signature. When we impl
a trait,
we use impl Trait for Item
, rather than just impl Item
.
So what's the big deal? Remember the error we were getting with our generic
inverse
function?
error: binary operation `==` cannot be applied to type `T`
We can use traits to constrain our generics. Consider this function, which does not compile, and gives us a similar error:
fn print_area<T>(shape: T) {
println!("This shape has an area of {}", shape.area());
}
Rust complains:
error: type `T` does not implement any method in scope named `area`
Because T
can be any type, we can't be sure that it implements the area
method. But we can add a trait constraint to our generic T
, ensuring
that it does:
# trait HasArea {
# fn area(&self) -> f64;
# }
fn print_area<T: HasArea>(shape: T) {
println!("This shape has an area of {}", shape.area());
}
The syntax <T: HasArea>
means any type that implements the HasArea trait
.
Because traits define function type signatures, we can be sure that any type
which implements HasArea
will have an .area()
method.
Here's an extended example of how this works:
trait HasArea {
fn area(&self) -> f64;
}
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl HasArea for Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
struct Square {
x: f64,
y: f64,
side: f64,
}
impl HasArea for Square {
fn area(&self) -> f64 {
self.side * self.side
}
}
fn print_area<T: HasArea>(shape: T) {
println!("This shape has an area of {}", shape.area());
}
fn main() {
let c = Circle {
x: 0.0f64,
y: 0.0f64,
radius: 1.0f64,
};
let s = Square {
x: 0.0f64,
y: 0.0f64,
side: 1.0f64,
};
print_area(c);
print_area(s);
}
This program outputs:
This shape has an area of 3.141593
This shape has an area of 1
As you can see, print_area
is now generic, but also ensures that we
have passed in the correct types. If we pass in an incorrect type:
print_area(5);
We get a compile-time error:
error: failed to find an implementation of trait main::HasArea for int
So far, we've only added trait implementations to structs, but you can
implement a trait for any type. So technically, we could implement
HasArea
for i32
:
trait HasArea {
fn area(&self) -> f64;
}
impl HasArea for i32 {
fn area(&self) -> f64 {
println!("this is silly");
*self as f64
}
}
5.area();
It is considered poor style to implement methods on such primitive types, even though it is possible.
This may seem like the Wild West, but there are two other restrictions around
implementing traits that prevent this from getting out of hand. First, traits
must be use
d in any scope where you wish to use the trait's method. So for
example, this does not work:
mod shapes {
use std::f64::consts;
trait HasArea {
fn area(&self) -> f64;
}
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl HasArea for Circle {
fn area(&self) -> f64 {
consts::PI * (self.radius * self.radius)
}
}
}
fn main() {
let c = shapes::Circle {
x: 0.0f64,
y: 0.0f64,
radius: 1.0f64,
};
println!("{}", c.area());
}
Now that we've moved the structs and traits into their own module, we get an error:
error: type `shapes::Circle` does not implement any method in scope named `area`
If we add a use
line right above main
and make the right things public,
everything is fine:
use shapes::HasArea;
mod shapes {
use std::f64::consts;
pub trait HasArea {
fn area(&self) -> f64;
}
pub struct Circle {
pub x: f64,
pub y: f64,
pub radius: f64,
}
impl HasArea for Circle {
fn area(&self) -> f64 {
consts::PI * (self.radius * self.radius)
}
}
}
fn main() {
let c = shapes::Circle {
x: 0.0f64,
y: 0.0f64,
radius: 1.0f64,
};
println!("{}", c.area());
}
This means that even if someone does something bad like add methods to int
,
it won't affect you, unless you use
that trait.
There's one more restriction on implementing traits. Either the trait or the
type you're writing the impl
for must be inside your crate. So, we could
implement the HasArea
type for i32
, because HasArea
is in our crate. But
if we tried to implement Float
, a trait provided by Rust, for i32
, we could
not, because both the trait and the type aren't in our crate.
One last thing about traits: generic functions with a trait bound use
monomorphization (mono: one, morph: form), so they are statically
dispatched. What's that mean? Well, let's take a look at print_area
again:
fn print_area<T: HasArea>(shape: T) {
println!("This shape has an area of {}", shape.area());
}
fn main() {
let c = Circle { ... };
let s = Square { ... };
print_area(c);
print_area(s);
}
When we use this trait with Circle
and Square
, Rust ends up generating
two different functions with the concrete type, and replacing the call sites with
calls to the concrete implementations. In other words, you get something like
this:
fn __print_area_circle(shape: Circle) {
println!("This shape has an area of {}", shape.area());
}
fn __print_area_square(shape: Square) {
println!("This shape has an area of {}", shape.area());
}
fn main() {
let c = Circle { ... };
let s = Square { ... };
__print_area_circle(c);
__print_area_square(s);
}
The names don't actually change to this, it's just for illustration. But as you can see, there's no overhead of deciding which version to call here, hence statically dispatched. The downside is that we have two copies of the same function, so our binary is a little bit larger.
Our inverse
Example
Back in Generics, we were trying to write code like this:
fn inverse<T>(x: T) -> Result<T, String> {
if x == 0.0 { return Err("x cannot be zero!".to_string()); }
Ok(1.0 / x)
}
If we try to compile it, we get this error:
error: binary operation `==` cannot be applied to type `T`
This is because T
is too generic: we don't know if a random T
can be
compared. For that, we can use trait bounds. It doesn't quite work, but try
this:
fn inverse<T: PartialEq>(x: T) -> Result<T, String> {
if x == 0.0 { return Err("x cannot be zero!".to_string()); }
Ok(1.0 / x)
}
You should get this error:
error: mismatched types:
expected `T`,
found `_`
(expected type parameter,
found floating-point variable)
So this won't work. While our T
is PartialEq
, we expected to have another T
,
but instead, we found a floating-point variable. We need a different bound. Float
to the rescue:
use std::num::Float;
fn inverse<T: Float>(x: T) -> Result<T, String> {
if x == Float::zero() { return Err("x cannot be zero!".to_string()) }
let one: T = Float::one();
Ok(one / x)
}
We've had to replace our generic 0.0
and 1.0
with the appropriate methods
from the Float
trait. Both f32
and f64
implement Float
, so our function
works just fine:
# use std::num::Float;
# fn inverse<T: Float>(x: T) -> Result<T, String> {
# if x == Float::zero() { return Err("x cannot be zero!".to_string()) }
# let one: T = Float::one();
# Ok(one / x)
# }
println!("the inverse of {} is {:?}", 2.0f32, inverse(2.0f32));
println!("the inverse of {} is {:?}", 2.0f64, inverse(2.0f64));
println!("the inverse of {} is {:?}", 0.0f32, inverse(0.0f32));
println!("the inverse of {} is {:?}", 0.0f64, inverse(0.0f64));