5.0 KiB
Argument passing
Rust datatypes are not trivial to copy (the way, for example, JavaScript values can be copied by simply taking one or two machine words and plunking them somewhere else). Shared boxes require reference count updates, big records or tags require an arbitrary amount of data to be copied (plus updating the reference counts of shared boxes hanging off them), unique pointers require their origin to be de-initialized.
For this reason, the way Rust passes arguments to functions is a bit more involved than it is in most languages. It performs some compile-time cleverness to get rid of most of the cost of copying arguments, and forces you to put in explicit copy operators in the places where it can not.
Safe references
The foundation of Rust's argument-passing optimization is the fact that Rust tasks for single-threaded worlds, which share no data with other tasks, and that most data is immutable.
Take the following program:
# fn get_really_big_record() -> int { 1 }
# fn myfunc(a: int) {}
let x = get_really_big_record();
myfunc(x);
We want to pass x
to myfunc
by pointer (which is easy), and we
want to ensure that x
stays intact for the duration of the call
(which, in this example, is also easy). So we can just use the
existing value as the argument, without copying.
There are more involved cases. The call could look like this:
# fn myfunc(a: int, b: block()) {}
# fn get_another_record() -> int { 1 }
# let x = 1;
myfunc(x, {|| x = get_another_record(); });
Now, if myfunc
first calls its second argument and then accesses its
first argument, it will see a different value from the one that was
passed to it.
The compiler will insert an implicit copy of x
in such a case,
except if x
contains something mutable, in which case a copy would
result in code that behaves differently (if you mutate the copy, x
stays unchanged). That would be bad, so the compiler will disallow
such code.
When inserting an implicit copy for something big, the compiler will warn, so that you know that the code is not as efficient as it looks.
There are even more tricky cases, in which the Rust compiler is forced to pessimistically assume a value will get mutated, even though it is not sure.
fn for_each(v: [mutable @int], iter: block(@int)) {
for elt in v { iter(elt); }
}
For all this function knows, calling iter
(which is a closure that
might have access to the vector that's passed as v
) could cause the
elements in the vector to be mutated, with the effect that it can not
guarantee that the boxes will live for the duration of the call. So it
has to copy them. In this case, this will happen implicitly (bumping a
reference count is considered cheap enough to not warn about it).
The copy operator
If the for_each
function given above were to take a vector of
{mutable a: int}
instead of @int
, it would not be able to
implicitly copy, since if the iter
function changes a copy of a
mutable record, the changes won't be visible in the record itself. If
we do want to allow copies there, we have to explicitly allow it
with the copy
operator:
type mutrec = {mutable x: int};
fn for_each(v: [mutable mutrec], iter: block(mutrec)) {
for elt in v { iter(copy elt); }
}
Argument passing styles
The fact that arguments are conceptually passed by safe reference does not mean all arguments are passed by pointer. Composite types like records and tags are passed by pointer, but others, like integers and pointers, are simply passed by value.
It is possible, when defining a function, to specify a passing style
for a parameter by prefixing the parameter name with a symbol. The
most common special style is by-mutable-reference, written &
:
fn vec_push(&v: [int], elt: int) {
v += [elt];
}
This will make it possible for the function to mutate the parameter. Clearly, you are only allowed to pass things that can actually be mutated to such a function.
Another style is by-move, which will cause the argument to become
de-initialized on the caller side, and give ownership of it to the
called function. This is written -
.
Finally, the default passing styles (by-value for non-structural
types, by-reference for structural ones) are written ++
for by-value
and &&
for by(-immutable)-reference. It is sometimes necessary to
override the defaults. We'll talk more about this when discussing
generics.
Other uses of safe references
Safe references are not only used for argument passing. When you
destructure on a value in an alt
expression, or loop over a vector
with for
, variables bound to the inside of the given data structure
will use safe references, not copies. This means such references have
little overhead, but you'll occasionally have to copy them to ensure
safety.
let my_rec = {a: 4, b: [1, 2, 3]};
alt my_rec {
{a, b} {
log b; // This is okay
my_rec = {a: a + 1, b: b + [a]};
log b; // Here reference b has become invalid
}
}