1186 lines
31 KiB
Markdown
1186 lines
31 KiB
Markdown
Our approach to "clean code" is two-fold:
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* We generally don't block PRs on style changes.
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* At the same time, all code in rust-analyzer is constantly refactored.
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It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author.
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Sending small cleanup PRs (like renaming a single local variable) is encouraged.
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When reviewing pull requests prefer extending this document to leaving
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non-reusable comments on the pull request itself.
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# General
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## Scale of Changes
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Everyone knows that it's better to send small & focused pull requests.
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The problem is, sometimes you *have* to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.
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The main things to keep an eye on are the boundaries between various components.
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There are three kinds of changes:
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1. Internals of a single component are changed.
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Specifically, you don't change any `pub` items.
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A good example here would be an addition of a new assist.
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2. API of a component is expanded.
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Specifically, you add a new `pub` function which wasn't there before.
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A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups.
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3. A new dependency between components is introduced.
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Specifically, you add a `pub use` reexport from another crate or you add a new line to the `[dependencies]` section of `Cargo.toml`.
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A good example here would be adding reference search capability to the assists crates.
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For the first group, the change is generally merged as long as:
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* it works for the happy case,
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* it has tests,
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* it doesn't panic for the unhappy case.
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For the second group, the change would be subjected to quite a bit of scrutiny and iteration.
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The new API needs to be right (or at least easy to change later).
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The actual implementation doesn't matter that much.
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It's very important to minimize the amount of changed lines of code for changes of the second kind.
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Often, you start doing a change of the first kind, only to realize that you need to elevate to a change of the second kind.
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In this case, we'll probably ask you to split API changes into a separate PR.
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Changes of the third group should be pretty rare, so we don't specify any specific process for them.
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That said, adding an innocent-looking `pub use` is a very simple way to break encapsulation, keep an eye on it!
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Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate
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https://www.tedinski.com/2018/02/06/system-boundaries.html
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## Crates.io Dependencies
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We try to be very conservative with usage of crates.io dependencies.
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Don't use small "helper" crates (exception: `itertools` and `either` are allowed).
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If there's some general reusable bit of code you need, consider adding it to the `stdx` crate.
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A useful exercise is to read Cargo.lock and see if some *transitive* dependencies do not make sense for rust-analyzer.
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**Rationale:** keep compile times low, create ecosystem pressure for faster compiles, reduce the number of things which might break.
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## Commit Style
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We don't have specific rules around git history hygiene.
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Maintaining clean git history is strongly encouraged, but not enforced.
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Use rebase workflow, it's OK to rewrite history during PR review process.
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After you are happy with the state of the code, please use [interactive rebase](https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History) to squash fixup commits.
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Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors).
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Such messages create a lot of duplicate notification traffic during rebases.
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If possible, write Pull Request titles and descriptions from the user's perspective:
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```
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# GOOD
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Make goto definition work inside macros
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# BAD
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Use original span for FileId
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```
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This makes it easier to prepare a changelog.
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If the change adds a new user-visible functionality, consider recording a GIF with [peek](https://github.com/phw/peek) and pasting it into the PR description.
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To make writing the release notes easier, you can mark a pull request as a feature, fix, internal change, or minor.
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Minor changes are excluded from the release notes, while the other types are distributed in their corresponding sections.
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There are two ways to mark this:
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* use a `feat: `, `feature: `, `fix: `, `internal: ` or `minor: ` prefix in the PR title
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* write `changelog [feature|fix|internal|skip] [description]` in a comment or in the PR description; the description is optional, and will replace the title if included.
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These comments don't have to be added by the PR author.
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Editing a comment or the PR description or title is also fine, as long as it happens before the release.
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**Rationale:** clean history is potentially useful, but rarely used.
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But many users read changelogs.
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Including a description and GIF suitable for the changelog means less work for the maintainers on the release day.
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## Clippy
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We don't enforce Clippy.
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A number of default lints have high false positive rate.
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Selectively patching false-positives with `allow(clippy)` is probably worse than entirely disabling a problematic lint.
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There's a `cargo lint` command which runs a subset of low-FPR lints.
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Careful tweaking of `lint` is welcome.
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Of course, applying Clippy suggestions is welcome as long as they indeed improve the code.
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**Rationale:** see [rust-lang/clippy#5537](https://github.com/rust-lang/rust-clippy/issues/5537).
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# Code
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## Minimal Tests
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Most tests in rust-analyzer start with a snippet of Rust code.
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These snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed.
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It also makes sense to format snippets more compactly (for example, by placing enum definitions like `enum E { Foo, Bar }` on a single line),
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as long as they are still readable.
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When using multiline fixtures, use unindented raw string literals:
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```rust
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#[test]
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fn inline_field_shorthand() {
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check_assist(
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inline_local_variable,
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r#"
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struct S { foo: i32}
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fn main() {
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let $0foo = 92;
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S { foo }
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}
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"#,
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r#"
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struct S { foo: i32}
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fn main() {
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S { foo: 92 }
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}
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"#,
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);
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}
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```
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**Rationale:**
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There are many benefits to this:
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* less to read or to scroll past
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* easier to understand what exactly is tested
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* less stuff printed during printf-debugging
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* less time to run test
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Formatting ensures that you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.
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## Marked Tests
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Use
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[`cov_mark::hit! / cov_mark::check!`](https://github.com/matklad/cov-mark)
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when testing specific conditions.
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Do not place several marks into a single test or condition.
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Do not reuse marks between several tests.
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**Rationale:** marks provide an easy way to find the canonical test for each bit of code.
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This makes it much easier to understand.
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More than one mark per test / code branch doesn't add significantly to understanding.
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## `#[should_panic]`
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Do not use `#[should_panic]` tests.
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Instead, explicitly check for `None`, `Err`, etc.
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**Rationale:** `#[should_panic]` is a tool for library authors to make sure that the API does not fail silently when misused.
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`rust-analyzer` is not a library, we don't need to test for API misuse, and we have to handle any user input without panics.
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Panic messages in the logs from the `#[should_panic]` tests are confusing.
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## `#[ignore]`
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Do not `#[ignore]` tests.
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If the test currently does not work, assert the wrong behavior and add a fixme explaining why it is wrong.
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**Rationale:** noticing when the behavior is fixed, making sure that even the wrong behavior is acceptable (ie, not a panic).
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## Function Preconditions
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Express function preconditions in types and force the caller to provide them (rather than checking in callee):
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```rust
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// GOOD
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fn frobnicate(walrus: Walrus) {
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...
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}
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// BAD
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fn frobnicate(walrus: Option<Walrus>) {
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let walrus = match walrus {
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Some(it) => it,
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None => return,
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};
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...
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}
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```
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**Rationale:** this makes control flow explicit at the call site.
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Call-site has more context, it often happens that the precondition falls out naturally or can be bubbled up higher in the stack.
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Avoid splitting precondition check and precondition use across functions:
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```rust
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// GOOD
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fn main() {
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let s: &str = ...;
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if let Some(contents) = string_literal_contents(s) {
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}
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}
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fn string_literal_contents(s: &str) -> Option<&str> {
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if s.starts_with('"') && s.ends_with('"') {
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Some(&s[1..s.len() - 1])
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} else {
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None
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}
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}
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// BAD
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fn main() {
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let s: &str = ...;
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if is_string_literal(s) {
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let contents = &s[1..s.len() - 1];
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}
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}
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fn is_string_literal(s: &str) -> bool {
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s.starts_with('"') && s.ends_with('"')
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}
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```
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In the "Not as good" version, the precondition that `1` is a valid char boundary is checked in `is_string_literal` and used in `foo`.
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In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.
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**Rationale:** non-local code properties degrade under change.
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When checking a boolean precondition, prefer `if !invariant` to `if negated_invariant`:
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```rust
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// GOOD
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if !(idx < len) {
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return None;
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}
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// BAD
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if idx >= len {
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return None;
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}
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```
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**Rationale:** it's useful to see the invariant relied upon by the rest of the function clearly spelled out.
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## Control Flow
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As a special case of the previous rule, do not hide control flow inside functions, push it to the caller:
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```rust
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// GOOD
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if cond {
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f()
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}
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// BAD
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fn f() {
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if !cond {
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return;
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}
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...
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}
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```
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## Assertions
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Assert liberally.
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Prefer [`stdx::never!`](https://docs.rs/always-assert/0.1.2/always_assert/macro.never.html) to standard `assert!`.
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**Rationale:** See [cross cutting concern: error handling](https://github.com/rust-lang/rust-analyzer/blob/master/docs/dev/architecture.md#error-handling).
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## Getters & Setters
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If a field can have any value without breaking invariants, make the field public.
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Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter.
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Never provide setters.
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Getters should return borrowed data:
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```rust
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struct Person {
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// Invariant: never empty
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first_name: String,
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middle_name: Option<String>
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}
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// GOOD
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impl Person {
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fn first_name(&self) -> &str { self.first_name.as_str() }
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fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
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}
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// BAD
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impl Person {
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fn first_name(&self) -> String { self.first_name.clone() }
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fn middle_name(&self) -> &Option<String> { &self.middle_name }
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}
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```
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**Rationale:** we don't provide public API, it's cheaper to refactor than to pay getters rent.
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Non-local code properties degrade under change, privacy makes invariant local.
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Borrowed owned types (`&String`) disclose irrelevant details about internal representation.
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Irrelevant (neither right nor wrong) things obscure correctness.
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## Useless Types
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More generally, always prefer types on the left
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```rust
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// GOOD BAD
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&[T] &Vec<T>
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&str &String
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Option<&T> &Option<T>
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&Path &PathBuf
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```
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**Rationale:** types on the left are strictly more general.
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Even when generality is not required, consistency is important.
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## Constructors
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Prefer `Default` to zero-argument `new` function.
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```rust
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// GOOD
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#[derive(Default)]
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struct Foo {
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bar: Option<Bar>
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}
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// BAD
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struct Foo {
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bar: Option<Bar>
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}
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impl Foo {
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fn new() -> Foo {
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Foo { bar: None }
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}
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}
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```
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Prefer `Default` even if it has to be implemented manually.
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**Rationale:** less typing in the common case, uniformity.
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Use `Vec::new` rather than `vec![]`.
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**Rationale:** uniformity, strength reduction.
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Avoid using "dummy" states to implement a `Default`.
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If a type doesn't have a sensible default, empty value, don't hide it.
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Let the caller explicitly decide what the right initial state is.
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## Functions Over Objects
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Avoid creating "doer" objects.
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That is, objects which are created only to execute a single action.
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```rust
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// GOOD
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do_thing(arg1, arg2);
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// BAD
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ThingDoer::new(arg1, arg2).do();
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```
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Note that this concerns only outward API.
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When implementing `do_thing`, it might be very useful to create a context object.
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```rust
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pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res {
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let mut ctx = Ctx { arg1, arg2 };
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ctx.run()
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}
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struct Ctx {
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arg1: Arg1, arg2: Arg2
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}
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impl Ctx {
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fn run(self) -> Res {
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...
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}
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}
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```
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The difference is that `Ctx` is an impl detail here.
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Sometimes a middle ground is acceptable if this can save some busywork:
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```rust
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ThingDoer::do(arg1, arg2);
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pub struct ThingDoer {
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arg1: Arg1, arg2: Arg2,
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}
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impl ThingDoer {
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pub fn do(arg1: Arg1, arg2: Arg2) -> Res {
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ThingDoer { arg1, arg2 }.run()
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}
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fn run(self) -> Res {
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...
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}
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}
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```
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**Rationale:** not bothering the caller with irrelevant details, not mixing user API with implementor API.
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## Functions with many parameters
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Avoid creating functions with many optional or boolean parameters.
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Introduce a `Config` struct instead.
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```rust
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// GOOD
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pub struct AnnotationConfig {
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pub binary_target: bool,
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pub annotate_runnables: bool,
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pub annotate_impls: bool,
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}
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pub fn annotations(
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db: &RootDatabase,
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file_id: FileId,
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config: AnnotationConfig
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) -> Vec<Annotation> {
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...
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}
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// BAD
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pub fn annotations(
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db: &RootDatabase,
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file_id: FileId,
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binary_target: bool,
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annotate_runnables: bool,
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annotate_impls: bool,
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) -> Vec<Annotation> {
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...
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}
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```
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**Rationale:** reducing churn.
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If the function has many parameters, they most likely change frequently.
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By packing them into a struct we protect all intermediary functions from changes.
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Do not implement `Default` for the `Config` struct, the caller has more context to determine better defaults.
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Do not store `Config` as a part of the `state`, pass it explicitly.
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This gives more flexibility for the caller.
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If there is variation not only in the input parameters, but in the return type as well, consider introducing a `Command` type.
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```rust
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// MAYBE GOOD
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pub struct Query {
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pub name: String,
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pub case_sensitive: bool,
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}
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impl Query {
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pub fn all(self) -> Vec<Item> { ... }
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pub fn first(self) -> Option<Item> { ... }
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}
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// MAYBE BAD
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fn query_all(name: String, case_sensitive: bool) -> Vec<Item> { ... }
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fn query_first(name: String, case_sensitive: bool) -> Option<Item> { ... }
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```
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## Prefer Separate Functions Over Parameters
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If a function has a `bool` or an `Option` parameter, and it is always called with `true`, `false`, `Some` and `None` literals, split the function in two.
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```rust
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// GOOD
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fn caller_a() {
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foo()
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}
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fn caller_b() {
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foo_with_bar(Bar::new())
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}
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fn foo() { ... }
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fn foo_with_bar(bar: Bar) { ... }
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// BAD
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fn caller_a() {
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foo(None)
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}
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fn caller_b() {
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foo(Some(Bar::new()))
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}
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fn foo(bar: Option<Bar>) { ... }
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```
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**Rationale:** more often than not, such functions display "`false sharing`" -- they have additional `if` branching inside for two different cases.
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Splitting the two different control flows into two functions simplifies each path, and remove cross-dependencies between the two paths.
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If there's common code between `foo` and `foo_with_bar`, extract *that* into a common helper.
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## Appropriate String Types
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When interfacing with OS APIs, use `OsString`, even if the original source of data is utf-8 encoded.
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**Rationale:** cleanly delineates the boundary when the data goes into the OS-land.
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Use `AbsPathBuf` and `AbsPath` over `std::Path`.
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**Rationale:** rust-analyzer is a long-lived process which handles several projects at the same time.
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It is important not to leak cwd by accident.
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# Premature Pessimization
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## Avoid Allocations
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Avoid writing code which is slower than it needs to be.
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Don't allocate a `Vec` where an iterator would do, don't allocate strings needlessly.
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|
|
```rust
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// GOOD
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use itertools::Itertools;
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let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
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Some(it) => it,
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None => return,
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}
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|
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// BAD
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|
let words = text.split_ascii_whitespace().collect::<Vec<_>>();
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if words.len() != 2 {
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return
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}
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```
|
|
|
|
**Rationale:** not allocating is almost always faster.
|
|
|
|
## Push Allocations to the Call Site
|
|
|
|
If allocation is inevitable, let the caller allocate the resource:
|
|
|
|
```rust
|
|
// GOOD
|
|
fn frobnicate(s: String) {
|
|
...
|
|
}
|
|
|
|
// BAD
|
|
fn frobnicate(s: &str) {
|
|
let s = s.to_string();
|
|
...
|
|
}
|
|
```
|
|
|
|
**Rationale:** reveals the costs.
|
|
It is also more efficient when the caller already owns the allocation.
|
|
|
|
## Collection Types
|
|
|
|
Prefer `rustc_hash::FxHashMap` and `rustc_hash::FxHashSet` instead of the ones in `std::collections`.
|
|
|
|
**Rationale:** they use a hasher that's significantly faster and using them consistently will reduce code size by some small amount.
|
|
|
|
## Avoid Intermediate Collections
|
|
|
|
When writing a recursive function to compute a sets of things, use an accumulator parameter instead of returning a fresh collection.
|
|
Accumulator goes first in the list of arguments.
|
|
|
|
```rust
|
|
// GOOD
|
|
pub fn reachable_nodes(node: Node) -> FxHashSet<Node> {
|
|
let mut res = FxHashSet::default();
|
|
go(&mut res, node);
|
|
res
|
|
}
|
|
fn go(acc: &mut FxHashSet<Node>, node: Node) {
|
|
acc.insert(node);
|
|
for n in node.neighbors() {
|
|
go(acc, n);
|
|
}
|
|
}
|
|
|
|
// BAD
|
|
pub fn reachable_nodes(node: Node) -> FxHashSet<Node> {
|
|
let mut res = FxHashSet::default();
|
|
res.insert(node);
|
|
for n in node.neighbors() {
|
|
res.extend(reachable_nodes(n));
|
|
}
|
|
res
|
|
}
|
|
```
|
|
|
|
**Rationale:** re-use allocations, accumulator style is more concise for complex cases.
|
|
|
|
## Avoid Monomorphization
|
|
|
|
Avoid making a lot of code type parametric, *especially* on the boundaries between crates.
|
|
|
|
```rust
|
|
// GOOD
|
|
fn frobnicate(f: impl FnMut()) {
|
|
frobnicate_impl(&mut f)
|
|
}
|
|
fn frobnicate_impl(f: &mut dyn FnMut()) {
|
|
// lots of code
|
|
}
|
|
|
|
// BAD
|
|
fn frobnicate(f: impl FnMut()) {
|
|
// lots of code
|
|
}
|
|
```
|
|
|
|
Avoid `AsRef` polymorphism, it pays back only for widely used libraries:
|
|
|
|
```rust
|
|
// GOOD
|
|
fn frobnicate(f: &Path) {
|
|
}
|
|
|
|
// BAD
|
|
fn frobnicate(f: impl AsRef<Path>) {
|
|
}
|
|
```
|
|
|
|
**Rationale:** Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, *per crate*.
|
|
This allows for exceptionally good performance, but leads to increased compile times.
|
|
Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot.
|
|
Compile time **does not** obey this rule -- all code has to be compiled.
|
|
|
|
# Style
|
|
|
|
## Order of Imports
|
|
|
|
Separate import groups with blank lines.
|
|
Use one `use` per crate.
|
|
|
|
Module declarations come before the imports.
|
|
Order them in "suggested reading order" for a person new to the code base.
|
|
|
|
```rust
|
|
mod x;
|
|
mod y;
|
|
|
|
// First std.
|
|
use std::{ ... }
|
|
|
|
// Second, external crates (both crates.io crates and other rust-analyzer crates).
|
|
use crate_foo::{ ... }
|
|
use crate_bar::{ ... }
|
|
|
|
// Then current crate.
|
|
use crate::{}
|
|
|
|
// Finally, parent and child modules, but prefer `use crate::`.
|
|
use super::{}
|
|
|
|
// Re-exports are treated as item definitions rather than imports, so they go
|
|
// after imports and modules. Use them sparingly.
|
|
pub use crate::x::Z;
|
|
```
|
|
|
|
**Rationale:** consistency.
|
|
Reading order is important for new contributors.
|
|
Grouping by crate allows spotting unwanted dependencies easier.
|
|
|
|
## Import Style
|
|
|
|
Qualify items from `hir` and `ast`.
|
|
|
|
```rust
|
|
// GOOD
|
|
use syntax::ast;
|
|
|
|
fn frobnicate(func: hir::Function, strukt: ast::Struct) {}
|
|
|
|
// BAD
|
|
use hir::Function;
|
|
use syntax::ast::Struct;
|
|
|
|
fn frobnicate(func: Function, strukt: Struct) {}
|
|
```
|
|
|
|
**Rationale:** avoids name clashes, makes the layer clear at a glance.
|
|
|
|
When implementing traits from `std::fmt` or `std::ops`, import the module:
|
|
|
|
```rust
|
|
// GOOD
|
|
use std::fmt;
|
|
|
|
impl fmt::Display for RenameError {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
|
|
}
|
|
|
|
// BAD
|
|
impl std::fmt::Display for RenameError {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
|
|
}
|
|
|
|
// BAD
|
|
use std::ops::Deref;
|
|
|
|
impl Deref for Widget {
|
|
type Target = str;
|
|
fn deref(&self) -> &str { .. }
|
|
}
|
|
```
|
|
|
|
**Rationale:** overall, less typing.
|
|
Makes it clear that a trait is implemented, rather than used.
|
|
|
|
Avoid local `use MyEnum::*` imports.
|
|
**Rationale:** consistency.
|
|
|
|
Prefer `use crate::foo::bar` to `use super::bar` or `use self::bar::baz`.
|
|
**Rationale:** consistency, this is the style which works in all cases.
|
|
|
|
By default, avoid re-exports.
|
|
**Rationale:** for non-library code, re-exports introduce two ways to use something and allow for inconsistency.
|
|
|
|
## Order of Items
|
|
|
|
Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on.
|
|
People read things from top to bottom, so place most important things first.
|
|
|
|
Specifically, if all items except one are private, always put the non-private item on top.
|
|
|
|
```rust
|
|
// GOOD
|
|
pub(crate) fn frobnicate() {
|
|
Helper::act()
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct Helper { stuff: i32 }
|
|
|
|
impl Helper {
|
|
fn act(&self) {
|
|
|
|
}
|
|
}
|
|
|
|
// BAD
|
|
#[derive(Default)]
|
|
struct Helper { stuff: i32 }
|
|
|
|
pub(crate) fn frobnicate() {
|
|
Helper::act()
|
|
}
|
|
|
|
impl Helper {
|
|
fn act(&self) {
|
|
|
|
}
|
|
}
|
|
```
|
|
|
|
If there's a mixture of private and public items, put public items first.
|
|
|
|
Put `struct`s and `enum`s first, functions and impls last. Order type declarations in top-down manner.
|
|
|
|
```rust
|
|
// GOOD
|
|
struct Parent {
|
|
children: Vec<Child>
|
|
}
|
|
|
|
struct Child;
|
|
|
|
impl Parent {
|
|
}
|
|
|
|
impl Child {
|
|
}
|
|
|
|
// BAD
|
|
struct Child;
|
|
|
|
impl Child {
|
|
}
|
|
|
|
struct Parent {
|
|
children: Vec<Child>
|
|
}
|
|
|
|
impl Parent {
|
|
}
|
|
```
|
|
|
|
**Rationale:** easier to get the sense of the API by visually scanning the file.
|
|
If function bodies are folded in the editor, the source code should read as documentation for the public API.
|
|
|
|
## Context Parameters
|
|
|
|
Some parameters are threaded unchanged through many function calls.
|
|
They determine the "context" of the operation.
|
|
Pass such parameters first, not last.
|
|
If there are several context parameters, consider packing them into a `struct Ctx` and passing it as `&self`.
|
|
|
|
```rust
|
|
// GOOD
|
|
fn dfs(graph: &Graph, v: Vertex) -> usize {
|
|
let mut visited = FxHashSet::default();
|
|
return go(graph, &mut visited, v);
|
|
|
|
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
|
|
...
|
|
}
|
|
}
|
|
|
|
// BAD
|
|
fn dfs(v: Vertex, graph: &Graph) -> usize {
|
|
fn go(v: usize, graph: &Graph, visited: &mut FxHashSet<Vertex>) -> usize {
|
|
...
|
|
}
|
|
|
|
let mut visited = FxHashSet::default();
|
|
go(v, graph, &mut visited)
|
|
}
|
|
```
|
|
|
|
**Rationale:** consistency.
|
|
Context-first works better when non-context parameter is a lambda.
|
|
|
|
## Variable Naming
|
|
|
|
Use boring and long names for local variables ([yay code completion](https://github.com/rust-lang/rust-analyzer/pull/4162#discussion_r417130973)).
|
|
The default name is a lowercased name of the type: `global_state: GlobalState`.
|
|
Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (`db`, `ctx`, `acc`).
|
|
Prefer American spelling (color, behavior).
|
|
|
|
Default names:
|
|
|
|
* `res` -- "result of the function" local variable
|
|
* `it` -- I don't really care about the name
|
|
* `n_foos` -- number of foos (prefer this to `foo_count`)
|
|
* `foo_idx` -- index of `foo`
|
|
|
|
Many names in rust-analyzer conflict with keywords.
|
|
We use mangled names instead of `r#ident` syntax:
|
|
|
|
```
|
|
crate -> krate
|
|
enum -> enum_
|
|
fn -> func
|
|
impl -> imp
|
|
macro -> mac
|
|
mod -> module
|
|
struct -> strukt
|
|
trait -> trait_
|
|
type -> ty
|
|
```
|
|
|
|
**Rationale:** consistency.
|
|
|
|
## Error Handling Trivia
|
|
|
|
Use `anyhow::Result` rather than just `Result`.
|
|
|
|
**Rationale:** makes it immediately clear what result that is.
|
|
|
|
Use `anyhow::format_err!` rather than `anyhow::anyhow`.
|
|
|
|
**Rationale:** consistent, boring, avoids stuttering.
|
|
|
|
There's no specific guidance on the formatting of error messages, see [anyhow/#209](https://github.com/dtolnay/anyhow/issues/209).
|
|
Do not end error and context messages with `.` though.
|
|
|
|
## Early Returns
|
|
|
|
Do use early returns
|
|
|
|
```rust
|
|
// GOOD
|
|
fn foo() -> Option<Bar> {
|
|
if !condition() {
|
|
return None;
|
|
}
|
|
|
|
Some(...)
|
|
}
|
|
|
|
// BAD
|
|
fn foo() -> Option<Bar> {
|
|
if condition() {
|
|
Some(...)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
```
|
|
|
|
**Rationale:** reduce cognitive stack usage.
|
|
|
|
Use `return Err(err)` to throw an error:
|
|
|
|
```rust
|
|
// GOOD
|
|
fn f() -> Result<(), ()> {
|
|
if condition {
|
|
return Err(());
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
// BAD
|
|
fn f() -> Result<(), ()> {
|
|
if condition {
|
|
Err(())?;
|
|
}
|
|
Ok(())
|
|
}
|
|
```
|
|
|
|
**Rationale:** `return` has type `!`, which allows the compiler to flag dead
|
|
code (`Err(...)?` is of unconstrained generic type `T`).
|
|
|
|
## Comparisons
|
|
|
|
When doing multiple comparisons use `<`/`<=`, avoid `>`/`>=`.
|
|
|
|
```rust
|
|
// GOOD
|
|
assert!(lo <= x && x <= hi);
|
|
assert!(r1 < l2 || r2 < l1);
|
|
assert!(x < y);
|
|
assert!(0 < x);
|
|
|
|
// BAD
|
|
assert!(x >= lo && x <= hi);
|
|
assert!(r1 < l2 || l1 > r2);
|
|
assert!(y > x);
|
|
assert!(x > 0);
|
|
```
|
|
|
|
**Rationale:** Less-then comparisons are more intuitive, they correspond spatially to [real line](https://en.wikipedia.org/wiki/Real_line).
|
|
|
|
## If-let
|
|
|
|
Avoid `if let ... { } else { }` construct, use `match` instead.
|
|
|
|
```rust
|
|
// GOOD
|
|
match ctx.expected_type.as_ref() {
|
|
Some(expected_type) => completion_ty == expected_type && !expected_type.is_unit(),
|
|
None => false,
|
|
}
|
|
|
|
// BAD
|
|
if let Some(expected_type) = ctx.expected_type.as_ref() {
|
|
completion_ty == expected_type && !expected_type.is_unit()
|
|
} else {
|
|
false
|
|
}
|
|
```
|
|
|
|
**Rationale:** `match` is almost always more compact.
|
|
The `else` branch can get a more precise pattern: `None` or `Err(_)` instead of `_`.
|
|
|
|
## Match Ergonomics
|
|
|
|
Don't use the `ref` keyword.
|
|
|
|
**Rationale:** consistency & simplicity.
|
|
`ref` was required before [match ergonomics](https://github.com/rust-lang/rfcs/blob/master/text/2005-match-ergonomics.md).
|
|
Today, it is redundant.
|
|
Between `ref` and mach ergonomics, the latter is more ergonomic in most cases, and is simpler (does not require a keyword).
|
|
|
|
## Empty Match Arms
|
|
|
|
Use `=> (),` when a match arm is intentionally empty:
|
|
|
|
```rust
|
|
// GOOD
|
|
match result {
|
|
Ok(_) => (),
|
|
Err(err) => error!("{}", err),
|
|
}
|
|
|
|
// BAD
|
|
match result {
|
|
Ok(_) => {}
|
|
Err(err) => error!("{}", err),
|
|
}
|
|
```
|
|
|
|
**Rationale:** consistency.
|
|
|
|
## Functional Combinators
|
|
|
|
Use high order monadic combinators like `map`, `then` when they are a natural choice; don't bend the code to fit into some combinator.
|
|
If writing a chain of combinators creates friction, replace them with control flow constructs: `for`, `if`, `match`.
|
|
Mostly avoid `bool::then` and `Option::filter`.
|
|
|
|
```rust
|
|
// GOOD
|
|
if !x.cond() {
|
|
return None;
|
|
}
|
|
Some(x)
|
|
|
|
// BAD
|
|
Some(x).filter(|it| it.cond())
|
|
```
|
|
|
|
This rule is more "soft" then others, and boils down mostly to taste.
|
|
The guiding principle behind this rule is that code should be dense in computation, and sparse in the number of expressions per line.
|
|
The second example contains *less* computation -- the `filter` function is an indirection for `if`, it doesn't do any useful work by itself.
|
|
At the same time, it is more crowded -- it takes more time to visually scan it.
|
|
|
|
**Rationale:** consistency, playing to language's strengths.
|
|
Rust has first-class support for imperative control flow constructs like `for` and `if`, while functions are less first-class due to lack of universal function type, currying, and non-first-class effects (`?`, `.await`).
|
|
|
|
## Turbofish
|
|
|
|
Prefer type ascription over the turbofish.
|
|
When ascribing types, avoid `_`
|
|
|
|
```rust
|
|
// GOOD
|
|
let mutable: Vec<T> = old.into_iter().map(|it| builder.make_mut(it)).collect();
|
|
|
|
// BAD
|
|
let mutable: Vec<_> = old.into_iter().map(|it| builder.make_mut(it)).collect();
|
|
|
|
// BAD
|
|
let mutable = old.into_iter().map(|it| builder.make_mut(it)).collect::<Vec<_>>();
|
|
```
|
|
|
|
**Rationale:** consistency, readability.
|
|
If compiler struggles to infer the type, the human would as well.
|
|
Having the result type specified up-front helps with understanding what the chain of iterator methods is doing.
|
|
|
|
## Helper Functions
|
|
|
|
Avoid creating single-use helper functions:
|
|
|
|
```rust
|
|
// GOOD
|
|
let buf = {
|
|
let mut buf = get_empty_buf(&mut arena);
|
|
buf.add_item(item);
|
|
buf
|
|
};
|
|
|
|
// BAD
|
|
let buf = prepare_buf(&mut arena, item);
|
|
|
|
...
|
|
|
|
fn prepare_buf(arena: &mut Arena, item: Item) -> ItemBuf {
|
|
let mut res = get_empty_buf(&mut arena);
|
|
res.add_item(item);
|
|
res
|
|
}
|
|
```
|
|
|
|
Exception: if you want to make use of `return` or `?`.
|
|
|
|
**Rationale:** single-use functions change frequently, adding or removing parameters adds churn.
|
|
A block serves just as well to delineate a bit of logic, but has access to all the context.
|
|
Re-using originally single-purpose function often leads to bad coupling.
|
|
|
|
## Local Helper Functions
|
|
|
|
Put nested helper functions at the end of the enclosing functions
|
|
(this requires using return statement).
|
|
Don't nest more than one level deep.
|
|
|
|
```rust
|
|
// GOOD
|
|
fn dfs(graph: &Graph, v: Vertex) -> usize {
|
|
let mut visited = FxHashSet::default();
|
|
return go(graph, &mut visited, v);
|
|
|
|
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
|
|
...
|
|
}
|
|
}
|
|
|
|
// BAD
|
|
fn dfs(graph: &Graph, v: Vertex) -> usize {
|
|
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
|
|
...
|
|
}
|
|
|
|
let mut visited = FxHashSet::default();
|
|
go(graph, &mut visited, v)
|
|
}
|
|
```
|
|
|
|
**Rationale:** consistency, improved top-down readability.
|
|
|
|
## Helper Variables
|
|
|
|
Introduce helper variables freely, especially for multiline conditions:
|
|
|
|
```rust
|
|
// GOOD
|
|
let rustfmt_not_installed =
|
|
captured_stderr.contains("not installed") || captured_stderr.contains("not available");
|
|
|
|
match output.status.code() {
|
|
Some(1) if !rustfmt_not_installed => Ok(None),
|
|
_ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)),
|
|
};
|
|
|
|
// BAD
|
|
match output.status.code() {
|
|
Some(1)
|
|
if !captured_stderr.contains("not installed")
|
|
&& !captured_stderr.contains("not available") => Ok(None),
|
|
_ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)),
|
|
};
|
|
```
|
|
|
|
**Rationale:** Like blocks, single-use variables are a cognitively cheap abstraction, as they have access to all the context.
|
|
Extra variables help during debugging, they make it easy to print/view important intermediate results.
|
|
Giving a name to a condition inside an `if` expression often improves clarity and leads to nicely formatted code.
|
|
|
|
## Token names
|
|
|
|
Use `T![foo]` instead of `SyntaxKind::FOO_KW`.
|
|
|
|
```rust
|
|
// GOOD
|
|
match p.current() {
|
|
T![true] | T![false] => true,
|
|
_ => false,
|
|
}
|
|
|
|
// BAD
|
|
|
|
match p.current() {
|
|
SyntaxKind::TRUE_KW | SyntaxKind::FALSE_KW => true,
|
|
_ => false,
|
|
}
|
|
```
|
|
|
|
**Rationale:** The macro uses the familiar Rust syntax, avoiding ambiguities like "is this a brace or bracket?".
|
|
|
|
## Documentation
|
|
|
|
Style inline code comments as proper sentences.
|
|
Start with a capital letter, end with a dot.
|
|
|
|
```rust
|
|
// GOOD
|
|
|
|
// Only simple single segment paths are allowed.
|
|
MergeBehavior::Last => {
|
|
tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1)
|
|
}
|
|
|
|
// BAD
|
|
|
|
// only simple single segment paths are allowed
|
|
MergeBehavior::Last => {
|
|
tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1)
|
|
}
|
|
```
|
|
|
|
**Rationale:** writing a sentence (or maybe even a paragraph) rather just "a comment" creates a more appropriate frame of mind.
|
|
It tricks you into writing down more of the context you keep in your head while coding.
|
|
|
|
For `.md` and `.adoc` files, prefer a sentence-per-line format, don't wrap lines.
|
|
If the line is too long, you want to split the sentence in two :-)
|
|
|
|
**Rationale:** much easier to edit the text and read the diff, see [this link](https://asciidoctor.org/docs/asciidoc-recommended-practices/#one-sentence-per-line).
|