f6bfd2c65b
This will break code like: fn f(x: &mut int) {} let mut a = box 1i; f(a); Change it to: fn f(x: &mut int) {} let mut a = box 1i; f(&mut *a); RFC 33; issue #10504. [breaking-change]
298 lines
9.3 KiB
Rust
298 lines
9.3 KiB
Rust
// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// ignore-pretty very bad with line comments
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#![feature(managed_boxes)]
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#![allow(non_snake_case_functions)]
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use std::io;
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use std::io::stdio::StdReader;
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use std::io::BufferedReader;
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use std::os;
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// Computes a single solution to a given 9x9 sudoku
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//
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// Call with "-" to read input sudoku from stdin
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//
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// The expected line-based format is:
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//
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// 9,9
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// <row>,<column>,<color>
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// ...
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//
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// Row and column are 0-based (i.e. <= 8) and color is 1-based (>=1,<=9).
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// A color of 0 indicates an empty field.
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//
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// If called without arguments, sudoku solves a built-in example sudoku
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//
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// internal type of sudoku grids
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type grid = Vec<Vec<u8> > ;
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struct Sudoku {
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grid: grid
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}
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impl Sudoku {
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pub fn new(g: grid) -> Sudoku {
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return Sudoku { grid: g }
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}
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pub fn from_vec(vec: &[[u8, ..9], ..9]) -> Sudoku {
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let g = Vec::from_fn(9u, |i| {
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Vec::from_fn(9u, |j| { vec[i][j] })
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});
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return Sudoku::new(g)
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}
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pub fn equal(&self, other: &Sudoku) -> bool {
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for row in range(0u8, 9u8) {
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for col in range(0u8, 9u8) {
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if *self.grid.get(row as uint).get(col as uint) !=
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*other.grid.get(row as uint).get(col as uint) {
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return false;
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}
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}
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}
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return true;
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}
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pub fn read(mut reader: BufferedReader<StdReader>) -> Sudoku {
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/* assert first line is exactly "9,9" */
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assert!(reader.read_line().unwrap() == "9,9".to_string());
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let mut g = Vec::from_fn(10u, { |_i| vec!(0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8) });
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for line in reader.lines() {
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let line = line.unwrap();
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let comps: Vec<&str> = line.as_slice()
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.trim()
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.split(',')
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.collect();
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if comps.len() == 3u {
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let row = from_str::<uint>(*comps.get(0)).unwrap() as u8;
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let col = from_str::<uint>(*comps.get(1)).unwrap() as u8;
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*g.get_mut(row as uint).get_mut(col as uint) =
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from_str::<uint>(*comps.get(2)).unwrap() as u8;
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}
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else {
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fail!("Invalid sudoku file");
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}
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}
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return Sudoku::new(g)
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}
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pub fn write(&self, writer: &mut io::Writer) {
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for row in range(0u8, 9u8) {
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write!(writer, "{}", *self.grid.get(row as uint).get(0));
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for col in range(1u8, 9u8) {
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write!(writer, " {}", *self.grid
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.get(row as uint)
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.get(col as uint));
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}
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write!(writer, "\n");
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}
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}
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// solve sudoku grid
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pub fn solve(&mut self) {
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let mut work: Vec<(u8, u8)> = Vec::new(); /* queue of uncolored fields */
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for row in range(0u8, 9u8) {
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for col in range(0u8, 9u8) {
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let color = *self.grid.get(row as uint).get(col as uint);
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if color == 0u8 {
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work.push((row, col));
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}
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}
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}
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let mut ptr = 0u;
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let end = work.len();
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while ptr < end {
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let (row, col) = *work.get(ptr);
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// is there another color to try?
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let the_color = *self.grid.get(row as uint).get(col as uint) +
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(1 as u8);
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if self.next_color(row, col, the_color) {
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// yes: advance work list
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ptr = ptr + 1u;
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} else {
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// no: redo this field aft recoloring pred; unless there is none
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if ptr == 0u { fail!("No solution found for this sudoku"); }
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ptr = ptr - 1u;
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}
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}
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}
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fn next_color(&mut self, row: u8, col: u8, start_color: u8) -> bool {
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if start_color < 10u8 {
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// colors not yet used
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let mut avail = box Colors::new(start_color);
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// drop colors already in use in neighbourhood
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self.drop_colors(&mut *avail, row, col);
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// find first remaining color that is available
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let next = avail.next();
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*self.grid.get_mut(row as uint).get_mut(col as uint) = next;
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return 0u8 != next;
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}
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*self.grid.get_mut(row as uint).get_mut(col as uint) = 0u8;
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return false;
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}
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// find colors available in neighbourhood of (row, col)
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fn drop_colors(&mut self, avail: &mut Colors, row: u8, col: u8) {
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for idx in range(0u8, 9u8) {
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avail.remove(*self.grid
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.get(idx as uint)
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.get(col as uint)); /* check same column fields */
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avail.remove(*self.grid
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.get(row as uint)
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.get(idx as uint)); /* check same row fields */
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}
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// check same block fields
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let row0 = (row / 3u8) * 3u8;
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let col0 = (col / 3u8) * 3u8;
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for alt_row in range(row0, row0 + 3u8) {
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for alt_col in range(col0, col0 + 3u8) {
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avail.remove(*self.grid
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.get(alt_row as uint)
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.get(alt_col as uint));
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}
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}
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}
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}
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// Stores available colors as simple bitfield, bit 0 is always unset
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struct Colors(u16);
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static HEADS: u16 = (1u16 << 10) - 1; /* bits 9..0 */
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impl Colors {
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fn new(start_color: u8) -> Colors {
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// Sets bits 9..start_color
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let tails = !0u16 << start_color as uint;
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return Colors(HEADS & tails);
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}
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fn next(&self) -> u8 {
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let Colors(c) = *self;
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let val = c & HEADS;
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if (0u16 == val) {
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return 0u8;
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} else {
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return val.trailing_zeros() as u8
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}
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}
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fn remove(&mut self, color: u8) {
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if color != 0u8 {
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let Colors(val) = *self;
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let mask = !(1u16 << color as uint);
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*self = Colors(val & mask);
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}
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}
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}
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static DEFAULT_SUDOKU: [[u8, ..9], ..9] = [
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/* 0 1 2 3 4 5 6 7 8 */
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/* 0 */ [0u8, 4u8, 0u8, 6u8, 0u8, 0u8, 0u8, 3u8, 2u8],
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/* 1 */ [0u8, 0u8, 8u8, 0u8, 2u8, 0u8, 0u8, 0u8, 0u8],
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/* 2 */ [7u8, 0u8, 0u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8],
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/* 3 */ [0u8, 0u8, 0u8, 5u8, 0u8, 0u8, 0u8, 0u8, 0u8],
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/* 4 */ [0u8, 5u8, 0u8, 0u8, 0u8, 3u8, 6u8, 0u8, 0u8],
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/* 5 */ [6u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8, 9u8, 0u8],
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/* 6 */ [0u8, 9u8, 5u8, 0u8, 0u8, 6u8, 0u8, 7u8, 0u8],
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/* 7 */ [0u8, 0u8, 0u8, 0u8, 4u8, 0u8, 0u8, 6u8, 0u8],
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/* 8 */ [4u8, 0u8, 0u8, 0u8, 0u8, 7u8, 2u8, 0u8, 3u8]
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];
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#[cfg(test)]
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static DEFAULT_SOLUTION: [[u8, ..9], ..9] = [
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/* 0 1 2 3 4 5 6 7 8 */
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/* 0 */ [1u8, 4u8, 9u8, 6u8, 7u8, 5u8, 8u8, 3u8, 2u8],
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/* 1 */ [5u8, 3u8, 8u8, 1u8, 2u8, 9u8, 7u8, 4u8, 6u8],
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/* 2 */ [7u8, 2u8, 6u8, 8u8, 3u8, 4u8, 1u8, 5u8, 9u8],
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/* 3 */ [9u8, 1u8, 4u8, 5u8, 6u8, 8u8, 3u8, 2u8, 7u8],
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/* 4 */ [2u8, 5u8, 7u8, 4u8, 9u8, 3u8, 6u8, 1u8, 8u8],
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/* 5 */ [6u8, 8u8, 3u8, 7u8, 1u8, 2u8, 5u8, 9u8, 4u8],
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/* 6 */ [3u8, 9u8, 5u8, 2u8, 8u8, 6u8, 4u8, 7u8, 1u8],
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/* 7 */ [8u8, 7u8, 2u8, 3u8, 4u8, 1u8, 9u8, 6u8, 5u8],
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/* 8 */ [4u8, 6u8, 1u8, 9u8, 5u8, 7u8, 2u8, 8u8, 3u8]
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];
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#[test]
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fn colors_new_works() {
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assert_eq!(*Colors::new(1), 1022u16);
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assert_eq!(*Colors::new(2), 1020u16);
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assert_eq!(*Colors::new(3), 1016u16);
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assert_eq!(*Colors::new(4), 1008u16);
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assert_eq!(*Colors::new(5), 992u16);
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assert_eq!(*Colors::new(6), 960u16);
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assert_eq!(*Colors::new(7), 896u16);
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assert_eq!(*Colors::new(8), 768u16);
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assert_eq!(*Colors::new(9), 512u16);
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}
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#[test]
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fn colors_next_works() {
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assert_eq!(Colors(0).next(), 0u8);
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assert_eq!(Colors(2).next(), 1u8);
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assert_eq!(Colors(4).next(), 2u8);
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assert_eq!(Colors(8).next(), 3u8);
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assert_eq!(Colors(16).next(), 4u8);
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assert_eq!(Colors(32).next(), 5u8);
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assert_eq!(Colors(64).next(), 6u8);
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assert_eq!(Colors(128).next(), 7u8);
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assert_eq!(Colors(256).next(), 8u8);
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assert_eq!(Colors(512).next(), 9u8);
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assert_eq!(Colors(1024).next(), 0u8);
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}
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#[test]
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fn colors_remove_works() {
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// GIVEN
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let mut colors = Colors::new(1);
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// WHEN
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colors.remove(1);
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// THEN
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assert_eq!(colors.next(), 2u8);
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}
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#[test]
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fn check_DEFAULT_SUDOKU_solution() {
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// GIVEN
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let mut sudoku = Sudoku::from_vec(&DEFAULT_SUDOKU);
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let solution = Sudoku::from_vec(&DEFAULT_SOLUTION);
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// WHEN
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sudoku.solve();
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// THEN
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assert!(sudoku.equal(&solution));
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}
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fn main() {
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let args = os::args();
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let use_default = args.len() == 1u;
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let mut sudoku = if use_default {
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Sudoku::from_vec(&DEFAULT_SUDOKU)
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} else {
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Sudoku::read(io::stdin())
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};
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sudoku.solve();
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sudoku.write(&mut io::stdout());
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}
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