rust/src/thread.rs
bors e6ffc689aa Auto merge of #1772 - RalfJung:less-timeout-checking, r=RalfJung
only check timeouts when a thread yields

Currently, we check for expired timeouts after each step of execution. That seems excessive. This changes the scheduler to only check for timeouts when the active thread cannot continue running any more.

`@vakaras` does this sound right? `pthread_cond_timedwait` anyway already yields, of course, since it blocks on getting the signal (or the timeout).
2021-04-11 14:59:27 +00:00

760 lines
28 KiB
Rust

//! Implements threads.
use std::cell::RefCell;
use std::collections::hash_map::Entry;
use std::convert::TryFrom;
use std::rc::Rc;
use std::num::TryFromIntError;
use std::time::{Duration, Instant, SystemTime};
use log::trace;
use rustc_data_structures::fx::FxHashMap;
use rustc_hir::def_id::DefId;
use rustc_index::vec::{Idx, IndexVec};
use crate::sync::SynchronizationState;
use crate::*;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SchedulingAction {
/// Execute step on the active thread.
ExecuteStep,
/// Execute a timeout callback.
ExecuteTimeoutCallback,
/// Execute destructors of the active thread.
ExecuteDtors,
/// Stop the program.
Stop,
}
/// Timeout callbacks can be created by synchronization primitives to tell the
/// scheduler that they should be called once some period of time passes.
type TimeoutCallback<'mir, 'tcx> =
Box<dyn FnOnce(&mut InterpCx<'mir, 'tcx, Evaluator<'mir, 'tcx>>) -> InterpResult<'tcx> + 'tcx>;
/// A thread identifier.
#[derive(Clone, Copy, Debug, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct ThreadId(u32);
/// The main thread. When it terminates, the whole application terminates.
const MAIN_THREAD: ThreadId = ThreadId(0);
impl ThreadId {
pub fn to_u32(self) -> u32 {
self.0
}
}
impl Idx for ThreadId {
fn new(idx: usize) -> Self {
ThreadId(u32::try_from(idx).unwrap())
}
fn index(self) -> usize {
usize::try_from(self.0).unwrap()
}
}
impl TryFrom<u64> for ThreadId {
type Error = TryFromIntError;
fn try_from(id: u64) -> Result<Self, Self::Error> {
u32::try_from(id).map(|id_u32| Self(id_u32))
}
}
impl From<u32> for ThreadId {
fn from(id: u32) -> Self {
Self(id)
}
}
impl ThreadId {
pub fn to_u32_scalar<'tcx>(&self) -> Scalar<Tag> {
Scalar::from_u32(u32::try_from(self.0).unwrap())
}
}
/// The state of a thread.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ThreadState {
/// The thread is enabled and can be executed.
Enabled,
/// The thread tried to join the specified thread and is blocked until that
/// thread terminates.
BlockedOnJoin(ThreadId),
/// The thread is blocked on some synchronization primitive. It is the
/// responsibility of the synchronization primitives to track threads that
/// are blocked by them.
BlockedOnSync,
/// The thread has terminated its execution. We do not delete terminated
/// threads (FIXME: why?).
Terminated,
}
/// The join status of a thread.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum ThreadJoinStatus {
/// The thread can be joined.
Joinable,
/// A thread is detached if its join handle was destroyed and no other
/// thread can join it.
Detached,
/// The thread was already joined by some thread and cannot be joined again.
Joined,
}
/// A thread.
pub struct Thread<'mir, 'tcx> {
state: ThreadState,
/// Name of the thread.
thread_name: Option<Vec<u8>>,
/// The virtual call stack.
stack: Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>>,
/// The join status.
join_status: ThreadJoinStatus,
/// The temporary used for storing the argument of
/// the call to `miri_start_panic` (the panic payload) when unwinding.
/// This is pointer-sized, and matches the `Payload` type in `src/libpanic_unwind/miri.rs`.
pub(crate) panic_payload: Option<Scalar<Tag>>,
/// Last OS error location in memory. It is a 32-bit integer.
pub(crate) last_error: Option<MPlaceTy<'tcx, Tag>>,
}
impl<'mir, 'tcx> Thread<'mir, 'tcx> {
/// Check if the thread is done executing (no more stack frames). If yes,
/// change the state to terminated and return `true`.
fn check_terminated(&mut self) -> bool {
if self.state == ThreadState::Enabled {
if self.stack.is_empty() {
self.state = ThreadState::Terminated;
return true;
}
}
false
}
/// Get the name of the current thread, or `<unnamed>` if it was not set.
fn thread_name(&self) -> &[u8] {
if let Some(ref thread_name) = self.thread_name {
thread_name
} else {
b"<unnamed>"
}
}
}
impl<'mir, 'tcx> std::fmt::Debug for Thread<'mir, 'tcx> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}({:?}, {:?})", String::from_utf8_lossy(self.thread_name()), self.state, self.join_status)
}
}
impl<'mir, 'tcx> Default for Thread<'mir, 'tcx> {
fn default() -> Self {
Self {
state: ThreadState::Enabled,
thread_name: None,
stack: Vec::new(),
join_status: ThreadJoinStatus::Joinable,
panic_payload: None,
last_error: None,
}
}
}
/// A specific moment in time.
#[derive(Debug)]
pub enum Time {
Monotonic(Instant),
RealTime(SystemTime),
}
impl Time {
/// How long do we have to wait from now until the specified time?
fn get_wait_time(&self) -> Duration {
match self {
Time::Monotonic(instant) => instant.saturating_duration_since(Instant::now()),
Time::RealTime(time) =>
time.duration_since(SystemTime::now()).unwrap_or(Duration::new(0, 0)),
}
}
}
/// Callbacks are used to implement timeouts. For example, waiting on a
/// conditional variable with a timeout creates a callback that is called after
/// the specified time and unblocks the thread. If another thread signals on the
/// conditional variable, the signal handler deletes the callback.
struct TimeoutCallbackInfo<'mir, 'tcx> {
/// The callback should be called no earlier than this time.
call_time: Time,
/// The called function.
callback: TimeoutCallback<'mir, 'tcx>,
}
impl<'mir, 'tcx> std::fmt::Debug for TimeoutCallbackInfo<'mir, 'tcx> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "TimeoutCallback({:?})", self.call_time)
}
}
/// A set of threads.
#[derive(Debug)]
pub struct ThreadManager<'mir, 'tcx> {
/// Identifier of the currently active thread.
active_thread: ThreadId,
/// Threads used in the program.
///
/// Note that this vector also contains terminated threads.
threads: IndexVec<ThreadId, Thread<'mir, 'tcx>>,
/// This field is pub(crate) because the synchronization primitives
/// (`crate::sync`) need a way to access it.
pub(crate) sync: SynchronizationState,
/// A mapping from a thread-local static to an allocation id of a thread
/// specific allocation.
thread_local_alloc_ids: RefCell<FxHashMap<(DefId, ThreadId), AllocId>>,
/// A flag that indicates that we should change the active thread.
yield_active_thread: bool,
/// Callbacks that are called once the specified time passes.
timeout_callbacks: FxHashMap<ThreadId, TimeoutCallbackInfo<'mir, 'tcx>>,
}
impl<'mir, 'tcx> Default for ThreadManager<'mir, 'tcx> {
fn default() -> Self {
let mut threads = IndexVec::new();
// Create the main thread and add it to the list of threads.
let mut main_thread = Thread::default();
// The main thread can *not* be joined on.
main_thread.join_status = ThreadJoinStatus::Detached;
threads.push(main_thread);
Self {
active_thread: ThreadId::new(0),
threads: threads,
sync: SynchronizationState::default(),
thread_local_alloc_ids: Default::default(),
yield_active_thread: false,
timeout_callbacks: FxHashMap::default(),
}
}
}
impl<'mir, 'tcx: 'mir> ThreadManager<'mir, 'tcx> {
/// Check if we have an allocation for the given thread local static for the
/// active thread.
fn get_thread_local_alloc_id(&self, def_id: DefId) -> Option<AllocId> {
self.thread_local_alloc_ids.borrow().get(&(def_id, self.active_thread)).cloned()
}
/// Set the allocation id as the allocation id of the given thread local
/// static for the active thread.
///
/// Panics if a thread local is initialized twice for the same thread.
fn set_thread_local_alloc_id(&self, def_id: DefId, new_alloc_id: AllocId) {
self.thread_local_alloc_ids
.borrow_mut()
.try_insert((def_id, self.active_thread), new_alloc_id)
.unwrap();
}
/// Borrow the stack of the active thread.
fn active_thread_stack(&self) -> &[Frame<'mir, 'tcx, Tag, FrameData<'tcx>>] {
&self.threads[self.active_thread].stack
}
/// Mutably borrow the stack of the active thread.
fn active_thread_stack_mut(&mut self) -> &mut Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>> {
&mut self.threads[self.active_thread].stack
}
/// Create a new thread and returns its id.
fn create_thread(&mut self) -> ThreadId {
let new_thread_id = ThreadId::new(self.threads.len());
self.threads.push(Default::default());
new_thread_id
}
/// Set an active thread and return the id of the thread that was active before.
fn set_active_thread_id(&mut self, id: ThreadId) -> ThreadId {
let active_thread_id = self.active_thread;
self.active_thread = id;
assert!(self.active_thread.index() < self.threads.len());
active_thread_id
}
/// Get the id of the currently active thread.
fn get_active_thread_id(&self) -> ThreadId {
self.active_thread
}
/// Get the total number of threads that were ever spawn by this program.
fn get_total_thread_count(&self) -> usize {
self.threads.len()
}
/// Has the given thread terminated?
fn has_terminated(&self, thread_id: ThreadId) -> bool {
self.threads[thread_id].state == ThreadState::Terminated
}
/// Enable the thread for execution. The thread must be terminated.
fn enable_thread(&mut self, thread_id: ThreadId) {
assert!(self.has_terminated(thread_id));
self.threads[thread_id].state = ThreadState::Enabled;
}
/// Get a mutable borrow of the currently active thread.
fn active_thread_mut(&mut self) -> &mut Thread<'mir, 'tcx> {
&mut self.threads[self.active_thread]
}
/// Get a shared borrow of the currently active thread.
fn active_thread_ref(&self) -> &Thread<'mir, 'tcx> {
&self.threads[self.active_thread]
}
/// Mark the thread as detached, which means that no other thread will try
/// to join it and the thread is responsible for cleaning up.
fn detach_thread(&mut self, id: ThreadId) -> InterpResult<'tcx> {
if self.threads[id].join_status != ThreadJoinStatus::Joinable {
throw_ub_format!("trying to detach thread that was already detached or joined");
}
self.threads[id].join_status = ThreadJoinStatus::Detached;
Ok(())
}
/// Mark that the active thread tries to join the thread with `joined_thread_id`.
fn join_thread(&mut self, joined_thread_id: ThreadId, data_race: &Option<Rc<data_race::GlobalState>>) -> InterpResult<'tcx> {
if self.threads[joined_thread_id].join_status != ThreadJoinStatus::Joinable {
throw_ub_format!("trying to join a detached or already joined thread");
}
if joined_thread_id == self.active_thread {
throw_ub_format!("trying to join itself");
}
assert!(
self.threads
.iter()
.all(|thread| thread.state != ThreadState::BlockedOnJoin(joined_thread_id)),
"a joinable thread already has threads waiting for its termination"
);
// Mark the joined thread as being joined so that we detect if other
// threads try to join it.
self.threads[joined_thread_id].join_status = ThreadJoinStatus::Joined;
if self.threads[joined_thread_id].state != ThreadState::Terminated {
// The joined thread is still running, we need to wait for it.
self.active_thread_mut().state = ThreadState::BlockedOnJoin(joined_thread_id);
trace!(
"{:?} blocked on {:?} when trying to join",
self.active_thread,
joined_thread_id
);
} else {
// The thread has already terminated - mark join happens-before
if let Some(data_race) = data_race {
data_race.thread_joined(self.active_thread, joined_thread_id);
}
}
Ok(())
}
/// Set the name of the active thread.
fn set_thread_name(&mut self, new_thread_name: Vec<u8>) {
self.active_thread_mut().thread_name = Some(new_thread_name);
}
/// Get the name of the active thread.
fn get_thread_name(&self) -> &[u8] {
self.active_thread_ref().thread_name()
}
/// Put the thread into the blocked state.
fn block_thread(&mut self, thread: ThreadId) {
let state = &mut self.threads[thread].state;
assert_eq!(*state, ThreadState::Enabled);
*state = ThreadState::BlockedOnSync;
}
/// Put the blocked thread into the enabled state.
fn unblock_thread(&mut self, thread: ThreadId) {
let state = &mut self.threads[thread].state;
assert_eq!(*state, ThreadState::BlockedOnSync);
*state = ThreadState::Enabled;
}
/// Change the active thread to some enabled thread.
fn yield_active_thread(&mut self) {
// We do not yield immediately, as swapping out the current stack while executing a MIR statement
// could lead to all sorts of confusion.
// We should only switch stacks between steps.
self.yield_active_thread = true;
}
/// Register the given `callback` to be called once the `call_time` passes.
///
/// The callback will be called with `thread` being the active thread, and
/// the callback may not change the active thread.
fn register_timeout_callback(
&mut self,
thread: ThreadId,
call_time: Time,
callback: TimeoutCallback<'mir, 'tcx>,
) {
self.timeout_callbacks
.try_insert(thread, TimeoutCallbackInfo { call_time, callback })
.unwrap();
}
/// Unregister the callback for the `thread`.
fn unregister_timeout_callback_if_exists(&mut self, thread: ThreadId) {
self.timeout_callbacks.remove(&thread);
}
/// Get a callback that is ready to be called.
fn get_ready_callback(&mut self) -> Option<(ThreadId, TimeoutCallback<'mir, 'tcx>)> {
// We iterate over all threads in the order of their indices because
// this allows us to have a deterministic scheduler.
for thread in self.threads.indices() {
match self.timeout_callbacks.entry(thread) {
Entry::Occupied(entry) =>
if entry.get().call_time.get_wait_time() == Duration::new(0, 0) {
return Some((thread, entry.remove().callback));
},
Entry::Vacant(_) => {}
}
}
None
}
/// Wakes up threads joining on the active one and deallocates thread-local statics.
/// The `AllocId` that can now be freed is returned.
fn thread_terminated(&mut self, data_race: &Option<Rc<data_race::GlobalState>>) -> Vec<AllocId> {
let mut free_tls_statics = Vec::new();
{
let mut thread_local_statics = self.thread_local_alloc_ids.borrow_mut();
thread_local_statics.retain(|&(_def_id, thread), &mut alloc_id| {
if thread != self.active_thread {
// Keep this static around.
return true;
}
// Delete this static from the map and from memory.
// We cannot free directly here as we cannot use `?` in this context.
free_tls_statics.push(alloc_id);
return false;
});
}
// Set the thread into a terminated state in the data-race detector
if let Some(data_race) = data_race {
data_race.thread_terminated();
}
// Check if we need to unblock any threads.
for (i, thread) in self.threads.iter_enumerated_mut() {
if thread.state == ThreadState::BlockedOnJoin(self.active_thread) {
// The thread has terminated, mark happens-before edge to joining thread
if let Some(data_race) = data_race {
data_race.thread_joined(i, self.active_thread);
}
trace!("unblocking {:?} because {:?} terminated", i, self.active_thread);
thread.state = ThreadState::Enabled;
}
}
return free_tls_statics;
}
/// Decide which action to take next and on which thread.
///
/// The currently implemented scheduling policy is the one that is commonly
/// used in stateless model checkers such as Loom: run the active thread as
/// long as we can and switch only when we have to (the active thread was
/// blocked, terminated, or has explicitly asked to be preempted).
fn schedule(&mut self, data_race: &Option<Rc<data_race::GlobalState>>) -> InterpResult<'tcx, SchedulingAction> {
// Check whether the thread has **just** terminated (`check_terminated`
// checks whether the thread has popped all its stack and if yes, sets
// the thread state to terminated).
if self.threads[self.active_thread].check_terminated() {
return Ok(SchedulingAction::ExecuteDtors);
}
// If we get here again and the thread is *still* terminated, there are no more dtors to run.
if self.threads[MAIN_THREAD].state == ThreadState::Terminated {
// The main thread terminated; stop the program.
if self.threads.iter().any(|thread| thread.state != ThreadState::Terminated) {
// FIXME: This check should be either configurable or just emit
// a warning. For example, it seems normal for a program to
// terminate without waiting for its detached threads to
// terminate. However, this case is not trivial to support
// because we also probably do not want to consider the memory
// owned by these threads as leaked.
throw_unsup_format!("the main thread terminated without waiting for other threads");
}
return Ok(SchedulingAction::Stop);
}
// This thread and the program can keep going.
if self.threads[self.active_thread].state == ThreadState::Enabled
&& !self.yield_active_thread
{
// The currently active thread is still enabled, just continue with it.
return Ok(SchedulingAction::ExecuteStep);
}
// The active thread yielded. Let's see if there are any timeouts to take care of. We do
// this *before* running any other thread, to ensure that timeouts "in the past" fire before
// any other thread can take an action. This ensures that for `pthread_cond_timedwait`, "an
// error is returned if [...] the absolute time specified by abstime has already been passed
// at the time of the call".
// <https://pubs.opengroup.org/onlinepubs/9699919799/functions/pthread_cond_timedwait.html>
let potential_sleep_time =
self.timeout_callbacks.values().map(|info| info.call_time.get_wait_time()).min();
if potential_sleep_time == Some(Duration::new(0, 0)) {
return Ok(SchedulingAction::ExecuteTimeoutCallback);
}
// No callbacks scheduled, pick a regular thread to execute.
// We need to pick a new thread for execution.
for (id, thread) in self.threads.iter_enumerated() {
if thread.state == ThreadState::Enabled {
if !self.yield_active_thread || id != self.active_thread {
self.active_thread = id;
if let Some(data_race) = data_race {
data_race.thread_set_active(self.active_thread);
}
break;
}
}
}
self.yield_active_thread = false;
if self.threads[self.active_thread].state == ThreadState::Enabled {
return Ok(SchedulingAction::ExecuteStep);
}
// We have not found a thread to execute.
if self.threads.iter().all(|thread| thread.state == ThreadState::Terminated) {
unreachable!("all threads terminated without the main thread terminating?!");
} else if let Some(sleep_time) = potential_sleep_time {
// All threads are currently blocked, but we have unexecuted
// timeout_callbacks, which may unblock some of the threads. Hence,
// sleep until the first callback.
std::thread::sleep(sleep_time);
Ok(SchedulingAction::ExecuteTimeoutCallback)
} else {
throw_machine_stop!(TerminationInfo::Deadlock);
}
}
}
// Public interface to thread management.
impl<'mir, 'tcx: 'mir> EvalContextExt<'mir, 'tcx> for crate::MiriEvalContext<'mir, 'tcx> {}
pub trait EvalContextExt<'mir, 'tcx: 'mir>: crate::MiriEvalContextExt<'mir, 'tcx> {
/// Get a thread-specific allocation id for the given thread-local static.
/// If needed, allocate a new one.
fn get_or_create_thread_local_alloc_id(&mut self, def_id: DefId) -> InterpResult<'tcx, AllocId> {
let this = self.eval_context_mut();
let tcx = this.tcx;
if let Some(new_alloc_id) = this.machine.threads.get_thread_local_alloc_id(def_id) {
// We already have a thread-specific allocation id for this
// thread-local static.
Ok(new_alloc_id)
} else {
// We need to allocate a thread-specific allocation id for this
// thread-local static.
// First, we compute the initial value for this static.
if tcx.is_foreign_item(def_id) {
throw_unsup_format!("foreign thread-local statics are not supported");
}
let allocation = tcx.eval_static_initializer(def_id)?;
// Create a fresh allocation with this content.
let new_alloc_id = this.memory.allocate_with(allocation.clone(), MiriMemoryKind::Tls.into()).alloc_id;
this.machine.threads.set_thread_local_alloc_id(def_id, new_alloc_id);
Ok(new_alloc_id)
}
}
#[inline]
fn create_thread(&mut self) -> ThreadId {
let this = self.eval_context_mut();
let id = this.machine.threads.create_thread();
if let Some(data_race) = &this.memory.extra.data_race {
data_race.thread_created(id);
}
id
}
#[inline]
fn detach_thread(&mut self, thread_id: ThreadId) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
this.machine.threads.detach_thread(thread_id)
}
#[inline]
fn join_thread(&mut self, joined_thread_id: ThreadId) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
let data_race = &this.memory.extra.data_race;
this.machine.threads.join_thread(joined_thread_id, data_race)?;
Ok(())
}
#[inline]
fn set_active_thread(&mut self, thread_id: ThreadId) -> ThreadId {
let this = self.eval_context_mut();
if let Some(data_race) = &this.memory.extra.data_race {
data_race.thread_set_active(thread_id);
}
this.machine.threads.set_active_thread_id(thread_id)
}
#[inline]
fn get_active_thread(&self) -> ThreadId {
let this = self.eval_context_ref();
this.machine.threads.get_active_thread_id()
}
#[inline]
fn active_thread_mut(&mut self) -> &mut Thread<'mir, 'tcx> {
let this = self.eval_context_mut();
this.machine.threads.active_thread_mut()
}
#[inline]
fn active_thread_ref(&self) -> &Thread<'mir, 'tcx> {
let this = self.eval_context_ref();
this.machine.threads.active_thread_ref()
}
#[inline]
fn get_total_thread_count(&self) -> usize {
let this = self.eval_context_ref();
this.machine.threads.get_total_thread_count()
}
#[inline]
fn has_terminated(&self, thread_id: ThreadId) -> bool {
let this = self.eval_context_ref();
this.machine.threads.has_terminated(thread_id)
}
#[inline]
fn enable_thread(&mut self, thread_id: ThreadId) {
let this = self.eval_context_mut();
this.machine.threads.enable_thread(thread_id);
}
#[inline]
fn active_thread_stack(&self) -> &[Frame<'mir, 'tcx, Tag, FrameData<'tcx>>] {
let this = self.eval_context_ref();
this.machine.threads.active_thread_stack()
}
#[inline]
fn active_thread_stack_mut(&mut self) -> &mut Vec<Frame<'mir, 'tcx, Tag, FrameData<'tcx>>> {
let this = self.eval_context_mut();
this.machine.threads.active_thread_stack_mut()
}
#[inline]
fn set_active_thread_name(&mut self, new_thread_name: Vec<u8>) {
let this = self.eval_context_mut();
if let Some(data_race) = &this.memory.extra.data_race {
if let Ok(string) = String::from_utf8(new_thread_name.clone()) {
data_race.thread_set_name(
this.machine.threads.active_thread, string
);
}
}
this.machine.threads.set_thread_name(new_thread_name);
}
#[inline]
fn get_active_thread_name<'c>(&'c self) -> &'c [u8]
where
'mir: 'c,
{
let this = self.eval_context_ref();
this.machine.threads.get_thread_name()
}
#[inline]
fn block_thread(&mut self, thread: ThreadId) {
let this = self.eval_context_mut();
this.machine.threads.block_thread(thread);
}
#[inline]
fn unblock_thread(&mut self, thread: ThreadId) {
let this = self.eval_context_mut();
this.machine.threads.unblock_thread(thread);
}
#[inline]
fn yield_active_thread(&mut self) {
let this = self.eval_context_mut();
this.machine.threads.yield_active_thread();
}
#[inline]
fn register_timeout_callback(
&mut self,
thread: ThreadId,
call_time: Time,
callback: TimeoutCallback<'mir, 'tcx>,
) {
let this = self.eval_context_mut();
this.machine.threads.register_timeout_callback(thread, call_time, callback);
}
#[inline]
fn unregister_timeout_callback_if_exists(&mut self, thread: ThreadId) {
let this = self.eval_context_mut();
this.machine.threads.unregister_timeout_callback_if_exists(thread);
}
/// Execute a timeout callback on the callback's thread.
#[inline]
fn run_timeout_callback(&mut self) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
let (thread, callback) =
if let Some((thread, callback)) = this.machine.threads.get_ready_callback() {
(thread, callback)
} else {
// get_ready_callback can return None if the computer's clock
// was shifted after calling the scheduler and before the call
// to get_ready_callback (see issue
// https://github.com/rust-lang/miri/issues/1763). In this case,
// just do nothing, which effectively just returns to the
// scheduler.
return Ok(());
};
// This back-and-forth with `set_active_thread` is here because of two
// design decisions:
// 1. Make the caller and not the callback responsible for changing
// thread.
// 2. Make the scheduler the only place that can change the active
// thread.
let old_thread = this.set_active_thread(thread);
callback(this)?;
this.set_active_thread(old_thread);
Ok(())
}
/// Decide which action to take next and on which thread.
#[inline]
fn schedule(&mut self) -> InterpResult<'tcx, SchedulingAction> {
let this = self.eval_context_mut();
let data_race = &this.memory.extra.data_race;
this.machine.threads.schedule(data_race)
}
/// Handles thread termination of the active thread: wakes up threads joining on this one,
/// and deallocated thread-local statics.
///
/// This is called from `tls.rs` after handling the TLS dtors.
#[inline]
fn thread_terminated(&mut self) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
let data_race = &this.memory.extra.data_race;
for alloc_id in this.machine.threads.thread_terminated(data_race) {
let ptr = this.memory.global_base_pointer(alloc_id.into())?;
this.memory.deallocate(ptr, None, MiriMemoryKind::Tls.into())?;
}
Ok(())
}
}