f78ee1aff1
Fixes #24639
120 lines
2.6 KiB
Markdown
120 lines
2.6 KiB
Markdown
% Structs
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Structs are a way of creating more complex data types. For example, if we were
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doing calculations involving coordinates in 2D space, we would need both an `x`
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and a `y` value:
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```rust
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let origin_x = 0;
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let origin_y = 0;
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```
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A struct lets us combine these two into a single, unified datatype:
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```rust
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struct Point {
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x: i32,
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y: i32,
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}
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fn main() {
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let origin = Point { x: 0, y: 0 }; // origin: Point
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println!("The origin is at ({}, {})", origin.x, origin.y);
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}
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```
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There’s a lot going on here, so let’s break it down. We declare a `struct` with
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the `struct` keyword, and then with a name. By convention, `struct`s begin with
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a capital letter and are camel cased: `PointInSpace`, not `Point_In_Space`.
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We can create an instance of our struct via `let`, as usual, but we use a `key:
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value` style syntax to set each field. The order doesn’t need to be the same as
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in the original declaration.
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Finally, because fields have names, we can access the field through dot
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notation: `origin.x`.
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The values in structs are immutable by default, like other bindings in Rust.
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Use `mut` to make them mutable:
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```rust
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struct Point {
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x: i32,
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y: i32,
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}
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fn main() {
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let mut point = Point { x: 0, y: 0 };
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point.x = 5;
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println!("The point is at ({}, {})", point.x, point.y);
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}
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```
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This will print `The point is at (5, 0)`.
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Rust does not support field mutability at the language level, so you cannot
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write something like this:
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```rust,ignore
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struct Point {
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mut x: i32,
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y: i32,
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}
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```
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Mutability is a property of the binding, not of the structure itself. If you’re
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used to field-level mutability, this may seem strange at first, but it
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significantly simplifies things. It even lets you make things mutable for a short
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time only:
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```rust,ignore
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struct Point {
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x: i32,
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y: i32,
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}
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fn main() {
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let mut point = Point { x: 0, y: 0 };
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point.x = 5;
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let point = point; // this new binding can’t change now
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point.y = 6; // this causes an error
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}
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```
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# Update syntax
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A `struct` can include `..` to indicate that you want to use a copy of some
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other struct for some of the values. For example:
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```rust
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struct Point3d {
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x: i32,
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y: i32,
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z: i32,
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}
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let mut point = Point3d { x: 0, y: 0, z: 0 };
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point = Point3d { y: 1, .. point };
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```
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This gives `point` a new `y`, but keeps the old `x` and `z` values. It doesn’t
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have to be the same `struct` either, you can use this syntax when making new
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ones, and it will copy the values you don’t specify:
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```rust
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# struct Point3d {
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# x: i32,
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# y: i32,
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# z: i32,
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# }
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let origin = Point3d { x: 0, y: 0, z: 0 };
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let point = Point3d { z: 1, x: 2, .. origin };
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```
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