2333 lines
72 KiB
Markdown
2333 lines
72 KiB
Markdown
% Rust Language Tutorial
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# Introduction
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## Scope
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This is a tutorial for the Rust programming language. It assumes the
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reader is familiar with the basic concepts of programming, and has
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programmed in one or more other languages before. It will often make
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comparisons to other languages in the C family. The tutorial covers
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the whole language, though not with the depth and precision of the
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[language reference](rust.html).
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## Language overview
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Rust is a systems programming language with a focus on type safety,
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memory safety, concurrency and performance. It is intended for writing
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large, high-performance applications while preventing several classes
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of errors commonly found in languages like C++. Rust has a
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sophisticated memory model that makes possible many of the efficient
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data structures used in C++, while disallowing invalid memory accesses
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that would otherwise cause segmentation faults. Like other systems
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languages, it is statically typed and compiled ahead of time.
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As a multi-paradigm language, Rust supports writing code in
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procedural, functional and object-oriented styles. Some of its nice
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high-level features include:
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* ***Pattern matching and algebraic data types (enums).*** Common in
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functional languages, pattern matching on ADTs provides a compact
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and expressive way to encode program logic.
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* ***Task-based concurrency.*** Rust uses lightweight tasks that do
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not share memory.
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* ***Higher-order functions.*** Rust functions may take closures as
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arguments or return closures as return values. Closures in Rust are
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very powerful and used pervasively.
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* ***Trait polymorphism.*** Rust's type system features a unique
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combination of Java-style interfaces and Haskell-style typeclasses
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called _traits_.
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* ***Parametric polymorphism (generics).*** Functions and types can be
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parameterized over type variables with optional type constraints.
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* ***Type inference.*** Type annotations on local variable
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declarations can be omitted.
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## First impressions
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As a curly-brace language in the tradition of C, C++, and JavaScript,
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Rust looks a lot like other languages you may be familiar with.
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~~~~
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fn boring_old_factorial(n: int) -> int {
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let mut result = 1, i = 1;
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while i <= n {
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result *= i;
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i += 1;
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}
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return result;
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}
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~~~~
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Several differences from C stand out. Types do not come before, but
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after variable names (preceded by a colon). For local variables
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(introduced with `let`), types are optional, and will be inferred when
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left off. Constructs like `while` and `if` do not require parentheses
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around the condition (though they allow them).
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You should, however, not conclude that Rust is simply an evolution of
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C. As will become clear in the rest of this tutorial, it goes in quite
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a different direction, with efficient, strongly-typed and memory-safe
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support for many high-level idioms.
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## Conventions
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Throughout the tutorial, words that indicate language keywords or
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identifiers defined in the example code are displayed in `code font`.
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Code snippets are indented, and also shown in a monospaced font. Not
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all snippets constitute whole programs. For brevity, we'll often show
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fragments of programs that don't compile on their own. To try them
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out, you might have to wrap them in `fn main() { ... }`, and make sure
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they don't contain references to things that aren't actually defined.
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> ***Warning:*** Rust is a language under heavy development. Notes
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> about potential changes to the language, implementation
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> deficiencies, and other caveats appear offset in blockquotes.
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# Getting started
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## Installation
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The Rust compiler currently must be built from a [tarball][]. We hope
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to be distributing binary packages for various operating systems in
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the future.
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The Rust compiler is slightly unusual in that it is written in Rust
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and therefore must be built by a precompiled "snapshot" version of
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itself (made in an earlier state of development). As such, source
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builds require that:
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* You are connected to the internet, to fetch snapshots.
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* You can at least execute snapshot binaries of one of the forms we
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offer them in. Currently we build and test snapshots on:
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* Windows (7, server 2008 r2) x86 only
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* Linux (various distributions) x86 and x86-64
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* OSX 10.6 ("Snow Leopard") or 10.7 ("Lion") x86 and x86-64
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You may find other platforms work, but these are our "tier 1" supported
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build environments that are most likely to work. Further platforms will
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be added to the list in the future via cross-compilation.
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To build from source you will also need the following prerequisite
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packages:
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* g++ 4.4 or clang++ 3.x
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* python 2.6 or later
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* perl 5.0 or later
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* gnu make 3.81 or later
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* curl
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Assuming you're on a relatively modern *nix system and have met the
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prerequisites, something along these lines should work. Building from
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source on Windows requires some extra steps: please see the [getting
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started][wiki-get-started] page on the Rust wiki.
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~~~~ {.notrust}
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$ wget http://dl.rust-lang.org/dist/rust-0.4.tar.gz
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$ tar -xzf rust-0.4.tar.gz
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$ cd rust-0.4
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$ ./configure
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$ make && make install
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~~~~
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You may need to use `sudo make install` if you do not normally have
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permission to modify the destination directory. The install locations
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can be adjusted by passing a `--prefix` argument to
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`configure`. Various other options are also supported, pass `--help`
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for more information on them.
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When complete, `make install` will place the following programs into
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`/usr/local/bin`:
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* `rustc`, the Rust compiler
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* `rustdoc`, the API-documentation tool
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* `cargo`, the Rust package manager
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[wiki-get-started]: https://github.com/mozilla/rust/wiki/Note-getting-started-developing-Rust
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[tarball]: http://dl.rust-lang.org/dist/rust-0.4.tar.gz
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## Compiling your first program
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Rust program files are, by convention, given the extension `.rs`. Say
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we have a file `hello.rs` containing this program:
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~~~~
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fn main() {
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io::println("hello world!");
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}
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~~~~
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If the Rust compiler was installed successfully, running `rustc
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hello.rs` will produce a binary called `hello` (or `hello.exe`).
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If you modify the program to make it invalid (for example, by changing
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`io::println` to some nonexistent function), and then compile it,
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you'll see an error message like this:
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~~~~ {.notrust}
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hello.rs:2:4: 2:16 error: unresolved name: io::print_it
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hello.rs:2 io::print_it("hello world!");
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^~~~~~~~~~~~
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~~~~
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The Rust compiler tries to provide useful information when it runs
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into an error.
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## Anatomy of a Rust program
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In its simplest form, a Rust program is a `.rs` file with some
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types and functions defined in it. If it has a `main` function, it can
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be compiled to an executable. Rust does not allow code that's not a
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declaration to appear at the top level of the file—all statements must
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live inside a function.
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Rust programs can also be compiled as libraries, and included in other
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programs. The `extern mod std` directive that appears at the top of a lot of
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examples imports the [standard library][std]. This is described in more
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detail [later on](#modules-and-crates).
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[std]: http://doc.rust-lang.org/doc/std
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## Editing Rust code
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There are Vim highlighting and indentation scripts in the Rust source
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distribution under `src/etc/vim/`, and an emacs mode under
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`src/etc/emacs/`. There is a package for Sublime Text 2 at
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[github.com/dbp/sublime-rust](http://github.com/dbp/sublime-rust), also
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available through [package control](http://wbond.net/sublime_packages/package_control).
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Other editors are not provided for yet. If you end up writing a Rust
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mode for your favorite editor, let us know so that we can link to it.
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# Syntax Basics
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## Braces
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Assuming you've programmed in any C-family language (C++, Java,
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JavaScript, C#, or PHP), Rust will feel familiar. The main surface
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difference to be aware of is that the bodies of `if` statements and of
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`while` loops *have* to be wrapped in brackets. Single-statement,
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bracket-less bodies are not allowed.
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Accounting for these differences, the surface syntax of Rust
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statements and expressions is C-like. Function calls are written
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`myfunc(arg1, arg2)`, operators have mostly the same name and
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precedence that they have in C, comments look the same, and constructs
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like `if` and `while` are available:
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~~~~
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# fn it_works() {}
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# fn abort() {}
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fn main() {
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while true {
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/* Ensure that basic math works. */
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if 2*20 > 30 {
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// Everything is OK.
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it_works();
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} else {
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abort();
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}
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break;
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}
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}
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~~~~
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## Expression syntax
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Though it isn't apparent in all code, there is a fundamental
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difference between Rust's syntax and its predecessors in this family
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of languages. Many constructs that are statements in C are expressions
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in Rust. This allows Rust to be more expressive. For example, you might
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write a piece of code like this:
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~~~~
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# let item = "salad";
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let price;
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if item == "salad" {
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price = 3.50;
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} else if item == "muffin" {
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price = 2.25;
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} else {
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price = 2.00;
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}
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~~~~
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But, in Rust, you don't have to repeat the name `price`:
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~~~~
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# let item = "salad";
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let price = if item == "salad" { 3.50 }
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else if item == "muffin" { 2.25 }
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else { 2.00 };
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~~~~
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Both pieces of code are exactly equivalent—they assign a value to `price`
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depending on the condition that holds. Note that the semicolons are omitted
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from the second snippet. This is important; the lack of a semicolon after the
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last statement in a braced block gives the whole block the value of that last
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expression.
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Put another way, the semicolon in Rust *ignores the value of an expression*.
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Thus, if the branches of the `if` had looked like `{ 4; }`, the above example
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would simply assign nil (void) to `price`. But without the semicolon, each
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branch has a different value, and `price` gets the value of the branch that
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was taken.
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This feature also works for function bodies. This function returns a boolean:
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~~~~
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fn is_four(x: int) -> bool { x == 4 }
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~~~~
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In short, everything that's not a declaration (`let` for variables,
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`fn` for functions, et cetera) is an expression.
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If all those things are expressions, you might conclude that you have
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to add a terminating semicolon after *every* statement, even ones that
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are not traditionally terminated with a semicolon in C (like `while`).
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That is not the case, though. Expressions that end in a block only
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need a semicolon if that block contains a trailing expression. `while`
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loops do not allow trailing expressions, and `if` statements tend to
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only have a trailing expression when you want to use their value for
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something—in which case you'll have embedded it in a bigger statement,
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like the `let x = ...` example above.
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## Identifiers
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Rust identifiers follow the same rules as C; they start with an alphabetic
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character or an underscore, and after that may contain any sequence of
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alphabetic characters, numbers, or underscores. The preferred style is to
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begin function, variable, and module names with a lowercase letter, using
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underscores where they help readability, while beginning types with a capital
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letter.
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The double-colon (`::`) is used as a module separator, so
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`io::println` means 'the thing named `println` in the module
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named `io`.
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## Variable declaration
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The `let` keyword, as we've seen, introduces a local variable. Local
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variables are immutable by default: `let mut` can be used to introduce
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a local variable that can be reassigned. Global constants can be
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defined with `const`:
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~~~~
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const REPEAT: int = 5;
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fn main() {
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let hi = "Hi!";
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let mut count = 0;
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while count < REPEAT {
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io::println(hi);
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count += 1;
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}
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}
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~~~~
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Local variables may shadow earlier declarations, making the earlier variables
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inaccessible.
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~~~~
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let my_favorite_value: float = 57.8;
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let my_favorite_value: int = my_favorite_value as int;
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~~~~
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## Types
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The basic types are written like this:
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`()`
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: Nil, the type that has only a single value.
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`bool`
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: Boolean type, with values `true` and `false`.
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`int`
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: A machine-pointer-sized integer.
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`uint`
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: A machine-pointer-sized unsigned integer.
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`i8`, `i16`, `i32`, `i64`
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: Signed integers with a specific size (in bits).
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`u8`, `u16`, `u32`, `u64`
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: Unsigned integers with a specific size.
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`float`
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: The largest floating-point type efficiently supported on the target
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machine.
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`f32`, `f64`
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: Floating-point types with a specific size.
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`char`
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: A Unicode character (32 bits).
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These can be combined in composite types, which will be described in
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more detail later on (the `T`s here stand for any other type):
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`[T * N]`
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: Vector (like an array in other languages) with N elements.
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`[mut T * N]`
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: Mutable vector with N elements.
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`(T1, T2)`
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: Tuple type. Any arity above 1 is supported.
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`@T`, `~T`, `&T`
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: Pointer types. See [Boxes and pointers](#boxes-and-pointers) for an explanation of what `@`, `~`, and `&` mean.
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Some types can only be manipulated by pointer, never directly. For instance,
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you cannot refer to a string (`str`); instead you refer to a pointer to a
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string (`@str`, `~str`, or `&str`). These *dynamically-sized* types consist
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of:
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`fn(arg1: T1, arg2: T2) -> T3`
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: Function types.
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`str`
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: String type (in UTF-8).
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`[T]`
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: Vector with unknown size (also called a slice).
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`[mut T]`
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: Mutable vector with unknown size.
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Types can be given names with `type` declarations:
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~~~~
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type MonsterSize = uint;
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~~~~
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This will provide a synonym, `MonsterSize`, for unsigned integers. It will not
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actually create a new, incompatible type—`MonsterSize` and `uint` can be used
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interchangeably, and using one where the other is expected is not a type
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error. Read about [single-variant enums](#single_variant_enum)
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further on if you need to create a type name that's not just a
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synonym.
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## Using types
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The `-> bool` in the `is_four` example is the way a function's return
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type is written. For functions that do not return a meaningful value,
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you can optionally say `-> ()`, but usually the return annotation is simply
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left off, as in the `fn main() { ... }` examples we've seen earlier.
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Every argument to a function must have its type declared (for example,
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`x: int`). Inside the function, type inference will be able to
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automatically deduce the type of most locals (generic functions, which
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we'll come back to later, will occasionally need additional
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annotation). Locals can be written either with or without a type
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annotation:
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~~~~
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// The type of this vector will be inferred based on its use.
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let x = [];
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# vec::map(x, fn&(&&_y:int) -> int { _y });
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// Explicitly say this is a vector of zero integers.
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let y: [int * 0] = [];
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~~~~
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## Numeric literals
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Integers can be written in decimal (`144`), hexadecimal (`0x90`), and
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binary (`0b10010000`) base.
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If you write an integer literal without a suffix (`3`, `-500`, etc.),
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the Rust compiler will try to infer its type based on type annotations
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and function signatures in the surrounding program. In the absence of any type
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annotations at all, Rust will assume that an unsuffixed integer literal has
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type `int`. It's also possible to avoid any type ambiguity by writing integer
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literals with a suffix. For example:
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~~~~
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let x = 50;
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log(error, x); // x is an int
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let y = 100u;
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log(error, y); // y is an uint
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~~~~
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Note that, in Rust, no implicit conversion between integer types
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happens. If you are adding one to a variable of type `uint`, saying
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`+= 1u8` will give you a type error.
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Floating point numbers are written `0.0`, `1e6`, or `2.1e-4`. Without
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a suffix, the literal is assumed to be of type `float`. Suffixes `f` (32-bit)
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and `l` (64-bit) can be used to create literals of a specific type.
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## Other literals
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The nil literal is written just like the type: `()`. The keywords
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`true` and `false` produce the boolean literals.
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Character literals are written between single quotes, as in `'x'`. Just as in
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C, Rust understands a number of character escapes, using the backslash
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character, `\n`, `\r`, and `\t` being the most common.
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String literals allow the same escape sequences. They are written
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between double quotes (`"hello"`). Rust strings may contain newlines.
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## Operators
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Rust's set of operators contains very few surprises. Arithmetic is done with
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`*`, `/`, `%`, `+`, and `-` (multiply, divide, remainder, plus, minus). `-` is
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also a unary prefix operator that does negation. As in C, the bit operators
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`>>`, `<<`, `&`, `|`, and `^` are also supported.
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Note that, if applied to an integer value, `!` flips all the bits (like `~` in
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C).
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The comparison operators are the traditional `==`, `!=`, `<`, `>`,
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`<=`, and `>=`. Short-circuiting (lazy) boolean operators are written
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`&&` (and) and `||` (or).
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For type casting, Rust uses the binary `as` operator. It takes an
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expression on the left side and a type on the right side and will,
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if a meaningful conversion exists, convert the result of the
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expression to the given type.
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~~~~
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let x: float = 4.0;
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let y: uint = x as uint;
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assert y == 4u;
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~~~~
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The main difference with C is that `++` and `--` are missing, and that
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the logical bitwise operators have higher precedence — in C, `x & 2 > 0`
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comes out as `x & (2 > 0)`, in Rust, it means `(x & 2) > 0`, which is
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more likely to be what you expect (unless you are a C veteran).
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## Syntax extensions
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*Syntax extensions* are special forms that are not built into the language,
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but are instead provided by the libraries. To make it clear to the reader when
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a syntax extension is being used, the names of all syntax extensions end with
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`!`. The standard library defines a few syntax extensions, the most useful of
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which is `fmt!`, a `sprintf`-style text formatter that is expanded at compile
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time.
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~~~~
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|
io::println(fmt!("%s is %d", ~"the answer", 42));
|
|
~~~~
|
|
|
|
`fmt!` supports most of the directives that [printf][pf] supports, but
|
|
will give you a compile-time error when the types of the directives
|
|
don't match the types of the arguments.
|
|
|
|
[pf]: http://en.cppreference.com/w/cpp/io/c/fprintf
|
|
|
|
You can define your own syntax extensions with the macro system, which is out
|
|
of scope of this tutorial.
|
|
|
|
# Control structures
|
|
|
|
## Conditionals
|
|
|
|
We've seen `if` pass by a few times already. To recap, braces are
|
|
compulsory, an optional `else` clause can be appended, and multiple
|
|
`if`/`else` constructs can be chained together:
|
|
|
|
~~~~
|
|
if false {
|
|
io::println(~"that's odd");
|
|
} else if true {
|
|
io::println(~"right");
|
|
} else {
|
|
io::println(~"neither true nor false");
|
|
}
|
|
~~~~
|
|
|
|
The condition given to an `if` construct *must* be of type boolean (no
|
|
implicit conversion happens). If the arms return a value, this value
|
|
must be of the same type for every arm in which control reaches the
|
|
end of the block:
|
|
|
|
~~~~
|
|
fn signum(x: int) -> int {
|
|
if x < 0 { -1 }
|
|
else if x > 0 { 1 }
|
|
else { return 0 }
|
|
}
|
|
~~~~
|
|
|
|
## Pattern matching
|
|
|
|
Rust's `match` construct is a generalized, cleaned-up version of C's
|
|
`switch` construct. You provide it with a value and a number of *arms*,
|
|
each labelled with a pattern, and the code will attempt to match each pattern
|
|
in order. For the first one that matches, the arm is executed.
|
|
|
|
~~~~
|
|
# let my_number = 1;
|
|
match my_number {
|
|
0 => io::println("zero"),
|
|
1 | 2 => io::println("one or two"),
|
|
3..10 => io::println("three to ten"),
|
|
_ => io::println("something else")
|
|
}
|
|
~~~~
|
|
|
|
There is no 'falling through' between arms, as in C—only one arm is
|
|
executed, and it doesn't have to explicitly `break` out of the
|
|
construct when it is finished.
|
|
|
|
The part to the left of the arrow `=>` is called the *pattern*. Literals are
|
|
valid patterns and will match only their own value. The pipe operator
|
|
(`|`) can be used to assign multiple patterns to a single arm. Ranges
|
|
of numeric literal patterns can be expressed with two dots, as in `M..N`. The
|
|
underscore (`_`) is a wildcard pattern that matches everything.
|
|
|
|
The patterns in an match arm are followed by a fat arrow, `=>`, then an
|
|
expression to evaluate. Each case is separated by commas. It's often
|
|
convenient to use a block expression for a case, in which case the
|
|
commas are optional.
|
|
|
|
~~~
|
|
# let my_number = 1;
|
|
match my_number {
|
|
0 => {
|
|
io::println("zero")
|
|
}
|
|
_ => {
|
|
io::println("something else")
|
|
}
|
|
}
|
|
~~~
|
|
|
|
`match` constructs must be *exhaustive*: they must have an arm covering every
|
|
possible case. For example, if the arm with the wildcard pattern was left off
|
|
in the above example, the typechecker would reject it.
|
|
|
|
A powerful application of pattern matching is *destructuring*, where
|
|
you use the matching to get at the contents of data types. Remember
|
|
that `(float, float)` is a tuple of two floats:
|
|
|
|
~~~~
|
|
use float::consts::pi;
|
|
fn angle(vector: (float, float)) -> float {
|
|
match vector {
|
|
(0f, y) if y < 0f => 1.5 * pi,
|
|
(0f, y) => 0.5 * pi,
|
|
(x, y) => float::atan(y / x)
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
A variable name in a pattern matches everything, *and* binds that name
|
|
to the value of the matched thing inside of the arm block. Thus, `(0f,
|
|
y)` matches any tuple whose first element is zero, and binds `y` to
|
|
the second element. `(x, y)` matches any tuple, and binds both
|
|
elements to a variable.
|
|
|
|
Any `match` arm can have a guard clause (written `if EXPR`), which is
|
|
an expression of type `bool` that determines, after the pattern is
|
|
found to match, whether the arm is taken or not. The variables bound
|
|
by the pattern are available in this guard expression.
|
|
|
|
## Let
|
|
|
|
You've already seen simple `let` bindings. `let` is also a little fancier: it
|
|
is possible to use destructuring patterns in it. For example, you can say this
|
|
to extract the fields from a tuple:
|
|
|
|
~~~~
|
|
# fn get_tuple_of_two_ints() -> (int, int) { (1, 1) }
|
|
let (a, b) = get_tuple_of_two_ints();
|
|
~~~~
|
|
|
|
This will introduce two new variables, `a` and `b`, bound to the
|
|
content of the tuple.
|
|
|
|
You may only use *irrefutable* patterns—patterns that can never fail to
|
|
match—in let bindings. Other types of patterns, such as literals, are
|
|
not allowed.
|
|
|
|
## Loops
|
|
|
|
`while` produces a loop that runs as long as its given condition
|
|
(which must have type `bool`) evaluates to true. Inside a loop, the
|
|
keyword `break` can be used to abort the loop, and `again` can be used
|
|
to abort the current iteration and continue with the next.
|
|
|
|
~~~~
|
|
let mut cake_amount = 8;
|
|
while cake_amount > 0 {
|
|
cake_amount -= 1;
|
|
}
|
|
~~~~
|
|
|
|
`loop` is the preferred way of writing `while true`:
|
|
|
|
~~~~
|
|
let mut x = 5;
|
|
loop {
|
|
x += x - 3;
|
|
if x % 5 == 0 { break; }
|
|
io::println(int::str(x));
|
|
}
|
|
~~~~
|
|
|
|
This code prints out a weird sequence of numbers and stops as soon as
|
|
it finds one that can be divided by five.
|
|
|
|
For more involved iteration, such as going over the elements of a
|
|
collection, Rust uses higher-order functions. We'll come back to those
|
|
in a moment.
|
|
|
|
# Functions
|
|
|
|
Like all other static declarations, such as `type`, functions can be
|
|
declared both at the top level and inside other functions (or modules,
|
|
which we'll come back to [later](#modules-and-crates)).
|
|
|
|
We've already seen several function definitions. They are introduced
|
|
with the `fn` keyword, the type of arguments are specified following
|
|
colons and the return type follows the arrow.
|
|
|
|
~~~~
|
|
fn repeat(string: &str, count: int) -> ~str {
|
|
let mut result = ~"";
|
|
for count.times {
|
|
result += string;
|
|
}
|
|
return result;
|
|
}
|
|
~~~~
|
|
|
|
The `return` keyword immediately returns from the body of a function. It
|
|
is optionally followed by an expression to return. A function can
|
|
also return a value by having its top level block produce an
|
|
expression.
|
|
|
|
~~~~
|
|
# const copernicus: int = 0;
|
|
fn int_to_str(i: int) -> ~str {
|
|
if i == copernicus {
|
|
return ~"tube sock";
|
|
} else {
|
|
return ~"violin";
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
~~~~
|
|
# const copernicus: int = 0;
|
|
fn int_to_str(i: int) -> ~str {
|
|
if i == copernicus { ~"tube sock" }
|
|
else { ~"violin" }
|
|
}
|
|
~~~~
|
|
|
|
Functions that do not return a value are said to return nil, `()`,
|
|
and both the return type and the return value may be omitted from
|
|
the definition. The following two functions are equivalent.
|
|
|
|
~~~~
|
|
fn do_nothing_the_hard_way() -> () { return (); }
|
|
|
|
fn do_nothing_the_easy_way() { }
|
|
~~~~
|
|
|
|
# Basic datatypes
|
|
|
|
The core datatypes of Rust are structs, enums (tagged unions, algebraic data
|
|
types), and tuples. They are immutable by default.
|
|
|
|
~~~~
|
|
struct Point { x: float, y: float }
|
|
|
|
enum Shape {
|
|
Circle(Point, float),
|
|
Rectangle(Point, Point)
|
|
}
|
|
~~~~
|
|
|
|
## Structs
|
|
|
|
Rust struct types must be declared before they are used using the `struct`
|
|
syntax: `struct Name { field1: T1, field2: T2 [, ...] }`, where `T1`, `T2`,
|
|
... denote types. To construct a struct, use the same syntax, but leave off
|
|
the `struct`; for example: `Point { x: 1.0, y: 2.0 }`.
|
|
|
|
Structs are quite similar to C structs and are even laid out the same way in
|
|
memory (so you can read from a Rust struct in C, and vice-versa). The dot
|
|
operator is used to access struct fields (`mypoint.x`).
|
|
|
|
Fields that you want to mutate must be explicitly marked `mut`.
|
|
|
|
~~~~
|
|
struct Stack {
|
|
content: ~[int],
|
|
mut head: uint
|
|
}
|
|
~~~~
|
|
|
|
With a value of such a type, you can do `mystack.head += 1`. If `mut` were
|
|
omitted from the type, such an assignment would result in a type error.
|
|
|
|
## Struct patterns
|
|
|
|
Structs can be destructured in `match` patterns. The basic syntax is
|
|
`Name {fieldname: pattern, ...}`:
|
|
~~~~
|
|
# struct Point { x: float, y: float }
|
|
# let mypoint = Point { x: 0.0, y: 0.0 };
|
|
match mypoint {
|
|
Point { x: 0.0, y: y } => { io::println(y.to_str()); }
|
|
Point { x: x, y: y } => { io::println(x.to_str() + " " + y.to_str()); }
|
|
}
|
|
~~~~
|
|
|
|
In general, the field names of a struct do not have to appear in the same
|
|
order they appear in the type. When you are not interested in all
|
|
the fields of a struct, a struct pattern may end with `, _` (as in
|
|
`Name {field1, _}`) to indicate that you're ignoring all other fields.
|
|
|
|
## Enums
|
|
|
|
Enums are datatypes that have several alternate representations. For
|
|
example, consider the type shown earlier:
|
|
|
|
~~~~
|
|
# struct Point { x: float, y: float }
|
|
enum Shape {
|
|
Circle(Point, float),
|
|
Rectangle(Point, Point)
|
|
}
|
|
~~~~
|
|
|
|
A value of this type is either a Circle, in which case it contains a
|
|
point struct and a float, or a Rectangle, in which case it contains
|
|
two point records. The run-time representation of such a value
|
|
includes an identifier of the actual form that it holds, much like the
|
|
'tagged union' pattern in C, but with better ergonomics.
|
|
|
|
The above declaration will define a type `shape` that can be used to
|
|
refer to such shapes, and two functions, `circle` and `rectangle`,
|
|
which can be used to construct values of the type (taking arguments of
|
|
the specified types). So `circle({x: 0f, y: 0f}, 10f)` is the way to
|
|
create a new circle.
|
|
|
|
Enum variants need not have type parameters. This, for example, is
|
|
equivalent to a C enum:
|
|
|
|
~~~~
|
|
enum Direction {
|
|
North,
|
|
East,
|
|
South,
|
|
West
|
|
}
|
|
~~~~
|
|
|
|
This will define `North`, `East`, `South`, and `West` as constants,
|
|
all of which have type `Direction`.
|
|
|
|
When an enum is C-like, that is, when none of the variants have
|
|
parameters, it is possible to explicitly set the discriminator values
|
|
to an integer value:
|
|
|
|
~~~~
|
|
enum Color {
|
|
Red = 0xff0000,
|
|
Green = 0x00ff00,
|
|
Blue = 0x0000ff
|
|
}
|
|
~~~~
|
|
|
|
If an explicit discriminator is not specified for a variant, the value
|
|
defaults to the value of the previous variant plus one. If the first
|
|
variant does not have a discriminator, it defaults to 0. For example,
|
|
the value of `North` is 0, `East` is 1, etc.
|
|
|
|
When an enum is C-like the `as` cast operator can be used to get the
|
|
discriminator's value.
|
|
|
|
<a name="single_variant_enum"></a>
|
|
|
|
There is a special case for enums with a single variant. These are
|
|
used to define new types in such a way that the new name is not just a
|
|
synonym for an existing type, but its own distinct type. If you say:
|
|
|
|
~~~~
|
|
enum GizmoId = int;
|
|
~~~~
|
|
|
|
That is a shorthand for this:
|
|
|
|
~~~~
|
|
enum GizmoId { GizmoId(int) }
|
|
~~~~
|
|
|
|
Enum types like this can have their content extracted with the
|
|
dereference (`*`) unary operator:
|
|
|
|
~~~~
|
|
# enum GizmoId = int;
|
|
let my_gizmo_id = GizmoId(10);
|
|
let id_int: int = *my_gizmo_id;
|
|
~~~~
|
|
|
|
## Enum patterns
|
|
|
|
For enum types with multiple variants, destructuring is the only way to
|
|
get at their contents. All variant constructors can be used as
|
|
patterns, as in this definition of `area`:
|
|
|
|
~~~~
|
|
# type Point = {x: float, y: float};
|
|
# enum Shape { Circle(Point, float), Rectangle(Point, Point) }
|
|
fn area(sh: Shape) -> float {
|
|
match sh {
|
|
Circle(_, size) => float::consts::pi * size * size,
|
|
Rectangle({x, y}, {x: x2, y: y2}) => (x2 - x) * (y2 - y)
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Another example, matching nullary enum variants:
|
|
|
|
~~~~
|
|
# type Point = {x: float, y: float};
|
|
# enum Direction { North, East, South, West }
|
|
fn point_from_direction(dir: Direction) -> Point {
|
|
match dir {
|
|
North => {x: 0f, y: 1f},
|
|
East => {x: 1f, y: 0f},
|
|
South => {x: 0f, y: -1f},
|
|
West => {x: -1f, y: 0f}
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
## Tuples
|
|
|
|
Tuples in Rust behave exactly like records, except that their fields
|
|
do not have names (and can thus not be accessed with dot notation).
|
|
Tuples can have any arity except for 0 or 1 (though you may consider
|
|
nil, `()`, as the empty tuple if you like).
|
|
|
|
~~~~
|
|
let mytup: (int, int, float) = (10, 20, 30.0);
|
|
match mytup {
|
|
(a, b, c) => log(info, a + b + (c as int))
|
|
}
|
|
~~~~
|
|
|
|
# The Rust memory model
|
|
|
|
At this junction let's take a detour to explain the concepts involved
|
|
in Rust's memory model. Rust has a very particular approach to
|
|
memory management that plays a significant role in shaping the "feel"
|
|
of the language. Understanding the memory landscape will illuminate
|
|
several of Rust's unique features as we encounter them.
|
|
|
|
Rust has three competing goals that inform its view of memory:
|
|
|
|
* Memory safety: memory that is managed by and is accessible to the
|
|
Rust language must be guaranteed to be valid; under normal
|
|
circumstances it must be impossible for Rust to trigger a
|
|
segmentation fault or leak memory
|
|
* Performance: high-performance low-level code must be able to employ
|
|
a number of allocation strategies; low-performance high-level code
|
|
must be able to employ a single, garbage-collection-based, heap
|
|
allocation strategy
|
|
* Concurrency: Rust must maintain memory safety guarantees, even for
|
|
code running in parallel
|
|
|
|
## How performance considerations influence the memory model
|
|
|
|
Most languages that offer strong memory safety guarantees rely upon a
|
|
garbage-collected heap to manage all of the objects. This approach is
|
|
straightforward both in concept and in implementation, but has
|
|
significant costs. Languages that take this approach tend to
|
|
aggressively pursue ways to ameliorate allocation costs (think the
|
|
Java Virtual Machine). Rust supports this strategy with _shared
|
|
boxes_: memory allocated on the heap that may be referred to (shared)
|
|
by multiple variables.
|
|
|
|
By comparison, languages like C++ offer very precise control over
|
|
where objects are allocated. In particular, it is common to put them
|
|
directly on the stack, avoiding expensive heap allocation. In Rust
|
|
this is possible as well, and the compiler will use a clever _pointer
|
|
lifetime analysis_ to ensure that no variable can refer to stack
|
|
objects after they are destroyed.
|
|
|
|
## How concurrency considerations influence the memory model
|
|
|
|
Memory safety in a concurrent environment involves avoiding race
|
|
conditions between two threads of execution accessing the same
|
|
memory. Even high-level languages often require programmers to
|
|
correctly employ locking to ensure that a program is free of races.
|
|
|
|
Rust starts from the position that memory cannot be shared between
|
|
tasks. Experience in other languages has proven that isolating each
|
|
task's heap from the others is a reliable strategy and one that is
|
|
easy for programmers to reason about. Heap isolation has the
|
|
additional benefit that garbage collection must only be done
|
|
per-heap. Rust never "stops the world" to garbage-collect memory.
|
|
|
|
Complete isolation of heaps between tasks implies that any data
|
|
transferred between tasks must be copied. While this is a fine and
|
|
useful way to implement communication between tasks, it is also very
|
|
inefficient for large data structures. Because of this, Rust also
|
|
employs a global _exchange heap_. Objects allocated in the exchange
|
|
heap have _ownership semantics_, meaning that there is only a single
|
|
variable that refers to them. For this reason, they are referred to as
|
|
_unique boxes_. All tasks may allocate objects on the exchange heap,
|
|
then transfer ownership of those objects to other tasks, avoiding
|
|
expensive copies.
|
|
|
|
## What to be aware of
|
|
|
|
Rust has three "realms" in which objects can be allocated: the stack,
|
|
the local heap, and the exchange heap. These realms have corresponding
|
|
pointer types: the borrowed pointer (`&T`), the shared box (`@T`),
|
|
and the unique box (`~T`). These three sigils will appear
|
|
repeatedly as we explore the language. Learning the appropriate role
|
|
of each is key to using Rust effectively.
|
|
|
|
# Boxes and pointers
|
|
|
|
In contrast to a lot of modern languages, aggregate types like records
|
|
and enums are _not_ represented as pointers to allocated memory in
|
|
Rust. They are, as in C and C++, represented directly. This means that
|
|
if you `let x = {x: 1f, y: 1f};`, you are creating a record on the
|
|
stack. If you then copy it into a data structure, the whole record is
|
|
copied, not just a pointer.
|
|
|
|
For small records like `point`, this is usually more efficient than
|
|
allocating memory and going through a pointer. But for big records, or
|
|
records with mutable fields, it can be useful to have a single copy on
|
|
the heap, and refer to that through a pointer.
|
|
|
|
Rust supports several types of pointers. The safe pointer types are
|
|
`@T` for shared boxes allocated on the local heap, `~T`, for
|
|
uniquely-owned boxes allocated on the exchange heap, and `&T`, for
|
|
borrowed pointers, which may point to any memory, and whose lifetimes
|
|
are governed by the call stack.
|
|
|
|
All pointer types can be dereferenced with the `*` unary operator.
|
|
|
|
## Shared boxes
|
|
|
|
Shared boxes are pointers to heap-allocated, garbage collected memory.
|
|
Creating a shared box is done by simply applying the unary `@`
|
|
operator to an expression. The result of the expression will be boxed,
|
|
resulting in a box of the right type. Copying a shared box, as happens
|
|
during assignment, only copies a pointer, never the contents of the
|
|
box.
|
|
|
|
~~~~
|
|
let x: @int = @10; // New box, refcount of 1
|
|
let y = x; // Copy the pointer, increase refcount
|
|
// When x and y go out of scope, refcount goes to 0, box is freed
|
|
~~~~
|
|
|
|
Shared boxes never cross task boundaries.
|
|
|
|
> ***Note:*** shared boxes are currently reclaimed through reference
|
|
> counting and cycle collection, but we will switch to a tracing
|
|
> garbage collector.
|
|
|
|
## Unique boxes
|
|
|
|
In contrast to shared boxes, unique boxes have a single owner and thus
|
|
two unique boxes may not refer to the same memory. All unique boxes
|
|
across all tasks are allocated on a single _exchange heap_, where
|
|
their uniquely owned nature allows them to be passed between tasks.
|
|
|
|
Because unique boxes are uniquely owned, copying them involves allocating
|
|
a new unique box and duplicating the contents. Copying unique boxes
|
|
is expensive so the compiler will complain if you do.
|
|
|
|
~~~~
|
|
let x = ~10;
|
|
let y = x; // error: copying a non-implicitly copyable type
|
|
~~~~
|
|
|
|
If you really want to copy a unique box you must say so explicitly.
|
|
|
|
~~~~
|
|
let x = ~10;
|
|
let y = copy x;
|
|
~~~~
|
|
|
|
This is where the 'move' (`<-`) operator comes in. It is similar to
|
|
`=`, but it de-initializes its source. Thus, the unique box can move
|
|
from `x` to `y`, without violating the constraint that it only has a
|
|
single owner (if you used assignment instead of the move operator, the
|
|
box would, in principle, be copied).
|
|
|
|
~~~~
|
|
let x = ~10;
|
|
let y <- x;
|
|
~~~~
|
|
|
|
> ***Note:*** this discussion of copying vs moving does not account
|
|
> for the "last use" rules that automatically promote copy operations
|
|
> to moves. This is an evolving area of the language that will
|
|
> continue to change.
|
|
|
|
Unique boxes, when they do not contain any shared boxes, can be sent
|
|
to other tasks. The sending task will give up ownership of the box,
|
|
and won't be able to access it afterwards. The receiving task will
|
|
become the sole owner of the box.
|
|
|
|
## Borrowed pointers
|
|
|
|
Rust borrowed pointers are a general purpose reference/pointer type,
|
|
similar to the C++ reference type, but guaranteed to point to valid
|
|
memory. In contrast to unique pointers, where the holder of a unique
|
|
pointer is the owner of the pointed-to memory, borrowed pointers never
|
|
imply ownership. Pointers may be borrowed from any type, in which case
|
|
the pointer is guaranteed not to outlive the value it points to.
|
|
|
|
~~~~
|
|
# fn work_with_foo_by_pointer(f: &~str) { }
|
|
let foo = ~"foo";
|
|
work_with_foo_by_pointer(&foo);
|
|
~~~~
|
|
|
|
The following shows an example of what is _not_ possible with borrowed
|
|
pointers. If you were able to write this then the pointer to `foo`
|
|
would outlive `foo` itself.
|
|
|
|
~~~~ {.ignore}
|
|
let foo_ptr;
|
|
{
|
|
let foo = ~"foo";
|
|
foo_ptr = &foo;
|
|
}
|
|
~~~~
|
|
|
|
> ***Note:*** borrowed pointers are a new addition to the language.
|
|
> They are not used extensively yet but are expected to become the
|
|
> pointer type used in many common situations, in particular for
|
|
> by-reference argument passing. Rust's current solution for passing
|
|
> arguments by reference is [argument modes](#argument-passing).
|
|
|
|
## Mutability
|
|
|
|
All pointer types have a mutable variant, written `@mut T` or `~mut
|
|
T`. Given such a pointer, you can write to its contents by combining
|
|
the dereference operator with a mutating action.
|
|
|
|
~~~~
|
|
fn increase_contents(pt: @mut int) {
|
|
*pt += 1;
|
|
}
|
|
~~~~
|
|
|
|
# Vectors
|
|
|
|
Vectors are a contiguous section of memory containing zero or more
|
|
values of the same type. Like other types in Rust, vectors can be
|
|
stored on the stack, the local heap, or the exchange heap.
|
|
|
|
~~~
|
|
enum Crayon {
|
|
Almond, AntiqueBrass, Apricot,
|
|
Aquamarine, Asparagus, AtomicTangerine,
|
|
BananaMania, Beaver, Bittersweet
|
|
}
|
|
|
|
// A stack vector of crayons
|
|
let stack_crayons: &[Crayon] = &[Almond, AntiqueBrass, Apricot];
|
|
// A local heap (shared) vector of crayons
|
|
let local_crayons: @[Crayon] = @[Aquamarine, Asparagus, AtomicTangerine];
|
|
// An exchange heap (unique) vector of crayons
|
|
let exchange_crayons: ~[Crayon] = ~[BananaMania, Beaver, Bittersweet];
|
|
~~~
|
|
|
|
> ***Note:*** Until recently Rust only had unique vectors, using the
|
|
> unadorned `[]` syntax for literals. This syntax is still supported
|
|
> but is deprecated. In the future it will probably represent some
|
|
> "reasonable default" vector type.
|
|
>
|
|
> Unique vectors are the currently-recommended vector type for general
|
|
> use as they are the most tested and well-supported by existing
|
|
> libraries. There will be a gradual shift toward using more
|
|
> stack and local vectors in the coming releases.
|
|
|
|
Vector literals are enclosed in square brackets and dereferencing is
|
|
also done with square brackets (zero-based):
|
|
|
|
~~~~
|
|
# enum Crayon { Almond, AntiqueBrass, Apricot,
|
|
# Aquamarine, Asparagus, AtomicTangerine,
|
|
# BananaMania, Beaver, Bittersweet };
|
|
# fn draw_scene(c: Crayon) { }
|
|
|
|
let crayons = ~[BananaMania, Beaver, Bittersweet];
|
|
match crayons[0] {
|
|
Bittersweet => draw_scene(crayons[0]),
|
|
_ => ()
|
|
}
|
|
~~~~
|
|
|
|
By default, vectors are immutable—you can not replace their elements.
|
|
The type written as `~[mut T]` is a vector with mutable
|
|
elements. Mutable vector literals are written `~[mut]` (empty) or `~[mut
|
|
1, 2, 3]` (with elements).
|
|
|
|
~~~~
|
|
# enum Crayon { Almond, AntiqueBrass, Apricot,
|
|
# Aquamarine, Asparagus, AtomicTangerine,
|
|
# BananaMania, Beaver, Bittersweet };
|
|
|
|
let crayons = ~[mut BananaMania, Beaver, Bittersweet];
|
|
crayons[0] = AtomicTangerine;
|
|
~~~~
|
|
|
|
The `+` operator means concatenation when applied to vector types.
|
|
|
|
~~~~
|
|
# enum Crayon { Almond, AntiqueBrass, Apricot,
|
|
# Aquamarine, Asparagus, AtomicTangerine,
|
|
# BananaMania, Beaver, Bittersweet };
|
|
|
|
let my_crayons = ~[Almond, AntiqueBrass, Apricot];
|
|
let your_crayons = ~[BananaMania, Beaver, Bittersweet];
|
|
|
|
let our_crayons = my_crayons + your_crayons;
|
|
~~~~
|
|
|
|
The `+=` operator also works as expected, provided the assignee
|
|
lives in a mutable slot.
|
|
|
|
~~~~
|
|
# enum Crayon { Almond, AntiqueBrass, Apricot,
|
|
# Aquamarine, Asparagus, AtomicTangerine,
|
|
# BananaMania, Beaver, Bittersweet };
|
|
|
|
let mut my_crayons = ~[Almond, AntiqueBrass, Apricot];
|
|
let your_crayons = ~[BananaMania, Beaver, Bittersweet];
|
|
|
|
my_crayons += your_crayons;
|
|
~~~~
|
|
|
|
## Vector and string methods
|
|
|
|
Both vectors and strings support a number of useful
|
|
[methods](#implementation). While we haven't covered methods yet,
|
|
most vector functionality is provided by methods, so let's have a
|
|
brief look at a few common ones.
|
|
|
|
~~~
|
|
# use io::println;
|
|
# enum Crayon {
|
|
# Almond, AntiqueBrass, Apricot,
|
|
# Aquamarine, Asparagus, AtomicTangerine,
|
|
# BananaMania, Beaver, Bittersweet
|
|
# }
|
|
# fn unwrap_crayon(c: Crayon) -> int { 0 }
|
|
# fn eat_crayon_wax(i: int) { }
|
|
# fn store_crayon_in_nasal_cavity(i: uint, c: Crayon) { }
|
|
# fn crayon_to_str(c: Crayon) -> ~str { ~"" }
|
|
|
|
let crayons = ~[Almond, AntiqueBrass, Apricot];
|
|
|
|
// Check the length of the vector
|
|
assert crayons.len() == 3;
|
|
assert !crayons.is_empty();
|
|
|
|
// Iterate over a vector, obtaining a pointer to each element
|
|
for crayons.each |crayon| {
|
|
let delicious_crayon_wax = unwrap_crayon(*crayon);
|
|
eat_crayon_wax(delicious_crayon_wax);
|
|
}
|
|
|
|
// Map vector elements
|
|
let crayon_names = crayons.map(|v| crayon_to_str(v));
|
|
let favorite_crayon_name = crayon_names[0];
|
|
|
|
// Remove whitespace from before and after the string
|
|
let new_favorite_crayon_name = favorite_crayon_name.trim();
|
|
|
|
if favorite_crayon_name.len() > 5 {
|
|
// Create a substring
|
|
println(favorite_crayon_name.substr(0, 5));
|
|
}
|
|
~~~
|
|
|
|
# Closures
|
|
|
|
Named functions, like those we've seen so far, may not refer to local
|
|
variables declared outside the function - they do not "close over
|
|
their environment". For example, you couldn't write the following:
|
|
|
|
~~~~ {.ignore}
|
|
let foo = 10;
|
|
|
|
fn bar() -> int {
|
|
return foo; // `bar` cannot refer to `foo`
|
|
}
|
|
~~~~
|
|
|
|
Rust also supports _closures_, functions that can access variables in
|
|
the enclosing scope.
|
|
|
|
~~~~
|
|
# use println = io::println;
|
|
fn call_closure_with_ten(b: fn(int)) { b(10); }
|
|
|
|
let captured_var = 20;
|
|
let closure = |arg| println(fmt!("captured_var=%d, arg=%d", captured_var, arg));
|
|
|
|
call_closure_with_ten(closure);
|
|
~~~~
|
|
|
|
Closures begin with the argument list between bars and are followed by
|
|
a single expression. The types of the arguments are generally omitted,
|
|
as is the return type, because the compiler can almost always infer
|
|
them. In the rare case where the compiler needs assistance though, the
|
|
arguments and return types may be annotated.
|
|
|
|
~~~~
|
|
# type mygoodness = fn(~str) -> ~str; type what_the = int;
|
|
let bloop = |well, oh: mygoodness| -> what_the { fail oh(well) };
|
|
~~~~
|
|
|
|
There are several forms of closure, each with its own role. The most
|
|
common, called a _stack closure_, has type `fn&` and can directly
|
|
access local variables in the enclosing scope.
|
|
|
|
~~~~
|
|
let mut max = 0;
|
|
(~[1, 2, 3]).map(|x| if x > max { max = x });
|
|
~~~~
|
|
|
|
Stack closures are very efficient because their environment is
|
|
allocated on the call stack and refers by pointer to captured
|
|
locals. To ensure that stack closures never outlive the local
|
|
variables to which they refer, they can only be used in argument
|
|
position and cannot be stored in structures nor returned from
|
|
functions. Despite the limitations stack closures are used
|
|
pervasively in Rust code.
|
|
|
|
## Shared closures
|
|
|
|
When you need to store a closure in a data structure, a stack closure
|
|
will not do, since the compiler will refuse to let you store it. For
|
|
this purpose, Rust provides a type of closure that has an arbitrary
|
|
lifetime, written `fn@` (boxed closure, analogous to the `@` pointer
|
|
type described earlier).
|
|
|
|
A boxed closure does not directly access its environment, but merely
|
|
copies out the values that it closes over into a private data
|
|
structure. This means that it can not assign to these variables, and
|
|
will not 'see' updates to them.
|
|
|
|
This code creates a closure that adds a given string to its argument,
|
|
returns it from a function, and then calls it:
|
|
|
|
~~~~
|
|
extern mod std;
|
|
|
|
fn mk_appender(suffix: ~str) -> fn@(~str) -> ~str {
|
|
return fn@(s: ~str) -> ~str { s + suffix };
|
|
}
|
|
|
|
fn main() {
|
|
let shout = mk_appender(~"!");
|
|
io::println(shout(~"hey ho, let's go"));
|
|
}
|
|
~~~~
|
|
|
|
This example uses the long closure syntax, `fn@(s: ~str) ...`,
|
|
making the fact that we are declaring a box closure explicit. In
|
|
practice boxed closures are usually defined with the short closure
|
|
syntax introduced earlier, in which case the compiler will infer
|
|
the type of closure. Thus our boxed closure example could also
|
|
be written:
|
|
|
|
~~~~
|
|
fn mk_appender(suffix: ~str) -> fn@(~str) -> ~str {
|
|
return |s| s + suffix;
|
|
}
|
|
~~~~
|
|
|
|
## Unique closures
|
|
|
|
Unique closures, written `fn~` in analogy to the `~` pointer type,
|
|
hold on to things that can safely be sent between
|
|
processes. They copy the values they close over, much like boxed
|
|
closures, but they also 'own' them—meaning no other code can access
|
|
them. Unique closures are used in concurrent code, particularly
|
|
for spawning [tasks](#tasks).
|
|
|
|
## Closure compatibility
|
|
|
|
A nice property of Rust closures is that you can pass any kind of
|
|
closure (as long as the arguments and return types match) to functions
|
|
that expect a `fn()`. Thus, when writing a higher-order function that
|
|
wants to do nothing with its function argument beyond calling it, you
|
|
should almost always specify the type of that argument as `fn()`, so
|
|
that callers have the flexibility to pass whatever they want.
|
|
|
|
~~~~
|
|
fn call_twice(f: fn()) { f(); f(); }
|
|
call_twice(|| { ~"I am an inferred stack closure"; } );
|
|
call_twice(fn&() { ~"I am also a stack closure"; } );
|
|
call_twice(fn@() { ~"I am a boxed closure"; });
|
|
call_twice(fn~() { ~"I am a unique closure"; });
|
|
fn bare_function() { ~"I am a plain function"; }
|
|
call_twice(bare_function);
|
|
~~~~
|
|
|
|
## Do syntax
|
|
|
|
Closures in Rust are frequently used in combination with higher-order
|
|
functions to simulate control structures like `if` and
|
|
`loop`. Consider this function that iterates over a vector of
|
|
integers, passing in a pointer to each integer in the vector:
|
|
|
|
~~~~
|
|
fn each(v: ~[int], op: fn(v: &int)) {
|
|
let mut n = 0;
|
|
while n < v.len() {
|
|
op(&v[n]);
|
|
n += 1;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
The reason we pass in a *pointer* to an integer rather than the
|
|
integer itself is that this is how the actual `each()` function for
|
|
vectors works. Using a pointer means that the function can be used
|
|
for vectors of any type, even large records that would be impractical
|
|
to copy out of the vector on each iteration. As a caller, if we use a
|
|
closure to provide the final operator argument, we can write it in a
|
|
way that has a pleasant, block-like structure.
|
|
|
|
~~~~
|
|
# fn each(v: ~[int], op: fn(v: &int)) { }
|
|
# fn do_some_work(i: int) { }
|
|
each(~[1, 2, 3], |n| {
|
|
debug!("%i", *n);
|
|
do_some_work(*n);
|
|
});
|
|
~~~~
|
|
|
|
This is such a useful pattern that Rust has a special form of function
|
|
call that can be written more like a built-in control structure:
|
|
|
|
~~~~
|
|
# fn each(v: ~[int], op: fn(v: &int)) { }
|
|
# fn do_some_work(i: int) { }
|
|
do each(~[1, 2, 3]) |n| {
|
|
debug!("%i", *n);
|
|
do_some_work(*n);
|
|
}
|
|
~~~~
|
|
|
|
The call is prefixed with the keyword `do` and, instead of writing the
|
|
final closure inside the argument list it is moved outside of the
|
|
parenthesis where it looks visually more like a typical block of
|
|
code. The `do` expression is purely syntactic sugar for a call that
|
|
takes a final closure argument.
|
|
|
|
`do` is often used for task spawning.
|
|
|
|
~~~~
|
|
use task::spawn;
|
|
|
|
do spawn() || {
|
|
debug!("I'm a task, whatever");
|
|
}
|
|
~~~~
|
|
|
|
That's nice, but look at all those bars and parentheses - that's two empty
|
|
argument lists back to back. Wouldn't it be great if they weren't
|
|
there?
|
|
|
|
~~~~
|
|
# use task::spawn;
|
|
do spawn {
|
|
debug!("Kablam!");
|
|
}
|
|
~~~~
|
|
|
|
Empty argument lists can be omitted from `do` expressions.
|
|
|
|
## For loops
|
|
|
|
Most iteration in Rust is done with `for` loops. Like `do`,
|
|
`for` is a nice syntax for doing control flow with closures.
|
|
Additionally, within a `for` loop, `break`, `again`, and `return`
|
|
work just as they do with `while` and `loop`.
|
|
|
|
Consider again our `each` function, this time improved to
|
|
break early when the iteratee returns `false`:
|
|
|
|
~~~~
|
|
fn each(v: ~[int], op: fn(v: &int) -> bool) {
|
|
let mut n = 0;
|
|
while n < v.len() {
|
|
if !op(&v[n]) {
|
|
break;
|
|
}
|
|
n += 1;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
And using this function to iterate over a vector:
|
|
|
|
~~~~
|
|
# use each = vec::each;
|
|
# use println = io::println;
|
|
each(~[2, 4, 8, 5, 16], |n| {
|
|
if *n % 2 != 0 {
|
|
println(~"found odd number!");
|
|
false
|
|
} else { true }
|
|
});
|
|
~~~~
|
|
|
|
With `for`, functions like `each` can be treated more
|
|
like builtin looping structures. When calling `each`
|
|
in a `for` loop, instead of returning `false` to break
|
|
out of the loop, you just write `break`. To skip ahead
|
|
to the next iteration, write `again`.
|
|
|
|
~~~~
|
|
# use each = vec::each;
|
|
# use println = io::println;
|
|
for each(~[2, 4, 8, 5, 16]) |n| {
|
|
if *n % 2 != 0 {
|
|
println(~"found odd number!");
|
|
break;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
As an added bonus, you can use the `return` keyword, which is not
|
|
normally allowed in closures, in a block that appears as the body of a
|
|
`for` loop — this will cause a return to happen from the outer
|
|
function, not just the loop body.
|
|
|
|
~~~~
|
|
# use each = vec::each;
|
|
fn contains(v: ~[int], elt: int) -> bool {
|
|
for each(v) |x| {
|
|
if (*x == elt) { return true; }
|
|
}
|
|
false
|
|
}
|
|
~~~~
|
|
|
|
`for` syntax only works with stack closures.
|
|
|
|
# Generics
|
|
|
|
## Generic functions
|
|
|
|
Throughout this tutorial, we've been defining functions that act only on
|
|
single data types. It's a burden to define such functions again and again for
|
|
every type they apply to. Thus, Rust allows functions and datatypes to have
|
|
type parameters.
|
|
|
|
~~~~
|
|
fn map<T, U>(vector: &[T], function: fn(v: &T) -> U) -> ~[U] {
|
|
let mut accumulator = ~[];
|
|
for vec::each(vector) |element| {
|
|
vec::push(accumulator, function(element));
|
|
}
|
|
return accumulator;
|
|
}
|
|
~~~~
|
|
|
|
When defined with type parameters, this function can be applied to any
|
|
type of vector, as long as the type of `function`'s argument and the
|
|
type of the vector's content agree with each other.
|
|
|
|
Inside a generic function, the names of the type parameters
|
|
(capitalized by convention) stand for opaque types. You can't look
|
|
inside them, but you can pass them around. Note that instances of
|
|
generic types are almost always passed by pointer. For example, the
|
|
parameter `function()` is supplied with a pointer to a value of type
|
|
`T` and not a value of type `T` itself. This ensures that the
|
|
function works with the broadest set of types possible, since some
|
|
types are expensive or illegal to copy and pass by value.
|
|
|
|
## Generic datatypes
|
|
|
|
Generic `type`, `struct`, and `enum` declarations follow the same pattern:
|
|
|
|
~~~~
|
|
struct Stack<T> {
|
|
elements: ~[mut T]
|
|
}
|
|
|
|
enum Maybe<T> {
|
|
Just(T),
|
|
Nothing
|
|
}
|
|
~~~~
|
|
|
|
These declarations produce valid types like `Stack<u8>` and `Maybe<int>`.
|
|
|
|
## Kinds
|
|
|
|
Perhaps surprisingly, the 'copy' (duplicate) operation is not defined
|
|
for all Rust types. Resource types (classes with destructors) cannot be
|
|
copied, and neither can any type whose copying would require copying a
|
|
resource (such as records or unique boxes containing a resource).
|
|
|
|
This complicates handling of generic functions. If you have a type
|
|
parameter `T`, can you copy values of that type? In Rust, you can't,
|
|
unless you explicitly declare that type parameter to have copyable
|
|
'kind'. A kind is a type of type.
|
|
|
|
~~~~ {.ignore}
|
|
// This does not compile
|
|
fn head_bad<T>(v: ~[T]) -> T { v[0] }
|
|
// This does
|
|
fn head<T: Copy>(v: ~[T]) -> T { v[0] }
|
|
~~~~
|
|
|
|
When instantiating a generic function, you can only instantiate it
|
|
with types that fit its kinds. So you could not apply `head` to a
|
|
resource type. Rust has several kinds that can be used as type bounds:
|
|
|
|
* `Copy` - Copyable types. All types are copyable unless they
|
|
are classes with destructors or otherwise contain
|
|
classes with destructors.
|
|
* `Send` - Sendable types. All types are sendable unless they
|
|
contain shared boxes, closures, or other local-heap-allocated
|
|
types.
|
|
* `Const` - Constant types. These are types that do not contain
|
|
mutable fields nor shared boxes.
|
|
|
|
> ***Note:*** Rust type kinds are syntactically very similar to
|
|
> [traits](#traits) when used as type bounds, and can be
|
|
> conveniently thought of as built-in traits. In the future type
|
|
> kinds will actually be traits that the compiler has special
|
|
> knowledge about.
|
|
|
|
# Traits
|
|
|
|
Traits are Rust's take on value polymorphism—the thing that
|
|
object-oriented languages tend to solve with methods and inheritance.
|
|
For example, writing a function that can operate on multiple types of
|
|
collections.
|
|
|
|
> ***Note:*** This feature is very new, and will need a few extensions to be
|
|
> applicable to more advanced use cases.
|
|
|
|
## Declaration
|
|
|
|
A trait consists of a set of methods. A method is a function that
|
|
can be applied to a `self` value and a number of arguments, using the
|
|
dot notation: `self.foo(arg1, arg2)`.
|
|
|
|
For example, we could declare the trait `to_str` for things that
|
|
can be converted to a string, with a single method of the same name:
|
|
|
|
~~~~
|
|
trait ToStr {
|
|
fn to_str() -> ~str;
|
|
}
|
|
~~~~
|
|
|
|
## Implementation
|
|
|
|
To actually implement a trait for a given type, the `impl` form
|
|
is used. This defines implementations of `to_str` for the `int` and
|
|
`~str` types.
|
|
|
|
~~~~
|
|
# trait ToStr { fn to_str() -> ~str; }
|
|
impl int: ToStr {
|
|
fn to_str() -> ~str { int::to_str(self, 10u) }
|
|
}
|
|
impl ~str: ToStr {
|
|
fn to_str() -> ~str { self }
|
|
}
|
|
~~~~
|
|
|
|
Given these, we may call `1.to_str()` to get `~"1"`, or
|
|
`(~"foo").to_str()` to get `~"foo"` again. This is basically a form of
|
|
static overloading—when the Rust compiler sees the `to_str` method
|
|
call, it looks for an implementation that matches the type with a
|
|
method that matches the name, and simply calls that.
|
|
|
|
## Bounded type parameters
|
|
|
|
The useful thing about value polymorphism is that it does not have to
|
|
be static. If object-oriented languages only let you call a method on
|
|
an object when they knew exactly which sub-type it had, that would not
|
|
get you very far. To be able to call methods on types that aren't
|
|
known at compile time, it is possible to specify 'bounds' for type
|
|
parameters.
|
|
|
|
~~~~
|
|
# trait ToStr { fn to_str() -> ~str; }
|
|
fn comma_sep<T: ToStr>(elts: ~[T]) -> ~str {
|
|
let mut result = ~"", first = true;
|
|
for elts.each |elt| {
|
|
if first { first = false; }
|
|
else { result += ~", "; }
|
|
result += elt.to_str();
|
|
}
|
|
return result;
|
|
}
|
|
~~~~
|
|
|
|
The syntax for this is similar to the syntax for specifying that a
|
|
parameter type has to be copyable (which is, in principle, another
|
|
kind of bound). By declaring `T` as conforming to the `to_str`
|
|
trait, it becomes possible to call methods from that trait on
|
|
values of that type inside the function. It will also cause a
|
|
compile-time error when anyone tries to call `comma_sep` on an array
|
|
whose element type does not have a `to_str` implementation in scope.
|
|
|
|
## Polymorphic traits
|
|
|
|
Traits may contain type parameters. A trait for
|
|
generalized sequence types is:
|
|
|
|
~~~~
|
|
trait Seq<T> {
|
|
fn len() -> uint;
|
|
fn iter(b: fn(v: &T));
|
|
}
|
|
impl<T> ~[T]: Seq<T> {
|
|
fn len() -> uint { vec::len(self) }
|
|
fn iter(b: fn(v: &T)) {
|
|
for vec::each(self) |elt| { b(elt); }
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
The implementation has to explicitly declare the type
|
|
parameter that it binds, `T`, before using it to specify its trait type. Rust requires this declaration because the `impl` could also, for example, specify an implementation of `seq<int>`. The trait type -- appearing after the colon in the `impl` -- *refers* to a type, rather than defining one.
|
|
|
|
The type parameters bound by a trait are in scope in each of the
|
|
method declarations. So, re-declaring the type parameter
|
|
`T` as an explicit type parameter for `len` -- in either the trait or
|
|
the impl -- would be a compile-time error.
|
|
|
|
## The `self` type in traits
|
|
|
|
In a trait, `self` is a special type that you can think of as a
|
|
type parameter. An implementation of the trait for any given type
|
|
`T` replaces the `self` type parameter with `T`. The following
|
|
trait describes types that support an equality operation:
|
|
|
|
~~~~
|
|
trait Eq {
|
|
fn equals(&&other: self) -> bool;
|
|
}
|
|
|
|
impl int: Eq {
|
|
fn equals(&&other: int) -> bool { other == self }
|
|
}
|
|
~~~~
|
|
|
|
Notice that `equals` takes an `int` argument, rather than a `self` argument, in
|
|
an implementation for type `int`.
|
|
|
|
## Casting to a trait type
|
|
|
|
The above allows us to define functions that polymorphically act on
|
|
values of *an* unknown type that conforms to a given trait.
|
|
However, consider this function:
|
|
|
|
~~~~
|
|
# type Circle = int; type Rectangle = int;
|
|
# trait Drawable { fn draw(); }
|
|
# impl int: Drawable { fn draw() {} }
|
|
# fn new_circle() -> int { 1 }
|
|
fn draw_all<T: Drawable>(shapes: ~[T]) {
|
|
for shapes.each |shape| { shape.draw(); }
|
|
}
|
|
# let c: Circle = new_circle();
|
|
# draw_all(~[c]);
|
|
~~~~
|
|
|
|
You can call that on an array of circles, or an array of squares
|
|
(assuming those have suitable `drawable` traits defined), but not
|
|
on an array containing both circles and squares.
|
|
|
|
When this is needed, a trait name can be used as a type, causing
|
|
the function to be written simply like this:
|
|
|
|
~~~~
|
|
# trait Drawable { fn draw(); }
|
|
fn draw_all(shapes: ~[Drawable]) {
|
|
for shapes.each |shape| { shape.draw(); }
|
|
}
|
|
~~~~
|
|
|
|
There is no type parameter anymore (since there isn't a single type
|
|
that we're calling the function on). Instead, the `drawable` type is
|
|
used to refer to a type that is a reference-counted box containing a
|
|
value for which a `drawable` implementation exists, combined with
|
|
information on where to find the methods for this implementation. This
|
|
is very similar to the 'vtables' used in most object-oriented
|
|
languages.
|
|
|
|
To construct such a value, you use the `as` operator to cast a value
|
|
to a trait type:
|
|
|
|
~~~~
|
|
# type Circle = int; type Rectangle = int;
|
|
# trait Drawable { fn draw(); }
|
|
# impl int: Drawable { fn draw() {} }
|
|
# fn new_circle() -> int { 1 }
|
|
# fn new_rectangle() -> int { 2 }
|
|
# fn draw_all(shapes: ~[Drawable]) {}
|
|
let c: Circle = new_circle();
|
|
let r: Rectangle = new_rectangle();
|
|
draw_all(~[c as Drawable, r as Drawable]);
|
|
~~~~
|
|
|
|
This will store the value into a box, along with information about the
|
|
implementation (which is looked up in the scope of the cast). The
|
|
`drawable` type simply refers to such boxes, and calling methods on it
|
|
always works, no matter what implementations are in scope.
|
|
|
|
Note that the allocation of a box is somewhat more expensive than
|
|
simply using a type parameter and passing in the value as-is, and much
|
|
more expensive than statically resolved method calls.
|
|
|
|
## Trait-less implementations
|
|
|
|
If you only intend to use an implementation for static overloading,
|
|
and there is no trait available that it conforms to, you are free
|
|
to leave off the type after the colon. However, this is only possible when you
|
|
are defining an implementation in the same module as the receiver
|
|
type, and the receiver type is a named type (i.e., an enum or a
|
|
class); [single-variant enums](#single_variant_enum) are a common
|
|
choice.
|
|
|
|
# Modules and crates
|
|
|
|
The Rust namespace is divided into modules. Each source file starts
|
|
with its own module.
|
|
|
|
## Local modules
|
|
|
|
The `mod` keyword can be used to open a new, local module. In the
|
|
example below, `chicken` lives in the module `farm`, so, unless you
|
|
explicitly import it, you must refer to it by its long name,
|
|
`farm::chicken`.
|
|
|
|
~~~~
|
|
mod farm {
|
|
fn chicken() -> ~str { ~"cluck cluck" }
|
|
fn cow() -> ~str { ~"mooo" }
|
|
}
|
|
fn main() {
|
|
io::println(farm::chicken());
|
|
}
|
|
~~~~
|
|
|
|
Modules can be nested to arbitrary depth.
|
|
|
|
## Crates
|
|
|
|
The unit of independent compilation in Rust is the crate. Libraries
|
|
tend to be packaged as crates, and your own programs may consist of
|
|
one or more crates.
|
|
|
|
When compiling a single `.rs` file, the file acts as the whole crate.
|
|
You can compile it with the `--lib` compiler switch to create a shared
|
|
library, or without, provided that your file contains a `fn main`
|
|
somewhere, to create an executable.
|
|
|
|
It is also possible to include multiple files in a crate. For this
|
|
purpose, you create a `.rc` crate file, which references any number of
|
|
`.rs` code files. A crate file could look like this:
|
|
|
|
~~~~ {.ignore}
|
|
#[link(name = "farm", vers = "2.5", author = "mjh")];
|
|
#[crate_type = "lib"];
|
|
mod cow;
|
|
mod chicken;
|
|
mod horse;
|
|
~~~~
|
|
|
|
Compiling this file will cause `rustc` to look for files named
|
|
`cow.rs`, `chicken.rs`, `horse.rs` in the same directory as the `.rc`
|
|
file, compile them all together, and, depending on the presence of the
|
|
`crate_type = "lib"` attribute, output a shared library or an executable.
|
|
(If the line `#[crate_type = "lib"];` was omitted, `rustc` would create an
|
|
executable.)
|
|
|
|
The `#[link(...)]` part provides meta information about the module,
|
|
which other crates can use to load the right module. More about that
|
|
later.
|
|
|
|
To have a nested directory structure for your source files, you can
|
|
nest mods in your `.rc` file:
|
|
|
|
~~~~ {.ignore}
|
|
mod poultry {
|
|
mod chicken;
|
|
mod turkey;
|
|
}
|
|
~~~~
|
|
|
|
The compiler will now look for `poultry/chicken.rs` and
|
|
`poultry/turkey.rs`, and export their content in `poultry::chicken`
|
|
and `poultry::turkey`. You can also provide a `poultry.rs` to add
|
|
content to the `poultry` module itself.
|
|
|
|
## Using other crates
|
|
|
|
Having compiled a crate that contains the `#[crate_type = "lib"]`
|
|
attribute, you can use it in another crate with a `use`
|
|
directive. We've already seen `extern mod std` in several of the
|
|
examples, which loads in the [standard library][std].
|
|
|
|
[std]: http://doc.rust-lang.org/doc/std/index/General.html
|
|
|
|
`use` directives can appear in a crate file, or at the top level of a
|
|
single-file `.rs` crate. They will cause the compiler to search its
|
|
library search path (which you can extend with `-L` switch) for a Rust
|
|
crate library with the right name.
|
|
|
|
It is possible to provide more specific information when using an
|
|
external crate.
|
|
|
|
~~~~ {.ignore}
|
|
extern mod myfarm (name = "farm", vers = "2.7");
|
|
~~~~
|
|
|
|
When a comma-separated list of name/value pairs is given after `use`,
|
|
these are matched against the attributes provided in the `link`
|
|
attribute of the crate file, and a crate is only used when the two
|
|
match. A `name` value can be given to override the name used to search
|
|
for the crate. So the above would import the `farm` crate under the
|
|
local name `myfarm`.
|
|
|
|
Our example crate declared this set of `link` attributes:
|
|
|
|
~~~~ {.ignore}
|
|
#[link(name = "farm", vers = "2.5", author = "mjh")];
|
|
~~~~
|
|
|
|
The version does not match the one provided in the `use` directive, so
|
|
unless the compiler can find another crate with the right version
|
|
somewhere, it will complain that no matching crate was found.
|
|
|
|
## The core library
|
|
|
|
A set of basic library routines, mostly related to built-in datatypes
|
|
and the task system, are always implicitly linked and included in any
|
|
Rust program.
|
|
|
|
This library is documented [here][core].
|
|
|
|
[core]: http://doc.rust-lang.org/doc/core
|
|
|
|
## A minimal example
|
|
|
|
Now for something that you can actually compile yourself. We have
|
|
these two files:
|
|
|
|
~~~~
|
|
// mylib.rs
|
|
#[link(name = "mylib", vers = "1.0")];
|
|
fn world() -> ~str { ~"world" }
|
|
~~~~
|
|
|
|
~~~~ {.ignore}
|
|
// main.rs
|
|
extern mod mylib;
|
|
fn main() { io::println(~"hello " + mylib::world()); }
|
|
~~~~
|
|
|
|
Now compile and run like this (adjust to your platform if necessary):
|
|
|
|
~~~~ {.notrust}
|
|
> rustc --lib mylib.rs
|
|
> rustc main.rs -L .
|
|
> ./main
|
|
"hello world"
|
|
~~~~
|
|
|
|
## Importing
|
|
|
|
When using identifiers from other modules, it can get tiresome to
|
|
qualify them with the full module path every time (especially when
|
|
that path is several modules deep). Rust allows you to import
|
|
identifiers at the top of a file, module, or block.
|
|
|
|
~~~~
|
|
extern mod std;
|
|
use io::println;
|
|
fn main() {
|
|
println(~"that was easy");
|
|
}
|
|
~~~~
|
|
|
|
It is also possible to import just the name of a module (`use
|
|
std::list;`, then use `list::find`), to import all identifiers exported
|
|
by a given module (`use io::*`), or to import a specific set
|
|
of identifiers (`use math::{min, max, pi}`).
|
|
|
|
You can rename an identifier when importing using the `=` operator:
|
|
|
|
~~~~
|
|
use prnt = io::println;
|
|
~~~~
|
|
|
|
## Exporting
|
|
|
|
By default, a module exports everything that it defines. This can be
|
|
restricted with `export` directives at the top of the module or file.
|
|
|
|
~~~~
|
|
mod enc {
|
|
export encrypt, decrypt;
|
|
const SUPER_SECRET_NUMBER: int = 10;
|
|
fn encrypt(n: int) -> int { n + SUPER_SECRET_NUMBER }
|
|
fn decrypt(n: int) -> int { n - SUPER_SECRET_NUMBER }
|
|
}
|
|
~~~~
|
|
|
|
This defines a rock-solid encryption algorithm. Code outside of the
|
|
module can refer to the `enc::encrypt` and `enc::decrypt` identifiers
|
|
just fine, but it does not have access to `enc::super_secret_number`.
|
|
|
|
## Namespaces
|
|
|
|
Rust uses three different namespaces: one for modules, one for types,
|
|
and one for values. This means that this code is valid:
|
|
|
|
~~~~
|
|
mod buffalo {
|
|
type buffalo = int;
|
|
fn buffalo<buffalo>(+buffalo: buffalo) -> buffalo { buffalo }
|
|
}
|
|
fn main() {
|
|
let buffalo: buffalo::buffalo = 1;
|
|
buffalo::buffalo::<buffalo::buffalo>(buffalo::buffalo(buffalo));
|
|
}
|
|
~~~~
|
|
|
|
You don't want to write things like that, but it *is* very practical
|
|
to not have to worry about name clashes between types, values, and
|
|
modules.
|
|
|
|
## Resolution
|
|
|
|
The resolution process in Rust simply goes up the chain of contexts,
|
|
looking for the name in each context. Nested functions and modules
|
|
create new contexts inside their parent function or module. A file
|
|
that's part of a bigger crate will have that crate's context as its
|
|
parent context.
|
|
|
|
Identifiers can shadow each other. In this program, `x` is of type
|
|
`int`:
|
|
|
|
~~~~
|
|
type MyType = ~str;
|
|
fn main() {
|
|
type MyType = int;
|
|
let x: MyType;
|
|
}
|
|
~~~~
|
|
|
|
An `use` directive will only import into the namespaces for which
|
|
identifiers are actually found. Consider this example:
|
|
|
|
~~~~
|
|
mod foo { fn bar() {} }
|
|
fn baz() {
|
|
let bar = 10u;
|
|
|
|
{
|
|
use foo::bar;
|
|
let quux = bar;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
When resolving the type name `bar` in the `quux` definition, the
|
|
resolver will first look at local block context for `baz`. This has an
|
|
import named `bar`, but that's function, not a value, So it continues
|
|
to the `baz` function context and finds a value named `bar` defined
|
|
there.
|
|
|
|
Normally, multiple definitions of the same identifier in a scope are
|
|
disallowed. Local variables defined with `let` are an exception to
|
|
this—multiple `let` directives can redefine the same variable in a
|
|
single scope. When resolving the name of such a variable, the most
|
|
recent definition is used.
|
|
|
|
~~~~
|
|
fn main() {
|
|
let x = 10;
|
|
let x = x + 10;
|
|
assert x == 20;
|
|
}
|
|
~~~~
|
|
|
|
This makes it possible to rebind a variable without actually mutating
|
|
it, which is mostly useful for destructuring (which can rebind, but
|
|
not assign).
|
|
|
|
# Tasks
|
|
|
|
Rust supports a system of lightweight tasks, similar to what is found
|
|
in Erlang or other actor systems. Rust tasks communicate via messages
|
|
and do not share data. However, it is possible to send data without
|
|
copying it by making use of [the exchange heap](#unique-boxes), which
|
|
allow the sending task to release ownership of a value, so that the
|
|
receiving task can keep on using it.
|
|
|
|
> ***Note:*** As Rust evolves, we expect the task API to grow and
|
|
> change somewhat. The tutorial documents the API as it exists today.
|
|
|
|
## Spawning a task
|
|
|
|
Spawning a task is done using the various spawn functions in the
|
|
module `task`. Let's begin with the simplest one, `task::spawn()`:
|
|
|
|
~~~~
|
|
use task::spawn;
|
|
use io::println;
|
|
|
|
let some_value = 22;
|
|
|
|
do spawn {
|
|
println(~"This executes in the child task.");
|
|
println(fmt!("%d", some_value));
|
|
}
|
|
~~~~
|
|
|
|
The argument to `task::spawn()` is a [unique
|
|
closure](#unique-closures) of type `fn~()`, meaning that it takes no
|
|
arguments and generates no return value. The effect of `task::spawn()`
|
|
is to fire up a child task that will execute the closure in parallel
|
|
with the creator.
|
|
|
|
## Communication
|
|
|
|
Now that we have spawned a child task, it would be nice if we could
|
|
communicate with it. This is done using *pipes*. Pipes are simply a
|
|
pair of endpoints, with one for sending messages and another for
|
|
receiving messages. The easiest way to create a pipe is to use
|
|
`pipes::stream`. Imagine we wish to perform two expensive
|
|
computations in parallel. We might write something like:
|
|
|
|
~~~~
|
|
use task::spawn;
|
|
use pipes::{stream, Port, Chan};
|
|
|
|
let (chan, port) = stream();
|
|
|
|
do spawn {
|
|
let result = some_expensive_computation();
|
|
chan.send(result);
|
|
}
|
|
|
|
some_other_expensive_computation();
|
|
let result = port.recv();
|
|
|
|
# fn some_expensive_computation() -> int { 42 }
|
|
# fn some_other_expensive_computation() {}
|
|
~~~~
|
|
|
|
Let's walk through this code line-by-line. The first line creates a
|
|
stream for sending and receiving integers:
|
|
|
|
~~~~ {.ignore}
|
|
# use pipes::stream;
|
|
let (chan, port) = stream();
|
|
~~~~
|
|
|
|
This port is where we will receive the message from the child task
|
|
once it is complete. The channel will be used by the child to send a
|
|
message to the port. The next statement actually spawns the child:
|
|
|
|
~~~~
|
|
# use task::{spawn};
|
|
# use comm::{Port, Chan};
|
|
# fn some_expensive_computation() -> int { 42 }
|
|
# let port = Port();
|
|
# let chan = port.chan();
|
|
do spawn {
|
|
let result = some_expensive_computation();
|
|
chan.send(result);
|
|
}
|
|
~~~~
|
|
|
|
This child will perform the expensive computation send the result
|
|
over the channel. (Under the hood, `chan` was captured by the
|
|
closure that forms the body of the child task. This capture is
|
|
allowed because channels are sendable.)
|
|
|
|
Finally, the parent continues by performing
|
|
some other expensive computation and then waiting for the child's result
|
|
to arrive on the port:
|
|
|
|
~~~~
|
|
# use pipes::{stream, Port, Chan};
|
|
# fn some_other_expensive_computation() {}
|
|
# let (chan, port) = stream::<int>();
|
|
# chan.send(0);
|
|
some_other_expensive_computation();
|
|
let result = port.recv();
|
|
~~~~
|
|
|
|
## Creating a task with a bi-directional communication path
|
|
|
|
A very common thing to do is to spawn a child task where the parent
|
|
and child both need to exchange messages with each other. The
|
|
function `std::comm::DuplexStream()` supports this pattern. We'll
|
|
look briefly at how it is used.
|
|
|
|
To see how `spawn_conversation()` works, we will create a child task
|
|
that receives `uint` messages, converts them to a string, and sends
|
|
the string in response. The child terminates when `0` is received.
|
|
Here is the function that implements the child task:
|
|
|
|
~~~~
|
|
# use std::comm::DuplexStream;
|
|
# use pipes::{Port, Chan};
|
|
fn stringifier(channel: &DuplexStream<~str, uint>) {
|
|
let mut value: uint;
|
|
loop {
|
|
value = channel.recv();
|
|
channel.send(uint::to_str(value, 10u));
|
|
if value == 0u { break; }
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
The implementation of `DuplexStream` supports both sending and
|
|
receiving. The `stringifier` function takes a `DuplexStream` that can
|
|
send strings (the first type parameter) and receive `uint` messages
|
|
(the second type parameter). The body itself simply loops, reading
|
|
from the channel and then sending its response back. The actual
|
|
response itself is simply the strified version of the received value,
|
|
`uint::to_str(value)`.
|
|
|
|
Here is the code for the parent task:
|
|
|
|
~~~~
|
|
# use std::comm::DuplexStream;
|
|
# use pipes::{Port, Chan};
|
|
# use task::spawn;
|
|
# fn stringifier(channel: &DuplexStream<~str, uint>) {
|
|
# let mut value: uint;
|
|
# loop {
|
|
# value = channel.recv();
|
|
# channel.send(uint::to_str(value, 10u));
|
|
# if value == 0u { break; }
|
|
# }
|
|
# }
|
|
# fn main() {
|
|
|
|
let (from_child, to_child) = DuplexStream();
|
|
|
|
do spawn || {
|
|
stringifier(&to_child);
|
|
};
|
|
|
|
from_child.send(22u);
|
|
assert from_child.recv() == ~"22";
|
|
|
|
from_child.send(23u);
|
|
from_child.send(0u);
|
|
|
|
assert from_child.recv() == ~"23";
|
|
assert from_child.recv() == ~"0";
|
|
|
|
# }
|
|
~~~~
|
|
|
|
The parent task first calls `DuplexStream` to create a pair of bidirectional endpoints. It then uses `task::spawn` to create the child task, which captures one end of the communication channel. As a result, both parent
|
|
and child can send and receive data to and from the other.
|
|
|
|
# Testing
|
|
|
|
The Rust language has a facility for testing built into the language.
|
|
Tests can be interspersed with other code, and annotated with the
|
|
`#[test]` attribute.
|
|
|
|
~~~~{.xfail-test}
|
|
# // FIXME: xfailed because test_twice is a #[test] function it's not
|
|
# // getting compiled
|
|
extern mod std;
|
|
|
|
fn twice(x: int) -> int { x + x }
|
|
|
|
#[test]
|
|
fn test_twice() {
|
|
let mut i = -100;
|
|
while i < 100 {
|
|
assert twice(i) == 2 * i;
|
|
i += 1;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
When you compile the program normally, the `test_twice` function will
|
|
not be included. To compile and run such tests, compile with the
|
|
`--test` flag, and then run the result:
|
|
|
|
~~~~ {.notrust}
|
|
> rustc --test twice.rs
|
|
> ./twice
|
|
running 1 tests
|
|
test test_twice ... ok
|
|
result: ok. 1 passed; 0 failed; 0 ignored
|
|
~~~~
|
|
|
|
Or, if we change the file to fail, for example by replacing `x + x`
|
|
with `x + 1`:
|
|
|
|
~~~~ {.notrust}
|
|
running 1 tests
|
|
test test_twice ... FAILED
|
|
failures:
|
|
test_twice
|
|
result: FAILED. 0 passed; 1 failed; 0 ignored
|
|
~~~~
|
|
|
|
You can pass a command-line argument to a program compiled with
|
|
`--test` to run only the tests whose name matches the given string. If
|
|
we had, for example, test functions `test_twice`, `test_once_1`, and
|
|
`test_once_2`, running our program with `./twice test_once` would run
|
|
the latter two, and running it with `./twice test_once_2` would run
|
|
only the last.
|
|
|
|
To indicate that a test is supposed to fail instead of pass, you can
|
|
give it a `#[should_fail]` attribute.
|
|
|
|
~~~~
|
|
extern mod std;
|
|
|
|
fn divide(a: float, b: float) -> float {
|
|
if b == 0f { fail; }
|
|
a / b
|
|
}
|
|
|
|
#[test]
|
|
#[should_fail]
|
|
fn divide_by_zero() { divide(1f, 0f); }
|
|
|
|
# fn main() { }
|
|
~~~~
|
|
|
|
To disable a test completely, add an `#[ignore]` attribute. Running a
|
|
test runner (the program compiled with `--test`) with an `--ignored`
|
|
command-line flag will cause it to also run the tests labelled as
|
|
ignored.
|
|
|
|
A program compiled as a test runner will have the configuration flag
|
|
`test` defined, so that you can add code that won't be included in a
|
|
normal compile with the `#[cfg(test)]` attribute (for a full explanation
|
|
of attributes, see the [language reference](rust.html)).
|