rust/Design.md
Michael Killough c0bdbfa531 Switch to accessing config items via method.
Preparation for #865, which proposes adding a flag which outputs which
config options are used during formatting.

This PR should not make any difference to functionality. A lot of this
was search-and-replace.

Some areas worthy of review/discussion:

 - The method for each config item returns a clone of the underlying
   value. We can't simply return an immutable reference, as lots of
   places in the code expect to be able to pass the returned value as
   `bool` (not `&bool). It would be nice if the `bool` items could
   return a copy, but the more complex types a borrowed reference... but
   unfortunately, I couldn't get the macro to do this.
 - A few places (mostly tests and `src/bin/rustfmt.rs`) were overriding
   config items by modifying the fields of the `Config` struct directly.
   They now use the existing `override_value()` method, which has been
   modified to return a `Result` for use by `src/bin/rustfmt.rs`. This
   benefits of this are that the complex `file_lines` and `write_mode`
   strings are now parsed in one place (`Config.override_value`) instead
   of multiple. The disadvantages are that it moves the compile-time
   checks for config names to become run-time checks.
2017-05-16 15:47:09 +07:00

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# Some thoughts on the design of rustfmt
## Use cases
A formatting tool can be used in different ways and the different use cases can
affect the design of the tool. The use cases I'm particularly concerned with are:
* running on a whole repo before check-in
- in particular, to replace the `make tidy` pass on the Rust distro
* running on code from another project that you are adding to your own
* using for mass changes in code style over a project
Some valid use cases for a formatting tool which I am explicitly not trying to
address (although it would be nice, if possible):
* running 'as you type' in an IDE
* running on arbitrary snippets of code
* running on Rust-like code, specifically code which doesn't parse
* use as a pretty printer inside the compiler
* refactoring
* formatting totally unformatted source code
## Scope and vision
I do not subscribe to the notion that a formatting tool should only change
whitespace. I believe that we should semantics preserving, but not necessarily
syntax preserving, i.e., we can change the AST of a program.
I.e., we might change glob imports to list or single imports, re-order imports,
move bounds to where clauses, combine multiple impls into a single impl, etc.
However, we will not change the names of variables or make any changes which
*could* change the semantics. To be ever so slightly formal, we might imagine
a compilers high level intermediate representation, we should strive to only
make changes which do not change the HIR, even if they do change the AST.
I would like to be able to output refactoring scripts for making deeper changes
though. (E.g., renaming variables to satisfy our style guidelines).
My long term goal is that all style lints can be moved from the compiler to
rustfmt and, as well as warning, can either fix problems or emit refactoring
scripts to do so.
### Configurability
I believe reformatting should be configurable to some extent. We should read in
options from a configuration file and reformat accordingly. We should supply at
least a config file which matches the Rust style guidelines.
There should be multiple modes for running the tool. As well as simply replacing
each file, we should be able to show the user a list of the changes we would
make, or show a list of violations without corrections (the difference being
that there are multiple ways to satisfy a given set of style guidelines, and we
should distinguish violations from deviations from our own model).
## Implementation philosophy
Some details of the philosophy behind the implementation.
### Operate on the AST
A reformatting tool can be based on either the AST or a token stream (in Rust
this is actually a stream of token trees, but its not a fundamental difference).
There are pros and cons to the two approaches. I have chosen to use the AST
approach. The primary reasons are that it allows us to do more sophisticated
manipulations, rather than just change whitespace, and it gives us more context
when making those changes.
The advantage of the tokens approach are that you can operate on non-parsable
code. I don't care too much about that, it would be nice, but I think being able
to perform sophisticated transformations is more important. In the future I hope to
(optionally) be able to use type information for informing reformatting too. One
specific case of unparsable code is macros. Using tokens is certainly easier
here, but I believe it is perfectly solvable with the AST approach. At the limit,
we can operate on just tokens in the macro case.
I believe that there is not in fact that much difference between the two
approaches. Due to imperfect span information, under the AST approach, we
sometimes are reduced to examining tokens or do some re-lexing of our own. Under
the tokens approach you need to implement your own (much simpler) parser. I
believe that as the tool gets more sophisticated, you end up doing more at the
token-level, or having an increasingly sophisticated parser, until at the limit
you have the same tool.
However, I believe starting from the AST gets you more quickly to a usable and
useful tool.
### Heuristic rather than algorithmic
Many formatting tools use a very general algorithmic or even algebraic tool for
pretty printing. This results in very elegant code, but I believe does not give
the best results. I prefer a more ad hoc approach where each expression/item is
formatted using custom rules. We hopefully don't end up with too much code due
to good old fashioned abstraction and code sharing. This will give a bigger code
base, but hopefully a better result.
It also means that there will be some cases we can't format and we have to give
up. I think that is OK. Hopefully they are rare enough that manually fixing them
is not painful. Better to have a tool that gives great code in 99% of cases and
fails in 1% than a tool which gives 50% great code and 50% ugly code, but never
fails.
### Incremental development
I want rustfmt to be useful as soon as possible and to always be useful. I
specifically don't want to have to wait for a feature (or worse, the whole tool)
to be perfect before it is useful. The main ways this is achieved is to output
the source code where we can't yet reformat, be able to turn off new features
until they are ready, and the 'do no harm' principle (see next section).
### First, do no harm
Until rustfmt it perfect, there will always be a trade-off between doing more and
doing existing things well. I want to err on the side of the latter.
Specifically, rustfmt should never take OK code and make it look worse. If we
can't make it better, we should leave it as is. That might mean being less
aggressive than we like or using configurability.
### Use the source code as guidance
There are often multiple ways to format code and satisfy standards. Where this
is the case, we should use the source code as a hint for reformatting.
Furthermore, where the code has been formatted in a particular way that satisfies
the coding standard, it should not be changed (this is sometimes not possible or
not worthwhile due to uniformity being desirable, but it is a useful goal).
### Architecture details
We use the AST from [syntex_syntax], an export of rustc's libsyntax. We use
syntex_syntax's visit module to walk the AST to find starting points for
reformatting. Eventually, we should reformat everything and we shouldn't need
the visit module. We keep track of the last formatted position in the code, and
when we reformat the next piece of code we make sure to output the span for all
the code in between (handled by missed_spans.rs).
[syntex_syntax]: https://crates.io/crates/syntex_syntax
We read in formatting configuration from a `rustfmt.toml` file if there is one.
The options and their defaults are defined in `config.rs`. A `Config` object is
passed throughout the formatting code, and each formatting routine looks there
for its configuration.
Our visitor keeps track of the desired current indent due to blocks (
`block_indent`). Each `visit_*` method reformats code according to this indent,
`config.comment_width()` and `config.max_width()`. Most reformatting done in the
`visit_*` methods is a bit hackey and is meant to be temporary until it can be
done properly.
There are a bunch of methods called `rewrite_*`. There do the bulk of the
reformatting. These take the AST node to be reformatted (this may not literally
be an AST node from syntex_syntax: there might be multiple parameters
describing a logical node), the current indent, and the current width budget.
They return a `String` (or sometimes an `Option<String>`) which formats the
code in the box given by the indent and width budget. If the method fails, it
returns `None` and the calling method then has to fallback in some way to give
the callee more space.
So, in summary to format a node, we calculate the width budget and then walk down
the tree from the node. At a leaf, we generate an actual string and then unwind,
combining these strings as we go back up the tree.
For example, consider a method definition:
```
fn foo(a: A, b: B) {
...
}
```
We start at indent 4, the rewrite function for the whole function knows it must
write `fn foo(` before the arguments and `) {` after them, assuming the max width
is 100, it thus asks the rewrite argument list function to rewrite with an indent
of 11 and in a width of 86. Assuming that is possible (obviously in this case),
it returns a string for the arguments and it can make a string for the function
header. If the arguments couldn't be fitted in that space, we might try to
fallback to a hanging indent, so we try again with indent 8 and width 89.