7.1 KiB
% Subtyping and Variance
Although Rust doesn't have any notion of inheritance, it does include subtyping.
In Rust, subtyping derives entirely from lifetimes. Since lifetimes are scopes,
we can partially order them based on a contains (outlives) relationship. We
can even express this as a generic bound: T: 'a
specifies that whatever scope T
is valid for must contain the scope 'a
("T outlives 'a
").
We can then define subtyping on lifetimes in terms of that relationship: if 'a: 'b
("a contains b" or "a outlives b"), then 'a
is a subtype of 'b
. This is a
large source of confusion, because it seems intuitively backwards to many:
the bigger scope is a sub type of the smaller scope.
This does in fact make sense. The intuitive reason for this is that if you expect an
&'a u8
, then it's totally fine for me to hand you an &'static u8
, in the same way
that if you expect an Animal in Java, it's totally fine for me to hand you a Cat.
Cats are just Animals and more, just as 'static
is just 'a
and more.
(Note, the subtyping relationship and typed-ness of lifetimes is a fairly arbitrary construct that some disagree with. I just find that it simplifies this analysis.)
Higher-ranked lifetimes are also subtypes of every concrete lifetime. This is because taking an arbitrary lifetime is strictly more general than taking a specific one.
Variance
Variance is where things get really harsh.
Variance is a property that type constructors have. A type constructor in Rust
is a generic type with unbound arguments. For instance Vec
is a type constructor
that takes a T
and returns a Vec<T>
. &
and &mut
are type constructors that
take a lifetime and a type.
A type constructor's variance is how the subtypes of its inputs affects the subtypes of its outputs. There are three kinds of variance:
- F is variant if
T
being a subtype ofU
impliesF<T>
is a subtype ofF<U>
- F is invariant otherwise (no subtyping relation can be derived)
(For those of you who are familiar with variance from other languages, what we refer to as "just" variance is in fact covariance. Rust does not have contravariance. Historically Rust did have some contravariance but it was scrapped due to poor interactions with other features.)
Some important variances:
&
is variant (as is*const
by metaphor)&mut
is invariant (as is*mut
by metaphor)Fn(T) -> U
is invariant with respect toT
, but variant with respect toU
Box
,Vec
, and all other collections are variantUnsafeCell
,Cell
,RefCell
,Mutex
and all "interior mutability" types are invariant
To understand why these variances are correct and desirable, we will consider several
examples. We have already covered why &
should be variant when introducing subtyping:
it's desirable to be able to pass longer-lived things where shorter-lived things are
needed.
To see why &mut
should be invariant, consider the following code:
fn main() {
let mut forever_str: &'static str = "hello";
{
let string = String::from("world");
overwrite(&mut forever_str, &mut &*string);
}
println!("{}", forever_str);
}
fn overwrite<T: Copy>(input: &mut T, new: &mut T) {
*input = *new;
}
The signature of overwrite
is clearly valid: it takes mutable references to two values
of the same type, and overwrites one with the other. We have seen already that &
is
variant, and 'static
is a subtype of any 'a
, so &'static str
is a
subtype of &'a str
. Therefore, if &mut
was
also variant, then the lifetime of the &'static str
would successfully be
"shrunk" down to the shorter lifetime of the string, and overwrite
would be
called successfully. The string would subsequently be dropped, and forever_str
would point to freed memory when we print it!
Therefore &mut
should be invariant. This is the general theme of variance vs
invariance: if variance would allow you to store a short-lived value in a
longer-lived slot, then you must be invariant.
Box
and Vec
are interesting cases because they're variant, but you can
definitely store values in them! This is fine because you can only store values
in them through a mutable reference! The mutable reference makes the whole type
invariant, and therefore prevents you from getting in trouble.
Being variant allows them to be variant when shared immutably (so you can pass
a &Box<&'static str>
where a &Box<&'a str>
is expected). It also allows you to
forever weaken the type by moving it into a weaker slot. That is, you can do:
fn get_box<'a>(&'a u8) -> Box<&'a str> {
// string literals are `&'static str`s
Box::new("hello")
}
which is fine because unlike the mutable borrow case, there's no one else who "remembers" the old lifetime in the box.
The variance of the cell types similarly follows. &
is like an &mut
for a
cell, because you can still store values in them through an &
. Therefore cells
must be invariant to avoid lifetime smuggling.
Fn
is the most subtle case, because it has mixed variance. To see why
Fn(T) -> U
should be invariant over T, consider the following function
signature:
// 'a is derived from some parent scope
fn foo(&'a str) -> usize;
This signature claims that it can handle any &str that lives at least as long
as 'a
. Now if this signature was variant with respect to &str
, that would mean
fn foo(&'static str) -> usize;
could be provided in its place, as it would be a subtype. However this function
has a stronger requirement: it says that it can only handle &'static str
s,
and nothing else. Therefore functions are not variant over their arguments.
To see why Fn(T) -> U
should be variant over U, consider the following
function signature:
// 'a is derived from some parent scope
fn foo(usize) -> &'a str;
This signature claims that it will return something that outlives 'a
. It is
therefore completely reasonable to provide
fn foo(usize) -> &'static str;
in its place. Therefore functions are variant over their return type.
*const
has the exact same semantics as &
, so variance follows. *mut
on the
other hand can dereference to an &mut whether shared or not, so it is marked
as invariant in analogy to cells.
This is all well and good for the types the standard library provides, but
how is variance determined for type that you define? A struct, informally
speaking, inherits the variance of its fields. If a struct Foo
has a generic argument A
that is used in a field a
, then Foo's variance
over A
is exactly a
's variance. However this is complicated if A
is used
in multiple fields.
- If all uses of A are variant, then Foo is variant over A
- Otherwise, Foo is invariant over A
struct Foo<'a, 'b, A, B, C, D, E, F, G, H> {
a: &'a A, // variant over 'a and A
b: &'b mut B, // invariant over 'b and B
c: *const C, // variant over C
d: *mut D, // invariant over D
e: Vec<E>, // variant over E
f: Cell<F>, // invariant over F
g: G // variant over G
h1: H // would also be variant over H except...
h2: Cell<H> // invariant over H, because invariance wins
}