0682ad0eb9
Changes: - Refactor move mode computation - Removes move mode arguments, unary move, capture clauses (though they still parse for backwards compatibility) - Simplify how moves are handled in trans - Fix a number of illegal copies that cropped up - Workaround for bug involving def-ids in params (see details below) Future work (I'll open bugs for these...): - Improve error messages for moves that are due to bindings - Add support for moving owned content like a.b.c to borrow check, test in trans (but I think it'll "just work") - Proper fix for def-ids in params Def ids in params: Move captures into a map instead of recomputing. This is a workaround for a larger bug having to do with the def-ids associated with ty_params, which are not always properly preserved when inlining. I am not sure of my preferred fix for the larger bug yet. This current fix removes the only code in trans that I know of which relies on ty_param def-ids, but feels fragile.
529 lines
18 KiB
Markdown
529 lines
18 KiB
Markdown
% Rust Tasks and Communication Tutorial
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# Introduction
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The designers of Rust designed the language from the ground up to support pervasive
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and safe concurrency through lightweight, memory-isolated tasks and
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message passing.
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Rust tasks are not the same as traditional threads: rather, they are more like
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_green threads_. The Rust runtime system schedules tasks cooperatively onto a
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small number of operating system threads. Because tasks are significantly
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cheaper to create than traditional threads, Rust can create hundreds of
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thousands of concurrent tasks on a typical 32-bit system.
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Tasks provide failure isolation and recovery. When an exception occurs in Rust
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code (as a result of an explicit call to `fail`, an assertion failure, or
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another invalid operation), the runtime system destroys the entire
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task. Unlike in languages such as Java and C++, there is no way to `catch` an
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exception. Instead, tasks may monitor each other for failure.
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Rust tasks have dynamically sized stacks. A task begins its life with a small
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amount of stack space (currently in the low thousands of bytes, depending on
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platform), and acquires more stack as needed. Unlike in languages such as C, a
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Rust task cannot run off the end of the stack. However, tasks do have a stack
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budget. If a Rust task exceeds its stack budget, then it will fail safely:
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with a checked exception.
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Tasks use Rust's type system to provide strong memory safety guarantees. In
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particular, the type system guarantees that tasks cannot share mutable state
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with each other. Tasks communicate with each other by transferring _owned_
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data through the global _exchange heap_.
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This tutorial explains the basics of tasks and communication in Rust,
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explores some typical patterns in concurrent Rust code, and finally
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discusses some of the more unusual synchronization types in the standard
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library.
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> ***Warning:*** This tutorial is incomplete
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## A note about the libraries
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While Rust's type system provides the building blocks needed for safe
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and efficient tasks, all of the task functionality itself is implemented
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in the core and standard libraries, which are still under development
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and do not always present a consistent interface.
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In particular, there are currently two independent modules that provide a
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message passing interface to Rust code: `core::comm` and `core::pipes`.
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`core::comm` is an older, less efficient system that is being phased out in
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favor of `pipes`. At some point, we will remove the existing `core::comm` API
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and move the user-facing portions of `core::pipes` to `core::comm`. In this
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tutorial, we discuss `pipes` and ignore the `comm` API.
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For your reference, these are the standard modules involved in Rust
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concurrency at this writing.
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* [`core::task`] - All code relating to tasks and task scheduling
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* [`core::comm`] - The deprecated message passing API
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* [`core::pipes`] - The new message passing infrastructure and API
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* [`std::comm`] - Higher level messaging types based on `core::pipes`
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* [`std::sync`] - More exotic synchronization tools, including locks
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* [`std::arc`] - The ARC (atomic reference counted) type, for safely sharing
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immutable data
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* [`std::par`] - Some basic tools for implementing parallel algorithms
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[`core::task`]: core/task.html
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[`core::comm`]: core/comm.html
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[`core::pipes`]: core/pipes.html
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[`std::comm`]: std/comm.html
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[`std::sync`]: std/sync.html
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[`std::arc`]: std/arc.html
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[`std::par`]: std/par.html
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# Basics
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The programming interface for creating and managing tasks lives
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in the `task` module of the `core` library, and is thus available to all
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Rust code by default. At its simplest, creating a task is a matter of
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calling the `spawn` function with a closure argument. `spawn` executes the
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closure in the new task.
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~~~~
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# use io::println;
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use task::spawn;
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// Print something profound in a different task using a named function
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fn print_message() { println("I am running in a different task!"); }
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spawn(print_message);
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// Print something more profound in a different task using a lambda expression
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spawn( || println("I am also running in a different task!") );
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// The canonical way to spawn is using `do` notation
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do spawn {
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println("I too am running in a different task!");
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}
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~~~~
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In Rust, there is nothing special about creating tasks: a task is not a
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concept that appears in the language semantics. Instead, Rust's type system
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provides all the tools necessary to implement safe concurrency: particularly,
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_owned types_. The language leaves the implementation details to the core
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library.
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The `spawn` function has a very simple type signature: `fn spawn(f:
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~fn())`. Because it accepts only owned closures, and owned closures
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contain only owned data, `spawn` can safely move the entire closure
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and all its associated state into an entirely different task for
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execution. Like any closure, the function passed to `spawn` may capture
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an environment that it carries across tasks.
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~~~
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# use io::println;
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# use task::spawn;
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# fn generate_task_number() -> int { 0 }
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// Generate some state locally
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let child_task_number = generate_task_number();
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do spawn {
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// Capture it in the remote task
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println(fmt!("I am child number %d", child_task_number));
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}
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~~~
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By default, the scheduler multiplexes tasks across the available cores, running
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in parallel. Thus, on a multicore machine, running the following code
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should interleave the output in vaguely random order.
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~~~
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# use io::print;
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# use task::spawn;
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for int::range(0, 20) |child_task_number| {
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do spawn {
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print(fmt!("I am child number %d\n", child_task_number));
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}
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}
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~~~
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## Communication
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Now that we have spawned a new task, it would be nice if we could
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communicate with it. Recall that Rust does not have shared mutable
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state, so one task may not manipulate variables owned by another task.
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Instead we use *pipes*.
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A pipe is simply a pair of endpoints: one for sending messages and another for
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receiving messages. Pipes are low-level communication building-blocks and so
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come in a variety of forms, each one appropriate for a different use case. In
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what follows, we cover the most commonly used varieties.
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The simplest way to create a pipe is to use the `pipes::stream`
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function to create a `(Port, Chan)` pair. In Rust parlance, a *channel*
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is a sending endpoint of a pipe, and a *port* is the receiving
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endpoint. Consider the following example of calculating two results
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concurrently:
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~~~~
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use task::spawn;
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use pipes::{stream, Port, Chan};
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let (port, chan): (Port<int>, Chan<int>) = stream();
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do spawn |move chan| {
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let result = some_expensive_computation();
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chan.send(result);
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}
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some_other_expensive_computation();
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let result = port.recv();
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# fn some_expensive_computation() -> int { 42 }
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# fn some_other_expensive_computation() {}
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~~~~
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Let's examine this example in detail. First, the `let` statement creates a
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stream for sending and receiving integers (the left-hand side of the `let`,
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`(chan, port)`, is an example of a *destructuring let*: the pattern separates
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a tuple into its component parts).
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~~~~
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# use pipes::{stream, Chan, Port};
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let (port, chan): (Port<int>, Chan<int>) = stream();
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~~~~
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The child task will use the channel to send data to the parent task,
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which will wait to receive the data on the port. The next statement
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spawns the child task.
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~~~~
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# use task::{spawn};
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# use task::spawn;
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# use pipes::{stream, Port, Chan};
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# fn some_expensive_computation() -> int { 42 }
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# let (port, chan) = stream();
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do spawn |move chan| {
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let result = some_expensive_computation();
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chan.send(result);
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}
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~~~~
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Notice that the creation of the task closure transfers `chan` to the child
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task implicitly: the closure captures `chan` in its environment. Both `Chan`
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and `Port` are sendable types and may be captured into tasks or otherwise
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transferred between them. In the example, the child task runs an expensive
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computation, then sends the result over the captured channel.
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Finally, the parent continues with some other expensive
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computation, then waits for the child's result to arrive on the
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port:
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~~~~
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# use pipes::{stream, Port, Chan};
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# fn some_other_expensive_computation() {}
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# let (port, chan) = stream::<int>();
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# chan.send(0);
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some_other_expensive_computation();
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let result = port.recv();
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~~~~
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The `Port` and `Chan` pair created by `stream` enables efficient communication
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between a single sender and a single receiver, but multiple senders cannot use
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a single `Chan`, and multiple receivers cannot use a single `Port`. What if our
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example needed to compute multiple results across a number of tasks? The
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following program is ill-typed:
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~~~ {.xfail-test}
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# use task::{spawn};
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# use pipes::{stream, Port, Chan};
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# fn some_expensive_computation() -> int { 42 }
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let (port, chan) = stream();
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do spawn |move chan| {
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chan.send(some_expensive_computation());
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}
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// ERROR! The previous spawn statement already owns the channel,
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// so the compiler will not allow it to be captured again
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do spawn {
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chan.send(some_expensive_computation());
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}
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~~~
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Instead we can use a `SharedChan`, a type that allows a single
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`Chan` to be shared by multiple senders.
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~~~
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# use task::spawn;
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use pipes::{stream, SharedChan};
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let (port, chan) = stream();
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let chan = SharedChan(move chan);
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for uint::range(0, 3) |init_val| {
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// Create a new channel handle to distribute to the child task
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let child_chan = chan.clone();
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do spawn |move child_chan| {
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child_chan.send(some_expensive_computation(init_val));
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}
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}
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let result = port.recv() + port.recv() + port.recv();
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# fn some_expensive_computation(_i: uint) -> int { 42 }
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~~~
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Here we transfer ownership of the channel into a new `SharedChan` value. Like
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`Chan`, `SharedChan` is a non-copyable, owned type (sometimes also referred to
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as an *affine* or *linear* type). Unlike with `Chan`, though, the programmer
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may duplicate a `SharedChan`, with the `clone()` method. A cloned
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`SharedChan` produces a new handle to the same channel, allowing multiple
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tasks to send data to a single port. Between `spawn`, `stream` and
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`SharedChan`, we have enough tools to implement many useful concurrency
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patterns.
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Note that the above `SharedChan` example is somewhat contrived since
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you could also simply use three `stream` pairs, but it serves to
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illustrate the point. For reference, written with multiple streams, it
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might look like the example below.
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~~~
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# use task::spawn;
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# use pipes::{stream, Port, Chan};
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// Create a vector of ports, one for each child task
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let ports = do vec::from_fn(3) |init_val| {
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let (port, chan) = stream();
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do spawn |move chan| {
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chan.send(some_expensive_computation(init_val));
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}
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move port
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};
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// Wait on each port, accumulating the results
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let result = ports.foldl(0, |accum, port| *accum + port.recv() );
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# fn some_expensive_computation(_i: uint) -> int { 42 }
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~~~
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# Handling task failure
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Rust has a built-in mechanism for raising exceptions. The `fail` construct
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(which can also be written with an error string as an argument: `fail
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~reason`) and the `assert` construct (which effectively calls `fail` if a
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boolean expression is false) are both ways to raise exceptions. When a task
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raises an exception the task unwinds its stack---running destructors and
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freeing memory along the way---and then exits. Unlike exceptions in C++,
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exceptions in Rust are unrecoverable within a single task: once a task fails,
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there is no way to "catch" the exception.
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All tasks are, by default, _linked_ to each other. That means that the fates
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of all tasks are intertwined: if one fails, so do all the others.
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~~~
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# use task::spawn;
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# fn do_some_work() { loop { task::yield() } }
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# do task::try {
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// Create a child task that fails
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do spawn { fail }
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// This will also fail because the task we spawned failed
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do_some_work();
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# };
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~~~
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While it isn't possible for a task to recover from failure, tasks may notify
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each other of failure. The simplest way of handling task failure is with the
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`try` function, which is similar to `spawn`, but immediately blocks waiting
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for the child task to finish. `try` returns a value of type `Result<int,
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()>`. `Result` is an `enum` type with two variants: `Ok` and `Err`. In this
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case, because the type arguments to `Result` are `int` and `()`, callers can
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pattern-match on a result to check whether it's an `Ok` result with an `int`
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field (representing a successful result) or an `Err` result (representing
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termination with an error).
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~~~
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# fn some_condition() -> bool { false }
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# fn calculate_result() -> int { 0 }
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let result: Result<int, ()> = do task::try {
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if some_condition() {
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calculate_result()
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} else {
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fail ~"oops!";
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}
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};
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assert result.is_err();
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~~~
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Unlike `spawn`, the function spawned using `try` may return a value,
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which `try` will dutifully propagate back to the caller in a [`Result`]
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enum. If the child task terminates successfully, `try` will
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return an `Ok` result; if the child task fails, `try` will return
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an `Error` result.
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[`Result`]: core/result.html
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> ***Note:*** A failed task does not currently produce a useful error
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> value (`try` always returns `Err(())`). In the
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> future, it may be possible for tasks to intercept the value passed to
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> `fail`.
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TODO: Need discussion of `future_result` in order to make failure
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modes useful.
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But not all failure is created equal. In some cases you might need to
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abort the entire program (perhaps you're writing an assert which, if
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it trips, indicates an unrecoverable logic error); in other cases you
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might want to contain the failure at a certain boundary (perhaps a
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small piece of input from the outside world, which you happen to be
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processing in parallel, is malformed and its processing task can't
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proceed). Hence, you will need different _linked failure modes_.
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## Failure modes
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By default, task failure is _bidirectionally linked_, which means that if
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either task dies, it kills the other one.
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~~~
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# fn sleep_forever() { loop { task::yield() } }
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# do task::try {
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do task::spawn {
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do task::spawn {
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fail; // All three tasks will die.
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}
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sleep_forever(); // Will get woken up by force, then fail
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}
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sleep_forever(); // Will get woken up by force, then fail
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# };
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~~~
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If you want parent tasks to be able to kill their children, but do not want a
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parent to die automatically if one of its child task dies, you can call
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`task::spawn_supervised` for _unidirectionally linked_ failure. The
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function `task::try`, which we saw previously, uses `spawn_supervised`
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internally, with additional logic to wait for the child task to finish
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before returning. Hence:
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~~~
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# use pipes::{stream, Chan, Port};
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# use task::{spawn, try};
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# fn sleep_forever() { loop { task::yield() } }
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# do task::try {
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let (receiver, sender): (Port<int>, Chan<int>) = stream();
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do spawn |move receiver| { // Bidirectionally linked
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// Wait for the supervised child task to exist.
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let message = receiver.recv();
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// Kill both it and the parent task.
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assert message != 42;
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}
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do try |move sender| { // Unidirectionally linked
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sender.send(42);
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sleep_forever(); // Will get woken up by force
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}
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// Flow never reaches here -- parent task was killed too.
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# };
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~~~
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Supervised failure is useful in any situation where one task manages
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multiple fallible child tasks, and the parent task can recover
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if any child fails. On the other hand, if the _parent_ (supervisor) fails,
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then there is nothing the children can do to recover, so they should
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also fail.
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Supervised task failure propagates across multiple generations even if
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an intermediate generation has already exited:
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~~~
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# fn sleep_forever() { loop { task::yield() } }
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# fn wait_for_a_while() { for 1000.times { task::yield() } }
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# do task::try::<int> {
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do task::spawn_supervised {
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do task::spawn_supervised {
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sleep_forever(); // Will get woken up by force, then fail
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}
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// Intermediate task immediately exits
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}
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wait_for_a_while();
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fail; // Will kill grandchild even if child has already exited
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# };
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~~~
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Finally, tasks can be configured to not propagate failure to each
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other at all, using `task::spawn_unlinked` for _isolated failure_.
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~~~
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# fn random() -> uint { 100 }
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# fn sleep_for(i: uint) { for i.times { task::yield() } }
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# do task::try::<()> {
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let (time1, time2) = (random(), random());
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do task::spawn_unlinked {
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sleep_for(time2); // Won't get forced awake
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fail;
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}
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sleep_for(time1); // Won't get forced awake
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fail;
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// It will take MAX(time1,time2) for the program to finish.
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# };
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~~~
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## Creating a task with a bi-directional communication path
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A very common thing to do is to spawn a child task where the parent
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and child both need to exchange messages with each other. The
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function `std::comm::DuplexStream()` supports this pattern. We'll
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look briefly at how to use it.
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To see how `DuplexStream()` works, we will create a child task
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that repeatedly receives a `uint` message, converts it to a string, and sends
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the string in response. The child terminates when it receives `0`.
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Here is the function that implements the child task:
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~~~~
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# use std::comm::DuplexStream;
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# use pipes::{Port, Chan};
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fn stringifier(channel: &DuplexStream<~str, uint>) {
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let mut value: uint;
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loop {
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value = channel.recv();
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channel.send(uint::to_str(value, 10));
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if value == 0 { break; }
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}
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}
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~~~~
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The implementation of `DuplexStream` supports both sending and
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receiving. The `stringifier` function takes a `DuplexStream` that can
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send strings (the first type parameter) and receive `uint` messages
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(the second type parameter). The body itself simply loops, reading
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|
from the channel and then sending its response back. The actual
|
|
response itself is simply the stringified version of the received value,
|
|
`uint::to_str(value)`.
|
|
|
|
Here is the code for the parent task:
|
|
|
|
~~~~
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|
# use std::comm::DuplexStream;
|
|
# use pipes::{Port, Chan};
|
|
# use task::spawn;
|
|
# fn stringifier(channel: &DuplexStream<~str, uint>) {
|
|
# let mut value: uint;
|
|
# loop {
|
|
# value = channel.recv();
|
|
# channel.send(uint::to_str(value, 10u));
|
|
# if value == 0u { break; }
|
|
# }
|
|
# }
|
|
# fn main() {
|
|
|
|
let (from_child, to_child) = DuplexStream();
|
|
|
|
do spawn |move to_child| {
|
|
stringifier(&to_child);
|
|
};
|
|
|
|
from_child.send(22);
|
|
assert from_child.recv() == ~"22";
|
|
|
|
from_child.send(23);
|
|
from_child.send(0);
|
|
|
|
assert from_child.recv() == ~"23";
|
|
assert from_child.recv() == ~"0";
|
|
|
|
# }
|
|
~~~~
|
|
|
|
The parent task first calls `DuplexStream` to create a pair of bidirectional
|
|
endpoints. It then uses `task::spawn` to create the child task, which captures
|
|
one end of the communication channel. As a result, both parent and child can
|
|
send and receive data to and from the other.
|
|
|