rust/docs/user/assists.md
2019-11-24 13:14:57 +08:00

7.1 KiB

Assists

Cursor position or selection is signified by character.

add_derive

Adds a new #[derive()] clause to a struct or enum.

// BEFORE
struct Point {
    x: u32,
    y: u32,
}

// AFTER
#[derive()]
struct Point {
    x: u32,
    y: u32,
}

add_explicit_type

Specify type for a let binding.

// BEFORE
fn main() {
    let x = 92;
}

// AFTER
fn main() {
    let x: i32 = 92;
}

add_hash

Adds a hash to a raw string literal.

// BEFORE
fn main() {
    r#"Hello,┃ World!"#;
}

// AFTER
fn main() {
    r##"Hello, World!"##;
}

add_impl

Adds a new inherent impl for a type.

// BEFORE
struct Ctx<T: Clone> {
     data: T,
}

// AFTER
struct Ctx<T: Clone> {
     data: T,
}

impl<T: Clone> Ctx<T> {

}

add_impl_default_members

Adds scaffold for overriding default impl members.

// BEFORE
trait T {
    Type X;
    fn foo(&self);
    fn bar(&self) {}
}

impl T for () {
    Type X = ();
    fn foo(&self) {}

}

// AFTER
trait T {
    Type X;
    fn foo(&self);
    fn bar(&self) {}
}

impl T for () {
    Type X = ();
    fn foo(&self) {}
    fn bar(&self) {}

}

add_impl_missing_members

Adds scaffold for required impl members.

// BEFORE
trait T {
    Type X;
    fn foo(&self);
    fn bar(&self) {}
}

impl T for () {

}

// AFTER
trait T {
    Type X;
    fn foo(&self);
    fn bar(&self) {}
}

impl T for () {
    fn foo(&self) { unimplemented!() }

}

add_import

Adds a use statement for a given fully-qualified path.

// BEFORE
fn process(map: std::collections::HashMap<String, String>) {}

// AFTER
use std::collections::HashMap;

fn process(map: HashMap<String, String>) {}

add_new

Adds a new inherent impl for a type.

// BEFORE
struct Ctx<T: Clone> {
     data: T,
}

// AFTER
struct Ctx<T: Clone> {
     data: T,
}

impl<T: Clone> Ctx<T> {
    fn new(data: T) -> Self { Self { data } }
}

apply_demorgan

Apply De Morgan's law. This transforms expressions of the form !l || !r into !(l && r). This also works with &&. This assist can only be applied with the cursor on either || or &&, with both operands being a negation of some kind. This means something of the form !x or x != y.

// BEFORE
fn main() {
    if x != 4 || !y {}
}

// AFTER
fn main() {
    if !(x == 4 && y) {}
}

change_visibility

Adds or changes existing visibility specifier.

// BEFORE
fn frobnicate() {}

// AFTER
pub(crate) fn frobnicate() {}

convert_to_guarded_return

Replace a large conditional with a guarded return.

// BEFORE
fn main() {
    if cond {
        foo();
        bar();
    }
}

// AFTER
fn main() {
    if !cond {
        return;
    }
    foo();
    bar();
}

fill_match_arms

Adds missing clauses to a match expression.

// BEFORE
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        
    }
}

// AFTER
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } => (),
        Action::Stop => (),
    }
}

flip_binexpr

Flips operands of a binary expression.

// BEFORE
fn main() {
    let _ = 90 + 2;
}

// AFTER
fn main() {
    let _ = 2 + 90;
}

flip_comma

Flips two comma-separated items.

// BEFORE
fn main() {
    ((1, 2), (3, 4));
}

// AFTER
fn main() {
    ((3, 4), (1, 2));
}

flip_trait_bound

Flips two trait bounds.

// BEFORE
fn foo<T: Clone + Copy>() { }

// AFTER
fn foo<T: Copy + Clone>() { }

inline_local_variable

Inlines local variable.

// BEFORE
fn main() {
    let x = 1 + 2;
    x * 4;
}

// AFTER
fn main() {
    (1 + 2) * 4;
}

introduce_variable

Extracts subexpression into a variable.

// BEFORE
fn main() {
    (1 + 2) * 4;
}

// AFTER
fn main() {
    let var_name = (1 + 2);
    var_name * 4;
}

invert_if

Apply invert_if This transforms if expressions of the form if !x {A} else {B} into if x {B} else {A} This also works with !=. This assist can only be applied with the cursor on if.

// BEFORE
fn main() {
    if !y { A } else { B }
}

// AFTER
fn main() {
    if y { B } else { A }
}

make_raw_string

Adds r# to a plain string literal.

// BEFORE
fn main() {
    "Hello,┃ World!";
}

// AFTER
fn main() {
    r#"Hello, World!"#;
}

make_usual_string

Turns a raw string into a plain string.

// BEFORE
fn main() {
    r#"Hello,┃ "World!""#;
}

// AFTER
fn main() {
    "Hello, \"World!\"";
}

merge_match_arms

Merges identical match arms.

// BEFORE
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move(..) => foo(),
        Action::Stop => foo(),
    }
}

// AFTER
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move(..) | Action::Stop => foo(),
    }
}

move_arm_cond_to_match_guard

Moves if expression from match arm body into a guard.

// BEFORE
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } => if distance > 10 { foo() },
        _ => (),
    }
}

// AFTER
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } if distance > 10 => foo(),
        _ => (),
    }
}

move_bounds_to_where_clause

Moves inline type bounds to a where clause.

// BEFORE
fn apply<T, U, F: FnOnce(T) -> U>(f: F, x: T) -> U {
    f(x)
}

// AFTER
fn apply<T, U, F>(f: F, x: T) -> U where F: FnOnce(T) -> U {
    f(x)
}

move_guard_to_arm_body

Moves match guard into match arm body.

// BEFORE
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } if distance > 10 => foo(),
        _ => (),
    }
}

// AFTER
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } => if distance > 10 { foo() },
        _ => (),
    }
}

remove_dbg

Removes dbg!() macro call.

// BEFORE
fn main() {
    dbg!(92);
}

// AFTER
fn main() {
    92;
}

remove_hash

Removes a hash from a raw string literal.

// BEFORE
fn main() {
    r#"Hello,┃ World!"#;
}

// AFTER
fn main() {
    r"Hello, World!";
}

replace_if_let_with_match

Replaces if let with an else branch with a match expression.

// BEFORE
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    if let Action::Move { distance } = action {
        foo(distance)
    } else {
        bar()
    }
}

// AFTER
enum Action { Move { distance: u32 }, Stop }

fn handle(action: Action) {
    match action {
        Action::Move { distance } => foo(distance),
        _ => bar(),
    }
}

split_import

Wraps the tail of import into braces.

// BEFORE
use std::collections::HashMap;

// AFTER
use std::{collections::HashMap};