217 lines
5.8 KiB
Rust
217 lines
5.8 KiB
Rust
// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! The AST pointer
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//!
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//! Provides `P<T>`, a frozen owned smart pointer, as a replacement for `@T` in
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//! the AST.
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//!
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//! # Motivations and benefits
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//!
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//! * **Identity**: sharing AST nodes is problematic for the various analysis
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//! passes (e.g. one may be able to bypass the borrow checker with a shared
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//! `ExprKind::AddrOf` node taking a mutable borrow). The only reason `@T` in the
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//! AST hasn't caused issues is because of inefficient folding passes which
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//! would always deduplicate any such shared nodes. Even if the AST were to
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//! switch to an arena, this would still hold, i.e. it couldn't use `&'a T`,
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//! but rather a wrapper like `P<'a, T>`.
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//!
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//! * **Immutability**: `P<T>` disallows mutating its inner `T`, unlike `Box<T>`
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//! (unless it contains an `Unsafe` interior, but that may be denied later).
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//! This mainly prevents mistakes, but can also enforces a kind of "purity".
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//!
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//! * **Efficiency**: folding can reuse allocation space for `P<T>` and `Vec<T>`,
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//! the latter even when the input and output types differ (as it would be the
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//! case with arenas or a GADT AST using type parameters to toggle features).
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//!
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//! * **Maintainability**: `P<T>` provides a fixed interface - `Deref`,
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//! `and_then` and `map` - which can remain fully functional even if the
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//! implementation changes (using a special thread-local heap, for example).
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//! Moreover, a switch to, e.g. `P<'a, T>` would be easy and mostly automated.
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use std::fmt::{self, Display, Debug};
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use std::iter::FromIterator;
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use std::ops::Deref;
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use std::{mem, ptr, slice, vec};
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use serialize::{Encodable, Decodable, Encoder, Decoder};
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/// An owned smart pointer.
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#[derive(Hash, PartialEq, Eq, PartialOrd, Ord)]
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pub struct P<T: ?Sized> {
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ptr: Box<T>
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}
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#[allow(non_snake_case)]
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/// Construct a `P<T>` from a `T` value.
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pub fn P<T: 'static>(value: T) -> P<T> {
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P {
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ptr: Box::new(value)
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}
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}
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impl<T: 'static> P<T> {
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/// Move out of the pointer.
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/// Intended for chaining transformations not covered by `map`.
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pub fn and_then<U, F>(self, f: F) -> U where
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F: FnOnce(T) -> U,
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{
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f(*self.ptr)
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}
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/// Equivalent to and_then(|x| x)
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pub fn unwrap(self) -> T {
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*self.ptr
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}
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/// Transform the inner value, consuming `self` and producing a new `P<T>`.
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pub fn map<F>(mut self, f: F) -> P<T> where
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F: FnOnce(T) -> T,
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{
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let p: *mut T = &mut *self.ptr;
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// Leak self in case of panic.
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// FIXME(eddyb) Use some sort of "free guard" that
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// only deallocates, without dropping the pointee,
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// in case the call the `f` below ends in a panic.
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mem::forget(self);
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unsafe {
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ptr::write(p, f(ptr::read(p)));
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// Recreate self from the raw pointer.
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P {
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ptr: Box::from_raw(p)
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}
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}
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}
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}
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impl<T: ?Sized> Deref for P<T> {
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type Target = T;
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fn deref(&self) -> &T {
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&self.ptr
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}
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}
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impl<T: 'static + Clone> Clone for P<T> {
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fn clone(&self) -> P<T> {
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P((**self).clone())
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}
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}
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impl<T: ?Sized + Debug> Debug for P<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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Debug::fmt(&self.ptr, f)
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}
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}
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impl<T: Display> Display for P<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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Display::fmt(&**self, f)
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}
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}
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impl<T> fmt::Pointer for P<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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fmt::Pointer::fmt(&self.ptr, f)
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}
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}
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impl<T: 'static + Decodable> Decodable for P<T> {
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fn decode<D: Decoder>(d: &mut D) -> Result<P<T>, D::Error> {
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Decodable::decode(d).map(P)
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}
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}
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impl<T: Encodable> Encodable for P<T> {
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fn encode<S: Encoder>(&self, s: &mut S) -> Result<(), S::Error> {
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(**self).encode(s)
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}
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}
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impl<T> P<[T]> {
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pub fn new() -> P<[T]> {
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P { ptr: Default::default() }
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}
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#[inline(never)]
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pub fn from_vec(v: Vec<T>) -> P<[T]> {
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P { ptr: v.into_boxed_slice() }
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}
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#[inline(never)]
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pub fn into_vec(self) -> Vec<T> {
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self.ptr.into_vec()
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}
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}
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impl<T> Default for P<[T]> {
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fn default() -> P<[T]> {
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P::new()
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}
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}
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impl<T: Clone> Clone for P<[T]> {
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fn clone(&self) -> P<[T]> {
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P::from_vec(self.to_vec())
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}
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}
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impl<T> From<Vec<T>> for P<[T]> {
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fn from(v: Vec<T>) -> Self {
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P::from_vec(v)
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}
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}
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impl<T> Into<Vec<T>> for P<[T]> {
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fn into(self) -> Vec<T> {
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self.into_vec()
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}
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}
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impl<T> FromIterator<T> for P<[T]> {
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fn from_iter<I: IntoIterator<Item=T>>(iter: I) -> P<[T]> {
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P::from_vec(iter.into_iter().collect())
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}
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}
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impl<T> IntoIterator for P<[T]> {
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type Item = T;
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type IntoIter = vec::IntoIter<T>;
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fn into_iter(self) -> Self::IntoIter {
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self.into_vec().into_iter()
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}
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}
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impl<'a, T> IntoIterator for &'a P<[T]> {
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type Item = &'a T;
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type IntoIter = slice::Iter<'a, T>;
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fn into_iter(self) -> Self::IntoIter {
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self.ptr.into_iter()
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}
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}
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impl<T: Encodable> Encodable for P<[T]> {
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fn encode<S: Encoder>(&self, s: &mut S) -> Result<(), S::Error> {
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Encodable::encode(&**self, s)
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}
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}
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impl<T: Decodable> Decodable for P<[T]> {
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fn decode<D: Decoder>(d: &mut D) -> Result<P<[T]>, D::Error> {
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Ok(P::from_vec(match Decodable::decode(d) {
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Ok(t) => t,
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Err(e) => return Err(e)
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}))
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}
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}
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