3927 lines
145 KiB
Markdown
3927 lines
145 KiB
Markdown
% The Rust Reference Manual
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# Introduction
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This document is the reference manual for the Rust programming language. It
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provides three kinds of material:
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- Chapters that formally define the language grammar and, for each
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construct, informally describe its semantics and give examples of its
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use.
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- Chapters that informally describe the memory model, concurrency model,
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runtime services, linkage model and debugging facilities.
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- Appendix chapters providing rationale and references to languages that
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influenced the design.
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This document does not serve as a tutorial introduction to the
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language. Background familiarity with the language is assumed. A separate
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[tutorial] document is available to help acquire such background familiarity.
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This document also does not serve as a reference to the [standard] or [extra]
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libraries included in the language distribution. Those libraries are
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documented separately by extracting documentation attributes from their
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source code.
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[tutorial]: tutorial.html
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[standard]: std/index.html
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[extra]: extra/index.html
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## Disclaimer
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. All features described
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exist in working code unless otherwise noted, but some are quite primitive or
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remain to be further modified by planned work. Some may be temporary. It is a
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*draft*, and we ask that you not take anything you read here as final.
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If you have suggestions to make, please try to focus them on *reductions* to
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the language: possible features that can be combined or omitted. We aim to
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keep the size and complexity of the language under control.
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> **Note:** The grammar for Rust given in this document is rough and
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> very incomplete; only a modest number of sections have accompanying grammar
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> rules. Formalizing the grammar accepted by the Rust parser is ongoing work,
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> but future versions of this document will contain a complete
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> grammar. Moreover, we hope that this grammar will be extracted and verified
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> as LL(1) by an automated grammar-analysis tool, and further tested against the
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> Rust sources. Preliminary versions of this automation exist, but are not yet
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> complete.
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# Notation
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Rust's grammar is defined over Unicode codepoints, each conventionally
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denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
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grammar is confined to the ASCII range of Unicode, and is described in this
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document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
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dialect of EBNF supported by common automated LL(k) parsing tools such as
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`llgen`, rather than the dialect given in ISO 14977. The dialect can be
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defined self-referentially as follows:
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~~~~ {.ebnf .notation}
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grammar : rule + ;
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rule : nonterminal ':' productionrule ';' ;
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productionrule : production [ '|' production ] * ;
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production : term * ;
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term : element repeats ;
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element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
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repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
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~~~~
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Where:
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- Whitespace in the grammar is ignored.
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- Square brackets are used to group rules.
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- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
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ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
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Unicode codepoint `U+00QQ`.
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- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
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- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `?` means zero or one repetition
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- `*` means zero or more repetitions
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- `+` means one or more repetitions
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- NUMBER trailing a repeat symbol gives a maximum repetition count
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- NUMBER on its own gives an exact repetition count
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This EBNF dialect should hopefully be familiar to many readers.
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## Unicode productions
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A few productions in Rust's grammar permit Unicode codepoints outside the ASCII range.
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We define these productions in terms of character properties specified in the Unicode standard,
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rather than in terms of ASCII-range codepoints.
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The section [Special Unicode Productions](#special-unicode-productions) lists these productions.
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## String table productions
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Some rules in the grammar -- notably [unary
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operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), and [keywords](#keywords) --
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are given in a simplified form: as a listing of a table of unquoted,
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printable whitespace-separated strings. These cases form a subset of
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the rules regarding the [token](#tokens) rule, and are assumed to be
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the result of a lexical-analysis phase feeding the parser, driven by a
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DFA, operating over the disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`"`) occurs inside the
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grammar, it is an implicit reference to a single member of such a string table
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production. See [tokens](#tokens) for more information.
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# Lexical structure
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## Input format
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Rust input is interpreted as a sequence of Unicode codepoints encoded in UTF-8,
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normalized to Unicode normalization form NFKC.
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Most Rust grammar rules are defined in terms of printable ASCII-range codepoints,
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but a small number are defined in terms of Unicode properties or explicit codepoint lists.
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^[Substitute definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.]
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## Special Unicode Productions
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The following productions in the Rust grammar are defined in terms of Unicode properties:
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`ident`, `non_null`, `non_star`, `non_eol`, `non_slash_or_star`, `non_single_quote` and `non_double_quote`.
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### Identifiers
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The `ident` production is any nonempty Unicode string of the following form:
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- The first character has property `XID_start`
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- The remaining characters have property `XID_continue`
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that does _not_ occur in the set of [keywords](#keywords).
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Note: `XID_start` and `XID_continue` as character properties cover the
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character ranges used to form the more familiar C and Java language-family
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identifiers.
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### Delimiter-restricted productions
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Some productions are defined by exclusion of particular Unicode characters:
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- `non_null` is any single Unicode character aside from `U+0000` (null)
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- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
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- `non_slash_or_star` is `non_null` restricted to exclude `U+002F` (`/`) and `U+002A` (`*`)
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- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
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- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
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## Comments
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~~~~ {.ebnf .gram}
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comment : block_comment | line_comment ;
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block_comment : "/*" block_comment_body * '*' + '/' ;
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block_comment_body : (block_comment | character) * ;
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line_comment : "//" non_eol * ;
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~~~~
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Comments in Rust code follow the general C++ style of line and block-comment forms,
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with no nesting of block-comment delimiters.
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Line comments beginning with exactly _three_ slashes (`///`), and block
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comments beginning with a exactly one repeated asterisk in the block-open
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sequence (`/**`), are interpreted as a special syntax for `doc`
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[attributes](#attributes). That is, they are equivalent to writing
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`#[doc="..."]` around the body of the comment (this includes the comment
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characters themselves, ie `/// Foo` turns into `#[doc="/// Foo"]`).
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Non-doc comments are interpreted as a form of whitespace.
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## Whitespace
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~~~~ {.ebnf .gram}
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whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
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whitespace : [ whitespace_char | comment ] + ;
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~~~~
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The `whitespace_char` production is any nonempty Unicode string consisting of any
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of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
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`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
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Rust is a "free-form" language, meaning that all forms of whitespace serve
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only to separate _tokens_ in the grammar, and have no semantic significance.
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A Rust program has identical meaning if each whitespace element is replaced
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with any other legal whitespace element, such as a single space character.
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## Tokens
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~~~~ {.ebnf .gram}
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simple_token : keyword | unop | binop ;
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token : simple_token | ident | literal | symbol | whitespace token ;
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~~~~
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Tokens are primitive productions in the grammar defined by regular
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(non-recursive) languages. "Simple" tokens are given in [string table
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production](#string-table-productions) form, and occur in the rest of the
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grammar as double-quoted strings. Other tokens have exact rules given.
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### Keywords
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The keywords are the following strings:
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~~~~ {.keyword}
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as
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break
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do
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else enum extern
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false fn for
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if impl in
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let loop
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match mod mut
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priv pub
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ref return
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self static struct super
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true trait type
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unsafe use
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while
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~~~~
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Each of these keywords has special meaning in its grammar,
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and all of them are excluded from the `ident` rule.
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### Literals
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A literal is an expression consisting of a single token, rather than a
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sequence of tokens, that immediately and directly denotes the value it
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evaluates to, rather than referring to it by name or some other evaluation
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rule. A literal is a form of constant expression, so is evaluated (primarily)
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at compile time.
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~~~~ {.ebnf .gram}
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literal : string_lit | char_lit | num_lit ;
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~~~~
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#### Character and string literals
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~~~~ {.ebnf .gram}
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char_lit : '\x27' char_body '\x27' ;
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string_lit : '"' string_body * '"' | 'r' raw_string ;
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char_body : non_single_quote
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| '\x5c' [ '\x27' | common_escape ] ;
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string_body : non_double_quote
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| '\x5c' [ '\x22' | common_escape ] ;
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raw_string : '"' raw_string_body '"' | '#' raw_string '#' ;
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common_escape : '\x5c'
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| 'n' | 'r' | 't' | '0'
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| 'x' hex_digit 2
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| 'u' hex_digit 4
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| 'U' hex_digit 8 ;
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hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
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| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
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| dec_digit ;
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oct_digit : '0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' ;
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dec_digit : '0' | nonzero_dec ;
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nonzero_dec: '1' | '2' | '3' | '4'
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| '5' | '6' | '7' | '8' | '9' ;
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~~~~
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A _character literal_ is a single Unicode character enclosed within two
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`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`\`).
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A _string literal_ is a sequence of any Unicode characters enclosed within
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two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`\`),
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or a _raw string literal_.
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Some additional _escapes_ are available in either character or non-raw string
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literals. An escape starts with a `U+005C` (`\`) and continues with one of
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the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
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followed by exactly two _hex digits_. It denotes the Unicode codepoint
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equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
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by exactly four _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
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by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
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(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
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`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character `U+005C` (`\`) which must be
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escaped in order to denote *itself*.
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Raw string literals do not process any escapes. They start with the character
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`U+0072` (`r`), followed zero or more of the character `U+0023` (`#`) and a
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`U+0022` (double-quote) character. The _raw string body_ is not defined in the
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EBNF grammar above: it can contain any sequence of Unicode characters and is
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terminated only by another `U+0022` (double-quote) character, followed by the
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same number of `U+0023` (`#`) characters that preceeded the opening `U+0022`
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(double-quote) character.
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All Unicode characters contained in the raw string body represent themselves,
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the characters `U+0022` (double-quote) (except when followed by at least as
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many `U+0023` (`#`) characters as were used to start the raw string literal) or
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`U+005C` (`\`) do not have any special meaning.
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Examples for string literals:
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~~~~
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"foo"; r"foo"; // foo
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"\"foo\""; r#""foo""#; // "foo"
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"foo #\"# bar";
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r##"foo #"# bar"##; // foo #"# bar
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"\x52"; "R"; r"R"; // R
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"\\x52"; r"\x52"; // \x52
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~~~~
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#### Number literals
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~~~~ {.ebnf .gram}
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num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
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| '0' [ [ dec_digit | '_' ] * num_suffix ?
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| 'b' [ '1' | '0' | '_' ] + int_suffix ?
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| 'o' [ oct_digit | '_' ] + int_suffix ?
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| 'x' [ hex_digit | '_' ] + int_suffix ? ] ;
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num_suffix : int_suffix | float_suffix ;
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int_suffix : 'u' int_suffix_size ?
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| 'i' int_suffix_size ? ;
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int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
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float_suffix : [ exponent | '.' dec_lit exponent ? ] ? float_suffix_ty ? ;
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float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
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exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
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dec_lit : [ dec_digit | '_' ] + ;
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~~~~
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A _number literal_ is either an _integer literal_ or a _floating-point
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literal_. The grammar for recognizing the two kinds of literals is mixed,
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as they are differentiated by suffixes.
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##### Integer literals
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An _integer literal_ has one of four forms:
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* A _decimal literal_ starts with a *decimal digit* and continues with any
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mixture of *decimal digits* and _underscores_.
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* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
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(`0x`) and continues as any mixture hex digits and underscores.
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* An _octal literal_ starts with the character sequence `U+0030` `U+006F`
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(`0o`) and continues as any mixture octal digits and underscores.
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* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
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(`0b`) and continues as any mixture binary digits and underscores.
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An integer literal may be followed (immediately, without any spaces) by an
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_integer suffix_, which changes the type of the literal. There are two kinds
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of integer literal suffix:
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* The `i` and `u` suffixes give the literal type `int` or `uint`,
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respectively.
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* Each of the signed and unsigned machine types `u8`, `i8`,
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`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
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give the literal the corresponding machine type.
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The type of an _unsuffixed_ integer literal is determined by type inference.
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If a integer type can be _uniquely_ determined from the surrounding program
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context, the unsuffixed integer literal has that type. If the program context
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underconstrains the type, the unsuffixed integer literal's type is `int`; if
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the program context overconstrains the type, it is considered a static type
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error.
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Examples of integer literals of various forms:
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~~~~
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123; 0xff00; // type determined by program context
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// defaults to int in absence of type
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// information
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123u; // type uint
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123_u; // type uint
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0xff_u8; // type u8
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0o70_i16; // type i16
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0b1111_1111_1001_0000_i32; // type i32
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~~~~
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##### Floating-point literals
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A _floating-point literal_ has one of two forms:
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* Two _decimal literals_ separated by a period
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character `U+002E` (`.`), with an optional _exponent_ trailing after the
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second decimal literal.
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* A single _decimal literal_ followed by an _exponent_.
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By default, a floating-point literal has a generic type, but will fall back to
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`f64`. A floating-point literal may be followed (immediately, without any
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spaces) by a _floating-point suffix_, which changes the type of the literal.
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There are two floating-point suffixes: `f32`, and `f64` (the 32-bit and 64-bit
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floating point types).
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Examples of floating-point literals of various forms:
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~~~~
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123.0; // type f64
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0.1; // type f64
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0.1f32; // type f32
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12E+99_f64; // type f64
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~~~~
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##### Unit and boolean literals
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The _unit value_, the only value of the type that has the same name, is written as `()`.
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The two values of the boolean type are written `true` and `false`.
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### Symbols
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~~~~ {.ebnf .gram}
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symbol : "::" "->"
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| '#' | '[' | ']' | '(' | ')' | '{' | '}'
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| ',' | ';' ;
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~~~~
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Symbols are a general class of printable [token](#tokens) that play structural
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roles in a variety of grammar productions. They are catalogued here for
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completeness as the set of remaining miscellaneous printable tokens that do not
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otherwise appear as [unary operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), or [keywords](#keywords).
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## Paths
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~~~~ {.ebnf .gram}
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expr_path : ident [ "::" expr_path_tail ] + ;
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expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| expr_path ;
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type_path : ident [ type_path_tail ] + ;
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type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| "::" type_path ;
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~~~~
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A _path_ is a sequence of one or more path components _logically_ separated by
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a namespace qualifier (`::`). If a path consists of only one component, it may
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refer to either an [item](#items) or a [slot](#memory-slots) in a local
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control scope. If a path has multiple components, it refers to an item.
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Every item has a _canonical path_ within its crate, but the path naming an
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item is only meaningful within a given crate. There is no global namespace
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across crates; an item's canonical path merely identifies it within the crate.
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Two examples of simple paths consisting of only identifier components:
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~~~~ {.ignore}
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x;
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x::y::z;
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~~~~
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Path components are usually [identifiers](#identifiers), but the trailing
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component of a path may be an angle-bracket-enclosed list of type
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arguments. In [expression](#expressions) context, the type argument list is
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given after a final (`::`) namespace qualifier in order to disambiguate it
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from a relational expression involving the less-than symbol (`<`). In type
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|
expression context, the final namespace qualifier is omitted.
|
|
|
|
Two examples of paths with type arguments:
|
|
|
|
~~~~
|
|
# use std::hashmap::HashMap;
|
|
# fn f() {
|
|
# fn id<T>(t: T) -> T { t }
|
|
type t = HashMap<int,~str>; // Type arguments used in a type expression
|
|
let x = id::<int>(10); // Type arguments used in a call expression
|
|
# }
|
|
~~~~
|
|
|
|
# Syntax extensions
|
|
|
|
A number of minor features of Rust are not central enough to have their own
|
|
syntax, and yet are not implementable as functions. Instead, they are given
|
|
names, and invoked through a consistent syntax: `name!(...)`. Examples
|
|
include:
|
|
|
|
* `fmt!` : format data into a string
|
|
* `env!` : look up an environment variable's value at compile time
|
|
* `stringify!` : pretty-print the Rust expression given as an argument
|
|
* `include!` : include the Rust expression in the given file
|
|
* `include_str!` : include the contents of the given file as a string
|
|
* `include_bin!` : include the contents of the given file as a binary blob
|
|
* `error!`, `warn!`, `info!`, `debug!` : provide diagnostic information.
|
|
|
|
All of the above extensions are expressions with values.
|
|
|
|
## Macros
|
|
|
|
~~~~ {.ebnf .gram}
|
|
expr_macro_rules : "macro_rules" '!' ident '(' macro_rule * ')'
|
|
macro_rule : '(' matcher * ')' "=>" '(' transcriber * ')' ';'
|
|
matcher : '(' matcher * ')' | '[' matcher * ']'
|
|
| '{' matcher * '}' | '$' ident ':' ident
|
|
| '$' '(' matcher * ')' sep_token? [ '*' | '+' ]
|
|
| non_special_token
|
|
transcriber : '(' transcriber * ')' | '[' transcriber * ']'
|
|
| '{' transcriber * '}' | '$' ident
|
|
| '$' '(' transcriber * ')' sep_token? [ '*' | '+' ]
|
|
| non_special_token
|
|
~~~~
|
|
|
|
User-defined syntax extensions are called "macros",
|
|
and the `macro_rules` syntax extension defines them.
|
|
Currently, user-defined macros can expand to expressions, statements, or items.
|
|
|
|
(A `sep_token` is any token other than `*` and `+`.
|
|
A `non_special_token` is any token other than a delimiter or `$`.)
|
|
|
|
The macro expander looks up macro invocations by name,
|
|
and tries each macro rule in turn.
|
|
It transcribes the first successful match.
|
|
Matching and transcription are closely related to each other,
|
|
and we will describe them together.
|
|
|
|
### Macro By Example
|
|
|
|
The macro expander matches and transcribes every token that does not begin with a `$` literally, including delimiters.
|
|
For parsing reasons, delimiters must be balanced, but they are otherwise not special.
|
|
|
|
In the matcher, `$` _name_ `:` _designator_ matches the nonterminal in the
|
|
Rust syntax named by _designator_. Valid designators are `item`, `block`,
|
|
`stmt`, `pat`, `expr`, `ty` (type), `ident`, `path`, `matchers` (lhs of the `=>` in macro rules),
|
|
`tt` (rhs of the `=>` in macro rules). In the transcriber, the designator is already known, and so only
|
|
the name of a matched nonterminal comes after the dollar sign.
|
|
|
|
In both the matcher and transcriber, the Kleene star-like operator indicates repetition.
|
|
The Kleene star operator consists of `$` and parens, optionally followed by a separator token, followed by `*` or `+`.
|
|
`*` means zero or more repetitions, `+` means at least one repetition.
|
|
The parens are not matched or transcribed.
|
|
On the matcher side, a name is bound to _all_ of the names it
|
|
matches, in a structure that mimics the structure of the repetition
|
|
encountered on a successful match. The job of the transcriber is to sort that
|
|
structure out.
|
|
|
|
The rules for transcription of these repetitions are called "Macro By Example".
|
|
Essentially, one "layer" of repetition is discharged at a time, and all of
|
|
them must be discharged by the time a name is transcribed. Therefore,
|
|
`( $( $i:ident ),* ) => ( $i )` is an invalid macro, but
|
|
`( $( $i:ident ),* ) => ( $( $i:ident ),* )` is acceptable (if trivial).
|
|
|
|
When Macro By Example encounters a repetition, it examines all of the `$`
|
|
_name_ s that occur in its body. At the "current layer", they all must repeat
|
|
the same number of times, so
|
|
` ( $( $i:ident ),* ; $( $j:ident ),* ) => ( $( ($i,$j) ),* )` is valid if
|
|
given the argument `(a,b,c ; d,e,f)`, but not `(a,b,c ; d,e)`. The repetition
|
|
walks through the choices at that layer in lockstep, so the former input
|
|
transcribes to `( (a,d), (b,e), (c,f) )`.
|
|
|
|
Nested repetitions are allowed.
|
|
|
|
### Parsing limitations
|
|
|
|
The parser used by the macro system is reasonably powerful, but the parsing of
|
|
Rust syntax is restricted in two ways:
|
|
|
|
1. The parser will always parse as much as possible. If it attempts to match
|
|
`$i:expr [ , ]` against `8 [ , ]`, it will attempt to parse `i` as an array
|
|
index operation and fail. Adding a separator can solve this problem.
|
|
2. The parser must have eliminated all ambiguity by the time it reaches a `$` _name_ `:` _designator_.
|
|
This requirement most often affects name-designator pairs when they occur at the beginning of, or immediately after, a `$(...)*`; requiring a distinctive token in front can solve the problem.
|
|
|
|
## Syntax extensions useful for the macro author
|
|
|
|
* `log_syntax!` : print out the arguments at compile time
|
|
* `trace_macros!` : supply `true` or `false` to enable or disable macro expansion logging
|
|
* `stringify!` : turn the identifier argument into a string literal
|
|
* `concat!` : concatenates a comma-separated list of literals
|
|
* `concat_idents!` : create a new identifier by concatenating the arguments
|
|
|
|
# Crates and source files
|
|
|
|
Rust is a *compiled* language.
|
|
Its semantics obey a *phase distinction* between compile-time and run-time.
|
|
Those semantic rules that have a *static interpretation* govern the success or failure of compilation.
|
|
We refer to these rules as "static semantics".
|
|
Semantic rules called "dynamic semantics" govern the behavior of programs at run-time.
|
|
A program that fails to compile due to violation of a compile-time rule has no defined dynamic semantics; the compiler should halt with an error report, and produce no executable artifact.
|
|
|
|
The compilation model centres on artifacts called _crates_.
|
|
Each compilation processes a single crate in source form, and if successful, produces a single crate in binary form: either an executable or a library.^[A crate is somewhat
|
|
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
|
|
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
|
|
or a *configuration* in Mesa.]
|
|
|
|
A _crate_ is a unit of compilation and linking, as well as versioning, distribution and runtime loading.
|
|
A crate contains a _tree_ of nested [module](#modules) scopes.
|
|
The top level of this tree is a module that is anonymous (from the point of view of paths within the module) and any item within a crate has a canonical [module path](#paths) denoting its location within the crate's module tree.
|
|
|
|
The Rust compiler is always invoked with a single source file as input, and always produces a single output crate.
|
|
The processing of that source file may result in other source files being loaded as modules.
|
|
Source files have the extension `.rs`.
|
|
|
|
A Rust source file describes a module, the name and
|
|
location of which -- in the module tree of the current crate -- are defined
|
|
from outside the source file: either by an explicit `mod_item` in
|
|
a referencing source file, or by the name of the crate itself.
|
|
|
|
Each source file contains a sequence of zero or more `item` definitions,
|
|
and may optionally begin with any number of `attributes` that apply to the containing module.
|
|
Attributes on the anonymous crate module define important metadata that influences
|
|
the behavior of the compiler.
|
|
|
|
~~~~
|
|
// Package ID
|
|
#[ crate_id = "projx#2.5" ];
|
|
|
|
// Additional metadata attributes
|
|
#[ desc = "Project X" ];
|
|
#[ license = "BSD" ];
|
|
#[ comment = "This is a comment on Project X." ];
|
|
|
|
// Specify the output type
|
|
#[ crate_type = "lib" ];
|
|
|
|
// Turn on a warning
|
|
#[ warn(non_camel_case_types) ];
|
|
~~~~
|
|
|
|
A crate that contains a `main` function can be compiled to an executable.
|
|
If a `main` function is present, its return type must be [`unit`](#primitive-types) and it must take no arguments.
|
|
|
|
# Items and attributes
|
|
|
|
Crates contain [items](#items),
|
|
each of which may have some number of [attributes](#attributes) attached to it.
|
|
|
|
## Items
|
|
|
|
~~~~ {.ebnf .gram}
|
|
item : mod_item | fn_item | type_item | struct_item | enum_item
|
|
| static_item | trait_item | impl_item | extern_block ;
|
|
~~~~
|
|
|
|
An _item_ is a component of a crate; some module items can be defined in crate
|
|
files, but most are defined in source files. Items are organized within a
|
|
crate by a nested set of [modules](#modules). Every crate has a single
|
|
"outermost" anonymous module; all further items within the crate have
|
|
[paths](#paths) within the module tree of the crate.
|
|
|
|
Items are entirely determined at compile-time, generally remain fixed during
|
|
execution, and may reside in read-only memory.
|
|
|
|
There are several kinds of item:
|
|
|
|
* [modules](#modules)
|
|
* [functions](#functions)
|
|
* [type definitions](#type-definitions)
|
|
* [structures](#structures)
|
|
* [enumerations](#enumerations)
|
|
* [static items](#static-items)
|
|
* [traits](#traits)
|
|
* [implementations](#implementations)
|
|
|
|
Some items form an implicit scope for the declaration of sub-items. In other
|
|
words, within a function or module, declarations of items can (in many cases)
|
|
be mixed with the statements, control blocks, and similar artifacts that
|
|
otherwise compose the item body. The meaning of these scoped items is the same
|
|
as if the item was declared outside the scope -- it is still a static item --
|
|
except that the item's *path name* within the module namespace is qualified by
|
|
the name of the enclosing item, or is private to the enclosing item (in the
|
|
case of functions).
|
|
The grammar specifies the exact locations in which sub-item declarations may appear.
|
|
|
|
### Type Parameters
|
|
|
|
All items except modules may be *parameterized* by type. Type parameters are
|
|
given as a comma-separated list of identifiers enclosed in angle brackets
|
|
(`<...>`), after the name of the item and before its definition.
|
|
The type parameters of an item are considered "part of the name", not part of the type of the item.
|
|
A referencing [path](#paths) must (in principle) provide type arguments as a list of comma-separated types enclosed within angle brackets, in order to refer to the type-parameterized item.
|
|
In practice, the type-inference system can usually infer such argument types from context.
|
|
There are no general type-parametric types, only type-parametric items.
|
|
That is, Rust has no notion of type abstraction: there are no first-class "forall" types.
|
|
|
|
### Modules
|
|
|
|
~~~~ {.ebnf .gram}
|
|
mod_item : "mod" ident ( ';' | '{' mod '}' );
|
|
mod : [ view_item | item ] * ;
|
|
~~~~
|
|
|
|
A module is a container for zero or more [view items](#view-items) and zero or
|
|
more [items](#items). The view items manage the visibility of the items
|
|
defined within the module, as well as the visibility of names from outside the
|
|
module when referenced from inside the module.
|
|
|
|
A _module item_ is a module, surrounded in braces, named, and prefixed with
|
|
the keyword `mod`. A module item introduces a new, named module into the tree
|
|
of modules making up a crate. Modules can nest arbitrarily.
|
|
|
|
An example of a module:
|
|
|
|
~~~~
|
|
mod math {
|
|
type complex = (f64, f64);
|
|
fn sin(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
fn cos(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
fn tan(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Modules and types share the same namespace.
|
|
Declaring a named type that has the same name as a module in scope is forbidden:
|
|
that is, a type definition, trait, struct, enumeration, or type parameter
|
|
can't shadow the name of a module in scope, or vice versa.
|
|
|
|
A module without a body is loaded from an external file, by default with the same
|
|
name as the module, plus the `.rs` extension.
|
|
When a nested submodule is loaded from an external file,
|
|
it is loaded from a subdirectory path that mirrors the module hierarchy.
|
|
|
|
~~~~ {.xfail-test}
|
|
// Load the `vec` module from `vec.rs`
|
|
mod vec;
|
|
|
|
mod task {
|
|
// Load the `local_data` module from `task/local_data.rs`
|
|
mod local_data;
|
|
}
|
|
~~~~
|
|
|
|
The directories and files used for loading external file modules can be influenced
|
|
with the `path` attribute.
|
|
|
|
~~~~ {.xfail-test}
|
|
#[path = "task_files"]
|
|
mod task {
|
|
// Load the `local_data` module from `task_files/tls.rs`
|
|
#[path = "tls.rs"]
|
|
mod local_data;
|
|
}
|
|
~~~~
|
|
|
|
#### View items
|
|
|
|
~~~~ {.ebnf .gram}
|
|
view_item : extern_mod_decl | use_decl ;
|
|
~~~~
|
|
|
|
A view item manages the namespace of a module.
|
|
View items do not define new items, but rather, simply change other items' visibility.
|
|
There are several kinds of view item:
|
|
|
|
* [`extern mod` declarations](#extern-mod-declarations)
|
|
* [`use` declarations](#use-declarations)
|
|
|
|
##### Extern mod declarations
|
|
|
|
~~~~ {.ebnf .gram}
|
|
extern_mod_decl : "extern" "mod" ident [ '(' link_attrs ')' ] ? [ '=' string_lit ] ? ;
|
|
link_attrs : link_attr [ ',' link_attrs ] + ;
|
|
link_attr : ident '=' literal ;
|
|
~~~~
|
|
|
|
An _`extern mod` declaration_ specifies a dependency on an external crate.
|
|
The external crate is then bound into the declaring scope
|
|
as the `ident` provided in the `extern_mod_decl`.
|
|
|
|
The external crate is resolved to a specific `soname` at compile time, and a
|
|
runtime linkage requirement to that `soname` is passed to the linker for
|
|
loading at runtime. The `soname` is resolved at compile time by scanning the
|
|
compiler's library path and matching the optional `crateid` provided as a string literal
|
|
against the `crateid` attributes that were declared on the external crate when
|
|
it was compiled. If no `crateid` is provided, a default `name` attribute is
|
|
assumed, equal to the `ident` given in the `extern_mod_decl`.
|
|
|
|
Four examples of `extern mod` declarations:
|
|
|
|
~~~~ {.xfail-test}
|
|
extern mod pcre;
|
|
|
|
extern mod extra; // equivalent to: extern mod extra = "extra";
|
|
|
|
extern mod rustextra = "extra"; // linking to 'extra' under another name
|
|
|
|
extern mod foo = "some/where/rust-foo#foo:1.0"; // a full package ID for rustpkg
|
|
~~~~
|
|
|
|
##### Use declarations
|
|
|
|
~~~~ {.ebnf .gram}
|
|
use_decl : "pub" ? "use" ident [ '=' path
|
|
| "::" path_glob ] ;
|
|
|
|
path_glob : ident [ "::" path_glob ] ?
|
|
| '*'
|
|
| '{' ident [ ',' ident ] * '}'
|
|
~~~~
|
|
|
|
A _use declaration_ creates one or more local name bindings synonymous
|
|
with some other [path](#paths).
|
|
Usually a `use` declaration is used to shorten the path required to refer to a module item.
|
|
|
|
*Note*: Unlike in many languages,
|
|
`use` declarations in Rust do *not* declare linkage dependency with external crates.
|
|
Rather, [`extern mod` declarations](#extern-mod-declarations) declare linkage dependencies.
|
|
|
|
Use declarations support a number of convenient shortcuts:
|
|
|
|
* Rebinding the target name as a new local name, using the syntax `use x = p::q::r;`.
|
|
* Simultaneously binding a list of paths differing only in their final element,
|
|
using the glob-like brace syntax `use a::b::{c,d,e,f};`
|
|
* Binding all paths matching a given prefix, using the asterisk wildcard syntax `use a::b::*;`
|
|
|
|
An example of `use` declarations:
|
|
|
|
~~~~
|
|
use std::num::sin;
|
|
use std::option::{Some, None};
|
|
|
|
# fn foo<T>(_: T){}
|
|
|
|
fn main() {
|
|
// Equivalent to 'std::num::sin(1.0);'
|
|
sin(1.0);
|
|
|
|
// Equivalent to 'foo(~[std::option::Some(1.0), std::option::None]);'
|
|
foo(~[Some(1.0), None]);
|
|
}
|
|
~~~~
|
|
|
|
Like items, `use` declarations are private to the containing module, by default.
|
|
Also like items, a `use` declaration can be public, if qualified by the `pub` keyword.
|
|
Such a `use` declaration serves to _re-export_ a name.
|
|
A public `use` declaration can therefore _redirect_ some public name to a different target definition:
|
|
even a definition with a private canonical path, inside a different module.
|
|
If a sequence of such redirections form a cycle or cannot be resolved unambiguously,
|
|
they represent a compile-time error.
|
|
|
|
An example of re-exporting:
|
|
|
|
~~~~
|
|
# fn main() { }
|
|
mod quux {
|
|
pub use quux::foo::*;
|
|
|
|
pub mod foo {
|
|
pub fn bar() { }
|
|
pub fn baz() { }
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
In this example, the module `quux` re-exports all of the public names defined in `foo`.
|
|
|
|
Also note that the paths contained in `use` items are relative to the crate root.
|
|
So, in the previous example, the `use` refers to `quux::foo::*`, and not simply to `foo::*`.
|
|
This also means that top-level module declarations should be at the crate root if direct usage
|
|
of the declared modules within `use` items is desired. It is also possible to use `self` and `super`
|
|
at the beginning of a `use` item to refer to the current and direct parent modules respectively.
|
|
All rules regarding accessing declared modules in `use` declarations applies to both module declarations
|
|
and `extern mod` declarations.
|
|
|
|
An example of what will and will not work for `use` items:
|
|
|
|
~~~~
|
|
# #[allow(unused_imports)];
|
|
use foo::extra; // good: foo is at the root of the crate
|
|
use foo::baz::foobaz; // good: foo is at the root of the crate
|
|
|
|
mod foo {
|
|
extern mod extra;
|
|
|
|
use foo::extra::list; // good: foo is at crate root
|
|
// use extra::*; // bad: extra is not at the crate root
|
|
use self::baz::foobaz; // good: self refers to module 'foo'
|
|
use foo::bar::foobar; // good: foo is at crate root
|
|
|
|
pub mod bar {
|
|
pub fn foobar() { }
|
|
}
|
|
|
|
pub mod baz {
|
|
use super::bar::foobar; // good: super refers to module 'foo'
|
|
pub fn foobaz() { }
|
|
}
|
|
}
|
|
|
|
fn main() {}
|
|
~~~~
|
|
|
|
### Functions
|
|
|
|
A _function item_ defines a sequence of [statements](#statements) and an optional final [expression](#expressions), along with a name and a set of parameters.
|
|
Functions are declared with the keyword `fn`.
|
|
Functions declare a set of *input* [*slots*](#memory-slots) as parameters, through which the caller passes arguments into the function, and an *output* [*slot*](#memory-slots) through which the function passes results back to the caller.
|
|
|
|
A function may also be copied into a first class *value*, in which case the
|
|
value has the corresponding [*function type*](#function-types), and can be
|
|
used otherwise exactly as a function item (with a minor additional cost of
|
|
calling the function indirectly).
|
|
|
|
Every control path in a function logically ends with a `return` expression or a
|
|
diverging expression. If the outermost block of a function has a
|
|
value-producing expression in its final-expression position, that expression
|
|
is interpreted as an implicit `return` expression applied to the
|
|
final-expression.
|
|
|
|
An example of a function:
|
|
|
|
~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
return x + y;
|
|
}
|
|
~~~~
|
|
|
|
As with `let` bindings, function arguments are irrefutable patterns,
|
|
so any pattern that is valid in a let binding is also valid as an argument.
|
|
|
|
~~~~
|
|
fn first((value, _): (int, int)) -> int { value }
|
|
~~~~
|
|
|
|
|
|
#### Generic functions
|
|
|
|
A _generic function_ allows one or more _parameterized types_ to
|
|
appear in its signature. Each type parameter must be explicitly
|
|
declared, in an angle-bracket-enclosed, comma-separated list following
|
|
the function name.
|
|
|
|
~~~~ {.xfail-test}
|
|
fn iter<T>(seq: &[T], f: |T|) {
|
|
for elt in seq.iter() { f(elt); }
|
|
}
|
|
fn map<T, U>(seq: &[T], f: |T| -> U) -> ~[U] {
|
|
let mut acc = ~[];
|
|
for elt in seq.iter() { acc.push(f(elt)); }
|
|
acc
|
|
}
|
|
~~~~
|
|
|
|
Inside the function signature and body, the name of the type parameter
|
|
can be used as a type name.
|
|
|
|
When a generic function is referenced, its type is instantiated based
|
|
on the context of the reference. For example, calling the `iter`
|
|
function defined above on `[1, 2]` will instantiate type parameter `T`
|
|
with `int`, and require the closure parameter to have type
|
|
`fn(int)`.
|
|
|
|
The type parameters can also be explicitly supplied in a trailing
|
|
[path](#paths) component after the function name. This might be necessary
|
|
if there is not sufficient context to determine the type parameters. For
|
|
example, `mem::size_of::<u32>() == 4`.
|
|
|
|
Since a parameter type is opaque to the generic function, the set of
|
|
operations that can be performed on it is limited. Values of parameter
|
|
type can only be moved, not copied.
|
|
|
|
~~~~
|
|
fn id<T>(x: T) -> T { x }
|
|
~~~~
|
|
|
|
Similarly, [trait](#traits) bounds can be specified for type
|
|
parameters to allow methods with that trait to be called on values
|
|
of that type.
|
|
|
|
|
|
#### Unsafety
|
|
|
|
Unsafe operations are those that potentially violate the memory-safety guarantees of Rust's static semantics.
|
|
|
|
The following language level features cannot be used in the safe subset of Rust:
|
|
|
|
- Dereferencing a [raw pointer](#pointer-types).
|
|
- Calling an unsafe function (including an intrinsic or foreign function).
|
|
|
|
##### Unsafe functions
|
|
|
|
Unsafe functions are functions that are not safe in all contexts and/or for all possible inputs.
|
|
Such a function must be prefixed with the keyword `unsafe`.
|
|
|
|
##### Unsafe blocks
|
|
|
|
A block of code can also be prefixed with the `unsafe` keyword, to permit calling `unsafe` functions
|
|
or dereferencing raw pointers within a safe function.
|
|
|
|
When a programmer has sufficient conviction that a sequence of potentially unsafe operations is
|
|
actually safe, they can encapsulate that sequence (taken as a whole) within an `unsafe` block. The
|
|
compiler will consider uses of such code safe, in the surrounding context.
|
|
|
|
Unsafe blocks are used to wrap foreign libraries, make direct use of hardware or implement features
|
|
not directly present in the language. For example, Rust provides the language features necessary to
|
|
implement memory-safe concurrency in the language but the implementation of tasks and message
|
|
passing is in the standard library.
|
|
|
|
Rust's type system is a conservative approximation of the dynamic safety requirements, so in some
|
|
cases there is a performance cost to using safe code. For example, a doubly-linked list is not a
|
|
tree structure and can only be represented with managed or reference-counted pointers in safe code.
|
|
By using `unsafe` blocks to represent the reverse links as raw pointers, it can be implemented with
|
|
only owned pointers.
|
|
|
|
##### Behavior considered unsafe
|
|
|
|
This is a list of behavior which is forbidden in all Rust code. Type checking provides the guarantee
|
|
that these issues are never caused by safe code. An `unsafe` block or function is responsible for
|
|
never invoking this behaviour or exposing an API making it possible for it to occur in safe code.
|
|
|
|
* Data races
|
|
* Dereferencing a null/dangling raw pointer
|
|
* Mutating an immutable value/reference, if it is not marked as non-`Freeze`
|
|
* Reads of [undef](http://llvm.org/docs/LangRef.html#undefined-values) (uninitialized) memory
|
|
* Breaking the [pointer aliasing rules](http://llvm.org/docs/LangRef.html#pointer-aliasing-rules)
|
|
with raw pointers (a subset of the rules used by C)
|
|
* Invoking undefined behavior via compiler intrinsics:
|
|
* Indexing outside of the bounds of an object with `std::ptr::offset` (`offset` intrinsic), with
|
|
the exception of one byte past the end which is permitted.
|
|
* Using `std::ptr::copy_nonoverlapping_memory` (`memcpy32`/`memcpy64` instrinsics) on
|
|
overlapping buffers
|
|
* Invalid values in primitive types, even in private fields/locals:
|
|
* Dangling/null pointers in non-raw pointers, or slices
|
|
* A value other than `false` (0) or `true` (1) in a `bool`
|
|
* A discriminant in an `enum` not included in the type definition
|
|
* A value in a `char` which is a surrogate or above `char::MAX`
|
|
* non-UTF-8 byte sequences in a `str`
|
|
|
|
##### Behaviour not considered unsafe
|
|
|
|
This is a list of behaviour not considered *unsafe* in Rust terms, but that may be undesired.
|
|
|
|
* Deadlocks
|
|
* Reading data from private fields (`std::repr`, `format!("{:?}", x)`)
|
|
* Leaks due to reference count cycles, even in the global heap
|
|
* Exiting without calling destructors
|
|
* Sending signals
|
|
* Accessing/modifying the file system
|
|
* Unsigned integer overflow (well-defined as wrapping)
|
|
* Signed integer overflow (well-defined as two's complement representation wrapping)
|
|
|
|
#### Diverging functions
|
|
|
|
A special kind of function can be declared with a `!` character where the
|
|
output slot type would normally be. For example:
|
|
|
|
~~~~
|
|
fn my_err(s: &str) -> ! {
|
|
info!("{}", s);
|
|
fail!();
|
|
}
|
|
~~~~
|
|
|
|
We call such functions "diverging" because they never return a value to the
|
|
caller. Every control path in a diverging function must end with a
|
|
`fail!()` or a call to another diverging function on every
|
|
control path. The `!` annotation does *not* denote a type. Rather, the result
|
|
type of a diverging function is a special type called $\bot$ ("bottom") that
|
|
unifies with any type. Rust has no syntax for $\bot$.
|
|
|
|
It might be necessary to declare a diverging function because as mentioned
|
|
previously, the typechecker checks that every control path in a function ends
|
|
with a [`return`](#return-expressions) or diverging expression. So, if `my_err`
|
|
were declared without the `!` annotation, the following code would not
|
|
typecheck:
|
|
|
|
~~~~
|
|
# fn my_err(s: &str) -> ! { fail!() }
|
|
|
|
fn f(i: int) -> int {
|
|
if i == 42 {
|
|
return 42;
|
|
}
|
|
else {
|
|
my_err("Bad number!");
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
This will not compile without the `!` annotation on `my_err`,
|
|
since the `else` branch of the conditional in `f` does not return an `int`,
|
|
as required by the signature of `f`.
|
|
Adding the `!` annotation to `my_err` informs the typechecker that,
|
|
should control ever enter `my_err`, no further type judgments about `f` need to hold,
|
|
since control will never resume in any context that relies on those judgments.
|
|
Thus the return type on `f` only needs to reflect the `if` branch of the conditional.
|
|
|
|
|
|
#### Extern functions
|
|
|
|
Extern functions are part of Rust's foreign function interface,
|
|
providing the opposite functionality to [external blocks](#external-blocks).
|
|
Whereas external blocks allow Rust code to call foreign code,
|
|
extern functions with bodies defined in Rust code _can be called by foreign
|
|
code_. They are defined in the same way as any other Rust function,
|
|
except that they have the `extern` modifier.
|
|
|
|
~~~~
|
|
// Declares an extern fn, the ABI defaults to "C"
|
|
extern fn new_vec() -> ~[int] { ~[] }
|
|
|
|
// Declares an extern fn with "stdcall" ABI
|
|
extern "stdcall" fn new_vec_stdcall() -> ~[int] { ~[] }
|
|
~~~~
|
|
|
|
Unlike normal functions, extern fns have an `extern "ABI" fn()`.
|
|
This is the same type as the functions declared in an extern
|
|
block.
|
|
|
|
~~~~
|
|
# extern fn new_vec() -> ~[int] { ~[] }
|
|
let fptr: extern "C" fn() -> ~[int] = new_vec;
|
|
~~~~
|
|
|
|
Extern functions may be called directly from Rust code as Rust uses large,
|
|
contiguous stack segments like C.
|
|
|
|
### Type definitions
|
|
|
|
A _type definition_ defines a new name for an existing [type](#types). Type
|
|
definitions are declared with the keyword `type`. Every value has a single,
|
|
specific type; the type-specified aspects of a value include:
|
|
|
|
* Whether the value is composed of sub-values or is indivisible.
|
|
* Whether the value represents textual or numerical information.
|
|
* Whether the value represents integral or floating-point information.
|
|
* The sequence of memory operations required to access the value.
|
|
* The [kind](#type-kinds) of the type.
|
|
|
|
For example, the type `(u8, u8)` defines the set of immutable values that are composite pairs,
|
|
each containing two unsigned 8-bit integers accessed by pattern-matching and laid out in memory with the `x` component preceding the `y` component.
|
|
|
|
### Structures
|
|
|
|
A _structure_ is a nominal [structure type](#structure-types) defined with the keyword `struct`.
|
|
|
|
An example of a `struct` item and its use:
|
|
|
|
~~~~
|
|
struct Point {x: int, y: int}
|
|
let p = Point {x: 10, y: 11};
|
|
let px: int = p.x;
|
|
~~~~
|
|
|
|
A _tuple structure_ is a nominal [tuple type](#tuple-types), also defined with the keyword `struct`.
|
|
For example:
|
|
|
|
~~~~
|
|
struct Point(int, int);
|
|
let p = Point(10, 11);
|
|
let px: int = match p { Point(x, _) => x };
|
|
~~~~
|
|
|
|
A _unit-like struct_ is a structure without any fields, defined by leaving off the list of fields entirely.
|
|
Such types will have a single value, just like the [unit value `()`](#unit-and-boolean-literals) of the unit type.
|
|
For example:
|
|
|
|
~~~~
|
|
struct Cookie;
|
|
let c = [Cookie, Cookie, Cookie, Cookie];
|
|
~~~~
|
|
|
|
### Enumerations
|
|
|
|
An _enumeration_ is a simultaneous definition of a nominal [enumerated type](#enumerated-types) as well as a set of *constructors*,
|
|
that can be used to create or pattern-match values of the corresponding enumerated type.
|
|
|
|
Enumerations are declared with the keyword `enum`.
|
|
|
|
An example of an `enum` item and its use:
|
|
|
|
~~~~
|
|
enum Animal {
|
|
Dog,
|
|
Cat
|
|
}
|
|
|
|
let mut a: Animal = Dog;
|
|
a = Cat;
|
|
~~~~
|
|
|
|
Enumeration constructors can have either named or unnamed fields:
|
|
|
|
~~~~
|
|
enum Animal {
|
|
Dog (~str, f64),
|
|
Cat { name: ~str, weight: f64 }
|
|
}
|
|
|
|
let mut a: Animal = Dog(~"Cocoa", 37.2);
|
|
a = Cat{ name: ~"Spotty", weight: 2.7 };
|
|
~~~~
|
|
|
|
In this example, `Cat` is a _struct-like enum variant_,
|
|
whereas `Dog` is simply called an enum variant.
|
|
|
|
### Static items
|
|
|
|
~~~~ {.ebnf .gram}
|
|
static_item : "static" ident ':' type '=' expr ';' ;
|
|
~~~~
|
|
|
|
A *static item* is a named _constant value_ stored in the global data section of a crate.
|
|
Immutable static items are stored in the read-only data section.
|
|
The constant value bound to a static item is, like all constant values, evaluated at compile time.
|
|
Static items have the `static` lifetime, which outlives all other lifetimes in a Rust program.
|
|
Static items are declared with the `static` keyword.
|
|
A static item must have a _constant expression_ giving its definition.
|
|
|
|
Static items must be explicitly typed.
|
|
The type may be ```bool```, ```char```, a number, or a type derived from those primitive types.
|
|
The derived types are references with the `static` lifetime,
|
|
fixed-size arrays, tuples, and structs.
|
|
|
|
~~~~
|
|
static BIT1: uint = 1 << 0;
|
|
static BIT2: uint = 1 << 1;
|
|
|
|
static BITS: [uint, ..2] = [BIT1, BIT2];
|
|
static STRING: &'static str = "bitstring";
|
|
|
|
struct BitsNStrings<'a> {
|
|
mybits: [uint, ..2],
|
|
mystring: &'a str
|
|
}
|
|
|
|
static bits_n_strings: BitsNStrings<'static> = BitsNStrings {
|
|
mybits: BITS,
|
|
mystring: STRING
|
|
};
|
|
~~~~
|
|
|
|
#### Mutable statics
|
|
|
|
If a static item is declared with the ```mut``` keyword, then it is allowed to
|
|
be modified by the program. One of Rust's goals is to make concurrency bugs hard
|
|
to run into, and this is obviously a very large source of race conditions or
|
|
other bugs. For this reason, an ```unsafe``` block is required when either
|
|
reading or writing a mutable static variable. Care should be taken to ensure
|
|
that modifications to a mutable static are safe with respect to other tasks
|
|
running in the same process.
|
|
|
|
Mutable statics are still very useful, however. They can be used with C
|
|
libraries and can also be bound from C libraries (in an ```extern``` block).
|
|
|
|
~~~~
|
|
# fn atomic_add(_: &mut uint, _: uint) -> uint { 2 }
|
|
|
|
static mut LEVELS: uint = 0;
|
|
|
|
// This violates the idea of no shared state, and this doesn't internally
|
|
// protect against races, so this function is `unsafe`
|
|
unsafe fn bump_levels_unsafe1() -> uint {
|
|
let ret = LEVELS;
|
|
LEVELS += 1;
|
|
return ret;
|
|
}
|
|
|
|
// Assuming that we have an atomic_add function which returns the old value,
|
|
// this function is "safe" but the meaning of the return value may not be what
|
|
// callers expect, so it's still marked as `unsafe`
|
|
unsafe fn bump_levels_unsafe2() -> uint {
|
|
return atomic_add(&mut LEVELS, 1);
|
|
}
|
|
~~~~
|
|
|
|
### Traits
|
|
|
|
A _trait_ describes a set of method types.
|
|
|
|
Traits can include default implementations of methods,
|
|
written in terms of some unknown [`self` type](#self-types);
|
|
the `self` type may either be completely unspecified,
|
|
or constrained by some other trait.
|
|
|
|
Traits are implemented for specific types through separate [implementations](#implementations).
|
|
|
|
~~~~
|
|
# type Surface = int;
|
|
# type BoundingBox = int;
|
|
|
|
trait Shape {
|
|
fn draw(&self, Surface);
|
|
fn bounding_box(&self) -> BoundingBox;
|
|
}
|
|
~~~~
|
|
|
|
This defines a trait with two methods.
|
|
All values that have [implementations](#implementations) of this trait in scope can have their `draw` and `bounding_box` methods called,
|
|
using `value.bounding_box()` [syntax](#method-call-expressions).
|
|
|
|
Type parameters can be specified for a trait to make it generic.
|
|
These appear after the trait name, using the same syntax used in [generic functions](#generic-functions).
|
|
|
|
~~~~
|
|
trait Seq<T> {
|
|
fn len(&self) -> uint;
|
|
fn elt_at(&self, n: uint) -> T;
|
|
fn iter(&self, |T|);
|
|
}
|
|
~~~~
|
|
|
|
Generic functions may use traits as _bounds_ on their type parameters.
|
|
This will have two effects: only types that have the trait may instantiate the parameter,
|
|
and within the generic function,
|
|
the methods of the trait can be called on values that have the parameter's type.
|
|
For example:
|
|
|
|
~~~~
|
|
# type Surface = int;
|
|
# trait Shape { fn draw(&self, Surface); }
|
|
|
|
fn draw_twice<T: Shape>(surface: Surface, sh: T) {
|
|
sh.draw(surface);
|
|
sh.draw(surface);
|
|
}
|
|
~~~~
|
|
|
|
Traits also define an [object type](#object-types) with the same name as the trait.
|
|
Values of this type are created by [casting](#type-cast-expressions) pointer values
|
|
(pointing to a type for which an implementation of the given trait is in scope)
|
|
to pointers to the trait name, used as a type.
|
|
|
|
~~~~
|
|
# trait Shape { }
|
|
# impl Shape for int { }
|
|
# let mycircle = 0;
|
|
|
|
let myshape: @Shape = @mycircle as @Shape;
|
|
~~~~
|
|
|
|
The resulting value is a managed box containing the value that was cast,
|
|
along with information that identifies the methods of the implementation that was used.
|
|
Values with a trait type can have [methods called](#method-call-expressions) on them,
|
|
for any method in the trait,
|
|
and can be used to instantiate type parameters that are bounded by the trait.
|
|
|
|
Trait methods may be static,
|
|
which means that they lack a `self` argument.
|
|
This means that they can only be called with function call syntax (`f(x)`)
|
|
and not method call syntax (`obj.f()`).
|
|
The way to refer to the name of a static method is to qualify it with the trait name,
|
|
treating the trait name like a module.
|
|
For example:
|
|
|
|
~~~~
|
|
trait Num {
|
|
fn from_int(n: int) -> Self;
|
|
}
|
|
impl Num for f64 {
|
|
fn from_int(n: int) -> f64 { n as f64 }
|
|
}
|
|
let x: f64 = Num::from_int(42);
|
|
~~~~
|
|
|
|
Traits may inherit from other traits. For example, in
|
|
|
|
~~~~
|
|
trait Shape { fn area() -> f64; }
|
|
trait Circle : Shape { fn radius() -> f64; }
|
|
~~~~
|
|
|
|
the syntax `Circle : Shape` means that types that implement `Circle` must also have an implementation for `Shape`.
|
|
Multiple supertraits are separated by spaces, `trait Circle : Shape Eq { }`.
|
|
In an implementation of `Circle` for a given type `T`, methods can refer to `Shape` methods,
|
|
since the typechecker checks that any type with an implementation of `Circle` also has an implementation of `Shape`.
|
|
|
|
In type-parameterized functions,
|
|
methods of the supertrait may be called on values of subtrait-bound type parameters.
|
|
Referring to the previous example of `trait Circle : Shape`:
|
|
|
|
~~~~
|
|
# trait Shape { fn area(&self) -> f64; }
|
|
# trait Circle : Shape { fn radius(&self) -> f64; }
|
|
fn radius_times_area<T: Circle>(c: T) -> f64 {
|
|
// `c` is both a Circle and a Shape
|
|
c.radius() * c.area()
|
|
}
|
|
~~~~
|
|
|
|
Likewise, supertrait methods may also be called on trait objects.
|
|
|
|
~~~~ {.xfail-test}
|
|
# trait Shape { fn area(&self) -> f64; }
|
|
# trait Circle : Shape { fn radius(&self) -> f64; }
|
|
# impl Shape for int { fn area(&self) -> f64 { 0.0 } }
|
|
# impl Circle for int { fn radius(&self) -> f64 { 0.0 } }
|
|
# let mycircle = 0;
|
|
|
|
let mycircle: Circle = @mycircle as @Circle;
|
|
let nonsense = mycircle.radius() * mycircle.area();
|
|
~~~~
|
|
|
|
### Implementations
|
|
|
|
An _implementation_ is an item that implements a [trait](#traits) for a specific type.
|
|
|
|
Implementations are defined with the keyword `impl`.
|
|
|
|
~~~~
|
|
# struct Point {x: f64, y: f64};
|
|
# type Surface = int;
|
|
# struct BoundingBox {x: f64, y: f64, width: f64, height: f64};
|
|
# trait Shape { fn draw(&self, Surface); fn bounding_box(&self) -> BoundingBox; }
|
|
# fn do_draw_circle(s: Surface, c: Circle) { }
|
|
|
|
struct Circle {
|
|
radius: f64,
|
|
center: Point,
|
|
}
|
|
|
|
impl Shape for Circle {
|
|
fn draw(&self, s: Surface) { do_draw_circle(s, *self); }
|
|
fn bounding_box(&self) -> BoundingBox {
|
|
let r = self.radius;
|
|
BoundingBox{x: self.center.x - r, y: self.center.y - r,
|
|
width: 2.0 * r, height: 2.0 * r}
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
It is possible to define an implementation without referring to a trait.
|
|
The methods in such an implementation can only be used
|
|
as direct calls on the values of the type that the implementation targets.
|
|
In such an implementation, the trait type and `for` after `impl` are omitted.
|
|
Such implementations are limited to nominal types (enums, structs),
|
|
and the implementation must appear in the same module or a sub-module as the `self` type.
|
|
|
|
When a trait _is_ specified in an `impl`,
|
|
all methods declared as part of the trait must be implemented,
|
|
with matching types and type parameter counts.
|
|
|
|
An implementation can take type parameters,
|
|
which can be different from the type parameters taken by the trait it implements.
|
|
Implementation parameters are written after the `impl` keyword.
|
|
|
|
~~~~
|
|
# trait Seq<T> { }
|
|
|
|
impl<T> Seq<T> for ~[T] {
|
|
...
|
|
}
|
|
impl Seq<bool> for u32 {
|
|
/* Treat the integer as a sequence of bits */
|
|
}
|
|
~~~~
|
|
|
|
### External blocks
|
|
|
|
~~~~ {.ebnf .gram}
|
|
extern_block_item : "extern" '{' extern_block '} ;
|
|
extern_block : [ foreign_fn ] * ;
|
|
~~~~
|
|
|
|
External blocks form the basis for Rust's foreign function interface.
|
|
Declarations in an external block describe symbols
|
|
in external, non-Rust libraries.
|
|
|
|
Functions within external blocks
|
|
are declared in the same way as other Rust functions,
|
|
with the exception that they may not have a body
|
|
and are instead terminated by a semicolon.
|
|
|
|
~~~~
|
|
# use std::libc::{c_char, FILE};
|
|
# #[nolink]
|
|
|
|
extern {
|
|
fn fopen(filename: *c_char, mode: *c_char) -> *FILE;
|
|
}
|
|
~~~~
|
|
|
|
Functions within external blocks may be called by Rust code,
|
|
just like functions defined in Rust.
|
|
The Rust compiler automatically translates
|
|
between the Rust ABI and the foreign ABI.
|
|
|
|
A number of [attributes](#attributes) control the behavior of external
|
|
blocks.
|
|
|
|
By default external blocks assume that the library they are calling
|
|
uses the standard C "cdecl" ABI. Other ABIs may be specified using
|
|
an `abi` string, as shown here:
|
|
|
|
~~~~ {.xfail-test}
|
|
// Interface to the Windows API
|
|
extern "stdcall" { }
|
|
~~~~
|
|
|
|
The `link` attribute allows the name of the library to be specified. When
|
|
specified the compiler will attempt to link against the native library of the
|
|
specified name.
|
|
|
|
~~~~ {.xfail-test}
|
|
#[link(name = "crypto")]
|
|
extern { }
|
|
~~~~
|
|
|
|
The type of a function
|
|
declared in an extern block
|
|
is `extern "abi" fn(A1, ..., An) -> R`,
|
|
where `A1...An` are the declared types of its arguments
|
|
and `R` is the decalred return type.
|
|
|
|
## Visibility and Privacy
|
|
|
|
These two terms are often used interchangeably, and what they are attempting to
|
|
convey is the answer to the question "Can this item be used at this location?"
|
|
|
|
Rust's name resolution operates on a global hierarchy of namespaces. Each level
|
|
in the hierarchy can be thought of as some item. The items are one of those
|
|
mentioned above, but also include external crates. Declaring or defining a new
|
|
module can be thought of as inserting a new tree into the hierarchy at the
|
|
location of the definition.
|
|
|
|
To control whether interfaces can be used across modules, Rust checks each use
|
|
of an item to see whether it should be allowed or not. This is where privacy
|
|
warnings are generated, or otherwise "you used a private item of another module
|
|
and weren't allowed to."
|
|
|
|
By default, everything in rust is *private*, with two exceptions. The first
|
|
exception is that struct fields are public by default (but the struct itself is
|
|
still private by default), and the remaining exception is that enum variants in
|
|
a `pub` enum are the default visibility of the enum container itself.. You are
|
|
allowed to alter this default visibility with the `pub` keyword (or `priv`
|
|
keyword for struct fields and enum variants). When an item is declared as `pub`,
|
|
it can be thought of as being accessible to the outside world. For example:
|
|
|
|
~~~~
|
|
# fn main() {}
|
|
// Declare a private struct
|
|
struct Foo;
|
|
|
|
// Declare a public struct with a private field
|
|
pub struct Bar {
|
|
priv field: int
|
|
}
|
|
|
|
// Declare a public enum with public and private variants
|
|
pub enum State {
|
|
PubliclyAccessibleState,
|
|
priv PrivatelyAccessibleState
|
|
}
|
|
~~~~
|
|
|
|
With the notion of an item being either public or private, Rust allows item
|
|
accesses in two cases:
|
|
|
|
1. If an item is public, then it can be used externally through any of its
|
|
public ancestors.
|
|
2. If an item is private, it may be accessed by the current module and its
|
|
descendants.
|
|
|
|
These two cases are surprisingly powerful for creating module hierarchies
|
|
exposing public APIs while hiding internal implementation details. To help
|
|
explain, here's a few use cases and what they would entail.
|
|
|
|
* A library developer needs to expose functionality to crates which link against
|
|
their library. As a consequence of the first case, this means that anything
|
|
which is usable externally must be `pub` from the root down to the destination
|
|
item. Any private item in the chain will disallow external accesses.
|
|
|
|
* A crate needs a global available "helper module" to itself, but it doesn't
|
|
want to expose the helper module as a public API. To accomplish this, the root
|
|
of the crate's hierarchy would have a private module which then internally has
|
|
a "public api". Because the entire crate is a descendant of the root, then the
|
|
entire local crate can access this private module through the second case.
|
|
|
|
* When writing unit tests for a module, it's often a common idiom to have an
|
|
immediate child of the module to-be-tested named `mod test`. This module could
|
|
access any items of the parent module through the second case, meaning that
|
|
internal implementation details could also be seamlessly tested from the child
|
|
module.
|
|
|
|
In the second case, it mentions that a private item "can be accessed" by the
|
|
current module and its descendants, but the exact meaning of accessing an item
|
|
depends on what the item is. Accessing a module, for example, would mean looking
|
|
inside of it (to import more items). On the other hand, accessing a function
|
|
would mean that it is invoked. Additionally, path expressions and import
|
|
statements are considered to access an item in the sense that the
|
|
import/expression is only valid if the destination is in the current visibility
|
|
scope.
|
|
|
|
Here's an example of a program which exemplifies the three cases outlined above.
|
|
|
|
~~~~
|
|
// This module is private, meaning that no external crate can access this
|
|
// module. Because it is private at the root of this current crate, however, any
|
|
// module in the crate may access any publicly visible item in this module.
|
|
mod crate_helper_module {
|
|
|
|
// This function can be used by anything in the current crate
|
|
pub fn crate_helper() {}
|
|
|
|
// This function *cannot* be used by anything else in the crate. It is not
|
|
// publicly visible outside of the `crate_helper_module`, so only this
|
|
// current module and its descendants may access it.
|
|
fn implementation_detail() {}
|
|
}
|
|
|
|
// This function is "public to the root" meaning that it's available to external
|
|
// crates linking against this one.
|
|
pub fn public_api() {}
|
|
|
|
// Similarly to 'public_api', this module is public so external crates may look
|
|
// inside of it.
|
|
pub mod submodule {
|
|
use crate_helper_module;
|
|
|
|
pub fn my_method() {
|
|
// Any item in the local crate may invoke the helper module's public
|
|
// interface through a combination of the two rules above.
|
|
crate_helper_module::crate_helper();
|
|
}
|
|
|
|
// This function is hidden to any module which is not a descendant of
|
|
// `submodule`
|
|
fn my_implementation() {}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
|
|
#[test]
|
|
fn test_my_implementation() {
|
|
// Because this module is a descendant of `submodule`, it's allowed
|
|
// to access private items inside of `submodule` without a privacy
|
|
// violation.
|
|
super::my_implementation();
|
|
}
|
|
}
|
|
}
|
|
|
|
# fn main() {}
|
|
~~~~
|
|
|
|
For a rust program to pass the privacy checking pass, all paths must be valid
|
|
accesses given the two rules above. This includes all use statements,
|
|
expressions, types, etc.
|
|
|
|
### Re-exporting and Visibility
|
|
|
|
Rust allows publicly re-exporting items through a `pub use` directive. Because
|
|
this is a public directive, this allows the item to be used in the current
|
|
module through the rules above. It essentially allows public access into the
|
|
re-exported item. For example, this program is valid:
|
|
|
|
~~~~
|
|
pub use api = self::implementation;
|
|
|
|
mod implementation {
|
|
pub fn f() {}
|
|
}
|
|
|
|
# fn main() {}
|
|
~~~~
|
|
|
|
This means that any external crate referencing `implementation::f` would receive
|
|
a privacy violation, while the path `api::f` would be allowed.
|
|
|
|
When re-exporting a private item, it can be thought of as allowing the "privacy
|
|
chain" being short-circuited through the reexport instead of passing through the
|
|
namespace hierarchy as it normally would.
|
|
|
|
### Glob imports and Visibility
|
|
|
|
Currently glob imports are considered an "experimental" language feature. For
|
|
sanity purpose along with helping the implementation, glob imports will only
|
|
import public items from their destination, not private items.
|
|
|
|
> **Note:** This is subject to change, glob exports may be removed entirely or
|
|
> they could possibly import private items for a privacy error to later be
|
|
> issued if the item is used.
|
|
|
|
## Attributes
|
|
|
|
~~~~ {.ebnf .gram}
|
|
attribute : '#' '[' attr_list ']' ;
|
|
attr_list : attr [ ',' attr_list ]*
|
|
attr : ident [ '=' literal
|
|
| '(' attr_list ')' ] ? ;
|
|
~~~~
|
|
|
|
Static entities in Rust -- crates, modules and items -- may have _attributes_
|
|
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
|
|
C#]
|
|
An attribute is a general, free-form metadatum that is interpreted according to name, convention, and language and compiler version.
|
|
Attributes may appear as any of
|
|
|
|
* A single identifier, the attribute name
|
|
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
|
|
* An identifier followed by a parenthesized list of sub-attribute arguments
|
|
|
|
Attributes terminated by a semi-colon apply to the entity that the attribute is declared
|
|
within. Attributes that are not terminated by a semi-colon apply to the next entity.
|
|
|
|
An example of attributes:
|
|
|
|
~~~~ {.xfail-test}
|
|
// General metadata applied to the enclosing module or crate.
|
|
#[license = "BSD"];
|
|
|
|
// A function marked as a unit test
|
|
#[test]
|
|
fn test_foo() {
|
|
...
|
|
}
|
|
|
|
// A conditionally-compiled module
|
|
#[cfg(target_os="linux")]
|
|
mod bar {
|
|
...
|
|
}
|
|
|
|
// A lint attribute used to suppress a warning/error
|
|
#[allow(non_camel_case_types)]
|
|
pub type int8_t = i8;
|
|
~~~~
|
|
|
|
> **Note:** In future versions of Rust, user-provided extensions to the compiler will be able to interpret attributes.
|
|
> When this facility is provided, the compiler will distinguish between language-reserved and user-available attributes.
|
|
|
|
At present, only the Rust compiler interprets attributes, so all attribute
|
|
names are effectively reserved. Some significant attributes include:
|
|
|
|
* The `doc` attribute, for documenting code in-place.
|
|
* The `cfg` attribute, for conditional-compilation by build-configuration.
|
|
* The `crate_id` attribute, for describing the package ID of a crate.
|
|
* The `lang` attribute, for custom definitions of traits and functions that are
|
|
known to the Rust compiler (see [Language items](#language-items)).
|
|
* The `link` attribute, for describing linkage metadata for a extern blocks.
|
|
* The `test` attribute, for marking functions as unit tests.
|
|
* The `allow`, `warn`, `forbid`, and `deny` attributes, for
|
|
controlling lint checks (see [Lint check attributes](#lint-check-attributes)).
|
|
* The `deriving` attribute, for automatically generating
|
|
implementations of certain traits.
|
|
* The `inline` attribute, for expanding functions at caller location (see
|
|
[Inline attributes](#inline-attributes)).
|
|
* The `static_assert` attribute, for asserting that a static bool is true at compiletime
|
|
* The `thread_local` attribute, for defining a `static mut` as a thread-local. Note that this is
|
|
only a low-level building block, and is not local to a *task*, nor does it provide safety.
|
|
|
|
Other attributes may be added or removed during development of the language.
|
|
|
|
### Lint check attributes
|
|
|
|
A lint check names a potentially undesirable coding pattern, such as
|
|
unreachable code or omitted documentation, for the static entity to
|
|
which the attribute applies.
|
|
|
|
For any lint check `C`:
|
|
|
|
* `warn(C)` warns about violations of `C` but continues compilation,
|
|
* `deny(C)` signals an error after encountering a violation of `C`,
|
|
* `allow(C)` overrides the check for `C` so that violations will go
|
|
unreported,
|
|
* `forbid(C)` is the same as `deny(C)`, but also forbids uses of
|
|
`allow(C)` within the entity.
|
|
|
|
The lint checks supported by the compiler can be found via `rustc -W help`,
|
|
along with their default settings.
|
|
|
|
~~~~ {.xfail-test}
|
|
mod m1 {
|
|
// Missing documentation is ignored here
|
|
#[allow(missing_doc)]
|
|
pub fn undocumented_one() -> int { 1 }
|
|
|
|
// Missing documentation signals a warning here
|
|
#[warn(missing_doc)]
|
|
pub fn undocumented_too() -> int { 2 }
|
|
|
|
// Missing documentation signals an error here
|
|
#[deny(missing_doc)]
|
|
pub fn undocumented_end() -> int { 3 }
|
|
}
|
|
~~~~
|
|
|
|
This example shows how one can use `allow` and `warn` to toggle
|
|
a particular check on and off.
|
|
|
|
~~~~ {.xfail-test}
|
|
#[warn(missing_doc)]
|
|
mod m2{
|
|
#[allow(missing_doc)]
|
|
mod nested {
|
|
// Missing documentation is ignored here
|
|
pub fn undocumented_one() -> int { 1 }
|
|
|
|
// Missing documentation signals a warning here,
|
|
// despite the allow above.
|
|
#[warn(missing_doc)]
|
|
pub fn undocumented_two() -> int { 2 }
|
|
}
|
|
|
|
// Missing documentation signals a warning here
|
|
pub fn undocumented_too() -> int { 3 }
|
|
}
|
|
~~~~
|
|
|
|
This example shows how one can use `forbid` to disallow uses
|
|
of `allow` for that lint check.
|
|
|
|
~~~~ {.xfail-test}
|
|
#[forbid(missing_doc)]
|
|
mod m3 {
|
|
// Attempting to toggle warning signals an error here
|
|
#[allow(missing_doc)]
|
|
/// Returns 2.
|
|
pub fn undocumented_too() -> int { 2 }
|
|
}
|
|
~~~~
|
|
|
|
### Language items
|
|
|
|
Some primitive Rust operations are defined in Rust code,
|
|
rather than being implemented directly in C or assembly language.
|
|
The definitions of these operations have to be easy for the compiler to find.
|
|
The `lang` attribute makes it possible to declare these operations.
|
|
For example, the `str` module in the Rust standard library defines the string equality function:
|
|
|
|
~~~~ {.xfail-test}
|
|
#[lang="str_eq"]
|
|
pub fn eq_slice(a: &str, b: &str) -> bool {
|
|
// details elided
|
|
}
|
|
~~~~
|
|
|
|
The name `str_eq` has a special meaning to the Rust compiler,
|
|
and the presence of this definition means that it will use this definition
|
|
when generating calls to the string equality function.
|
|
|
|
A complete list of the built-in language items follows:
|
|
|
|
#### Traits
|
|
|
|
`const`
|
|
: Cannot be mutated.
|
|
`owned`
|
|
: Are uniquely owned.
|
|
`durable`
|
|
: Contain references.
|
|
`drop`
|
|
: Have finalizers.
|
|
`add`
|
|
: Elements can be added (for example, integers and floats).
|
|
`sub`
|
|
: Elements can be subtracted.
|
|
`mul`
|
|
: Elements can be multiplied.
|
|
`div`
|
|
: Elements have a division operation.
|
|
`rem`
|
|
: Elements have a remainder operation.
|
|
`neg`
|
|
: Elements can be negated arithmetically.
|
|
`not`
|
|
: Elements can be negated logically.
|
|
`bitxor`
|
|
: Elements have an exclusive-or operation.
|
|
`bitand`
|
|
: Elements have a bitwise `and` operation.
|
|
`bitor`
|
|
: Elements have a bitwise `or` operation.
|
|
`shl`
|
|
: Elements have a left shift operation.
|
|
`shr`
|
|
: Elements have a right shift operation.
|
|
`index`
|
|
: Elements can be indexed.
|
|
`eq`
|
|
: Elements can be compared for equality.
|
|
`ord`
|
|
: Elements have a partial ordering.
|
|
|
|
#### Operations
|
|
|
|
`str_eq`
|
|
: Compare two strings for equality.
|
|
`uniq_str_eq`
|
|
: Compare two owned strings for equality.
|
|
`annihilate`
|
|
: Destroy a box before freeing it.
|
|
`log_type`
|
|
: Generically print a string representation of any type.
|
|
`fail_`
|
|
: Abort the program with an error.
|
|
`fail_bounds_check`
|
|
: Abort the program with a bounds check error.
|
|
`exchange_malloc`
|
|
: Allocate memory on the exchange heap.
|
|
`exchange_free`
|
|
: Free memory that was allocated on the exchange heap.
|
|
`malloc`
|
|
: Allocate memory on the managed heap.
|
|
`free`
|
|
: Free memory that was allocated on the managed heap.
|
|
`borrow_as_imm`
|
|
: Create an immutable reference to a mutable value.
|
|
`return_to_mut`
|
|
: Release a reference created with `return_to_mut`
|
|
`check_not_borrowed`
|
|
: Fail if a value has existing references to it.
|
|
`strdup_uniq`
|
|
: Return a new unique string
|
|
containing a copy of the contents of a unique string.
|
|
|
|
> **Note:** This list is likely to become out of date. We should auto-generate it
|
|
> from `librustc/middle/lang_items.rs`.
|
|
|
|
### Inline attributes
|
|
|
|
The inline attribute is used to suggest to the compiler to perform an inline
|
|
expansion and place a copy of the function in the caller rather than generating
|
|
code to call the function where it is defined.
|
|
|
|
The compiler automatically inlines functions based on internal heuristics.
|
|
Incorrectly inlining functions can actually making the program slower, so it
|
|
should be used with care.
|
|
|
|
`#[inline]` and `#[inline(always)]` always causes the function to be serialized
|
|
into crate metadata to allow cross-crate inlining.
|
|
|
|
There are three different types of inline attributes:
|
|
|
|
* `#[inline]` hints the compiler to perform an inline expansion.
|
|
* `#[inline(always)]` asks the compiler to always perform an inline expansion.
|
|
* `#[inline(never)]` asks the compiler to never perform an inline expansion.
|
|
|
|
### Deriving
|
|
|
|
The `deriving` attribute allows certain traits to be automatically
|
|
implemented for data structures. For example, the following will
|
|
create an `impl` for the `Eq` and `Clone` traits for `Foo`, the type
|
|
parameter `T` will be given the `Eq` or `Clone` constraints for the
|
|
appropriate `impl`:
|
|
|
|
~~~~
|
|
#[deriving(Eq, Clone)]
|
|
struct Foo<T> {
|
|
a: int,
|
|
b: T
|
|
}
|
|
~~~~
|
|
|
|
The generated `impl` for `Eq` is equivalent to
|
|
|
|
~~~~
|
|
# struct Foo<T> { a: int, b: T }
|
|
impl<T: Eq> Eq for Foo<T> {
|
|
fn eq(&self, other: &Foo<T>) -> bool {
|
|
self.a == other.a && self.b == other.b
|
|
}
|
|
|
|
fn ne(&self, other: &Foo<T>) -> bool {
|
|
self.a != other.a || self.b != other.b
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Supported traits for `deriving` are:
|
|
|
|
* Comparison traits: `Eq`, `TotalEq`, `Ord`, `TotalOrd`.
|
|
* Serialization: `Encodable`, `Decodable`. These require `extra`.
|
|
* `Clone` and `DeepClone`, to perform (deep) copies.
|
|
* `IterBytes`, to iterate over the bytes in a data type.
|
|
* `Rand`, to create a random instance of a data type.
|
|
* `Default`, to create an empty instance of a data type.
|
|
* `Zero`, to create an zero instance of a numeric data type.
|
|
* `ToStr`, to convert to a string. For a type with this instance,
|
|
`obj.to_str()` has similar output as `fmt!("%?", obj)`, but it differs in that
|
|
each constituent field of the type must also implement `ToStr` and will have
|
|
`field.to_str()` invoked to build up the result.
|
|
* `FromPrimitive`, to create an instance from a numeric primitve.
|
|
|
|
### Stability
|
|
One can indicate the stability of an API using the following attributes:
|
|
|
|
* `deprecated`: This item should no longer be used, e.g. it has been
|
|
replaced. No guarantee of backwards-compatibility.
|
|
* `experimental`: This item was only recently introduced or is
|
|
otherwise in a state of flux. It may change significantly, or even
|
|
be removed. No guarantee of backwards-compatibility.
|
|
* `unstable`: This item is still under development, but requires more
|
|
testing to be considered stable. No guarantee of backwards-compatibility.
|
|
* `stable`: This item is considered stable, and will not change
|
|
significantly. Guarantee of backwards-compatibility.
|
|
* `frozen`: This item is very stable, and is unlikely to
|
|
change. Guarantee of backwards-compatibility.
|
|
* `locked`: This item will never change unless a serious bug is
|
|
found. Guarantee of backwards-compatibility.
|
|
|
|
These levels are directly inspired by
|
|
[Node.js' "stability index"](http://nodejs.org/api/documentation.html).
|
|
|
|
There are lints for disallowing items marked with certain levels:
|
|
`deprecated`, `experimental` and `unstable`; the first two will warn
|
|
by default. Items with not marked with a stability are considered to
|
|
be unstable for the purposes of the lint. One can give an optional
|
|
string that will be displayed when the lint flags the use of an item.
|
|
|
|
~~~~ {.xfail-test}
|
|
#[warn(unstable)];
|
|
|
|
#[deprecated="replaced by `best`"]
|
|
fn bad() {
|
|
// delete everything
|
|
}
|
|
|
|
fn better() {
|
|
// delete fewer things
|
|
}
|
|
|
|
#[stable]
|
|
fn best() {
|
|
// delete nothing
|
|
}
|
|
|
|
fn main() {
|
|
bad(); // "warning: use of deprecated item: replaced by `best`"
|
|
|
|
better(); // "warning: use of unmarked item"
|
|
|
|
best(); // no warning
|
|
}
|
|
~~~~
|
|
|
|
> **Note:** Currently these are only checked when applied to
|
|
> individual functions, structs, methods and enum variants, *not* to
|
|
> entire modules, traits, impls or enums themselves.
|
|
|
|
### Compiler Features
|
|
|
|
Certain aspects of Rust may be implemented in the compiler, but they're not
|
|
necessarily ready for every-day use. These features are often of "prototype
|
|
quality" or "almost production ready", but may not be stable enough to be
|
|
considered a full-fleged language feature.
|
|
|
|
For this reason, rust recognizes a special crate-level attribute of the form:
|
|
|
|
~~~~ {.xfail-test}
|
|
#[feature(feature1, feature2, feature3)]
|
|
~~~~
|
|
|
|
This directive informs the compiler that the feature list: `feature1`,
|
|
`feature2`, and `feature3` should all be enabled. This is only recognized at a
|
|
crate-level, not at a module-level. Without this directive, all features are
|
|
considered off, and using the features will result in a compiler error.
|
|
|
|
The currently implemented features of the compiler are:
|
|
|
|
* `macro_rules` - The definition of new macros. This does not encompass
|
|
macro-invocation, that is always enabled by default, this only
|
|
covers the definition of new macros. There are currently
|
|
various problems with invoking macros, how they interact with
|
|
their environment, and possibly how they are used outside of
|
|
location in which they are defined. Macro definitions are
|
|
likely to change slightly in the future, so they are currently
|
|
hidden behind this feature.
|
|
|
|
* `globs` - Importing everything in a module through `*`. This is currently a
|
|
large source of bugs in name resolution for Rust, and it's not clear
|
|
whether this will continue as a feature or not. For these reasons,
|
|
the glob import statement has been hidden behind this feature flag.
|
|
|
|
* `struct_variant` - Structural enum variants (those with named fields). It is
|
|
currently unknown whether this style of enum variant is as
|
|
fully supported as the tuple-forms, and it's not certain
|
|
that this style of variant should remain in the language.
|
|
For now this style of variant is hidden behind a feature
|
|
flag.
|
|
|
|
* `once_fns` - Onceness guarantees a closure is only executed once. Defining a
|
|
closure as `once` is unlikely to be supported going forward. So
|
|
they are hidden behind this feature until they are to be removed.
|
|
|
|
* `managed_boxes` - Usage of `@` pointers is gated due to many
|
|
planned changes to this feature. In the past, this has meant
|
|
"a GC pointer", but the current implementation uses
|
|
reference counting and will likely change drastically over
|
|
time. Additionally, the `@` syntax will no longer be used to
|
|
create GC boxes.
|
|
|
|
* `asm` - The `asm!` macro provides a means for inline assembly. This is often
|
|
useful, but the exact syntax for this feature along with its semantics
|
|
are likely to change, so this macro usage must be opted into.
|
|
|
|
* `non_ascii_idents` - The compiler supports the use of non-ascii identifiers,
|
|
but the implementation is a little rough around the
|
|
edges, so this can be seen as an experimental feature for
|
|
now until the specification of identifiers is fully
|
|
fleshed out.
|
|
|
|
* `thread_local` - The usage of the `#[thread_local]` attribute is experimental
|
|
and should be seen as unstable. This attribute is used to
|
|
declare a `static` as being unique per-thread leveraging
|
|
LLVM's implementation which works in concert with the kernel
|
|
loader and dynamic linker. This is not necessarily available
|
|
on all platforms, and usage of it is discouraged (rust
|
|
focuses more on task-local data instead of thread-local
|
|
data).
|
|
|
|
* `link_args` - This attribute is used to specify custom flags to the linker,
|
|
but usage is strongly discouraged. The compiler's usage of the
|
|
system linker is not guaranteed to continue in the future, and
|
|
if the system linker is not used then specifying custom flags
|
|
doesn't have much meaning.
|
|
|
|
If a feature is promoted to a language feature, then all existing programs will
|
|
start to receive compilation warnings about #[feature] directives which enabled
|
|
the new feature (because the directive is no longer necessary). However, if
|
|
a feature is decided to be removed from the language, errors will be issued (if
|
|
there isn't a parser error first). The directive in this case is no longer
|
|
necessary, and it's likely that existing code will break if the feature isn't
|
|
removed.
|
|
|
|
If a unknown feature is found in a directive, it results in a compiler error. An
|
|
unknown feature is one which has never been recognized by the compiler.
|
|
|
|
# Statements and expressions
|
|
|
|
Rust is _primarily_ an expression language. This means that most forms of
|
|
value-producing or effect-causing evaluation are directed by the uniform
|
|
syntax category of _expressions_. Each kind of expression can typically _nest_
|
|
within each other kind of expression, and rules for evaluation of expressions
|
|
involve specifying both the value produced by the expression and the order in
|
|
which its sub-expressions are themselves evaluated.
|
|
|
|
In contrast, statements in Rust serve _mostly_ to contain and explicitly
|
|
sequence expression evaluation.
|
|
|
|
## Statements
|
|
|
|
A _statement_ is a component of a block, which is in turn a component of an
|
|
outer [expression](#expressions) or [function](#functions).
|
|
|
|
Rust has two kinds of statement:
|
|
[declaration statements](#declaration-statements) and
|
|
[expression statements](#expression-statements).
|
|
|
|
### Declaration statements
|
|
|
|
A _declaration statement_ is one that introduces one or more *names* into the enclosing statement block.
|
|
The declared names may denote new slots or new items.
|
|
|
|
#### Item declarations
|
|
|
|
An _item declaration statement_ has a syntactic form identical to an
|
|
[item](#items) declaration within a module. Declaring an item -- a function,
|
|
enumeration, structure, type, static, trait, implementation or module -- locally
|
|
within a statement block is simply a way of restricting its scope to a narrow
|
|
region containing all of its uses; it is otherwise identical in meaning to
|
|
declaring the item outside the statement block.
|
|
|
|
Note: there is no implicit capture of the function's dynamic environment when
|
|
declaring a function-local item.
|
|
|
|
#### Slot declarations
|
|
|
|
~~~~ {.ebnf .gram}
|
|
let_decl : "let" pat [':' type ] ? [ init ] ? ';' ;
|
|
init : [ '=' ] expr ;
|
|
~~~~
|
|
|
|
A _slot declaration_ introduces a new set of slots, given by a pattern.
|
|
The pattern may be followed by a type annotation, and/or an initializer expression.
|
|
When no type annotation is given, the compiler will infer the type,
|
|
or signal an error if insufficient type information is available for definite inference.
|
|
Any slots introduced by a slot declaration are visible from the point of declaration until the end of the enclosing block scope.
|
|
|
|
### Expression statements
|
|
|
|
An _expression statement_ is one that evaluates an [expression](#expressions)
|
|
and ignores its result.
|
|
The type of an expression statement `e;` is always `()`, regardless of the type of `e`.
|
|
As a rule, an expression statement's purpose is to trigger the effects of evaluating its expression.
|
|
|
|
## Expressions
|
|
|
|
An expression may have two roles: it always produces a *value*, and it may have *effects*
|
|
(otherwise known as "side effects").
|
|
An expression *evaluates to* a value, and has effects during *evaluation*.
|
|
Many expressions contain sub-expressions (operands).
|
|
The meaning of each kind of expression dictates several things:
|
|
* Whether or not to evaluate the sub-expressions when evaluating the expression
|
|
* The order in which to evaluate the sub-expressions
|
|
* How to combine the sub-expressions' values to obtain the value of the expression.
|
|
|
|
In this way, the structure of expressions dictates the structure of execution.
|
|
Blocks are just another kind of expression,
|
|
so blocks, statements, expressions, and blocks again can recursively nest inside each other
|
|
to an arbitrary depth.
|
|
|
|
#### Lvalues, rvalues and temporaries
|
|
|
|
Expressions are divided into two main categories: _lvalues_ and _rvalues_.
|
|
Likewise within each expression, sub-expressions may occur in _lvalue context_ or _rvalue context_.
|
|
The evaluation of an expression depends both on its own category and the context it occurs within.
|
|
|
|
An lvalue is an expression that represents a memory location. These
|
|
expressions are [paths](#path-expressions) (which refer to local
|
|
variables, function and method arguments, or static variables),
|
|
dereferences (`*expr`), [indexing expressions](#index-expressions)
|
|
(`expr[expr]`), and [field references](#field-expressions) (`expr.f`).
|
|
All other expressions are rvalues.
|
|
|
|
The left operand of an [assignment](#assignment-expressions),
|
|
[binary move](#binary-move-expressions) or
|
|
[compound-assignment](#compound-assignment-expressions) expression is an lvalue context,
|
|
as is the single operand of a unary [borrow](#unary-operator-expressions),
|
|
or [move](#unary-move-expressions) expression,
|
|
and _both_ operands of a [swap](#swap-expressions) expression.
|
|
All other expression contexts are rvalue contexts.
|
|
|
|
When an lvalue is evaluated in an _lvalue context_, it denotes a memory location;
|
|
when evaluated in an _rvalue context_, it denotes the value held _in_ that memory location.
|
|
|
|
When an rvalue is used in lvalue context, a temporary un-named lvalue is created and used instead.
|
|
A temporary's lifetime equals the largest lifetime of any reference that points to it.
|
|
|
|
#### Moved and copied types
|
|
|
|
When a [local variable](#memory-slots) is used
|
|
as an [rvalue](#lvalues-rvalues-and-temporaries)
|
|
the variable will either be [moved](#move-expressions) or copied,
|
|
depending on its type.
|
|
For types that contain [owning pointers](#owning-pointers)
|
|
or values that implement the special trait `Drop`,
|
|
the variable is moved.
|
|
All other types are copied.
|
|
|
|
### Literal expressions
|
|
|
|
A _literal expression_ consists of one of the [literal](#literals)
|
|
forms described earlier. It directly describes a number, character,
|
|
string, boolean value, or the unit value.
|
|
|
|
~~~~ {.literals}
|
|
(); // unit type
|
|
"hello"; // string type
|
|
'5'; // character type
|
|
5; // integer type
|
|
~~~~
|
|
|
|
### Path expressions
|
|
|
|
A [path](#paths) used as an expression context denotes either a local variable or an item.
|
|
Path expressions are [lvalues](#lvalues-rvalues-and-temporaries).
|
|
|
|
### Tuple expressions
|
|
|
|
Tuples are written by enclosing one or more comma-separated
|
|
expressions in parentheses. They are used to create [tuple-typed](#tuple-types)
|
|
values.
|
|
|
|
~~~~ {.tuple}
|
|
(0,);
|
|
(0.0, 4.5);
|
|
("a", 4u, true);
|
|
~~~~
|
|
|
|
### Structure expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
struct_expr : expr_path '{' ident ':' expr
|
|
[ ',' ident ':' expr ] *
|
|
[ ".." expr ] '}' |
|
|
expr_path '(' expr
|
|
[ ',' expr ] * ')' |
|
|
expr_path
|
|
~~~~
|
|
|
|
There are several forms of structure expressions.
|
|
A _structure expression_ consists of the [path](#paths) of a [structure item](#structures),
|
|
followed by a brace-enclosed list of one or more comma-separated name-value pairs,
|
|
providing the field values of a new instance of the structure.
|
|
A field name can be any identifier, and is separated from its value expression by a colon.
|
|
The location denoted by a structure field is mutable if and only if the enclosing structure is mutable.
|
|
|
|
A _tuple structure expression_ consists of the [path](#paths) of a [structure item](#structures),
|
|
followed by a parenthesized list of one or more comma-separated expressions
|
|
(in other words, the path of a structure item followed by a tuple expression).
|
|
The structure item must be a tuple structure item.
|
|
|
|
A _unit-like structure expression_ consists only of the [path](#paths) of a [structure item](#structures).
|
|
|
|
The following are examples of structure expressions:
|
|
|
|
~~~~
|
|
# struct Point { x: f64, y: f64 }
|
|
# struct TuplePoint(f64, f64);
|
|
# mod game { pub struct User<'a> { name: &'a str, age: uint, score: uint } }
|
|
# struct Cookie; fn some_fn<T>(t: T) {}
|
|
Point {x: 10.0, y: 20.0};
|
|
TuplePoint(10.0, 20.0);
|
|
let u = game::User {name: "Joe", age: 35, score: 100_000};
|
|
some_fn::<Cookie>(Cookie);
|
|
~~~~
|
|
|
|
A structure expression forms a new value of the named structure type.
|
|
Note that for a given *unit-like* structure type, this will always be the same value.
|
|
|
|
A structure expression can terminate with the syntax `..` followed by an expression to denote a functional update.
|
|
The expression following `..` (the base) must have the same structure type as the new structure type being formed.
|
|
The entire expression denotes the result of allocating a new structure
|
|
(with the same type as the base expression)
|
|
with the given values for the fields that were explicitly specified
|
|
and the values in the base record for all other fields.
|
|
|
|
~~~~
|
|
# struct Point3d { x: int, y: int, z: int }
|
|
let base = Point3d {x: 1, y: 2, z: 3};
|
|
Point3d {y: 0, z: 10, .. base};
|
|
~~~~
|
|
|
|
### Record expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
rec_expr : '{' ident ':' expr
|
|
[ ',' ident ':' expr ] *
|
|
[ ".." expr ] '}'
|
|
~~~~
|
|
|
|
### Method-call expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
method_call_expr : expr '.' ident paren_expr_list ;
|
|
~~~~
|
|
|
|
A _method call_ consists of an expression followed by a single dot, an identifier, and a parenthesized expression-list.
|
|
Method calls are resolved to methods on specific traits,
|
|
either statically dispatching to a method if the exact `self`-type of the left-hand-side is known,
|
|
or dynamically dispatching if the left-hand-side expression is an indirect [object type](#object-types).
|
|
|
|
### Field expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
field_expr : expr '.' ident
|
|
~~~~
|
|
|
|
A _field expression_ consists of an expression followed by a single dot and an identifier,
|
|
when not immediately followed by a parenthesized expression-list (the latter is a [method call expression](#method-call-expressions)).
|
|
A field expression denotes a field of a [structure](#structure-types).
|
|
|
|
~~~~ {.field}
|
|
myrecord.myfield;
|
|
{a: 10, b: 20}.a;
|
|
~~~~
|
|
|
|
A field access on a record is an [lvalue](#lvalues-rvalues-and-temporaries) referring to the value of that field.
|
|
When the field is mutable, it can be [assigned](#assignment-expressions) to.
|
|
|
|
When the type of the expression to the left of the dot is a pointer to a record or structure,
|
|
it is automatically dereferenced to make the field access possible.
|
|
|
|
### Vector expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
vec_expr : '[' "mut" ? vec_elems? ']'
|
|
|
|
vec_elems : [expr [',' expr]*] | [expr ',' ".." expr]
|
|
~~~~
|
|
|
|
A [_vector_](#vector-types) _expression_ is written by enclosing zero or
|
|
more comma-separated expressions of uniform type in square brackets.
|
|
|
|
In the `[expr ',' ".." expr]` form, the expression after the `".."`
|
|
must be a constant expression that can be evaluated at compile time, such
|
|
as a [literal](#literals) or a [static item](#static-items).
|
|
|
|
~~~~
|
|
[1, 2, 3, 4];
|
|
["a", "b", "c", "d"];
|
|
[0, ..128]; // vector with 128 zeros
|
|
[0u8, 0u8, 0u8, 0u8];
|
|
~~~~
|
|
|
|
### Index expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
idx_expr : expr '[' expr ']'
|
|
~~~~
|
|
|
|
[Vector](#vector-types)-typed expressions can be indexed by writing a
|
|
square-bracket-enclosed expression (the index) after them. When the
|
|
vector is mutable, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to.
|
|
|
|
Indices are zero-based, and may be of any integral type. Vector access
|
|
is bounds-checked at run-time. When the check fails, it will put the
|
|
task in a _failing state_.
|
|
|
|
~~~~ {.xfail-test}
|
|
# use std::task;
|
|
# do task::spawn {
|
|
|
|
([1, 2, 3, 4])[0];
|
|
(["a", "b"])[10]; // fails
|
|
|
|
# }
|
|
~~~~
|
|
|
|
### Unary operator expressions
|
|
|
|
Rust defines six symbolic unary operators.
|
|
They are all written as prefix operators,
|
|
before the expression they apply to.
|
|
|
|
`-`
|
|
: Negation. May only be applied to numeric types.
|
|
`*`
|
|
: Dereference. When applied to a [pointer](#pointer-types) it denotes the pointed-to location.
|
|
For pointers to mutable locations, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to.
|
|
For [enums](#enumerated-types) that have only a single variant, containing a single parameter,
|
|
the dereference operator accesses this parameter.
|
|
`!`
|
|
: Logical negation. On the boolean type, this flips between `true` and
|
|
`false`. On integer types, this inverts the individual bits in the
|
|
two's complement representation of the value.
|
|
`@` and `~`
|
|
: [Boxing](#pointer-types) operators. Allocate a box to hold the value they are applied to,
|
|
and store the value in it. `@` creates a managed box, whereas `~` creates an owned box.
|
|
`&`
|
|
: Borrow operator. Returns a reference, pointing to its operand.
|
|
The operand of a borrow is statically proven to outlive the resulting pointer.
|
|
If the borrow-checker cannot prove this, it is a compilation error.
|
|
|
|
### Binary operator expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
binop_expr : expr binop expr ;
|
|
~~~~
|
|
|
|
Binary operators expressions are given in terms of
|
|
[operator precedence](#operator-precedence).
|
|
|
|
#### Arithmetic operators
|
|
|
|
Binary arithmetic expressions are syntactic sugar for calls to built-in traits,
|
|
defined in the `std::ops` module of the `std` library.
|
|
This means that arithmetic operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`+`
|
|
: Addition and vector/string concatenation.
|
|
Calls the `add` method on the `std::ops::Add` trait.
|
|
`-`
|
|
: Subtraction.
|
|
Calls the `sub` method on the `std::ops::Sub` trait.
|
|
`*`
|
|
: Multiplication.
|
|
Calls the `mul` method on the `std::ops::Mul` trait.
|
|
`/`
|
|
: Quotient.
|
|
Calls the `div` method on the `std::ops::Div` trait.
|
|
`%`
|
|
: Remainder.
|
|
Calls the `rem` method on the `std::ops::Rem` trait.
|
|
|
|
#### Bitwise operators
|
|
|
|
Like the [arithmetic operators](#arithmetic-operators), bitwise operators
|
|
are syntactic sugar for calls to methods of built-in traits.
|
|
This means that bitwise operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`&`
|
|
: And.
|
|
Calls the `bitand` method of the `std::ops::BitAnd` trait.
|
|
`|`
|
|
: Inclusive or.
|
|
Calls the `bitor` method of the `std::ops::BitOr` trait.
|
|
`^`
|
|
: Exclusive or.
|
|
Calls the `bitxor` method of the `std::ops::BitXor` trait.
|
|
`<<`
|
|
: Logical left shift.
|
|
Calls the `shl` method of the `std::ops::Shl` trait.
|
|
`>>`
|
|
: Logical right shift.
|
|
Calls the `shr` method of the `std::ops::Shr` trait.
|
|
|
|
#### Lazy boolean operators
|
|
|
|
The operators `||` and `&&` may be applied to operands of boolean type.
|
|
The `||` operator denotes logical 'or', and the `&&` operator denotes logical 'and'.
|
|
They differ from `|` and `&` in that the right-hand operand is only evaluated
|
|
when the left-hand operand does not already determine the result of the expression.
|
|
That is, `||` only evaluates its right-hand operand
|
|
when the left-hand operand evaluates to `false`, and `&&` only when it evaluates to `true`.
|
|
|
|
#### Comparison operators
|
|
|
|
Comparison operators are, like the [arithmetic operators](#arithmetic-operators),
|
|
and [bitwise operators](#bitwise-operators),
|
|
syntactic sugar for calls to built-in traits.
|
|
This means that comparison operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`==`
|
|
: Equal to.
|
|
Calls the `eq` method on the `std::cmp::Eq` trait.
|
|
`!=`
|
|
: Unequal to.
|
|
Calls the `ne` method on the `std::cmp::Eq` trait.
|
|
`<`
|
|
: Less than.
|
|
Calls the `lt` method on the `std::cmp::Ord` trait.
|
|
`>`
|
|
: Greater than.
|
|
Calls the `gt` method on the `std::cmp::Ord` trait.
|
|
`<=`
|
|
: Less than or equal.
|
|
Calls the `le` method on the `std::cmp::Ord` trait.
|
|
`>=`
|
|
: Greater than or equal.
|
|
Calls the `ge` method on the `std::cmp::Ord` trait.
|
|
|
|
#### Type cast expressions
|
|
|
|
A type cast expression is denoted with the binary operator `as`.
|
|
|
|
Executing an `as` expression casts the value on the left-hand side to the type
|
|
on the right-hand side.
|
|
|
|
A numeric value can be cast to any numeric type.
|
|
A raw pointer value can be cast to or from any integral type or raw pointer type.
|
|
Any other cast is unsupported and will fail to compile.
|
|
|
|
An example of an `as` expression:
|
|
|
|
~~~~
|
|
# fn sum(v: &[f64]) -> f64 { 0.0 }
|
|
# fn len(v: &[f64]) -> int { 0 }
|
|
|
|
fn avg(v: &[f64]) -> f64 {
|
|
let sum: f64 = sum(v);
|
|
let sz: f64 = len(v) as f64;
|
|
return sum / sz;
|
|
}
|
|
~~~~
|
|
|
|
#### Assignment expressions
|
|
|
|
An _assignment expression_ consists of an [lvalue](#lvalues-rvalues-and-temporaries) expression followed by an
|
|
equals sign (`=`) and an [rvalue](#lvalues-rvalues-and-temporaries) expression.
|
|
|
|
Evaluating an assignment expression [either copies or moves](#moved-and-copied-types) its right-hand operand to its left-hand operand.
|
|
|
|
~~~~
|
|
# let mut x = 0;
|
|
# let y = 0;
|
|
|
|
x = y;
|
|
~~~~
|
|
|
|
#### Compound assignment expressions
|
|
|
|
The `+`, `-`, `*`, `/`, `%`, `&`, `|`, `^`, `<<`, and `>>`
|
|
operators may be composed with the `=` operator. The expression `lval
|
|
OP= val` is equivalent to `lval = lval OP val`. For example, `x = x +
|
|
1` may be written as `x += 1`.
|
|
|
|
Any such expression always has the [`unit`](#primitive-types) type.
|
|
|
|
#### Operator precedence
|
|
|
|
The precedence of Rust binary operators is ordered as follows, going
|
|
from strong to weak:
|
|
|
|
~~~~ {.precedence}
|
|
* / %
|
|
as
|
|
+ -
|
|
<< >>
|
|
&
|
|
^
|
|
|
|
|
< > <= >=
|
|
== !=
|
|
&&
|
|
||
|
|
=
|
|
~~~~
|
|
|
|
Operators at the same precedence level are evaluated left-to-right. [Unary operators](#unary-operator-expressions)
|
|
have the same precedence level and it is stronger than any of the binary operators'.
|
|
|
|
### Grouped expressions
|
|
|
|
An expression enclosed in parentheses evaluates to the result of the enclosed
|
|
expression. Parentheses can be used to explicitly specify evaluation order
|
|
within an expression.
|
|
|
|
~~~~ {.ebnf .gram}
|
|
paren_expr : '(' expr ')' ;
|
|
~~~~
|
|
|
|
An example of a parenthesized expression:
|
|
|
|
~~~~
|
|
let x = (2 + 3) * 4;
|
|
~~~~
|
|
|
|
|
|
### Call expressions
|
|
|
|
~~~~ {.abnf .gram}
|
|
expr_list : [ expr [ ',' expr ]* ] ? ;
|
|
paren_expr_list : '(' expr_list ')' ;
|
|
call_expr : expr paren_expr_list ;
|
|
~~~~
|
|
|
|
A _call expression_ invokes a function, providing zero or more input slots and
|
|
an optional reference slot to serve as the function's output, bound to the
|
|
`lval` on the right hand side of the call. If the function eventually returns,
|
|
then the expression completes.
|
|
|
|
Some examples of call expressions:
|
|
|
|
~~~~
|
|
# use std::from_str::FromStr;
|
|
# fn add(x: int, y: int) -> int { 0 }
|
|
|
|
let x: int = add(1, 2);
|
|
let pi: Option<f32> = FromStr::from_str("3.14");
|
|
~~~~
|
|
|
|
### Lambda expressions
|
|
|
|
~~~~ {.abnf .gram}
|
|
ident_list : [ ident [ ',' ident ]* ] ? ;
|
|
lambda_expr : '|' ident_list '|' expr ;
|
|
~~~~
|
|
|
|
A _lambda expression_ (sometimes called an "anonymous function expression") defines a function and denotes it as a value,
|
|
in a single expression.
|
|
A lambda expression is a pipe-symbol-delimited (`|`) list of identifiers followed by an expression.
|
|
|
|
A lambda expression denotes a function that maps a list of parameters (`ident_list`)
|
|
onto the expression that follows the `ident_list`.
|
|
The identifiers in the `ident_list` are the parameters to the function.
|
|
These parameters' types need not be specified, as the compiler infers them from context.
|
|
|
|
Lambda expressions are most useful when passing functions as arguments to other functions,
|
|
as an abbreviation for defining and capturing a separate function.
|
|
|
|
Significantly, lambda expressions _capture their environment_,
|
|
which regular [function definitions](#functions) do not.
|
|
The exact type of capture depends on the [function type](#function-types) inferred for the lambda expression.
|
|
In the simplest and least-expensive form (analogous to a ```|| { }``` expression),
|
|
the lambda expression captures its environment by reference,
|
|
effectively borrowing pointers to all outer variables mentioned inside the function.
|
|
Alternately, the compiler may infer that a lambda expression should copy or move values (depending on their type.)
|
|
from the environment into the lambda expression's captured environment.
|
|
|
|
In this example, we define a function `ten_times` that takes a higher-order function argument,
|
|
and call it with a lambda expression as an argument.
|
|
|
|
~~~~
|
|
fn ten_times(f: |int|) {
|
|
let mut i = 0;
|
|
while i < 10 {
|
|
f(i);
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
ten_times(|j| println!("hello, {}", j));
|
|
~~~~
|
|
|
|
### While loops
|
|
|
|
~~~~ {.ebnf .gram}
|
|
while_expr : "while" expr '{' block '}' ;
|
|
~~~~
|
|
|
|
A `while` loop begins by evaluating the boolean loop conditional expression.
|
|
If the loop conditional expression evaluates to `true`, the loop body block
|
|
executes and control returns to the loop conditional expression. If the loop
|
|
conditional expression evaluates to `false`, the `while` expression completes.
|
|
|
|
An example:
|
|
|
|
~~~~
|
|
let mut i = 0;
|
|
|
|
while i < 10 {
|
|
println!("hello");
|
|
i = i + 1;
|
|
}
|
|
~~~~
|
|
|
|
### Infinite loops
|
|
|
|
The keyword `loop` in Rust appears both in _loop expressions_ and in _continue expressions_.
|
|
A loop expression denotes an infinite loop;
|
|
see [Continue expressions](#continue-expressions) for continue expressions.
|
|
|
|
~~~~ {.ebnf .gram}
|
|
loop_expr : [ lifetime ':' ] "loop" '{' block '}';
|
|
~~~~
|
|
|
|
A `loop` expression may optionally have a _label_.
|
|
If a label is present,
|
|
then labeled `break` and `loop` expressions nested within this loop may exit out of this loop or return control to its head.
|
|
See [Break expressions](#break-expressions).
|
|
|
|
### Break expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
break_expr : "break" [ lifetime ];
|
|
~~~~
|
|
|
|
A `break` expression has an optional `label`.
|
|
If the label is absent, then executing a `break` expression immediately terminates the innermost loop enclosing it.
|
|
It is only permitted in the body of a loop.
|
|
If the label is present, then `break foo` terminates the loop with label `foo`,
|
|
which need not be the innermost label enclosing the `break` expression,
|
|
but must enclose it.
|
|
|
|
### Continue expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
continue_expr : "loop" [ lifetime ];
|
|
~~~~
|
|
|
|
A continue expression, written `loop`, also has an optional `label`.
|
|
If the label is absent,
|
|
then executing a `loop` expression immediately terminates the current iteration of the innermost loop enclosing it,
|
|
returning control to the loop *head*.
|
|
In the case of a `while` loop,
|
|
the head is the conditional expression controlling the loop.
|
|
In the case of a `for` loop, the head is the call-expression controlling the loop.
|
|
If the label is present, then `loop foo` returns control to the head of the loop with label `foo`,
|
|
which need not be the innermost label enclosing the `break` expression,
|
|
but must enclose it.
|
|
|
|
A `loop` expression is only permitted in the body of a loop.
|
|
|
|
### Do expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
do_expr : "do" expr [ '|' ident_list '|' ] ? '{' block '}' ;
|
|
~~~~
|
|
|
|
A _do expression_ provides a more-familiar block syntax
|
|
for invoking a function and passing it a newly-created a procedure.
|
|
|
|
The optional `ident_list` and `block` provided in a `do` expression are parsed
|
|
as though they constitute a procedure expression;
|
|
if the `ident_list` is missing, an empty `ident_list` is implied.
|
|
|
|
The procedure expression is then provided as a _trailing argument_
|
|
to the outermost [call](#call-expressions) or
|
|
[method call](#method-call-expressions) expression
|
|
in the `expr` following `do`.
|
|
If the `expr` is a [path expression](#path-expressions), it is parsed as though it is a call expression.
|
|
If the `expr` is a [field expression](#field-expressions), it is parsed as though it is a method call expression.
|
|
|
|
In this example, both calls to `f` are equivalent:
|
|
|
|
~~~~
|
|
# fn f(f: proc(int)) { }
|
|
# fn g(i: int) { }
|
|
|
|
f(proc(j) { g(j) });
|
|
|
|
do f |j| {
|
|
g(j);
|
|
}
|
|
~~~~
|
|
|
|
In this example, both calls to the (binary) function `k` are equivalent:
|
|
|
|
~~~~
|
|
# fn k(x:int, f: proc(int)) { }
|
|
# fn l(i: int) { }
|
|
|
|
k(3, proc(j) { l(j) });
|
|
|
|
do k(3) |j| {
|
|
l(j);
|
|
}
|
|
~~~~
|
|
|
|
### For expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
for_expr : "for" pat "in" expr '{' block '}' ;
|
|
~~~~
|
|
|
|
A `for` expression is a syntactic construct for looping over elements
|
|
provided by an implementation of `std::iter::Iterator`.
|
|
|
|
An example of a for loop over the contents of a vector:
|
|
|
|
~~~~
|
|
# type foo = int;
|
|
# fn bar(f: foo) { }
|
|
# let a = 0;
|
|
# let b = 0;
|
|
# let c = 0;
|
|
|
|
let v: &[foo] = &[a, b, c];
|
|
|
|
for e in v.iter() {
|
|
bar(*e);
|
|
}
|
|
~~~~
|
|
|
|
An example of a for loop over a series of integers:
|
|
|
|
~~~~
|
|
# fn bar(b:uint) { }
|
|
for i in range(0u, 256) {
|
|
bar(i);
|
|
}
|
|
~~~~
|
|
|
|
### If expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
if_expr : "if" expr '{' block '}'
|
|
else_tail ? ;
|
|
|
|
else_tail : "else" [ if_expr
|
|
| '{' block '}' ] ;
|
|
~~~~
|
|
|
|
An `if` expression is a conditional branch in program control. The form of
|
|
an `if` expression is a condition expression, followed by a consequent
|
|
block, any number of `else if` conditions and blocks, and an optional
|
|
trailing `else` block. The condition expressions must have type
|
|
`bool`. If a condition expression evaluates to `true`, the
|
|
consequent block is executed and any subsequent `else if` or `else`
|
|
block is skipped. If a condition expression evaluates to `false`, the
|
|
consequent block is skipped and any subsequent `else if` condition is
|
|
evaluated. If all `if` and `else if` conditions evaluate to `false`
|
|
then any `else` block is executed.
|
|
|
|
### Match expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
match_expr : "match" expr '{' match_arm [ '|' match_arm ] * '}' ;
|
|
|
|
match_arm : match_pat '=>' [ expr "," | '{' block '}' ] ;
|
|
|
|
match_pat : pat [ ".." pat ] ? [ "if" expr ] ;
|
|
~~~~
|
|
|
|
A `match` expression branches on a *pattern*. The exact form of matching that
|
|
occurs depends on the pattern. Patterns consist of some combination of
|
|
literals, destructured enum constructors, structures, records and tuples, variable binding
|
|
specifications, wildcards (`*`), and placeholders (`_`). A `match` expression has a *head
|
|
expression*, which is the value to compare to the patterns. The type of the
|
|
patterns must equal the type of the head expression.
|
|
|
|
In a pattern whose head expression has an `enum` type, a placeholder (`_`) stands for a
|
|
*single* data field, whereas a wildcard `..` stands for *all* the fields of a particular
|
|
variant. For example:
|
|
|
|
~~~~
|
|
enum List<X> { Nil, Cons(X, ~List<X>) }
|
|
|
|
let x: List<int> = Cons(10, ~Cons(11, ~Nil));
|
|
|
|
match x {
|
|
Cons(_, ~Nil) => fail!("singleton list"),
|
|
Cons(..) => return,
|
|
Nil => fail!("empty list")
|
|
}
|
|
~~~~
|
|
|
|
The first pattern matches lists constructed by applying `Cons` to any head value, and a
|
|
tail value of `~Nil`. The second pattern matches _any_ list constructed with `Cons`,
|
|
ignoring the values of its arguments. The difference between `_` and `*` is that the pattern `C(_)` is only type-correct if
|
|
`C` has exactly one argument, while the pattern `C(..)` is type-correct for any enum variant `C`, regardless of how many arguments `C` has.
|
|
|
|
To execute an `match` expression, first the head expression is evaluated, then
|
|
its value is sequentially compared to the patterns in the arms until a match
|
|
is found. The first arm with a matching pattern is chosen as the branch target
|
|
of the `match`, any variables bound by the pattern are assigned to local
|
|
variables in the arm's block, and control enters the block.
|
|
|
|
An example of an `match` expression:
|
|
|
|
~~~~
|
|
# fn process_pair(a: int, b: int) { }
|
|
# fn process_ten() { }
|
|
|
|
enum List<X> { Nil, Cons(X, ~List<X>) }
|
|
|
|
let x: List<int> = Cons(10, ~Cons(11, ~Nil));
|
|
|
|
match x {
|
|
Cons(a, ~Cons(b, _)) => {
|
|
process_pair(a,b);
|
|
}
|
|
Cons(10, _) => {
|
|
process_ten();
|
|
}
|
|
Nil => {
|
|
return;
|
|
}
|
|
_ => {
|
|
fail!();
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Patterns that bind variables
|
|
default to binding to a copy or move of the matched value
|
|
(depending on the matched value's type).
|
|
This can be changed to bind to a reference by
|
|
using the ```ref``` keyword,
|
|
or to a mutable reference using ```ref mut```.
|
|
|
|
A pattern that's just an identifier,
|
|
like `Nil` in the previous answer,
|
|
could either refer to an enum variant that's in scope,
|
|
or bind a new variable.
|
|
The compiler resolves this ambiguity by forbidding variable bindings that occur in ```match``` patterns from shadowing names of variants that are in scope.
|
|
For example, wherever ```List``` is in scope,
|
|
a ```match``` pattern would not be able to bind ```Nil``` as a new name.
|
|
The compiler interprets a variable pattern `x` as a binding _only_ if there is no variant named `x` in scope.
|
|
A convention you can use to avoid conflicts is simply to name variants with upper-case letters,
|
|
and local variables with lower-case letters.
|
|
|
|
Multiple match patterns may be joined with the `|` operator.
|
|
A range of values may be specified with `..`.
|
|
For example:
|
|
|
|
~~~~
|
|
# let x = 2;
|
|
|
|
let message = match x {
|
|
0 | 1 => "not many",
|
|
2 .. 9 => "a few",
|
|
_ => "lots"
|
|
};
|
|
~~~~
|
|
|
|
Range patterns only work on scalar types
|
|
(like integers and characters; not like vectors and structs, which have sub-components).
|
|
A range pattern may not be a sub-range of another range pattern inside the same `match`.
|
|
|
|
Finally, match patterns can accept *pattern guards* to further refine the
|
|
criteria for matching a case. Pattern guards appear after the pattern and
|
|
consist of a bool-typed expression following the `if` keyword. A pattern
|
|
guard may refer to the variables bound within the pattern they follow.
|
|
|
|
~~~~
|
|
# let maybe_digit = Some(0);
|
|
# fn process_digit(i: int) { }
|
|
# fn process_other(i: int) { }
|
|
|
|
let message = match maybe_digit {
|
|
Some(x) if x < 10 => process_digit(x),
|
|
Some(x) => process_other(x),
|
|
None => fail!()
|
|
};
|
|
~~~~
|
|
|
|
### Return expressions
|
|
|
|
~~~~ {.ebnf .gram}
|
|
return_expr : "return" expr ? ;
|
|
~~~~
|
|
|
|
Return expressions are denoted with the keyword `return`. Evaluating a `return`
|
|
expression moves its argument into the output slot of the current
|
|
function, destroys the current function activation frame, and transfers
|
|
control to the caller frame.
|
|
|
|
An example of a `return` expression:
|
|
|
|
~~~~
|
|
fn max(a: int, b: int) -> int {
|
|
if a > b {
|
|
return a;
|
|
}
|
|
return b;
|
|
}
|
|
~~~~
|
|
|
|
# Type system
|
|
|
|
## Types
|
|
|
|
Every slot, item and value in a Rust program has a type. The _type_ of a *value*
|
|
defines the interpretation of the memory holding it.
|
|
|
|
Built-in types and type-constructors are tightly integrated into the language,
|
|
in nontrivial ways that are not possible to emulate in user-defined
|
|
types. User-defined types have limited capabilities.
|
|
|
|
### Primitive types
|
|
|
|
The primitive types are the following:
|
|
|
|
* The "unit" type `()`, having the single "unit" value `()` (occasionally called "nil").
|
|
^[The "unit" value `()` is *not* a sentinel "null pointer" value for reference slots; the "unit" type is the implicit return type from functions otherwise lacking a return type, and can be used in other contexts (such as message-sending or type-parametric code) as a zero-size type.]
|
|
* The boolean type `bool` with values `true` and `false`.
|
|
* The machine types.
|
|
* The machine-dependent integer and floating-point types.
|
|
|
|
#### Machine types
|
|
|
|
The machine types are the following:
|
|
|
|
* The unsigned word types `u8`, `u16`, `u32` and `u64`, with values drawn from
|
|
the integer intervals $[0, 2^8 - 1]$, $[0, 2^{16} - 1]$, $[0, 2^{32} - 1]$ and
|
|
$[0, 2^{64} - 1]$ respectively.
|
|
|
|
* The signed two's complement word types `i8`, `i16`, `i32` and `i64`, with
|
|
values drawn from the integer intervals $[-(2^7), 2^7 - 1]$,
|
|
$[-(2^{15}), 2^{15} - 1]$, $[-(2^{31}), 2^{31} - 1]$, $[-(2^{63}), 2^{63} - 1]$
|
|
respectively.
|
|
|
|
* The IEEE 754-2008 `binary32` and `binary64` floating-point types: `f32` and
|
|
`f64`, respectively.
|
|
|
|
#### Machine-dependent integer types
|
|
|
|
The Rust type `uint`^[A Rust `uint` is analogous to a C99 `uintptr_t`.] is an
|
|
unsigned integer type with target-machine-dependent size. Its size, in
|
|
bits, is equal to the number of bits required to hold any memory address on
|
|
the target machine.
|
|
|
|
The Rust type `int`^[A Rust `int` is analogous to a C99 `intptr_t`.] is a
|
|
two's complement signed integer type with target-machine-dependent size. Its
|
|
size, in bits, is equal to the size of the rust type `uint` on the same target
|
|
machine.
|
|
|
|
### Textual types
|
|
|
|
The types `char` and `str` hold textual data.
|
|
|
|
A value of type `char` is a Unicode character,
|
|
represented as a 32-bit unsigned word holding a UCS-4 codepoint.
|
|
|
|
A value of type `str` is a Unicode string,
|
|
represented as a vector of 8-bit unsigned bytes holding a sequence of UTF-8 codepoints.
|
|
Since `str` is of unknown size, it is not a _first class_ type,
|
|
but can only be instantiated through a pointer type,
|
|
such as `&str`, `@str` or `~str`.
|
|
|
|
### Tuple types
|
|
|
|
The tuple type-constructor forms a new heterogeneous product of values similar
|
|
to the record type-constructor. The differences are as follows:
|
|
|
|
* tuple elements cannot be mutable, unlike record fields
|
|
* tuple elements are not named and can be accessed only by pattern-matching
|
|
|
|
Tuple types and values are denoted by listing the types or values of their
|
|
elements, respectively, in a parenthesized, comma-separated
|
|
list.
|
|
|
|
The members of a tuple are laid out in memory contiguously, like a record, in
|
|
order specified by the tuple type.
|
|
|
|
An example of a tuple type and its use:
|
|
|
|
~~~~
|
|
type Pair<'a> = (int,&'a str);
|
|
let p: Pair<'static> = (10,"hello");
|
|
let (a, b) = p;
|
|
assert!(b != "world");
|
|
~~~~
|
|
|
|
### Vector types
|
|
|
|
The vector type constructor represents a homogeneous array of values of a given type.
|
|
A vector has a fixed size.
|
|
(Operations like `vec.push` operate solely on owned vectors.)
|
|
A vector type can be annotated with a _definite_ size, such as `[int, ..10]`.
|
|
Such a definite-sized vector type is a first-class type, since its size is known statically.
|
|
A vector without such a size is said to be of _indefinite_ size,
|
|
and is therefore not a _first-class_ type.
|
|
An indefinite-size vector can only be instantiated through a pointer type,
|
|
such as `&[T]`, `@[T]` or `~[T]`.
|
|
The kind of a vector type depends on the kind of its element type,
|
|
as with other simple structural types.
|
|
|
|
Expressions producing vectors of definite size cannot be evaluated in a
|
|
context expecting a vector of indefinite size; one must copy the
|
|
definite-sized vector contents into a distinct vector of indefinite size.
|
|
|
|
An example of a vector type and its use:
|
|
|
|
~~~~
|
|
let v: &[int] = &[7, 5, 3];
|
|
let i: int = v[2];
|
|
assert!(i == 3);
|
|
~~~~
|
|
|
|
All in-bounds elements of a vector are always initialized,
|
|
and access to a vector is always bounds-checked.
|
|
|
|
### Structure types
|
|
|
|
A `struct` *type* is a heterogeneous product of other types, called the *fields* of the type.
|
|
^[`struct` types are analogous `struct` types in C,
|
|
the *record* types of the ML family,
|
|
or the *structure* types of the Lisp family.]
|
|
|
|
New instances of a `struct` can be constructed with a [struct expression](#struct-expressions).
|
|
|
|
The memory order of fields in a `struct` is given by the item defining it.
|
|
Fields may be given in any order in a corresponding struct *expression*;
|
|
the resulting `struct` value will always be laid out in memory in the order specified by the corresponding *item*.
|
|
|
|
The fields of a `struct` may be qualified by [visibility modifiers](#visibility-modifiers),
|
|
to restrict access to implementation-private data in a structure.
|
|
|
|
A _tuple struct_ type is just like a structure type, except that the fields are anonymous.
|
|
|
|
A _unit-like struct_ type is like a structure type, except that it has no fields.
|
|
The one value constructed by the associated [structure expression](#structure-expression) is the only value that inhabits such a type.
|
|
|
|
### Enumerated types
|
|
|
|
An *enumerated type* is a nominal, heterogeneous disjoint union type,
|
|
denoted by the name of an [`enum` item](#enumerations).
|
|
^[The `enum` type is analogous to a `data` constructor declaration in ML,
|
|
or a *pick ADT* in Limbo.]
|
|
|
|
An [`enum` item](#enumerations) declares both the type and a number of *variant constructors*,
|
|
each of which is independently named and takes an optional tuple of arguments.
|
|
|
|
New instances of an `enum` can be constructed by calling one of the variant constructors,
|
|
in a [call expression](#call-expressions).
|
|
|
|
Any `enum` value consumes as much memory as the largest variant constructor for its corresponding `enum` type.
|
|
|
|
Enum types cannot be denoted *structurally* as types,
|
|
but must be denoted by named reference to an [`enum` item](#enumerations).
|
|
|
|
### Recursive types
|
|
|
|
Nominal types -- [enumerations](#enumerated-types) and [structures](#structure-types) -- may be recursive.
|
|
That is, each `enum` constructor or `struct` field may refer, directly or indirectly, to the enclosing `enum` or `struct` type itself.
|
|
Such recursion has restrictions:
|
|
|
|
* Recursive types must include a nominal type in the recursion
|
|
(not mere [type definitions](#type-definitions),
|
|
or other structural types such as [vectors](#vector-types) or [tuples](#tuple-types)).
|
|
* A recursive `enum` item must have at least one non-recursive constructor
|
|
(in order to give the recursion a basis case).
|
|
* The size of a recursive type must be finite;
|
|
in other words the recursive fields of the type must be [pointer types](#pointer-types).
|
|
* Recursive type definitions can cross module boundaries, but not module *visibility* boundaries,
|
|
or crate boundaries (in order to simplify the module system and type checker).
|
|
|
|
An example of a *recursive* type and its use:
|
|
|
|
~~~~
|
|
enum List<T> {
|
|
Nil,
|
|
Cons(T, @List<T>)
|
|
}
|
|
|
|
let a: List<int> = Cons(7, @Cons(13, @Nil));
|
|
~~~~
|
|
|
|
### Pointer types
|
|
|
|
All pointers in Rust are explicit first-class values.
|
|
They can be copied, stored into data structures, and returned from functions.
|
|
There are four varieties of pointer in Rust:
|
|
|
|
Managed pointers (`@`)
|
|
: These point to managed heap allocations (or "boxes") in the task-local, managed heap.
|
|
Managed pointers are written `@content`,
|
|
for example `@int` means a managed pointer to a managed box containing an integer.
|
|
Copying a managed pointer is a "shallow" operation:
|
|
it involves only copying the pointer itself
|
|
(as well as any reference-count or GC-barriers required by the managed heap).
|
|
Dropping a managed pointer does not necessarily release the box it points to;
|
|
the lifecycles of managed boxes are subject to an unspecified garbage collection algorithm.
|
|
|
|
Owning pointers (`~`)
|
|
: These point to owned heap allocations (or "boxes") in the shared, inter-task heap.
|
|
Each owned box has a single owning pointer; pointer and pointee retain a 1:1 relationship at all times.
|
|
Owning pointers are written `~content`,
|
|
for example `~int` means an owning pointer to an owned box containing an integer.
|
|
Copying an owned box is a "deep" operation:
|
|
it involves allocating a new owned box and copying the contents of the old box into the new box.
|
|
Releasing an owning pointer immediately releases its corresponding owned box.
|
|
|
|
References (`&`)
|
|
: These point to memory _owned by some other value_.
|
|
References arise by (automatic) conversion from owning pointers, managed pointers,
|
|
or by applying the borrowing operator `&` to some other value,
|
|
including [lvalues, rvalues or temporaries](#lvalues-rvalues-and-temporaries).
|
|
References are written `&content`, or in some cases `&'f content` for some lifetime-variable `f`,
|
|
for example `&int` means a reference to an integer.
|
|
Copying a reference is a "shallow" operation:
|
|
it involves only copying the pointer itself.
|
|
Releasing a reference typically has no effect on the value it points to,
|
|
with the exception of temporary values,
|
|
which are released when the last reference to them is released.
|
|
|
|
Raw pointers (`*`)
|
|
: Raw pointers are pointers without safety or liveness guarantees.
|
|
Raw pointers are written `*content`,
|
|
for example `*int` means a raw pointer to an integer.
|
|
Copying or dropping a raw pointer has no effect on the lifecycle of any other value.
|
|
Dereferencing a raw pointer or converting it to any other pointer type is an [`unsafe` operation](#unsafe-functions).
|
|
Raw pointers are generally discouraged in Rust code;
|
|
they exist to support interoperability with foreign code,
|
|
and writing performance-critical or low-level functions.
|
|
|
|
### Function types
|
|
|
|
The function type constructor `fn` forms new function types.
|
|
A function type consists of a possibly-empty set of function-type modifiers
|
|
(such as `unsafe` or `extern`), a sequence of input types and an output type.
|
|
|
|
An example of a `fn` type:
|
|
|
|
~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
return x + y;
|
|
}
|
|
|
|
let mut x = add(5,7);
|
|
|
|
type Binop<'a> = 'a |int,int| -> int;
|
|
let bo: Binop = add;
|
|
x = bo(5,7);
|
|
~~~~
|
|
|
|
### Closure types
|
|
|
|
The type of a closure mapping an input of type `A` to an output of type `B` is `|A| -> B`. A closure with no arguments or return values has type `||`.
|
|
|
|
|
|
An example of creating and calling a closure:
|
|
|
|
```rust
|
|
let captured_var = 10;
|
|
|
|
let closure_no_args = || println!("captured_var={}", captured_var);
|
|
|
|
let closure_args = |arg: int| -> int {
|
|
println!("captured_var={}, arg={}", captured_var, arg);
|
|
arg // Note lack of semicolon after 'arg'
|
|
};
|
|
|
|
fn call_closure(c1: ||, c2: |int| -> int) {
|
|
c1();
|
|
c2(2);
|
|
}
|
|
|
|
call_closure(closure_no_args, closure_args);
|
|
|
|
```
|
|
|
|
### Object types
|
|
|
|
Every trait item (see [traits](#traits)) defines a type with the same name as the trait.
|
|
This type is called the _object type_ of the trait.
|
|
Object types permit "late binding" of methods, dispatched using _virtual method tables_ ("vtables").
|
|
Whereas most calls to trait methods are "early bound" (statically resolved) to specific implementations at compile time,
|
|
a call to a method on an object type is only resolved to a vtable entry at compile time.
|
|
The actual implementation for each vtable entry can vary on an object-by-object basis.
|
|
|
|
Given a pointer-typed expression `E` of type `&T`, `~T` or `@T`, where `T` implements trait `R`,
|
|
casting `E` to the corresponding pointer type `&R`, `~R` or `@R` results in a value of the _object type_ `R`.
|
|
This result is represented as a pair of pointers:
|
|
the vtable pointer for the `T` implementation of `R`, and the pointer value of `E`.
|
|
|
|
An example of an object type:
|
|
|
|
~~~~
|
|
trait Printable {
|
|
fn to_string(&self) -> ~str;
|
|
}
|
|
|
|
impl Printable for int {
|
|
fn to_string(&self) -> ~str { self.to_str() }
|
|
}
|
|
|
|
fn print(a: @Printable) {
|
|
println!("{}", a.to_string());
|
|
}
|
|
|
|
fn main() {
|
|
print(@10 as @Printable);
|
|
}
|
|
~~~~
|
|
|
|
In this example, the trait `Printable` occurs as an object type in both the type signature of `print`,
|
|
and the cast expression in `main`.
|
|
|
|
### Type parameters
|
|
|
|
Within the body of an item that has type parameter declarations, the names of its type parameters are types:
|
|
|
|
~~~~
|
|
fn map<A: Clone, B: Clone>(f: |A| -> B, xs: &[A]) -> ~[B] {
|
|
if xs.len() == 0 {
|
|
return ~[];
|
|
}
|
|
let first: B = f(xs[0].clone());
|
|
let rest: ~[B] = map(f, xs.slice(1, xs.len()));
|
|
return ~[first] + rest;
|
|
}
|
|
~~~~
|
|
|
|
Here, `first` has type `B`, referring to `map`'s `B` type parameter;
|
|
and `rest` has type `~[B]`, a vector type with element type `B`.
|
|
|
|
### Self types
|
|
|
|
The special type `self` has a meaning within methods inside an
|
|
impl item. It refers to the type of the implicit `self` argument. For
|
|
example, in:
|
|
|
|
~~~~
|
|
trait Printable {
|
|
fn make_string(&self) -> ~str;
|
|
}
|
|
|
|
impl Printable for ~str {
|
|
fn make_string(&self) -> ~str {
|
|
(*self).clone()
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
`self` refers to the value of type `~str` that is the receiver for a
|
|
call to the method `make_string`.
|
|
|
|
## Type kinds
|
|
|
|
Types in Rust are categorized into kinds, based on various properties of the components of the type.
|
|
The kinds are:
|
|
|
|
`Freeze`
|
|
: Types of this kind are deeply immutable;
|
|
they contain no mutable memory locations
|
|
directly or indirectly via pointers.
|
|
`Send`
|
|
: Types of this kind can be safely sent between tasks.
|
|
This kind includes scalars, owning pointers, owned closures, and
|
|
structural types containing only other owned types.
|
|
All `Send` types are `'static`.
|
|
`Pod`
|
|
: Types of this kind consist of "Plain Old Data"
|
|
which can be copied by simply moving bits.
|
|
All values of this kind can be implicitly copied.
|
|
This kind includes scalars and immutable references,
|
|
as well as structural types containing other `Pod` types.
|
|
`'static`
|
|
: Types of this kind do not contain any references;
|
|
this can be a useful guarantee for code
|
|
that breaks borrowing assumptions
|
|
using [`unsafe` operations](#unsafe-functions).
|
|
`Drop`
|
|
: This is not strictly a kind,
|
|
but its presence interacts with kinds:
|
|
the `Drop` trait provides a single method `drop`
|
|
that takes no parameters,
|
|
and is run when values of the type are dropped.
|
|
Such a method is called a "destructor",
|
|
and are always executed in "top-down" order:
|
|
a value is completely destroyed
|
|
before any of the values it owns run their destructors.
|
|
Only `Send` types can implement `Drop`.
|
|
|
|
_Default_
|
|
: Types with destructors, closure environments,
|
|
and various other _non-first-class_ types,
|
|
are not copyable at all.
|
|
Such types can usually only be accessed through pointers,
|
|
or in some cases, moved between mutable locations.
|
|
|
|
Kinds can be supplied as _bounds_ on type parameters, like traits,
|
|
in which case the parameter is constrained to types satisfying that kind.
|
|
|
|
By default, type parameters do not carry any assumed kind-bounds at all.
|
|
When instantiating a type parameter,
|
|
the kind bounds on the parameter are checked
|
|
to be the same or narrower than the kind
|
|
of the type that it is instantiated with.
|
|
|
|
Sending operations are not part of the Rust language,
|
|
but are implemented in the library.
|
|
Generic functions that send values
|
|
bound the kind of these values to sendable.
|
|
|
|
# Memory and concurrency models
|
|
|
|
Rust has a memory model centered around concurrently-executing _tasks_. Thus
|
|
its memory model and its concurrency model are best discussed simultaneously,
|
|
as parts of each only make sense when considered from the perspective of the
|
|
other.
|
|
|
|
When reading about the memory model, keep in mind that it is partitioned in
|
|
order to support tasks; and when reading about tasks, keep in mind that their
|
|
isolation and communication mechanisms are only possible due to the ownership
|
|
and lifetime semantics of the memory model.
|
|
|
|
## Memory model
|
|
|
|
A Rust program's memory consists of a static set of *items*, a set of
|
|
[tasks](#tasks) each with its own *stack*, and a *heap*. Immutable portions of
|
|
the heap may be shared between tasks, mutable portions may not.
|
|
|
|
Allocations in the stack consist of *slots*, and allocations in the heap
|
|
consist of *boxes*.
|
|
|
|
### Memory allocation and lifetime
|
|
|
|
The _items_ of a program are those functions, modules and types
|
|
that have their value calculated at compile-time and stored uniquely in the
|
|
memory image of the rust process. Items are neither dynamically allocated nor
|
|
freed.
|
|
|
|
A task's _stack_ consists of activation frames automatically allocated on
|
|
entry to each function as the task executes. A stack allocation is reclaimed
|
|
when control leaves the frame containing it.
|
|
|
|
The _heap_ is a general term that describes two separate sets of boxes:
|
|
managed boxes -- which may be subject to garbage collection -- and owned
|
|
boxes. The lifetime of an allocation in the heap depends on the lifetime of
|
|
the box values pointing to it. Since box values may themselves be passed in
|
|
and out of frames, or stored in the heap, heap allocations may outlive the
|
|
frame they are allocated within.
|
|
|
|
### Memory ownership
|
|
|
|
A task owns all memory it can *safely* reach through local variables,
|
|
as well as managed, owned boxes and references.
|
|
|
|
When a task sends a value that has the `Send` trait to another task,
|
|
it loses ownership of the value sent and can no longer refer to it.
|
|
This is statically guaranteed by the combined use of "move semantics",
|
|
and the compiler-checked _meaning_ of the `Send` trait:
|
|
it is only instantiated for (transitively) sendable kinds of data constructor and pointers,
|
|
never including managed boxes or references.
|
|
|
|
When a stack frame is exited, its local allocations are all released, and its
|
|
references to boxes (both managed and owned) are dropped.
|
|
|
|
A managed box may (in the case of a recursive, mutable managed type) be cyclic;
|
|
in this case the release of memory inside the managed structure may be deferred
|
|
until task-local garbage collection can reclaim it. Code can ensure no such
|
|
delayed deallocation occurs by restricting itself to owned boxes and similar
|
|
unmanaged kinds of data.
|
|
|
|
When a task finishes, its stack is necessarily empty and it therefore has no
|
|
references to any boxes; the remainder of its heap is immediately freed.
|
|
|
|
### Memory slots
|
|
|
|
A task's stack contains slots.
|
|
|
|
A _slot_ is a component of a stack frame, either a function parameter,
|
|
a [temporary](#lvalues-rvalues-and-temporaries), or a local variable.
|
|
|
|
A _local variable_ (or *stack-local* allocation) holds a value directly,
|
|
allocated within the stack's memory. The value is a part of the stack frame.
|
|
|
|
Local variables are immutable unless declared otherwise like: `let mut x = ...`.
|
|
|
|
Function parameters are immutable unless declared with `mut`. The
|
|
`mut` keyword applies only to the following parameter (so `|mut x, y|`
|
|
and `fn f(mut x: ~int, y: ~int)` declare one mutable variable `x` and
|
|
one immutable variable `y`).
|
|
|
|
Methods that take either `self` or `~self` can optionally place them in a
|
|
mutable slot by prefixing them with `mut` (similar to regular arguments):
|
|
|
|
~~~
|
|
trait Changer {
|
|
fn change(mut self) -> Self;
|
|
fn modify(mut ~self) -> ~Self;
|
|
}
|
|
~~~
|
|
|
|
Local variables are not initialized when allocated; the entire frame worth of
|
|
local variables are allocated at once, on frame-entry, in an uninitialized
|
|
state. Subsequent statements within a function may or may not initialize the
|
|
local variables. Local variables can be used only after they have been
|
|
initialized; this is enforced by the compiler.
|
|
|
|
### Memory boxes
|
|
|
|
A _box_ is a reference to a heap allocation holding another value. There
|
|
are two kinds of boxes: *managed boxes* and *owned boxes*.
|
|
|
|
A _managed box_ type or value is constructed by the prefix *at* sigil `@`.
|
|
|
|
An _owned box_ type or value is constructed by the prefix *tilde* sigil `~`.
|
|
|
|
Multiple managed box values can point to the same heap allocation; copying a
|
|
managed box value makes a shallow copy of the pointer (optionally incrementing
|
|
a reference count, if the managed box is implemented through
|
|
reference-counting).
|
|
|
|
Owned box values exist in 1:1 correspondence with their heap allocation.
|
|
|
|
An example of constructing one managed box type and value, and one owned box
|
|
type and value:
|
|
|
|
~~~~
|
|
let x: @int = @10;
|
|
let x: ~int = ~10;
|
|
~~~~
|
|
|
|
Some operations (such as field selection) implicitly dereference boxes. An
|
|
example of an _implicit dereference_ operation performed on box values:
|
|
|
|
~~~~
|
|
struct Foo { y: int }
|
|
let x = @Foo{y: 10};
|
|
assert!(x.y == 10);
|
|
~~~~
|
|
|
|
Other operations act on box values as single-word-sized address values. For
|
|
these operations, to access the value held in the box requires an explicit
|
|
dereference of the box value. Explicitly dereferencing a box is indicated with
|
|
the unary *star* operator `*`. Examples of such _explicit dereference_
|
|
operations are:
|
|
|
|
* copying box values (`x = y`)
|
|
* passing box values to functions (`f(x,y)`)
|
|
|
|
An example of an explicit-dereference operation performed on box values:
|
|
|
|
~~~~
|
|
fn takes_boxed(b: @int) {
|
|
}
|
|
|
|
fn takes_unboxed(b: int) {
|
|
}
|
|
|
|
fn main() {
|
|
let x: @int = @10;
|
|
takes_boxed(x);
|
|
takes_unboxed(*x);
|
|
}
|
|
~~~~
|
|
|
|
## Tasks
|
|
|
|
An executing Rust program consists of a tree of tasks.
|
|
A Rust _task_ consists of an entry function, a stack,
|
|
a set of outgoing communication channels and incoming communication ports,
|
|
and ownership of some portion of the heap of a single operating-system process.
|
|
(We expect that many programs will not use channels and ports directly,
|
|
but will instead use higher-level abstractions provided in standard libraries,
|
|
such as pipes.)
|
|
|
|
Multiple Rust tasks may coexist in a single operating-system process.
|
|
The runtime scheduler maps tasks to a certain number of operating-system threads.
|
|
By default, the scheduler chooses the number of threads based on
|
|
the number of concurrent physical CPUs detected at startup.
|
|
It's also possible to override this choice at runtime.
|
|
When the number of tasks exceeds the number of threads -- which is likely --
|
|
the scheduler multiplexes the tasks onto threads.^[
|
|
This is an M:N scheduler,
|
|
which is known to give suboptimal results for CPU-bound concurrency problems.
|
|
In such cases, running with the same number of threads and tasks can yield better results.
|
|
Rust has M:N scheduling in order to support very large numbers of tasks
|
|
in contexts where threads are too resource-intensive to use in large number.
|
|
The cost of threads varies substantially per operating system, and is sometimes quite low,
|
|
so this flexibility is not always worth exploiting.]
|
|
|
|
### Communication between tasks
|
|
|
|
Rust tasks are isolated and generally unable to interfere with one another's memory directly,
|
|
except through [`unsafe` code](#unsafe-functions).
|
|
All contact between tasks is mediated by safe forms of ownership transfer,
|
|
and data races on memory are prohibited by the type system.
|
|
|
|
Inter-task communication and co-ordination facilities are provided in the standard library.
|
|
These include:
|
|
|
|
- synchronous and asynchronous communication channels with various communication topologies
|
|
- read-only and read-write shared variables with various safe mutual exclusion patterns
|
|
- simple locks and semaphores
|
|
|
|
When such facilities carry values, the values are restricted to the [`Send` type-kind](#type-kinds).
|
|
Restricting communication interfaces to this kind ensures that no references or managed pointers move between tasks.
|
|
Thus access to an entire data structure can be mediated through its owning "root" value;
|
|
no further locking or copying is required to avoid data races within the substructure of such a value.
|
|
|
|
### Task lifecycle
|
|
|
|
The _lifecycle_ of a task consists of a finite set of states and events
|
|
that cause transitions between the states. The lifecycle states of a task are:
|
|
|
|
* running
|
|
* blocked
|
|
* failing
|
|
* dead
|
|
|
|
A task begins its lifecycle -- once it has been spawned -- in the *running*
|
|
state. In this state it executes the statements of its entry function, and any
|
|
functions called by the entry function.
|
|
|
|
A task may transition from the *running* state to the *blocked*
|
|
state any time it makes a blocking communication call. When the
|
|
call can be completed -- when a message arrives at a sender, or a
|
|
buffer opens to receive a message -- then the blocked task will
|
|
unblock and transition back to *running*.
|
|
|
|
A task may transition to the *failing* state at any time, due being
|
|
killed by some external event or internally, from the evaluation of a
|
|
`fail!()` macro. Once *failing*, a task unwinds its stack and
|
|
transitions to the *dead* state. Unwinding the stack of a task is done by
|
|
the task itself, on its own control stack. If a value with a destructor is
|
|
freed during unwinding, the code for the destructor is run, also on the task's
|
|
control stack. Running the destructor code causes a temporary transition to a
|
|
*running* state, and allows the destructor code to cause any subsequent
|
|
state transitions. The original task of unwinding and failing thereby may
|
|
suspend temporarily, and may involve (recursive) unwinding of the stack of a
|
|
failed destructor. Nonetheless, the outermost unwinding activity will continue
|
|
until the stack is unwound and the task transitions to the *dead*
|
|
state. There is no way to "recover" from task failure. Once a task has
|
|
temporarily suspended its unwinding in the *failing* state, failure
|
|
occurring from within this destructor results in *hard* failure.
|
|
A hard failure currently results in the process aborting.
|
|
|
|
A task in the *dead* state cannot transition to other states; it exists
|
|
only to have its termination status inspected by other tasks, and/or to await
|
|
reclamation when the last reference to it drops.
|
|
|
|
### Task scheduling
|
|
|
|
The currently scheduled task is given a finite *time slice* in which to
|
|
execute, after which it is *descheduled* at a loop-edge or similar
|
|
preemption point, and another task within is scheduled, pseudo-randomly.
|
|
|
|
An executing task can yield control at any time, by making a library call to
|
|
`std::task::yield`, which deschedules it immediately. Entering any other
|
|
non-executing state (blocked, dead) similarly deschedules the task.
|
|
|
|
# Runtime services, linkage and debugging
|
|
|
|
The Rust _runtime_ is a relatively compact collection of C++ and Rust code
|
|
that provides fundamental services and datatypes to all Rust tasks at
|
|
run-time. It is smaller and simpler than many modern language runtimes. It is
|
|
tightly integrated into the language's execution model of memory, tasks,
|
|
communication and logging.
|
|
|
|
> **Note:** The runtime library will merge with the `std` library in future versions of Rust.
|
|
|
|
### Memory allocation
|
|
|
|
The runtime memory-management system is based on a _service-provider interface_,
|
|
through which the runtime requests blocks of memory from its environment
|
|
and releases them back to its environment when they are no longer needed.
|
|
The default implementation of the service-provider interface
|
|
consists of the C runtime functions `malloc` and `free`.
|
|
|
|
The runtime memory-management system, in turn, supplies Rust tasks with
|
|
facilities for allocating releasing stacks, as well as allocating and freeing
|
|
heap data.
|
|
|
|
### Built in types
|
|
|
|
The runtime provides C and Rust code to assist with various built-in types,
|
|
such as vectors, strings, and the low level communication system (ports,
|
|
channels, tasks).
|
|
|
|
Support for other built-in types such as simple types, tuples, records, and
|
|
enums is open-coded by the Rust compiler.
|
|
|
|
### Task scheduling and communication
|
|
|
|
The runtime provides code to manage inter-task communication. This includes
|
|
the system of task-lifecycle state transitions depending on the contents of
|
|
queues, as well as code to copy values between queues and their recipients and
|
|
to serialize values for transmission over operating-system inter-process
|
|
communication facilities.
|
|
|
|
### Linkage
|
|
|
|
The Rust compiler supports various methods to link crates together both
|
|
statically and dynamically. This section will explore the various methods to
|
|
link Rust crates together, and more information about native libraries can be
|
|
found in the [ffi tutorial][ffi].
|
|
|
|
In one session of compilation, the compiler can generate multiple artifacts
|
|
through the usage of command line flags and the `crate_type` attribute.
|
|
|
|
* `--bin`, `#[crate_type = "bin"]` - A runnable executable will be produced.
|
|
This requires that there is a `main` function in the crate which will be run
|
|
when the program begins executing. This will link in all Rust and native
|
|
dependencies, producing a distributable binary.
|
|
|
|
* `--lib`, `#[crate_type = "lib"]` - A Rust library will be produced. This is
|
|
an ambiguous concept as to what exactly is produced because a library can
|
|
manifest itself in several forms. The purpose of this generic `lib` option is
|
|
to generate the "compiler recommended" style of library. The output library
|
|
will always be usable by rustc, but the actual type of library may change
|
|
from time-to-time. The remaining output types are all different flavors of
|
|
libraries, and the `lib` type can be seen as an alias for one of them (but
|
|
the actual one is compiler-defined).
|
|
|
|
* `--dylib`, `#[crate_type = "dylib"]` - A dynamic Rust library will be
|
|
produced. This is different from the `lib` output type in that this forces
|
|
dynamic library generation. The resulting dynamic library can be used as a
|
|
dependency for other libraries and/or executables. This output type will
|
|
create `*.so` files on linux, `*.dylib` files on osx, and `*.dll` files on
|
|
windows.
|
|
|
|
* `--staticlib`, `#[crate_type = "staticlib"]` - A static system library will
|
|
be produced. This is different from other library outputs in that the Rust
|
|
compiler will never attempt to link to `staticlib` outputs. The purpose of
|
|
this output type is to create a static library containing all of the local
|
|
crate's code along with all upstream dependencies. The static library is
|
|
actually a `*.a` archive on linux and osx and a `*.lib` file on windows. This
|
|
format is recommended for use in situtations such as linking Rust code into an
|
|
existing non-Rust application because it will not have dynamic dependencies on
|
|
other Rust code.
|
|
|
|
* `--rlib`, `#[crate_type = "rlib"]` - A "Rust library" file will be produced.
|
|
This is used as an intermediate artifact and can be thought of as a "static
|
|
Rust library". These `rlib` files, unlike `staticlib` files, are interpreted
|
|
by the Rust compiler in future linkage. This essentially means that `rustc`
|
|
will look for metadata in `rlib` files like it looks for metadata in dynamic
|
|
libraries. This form of output is used to produce statically linked
|
|
executables as well as `staticlib` outputs.
|
|
|
|
Note that these outputs are stackable in the sense that if multiple are
|
|
specified, then the compiler will produce each form of output at once without
|
|
having to recompile.
|
|
|
|
With all these different kinds of outputs, if crate A depends on crate B, then
|
|
the compiler could find B in various different forms throughout the system. The
|
|
only forms looked for by the compiler, however, are the `rlib` format and the
|
|
dynamic library format. With these two options for a dependent library, the
|
|
compiler must at some point make a choice between these two formats. With this
|
|
in mind, the compiler follows these rules when determining what format of
|
|
dependencies will be used:
|
|
|
|
1. If a dynamic library is being produced, then it is required for all upstream
|
|
Rust dependencies to also be dynamic. This is a limitation of the current
|
|
implementation of the linkage model. The reason behind this limitation is to
|
|
prevent multiple copies of the same upstream library from showing up, and in
|
|
the future it is planned to support a mixture of dynamic and static linking.
|
|
|
|
When producing a dynamic library, the compiler will generate an error if an
|
|
upstream dependency could not be found, and also if an upstream dependency
|
|
could only be found in an `rlib` format. Remember that `staticlib` formats
|
|
are always ignored by `rustc` for crate-linking purposes.
|
|
|
|
2. If a static library is being produced, all upstream dependecies are
|
|
required to be available in `rlib` formats. This requirement stems from the
|
|
same reasons that a dynamic library must have all dynamic dependencies.
|
|
|
|
Note that it is impossible to link in native dynamic dependencies to a static
|
|
library, and in this case warnings will be printed about all unlinked native
|
|
dynamic dependencies.
|
|
|
|
3. If an `rlib` file is being produced, then there are no restrictions on what
|
|
format the upstream dependencies are available in. It is simply required that
|
|
all upstream dependencies be available for reading metadata from.
|
|
|
|
The reason for this is that `rlib` files do not contain any of their upstream
|
|
dependencies. It wouldn't be very efficient for all `rlib` files to contain a
|
|
copy of `libstd.rlib`!
|
|
|
|
4. If an executable is being produced, then things get a little interesting. As
|
|
with the above limitations in dynamic and static libraries, it is required
|
|
for all upstream dependencies to be in the same format. The next question is
|
|
whether to prefer a dynamic or a static format. The compiler currently favors
|
|
static linking over dynamic linking, but this can be inverted with the `-Z
|
|
prefer-dynamic` flag to the compiler.
|
|
|
|
What this means is that first the compiler will attempt to find all upstream
|
|
dependencies as `rlib` files, and if successful, it will create a statically
|
|
linked executable. If an upstream dependency is missing as an `rlib` file,
|
|
then the compiler will force all dependencies to be dynamic and will generate
|
|
errors if dynamic versions could not be found.
|
|
|
|
In general, `--bin` or `--lib` should be sufficient for all compilation needs,
|
|
and the other options are just available if more fine-grained control is desired
|
|
over the output format of a Rust crate.
|
|
|
|
### Logging system
|
|
|
|
The runtime contains a system for directing [logging
|
|
expressions](#log-expressions) to a logging console and/or internal logging
|
|
buffers. Logging can be enabled per module.
|
|
|
|
Logging output is enabled by setting the `RUST_LOG` environment
|
|
variable. `RUST_LOG` accepts a logging specification made up of a
|
|
comma-separated list of paths, with optional log levels. For each
|
|
module containing log expressions, if `RUST_LOG` contains the path to
|
|
that module or a parent of that module, then logs of the appropriate
|
|
level will be output to the console.
|
|
|
|
The path to a module consists of the crate name, any parent modules,
|
|
then the module itself, all separated by double colons (`::`). The
|
|
optional log level can be appended to the module path with an equals
|
|
sign (`=`) followed by the log level, from 1 to 4, inclusive. Level 1
|
|
is the error level, 2 is warning, 3 info, and 4 debug. You can also
|
|
use the symbolic constants `error`, `warn`, `info`, and `debug`. Any
|
|
logs less than or equal to the specified level will be output. If not
|
|
specified then log level 4 is assumed. Debug messages can be omitted
|
|
by passing `--cfg ndebug` to `rustc`.
|
|
|
|
As an example, to see all the logs generated by the compiler, you would set
|
|
`RUST_LOG` to `rustc`, which is the crate name (as specified in its `crate_id`
|
|
[attribute](#attributes)). To narrow down the logs to just crate resolution,
|
|
you would set it to `rustc::metadata::creader`. To see just error logging
|
|
use `rustc=0`.
|
|
|
|
Note that when compiling source files that don't specify a
|
|
crate name the crate is given a default name that matches the source file,
|
|
with the extension removed. In that case, to turn on logging for a program
|
|
compiled from, e.g. `helloworld.rs`, `RUST_LOG` should be set to `helloworld`.
|
|
|
|
As a convenience, the logging spec can also be set to a special pseudo-crate,
|
|
`::help`. In this case, when the application starts, the runtime will
|
|
simply output a list of loaded modules containing log expressions, then exit.
|
|
|
|
#### Logging Expressions
|
|
|
|
Rust provides several macros to log information. Here's a simple Rust program
|
|
that demonstrates all four of them:
|
|
|
|
~~~~
|
|
fn main() {
|
|
error!("This is an error log")
|
|
warn!("This is a warn log")
|
|
info!("this is an info log")
|
|
debug!("This is a debug log")
|
|
}
|
|
~~~~
|
|
|
|
These four log levels correspond to levels 1-4, as controlled by `RUST_LOG`:
|
|
|
|
```bash
|
|
$ RUST_LOG=rust=3 ./rust
|
|
This is an error log
|
|
This is a warn log
|
|
this is an info log
|
|
```
|
|
|
|
# Appendix: Rationales and design tradeoffs
|
|
|
|
*TODO*.
|
|
|
|
# Appendix: Influences and further references
|
|
|
|
## Influences
|
|
|
|
> The essential problem that must be solved in making a fault-tolerant
|
|
> software system is therefore that of fault-isolation. Different programmers
|
|
> will write different modules, some modules will be correct, others will have
|
|
> errors. We do not want the errors in one module to adversely affect the
|
|
> behaviour of a module which does not have any errors.
|
|
>
|
|
> — Joe Armstrong
|
|
|
|
> In our approach, all data is private to some process, and processes can
|
|
> only communicate through communications channels. *Security*, as used
|
|
> in this paper, is the property which guarantees that processes in a system
|
|
> cannot affect each other except by explicit communication.
|
|
>
|
|
> When security is absent, nothing which can be proven about a single module
|
|
> in isolation can be guaranteed to hold when that module is embedded in a
|
|
> system [...]
|
|
>
|
|
> — Robert Strom and Shaula Yemini
|
|
|
|
> Concurrent and applicative programming complement each other. The
|
|
> ability to send messages on channels provides I/O without side effects,
|
|
> while the avoidance of shared data helps keep concurrent processes from
|
|
> colliding.
|
|
>
|
|
> — Rob Pike
|
|
|
|
Rust is not a particularly original language. It may however appear unusual
|
|
by contemporary standards, as its design elements are drawn from a number of
|
|
"historical" languages that have, with a few exceptions, fallen out of
|
|
favour. Five prominent lineages contribute the most, though their influences
|
|
have come and gone during the course of Rust's development:
|
|
|
|
* The NIL (1981) and Hermes (1990) family. These languages were developed by
|
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
|
Watson Research Center (Yorktown Heights, NY, USA).
|
|
|
|
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
|
Wikström, Mike Williams and others in their group at the Ericsson Computer
|
|
Science Laboratory (Älvsjö, Stockholm, Sweden) .
|
|
|
|
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
|
Heinz Schmidt and others in their group at The International Computer
|
|
Science Institute of the University of California, Berkeley (Berkeley, CA,
|
|
USA).
|
|
|
|
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
|
|
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
|
|
others in their group at Bell Labs Computing Sciences Research Center
|
|
(Murray Hill, NJ, USA).
|
|
|
|
* The Napier (1985) and Napier88 (1988) family. These languages were
|
|
developed by Malcolm Atkinson, Ron Morrison and others in their group at
|
|
the University of St. Andrews (St. Andrews, Fife, UK).
|
|
|
|
Additional specific influences can be seen from the following languages:
|
|
|
|
* The structural algebraic types and compilation manager of SML.
|
|
* The attribute and assembly systems of C#.
|
|
* The references and deterministic destructor system of C++.
|
|
* The memory region systems of the ML Kit and Cyclone.
|
|
* The typeclass system of Haskell.
|
|
* The lexical identifier rule of Python.
|
|
* The block syntax of Ruby.
|
|
|
|
[ffi]: tutorial-ffi.html
|