It seems to refer to something that used to exist, but got moved, and then not everything got cleaned up.
2.3 KiB
% Enums
An enum
in Rust is a type that represents data that could be one of
several possible variants:
enum Message {
Quit,
ChangeColor(i32, i32, i32),
Move { x: i32, y: i32 },
Write(String),
}
Each variant can optionally have data associated with it. The syntax for
defining variants resembles the syntaxes used to define structs: you can
have variants with no data (like unit-like structs), variants with named
data, and variants with unnamed data (like tuple structs). Unlike
separate struct definitions, however, an enum
is a single type. A
value of the enum can match any of the variants. For this reason, an
enum is sometimes called a ‘sum type’: the set of possible values of the
enum is the sum of the sets of possible values for each variant.
We use the ::
syntax to use the name of each variant: they’re scoped by the name
of the enum
itself. This allows both of these to work:
# enum Message {
# Move { x: i32, y: i32 },
# }
let x: Message = Message::Move { x: 3, y: 4 };
enum BoardGameTurn {
Move { squares: i32 },
Pass,
}
let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 };
Both variants are named Move
, but since they’re scoped to the name of
the enum, they can both be used without conflict.
A value of an enum type contains information about which variant it is, in addition to any data associated with that variant. This is sometimes referred to as a ‘tagged union’, since the data includes a ‘tag’ indicating what type it is. The compiler uses this information to enforce that you’re accessing the data in the enum safely. For instance, you can’t simply try to destructure a value as if it were one of the possible variants:
fn process_color_change(msg: Message) {
let Message::ChangeColor(r, g, b) = msg; // compile-time error
}
Not supporting these operations may seem rather limiting, but it’s a limitation
which we can overcome. There are two ways: by implementing equality ourselves,
or by pattern matching variants with match
expressions, which you’ll
learn in the next section. We don’t know enough about Rust to implement
equality yet, but we’ll find out in the traits
section.