3436 lines
118 KiB
Markdown
3436 lines
118 KiB
Markdown
% Rust Reference Manual
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# Introduction
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This document is the reference manual for the Rust programming language. It
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provides three kinds of material:
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- Chapters that formally define the language grammar and, for each
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construct, informally describe its semantics and give examples of its
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use.
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- Chapters that informally describe the memory model, concurrency model,
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runtime services, linkage model and debugging facilities.
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- Appendix chapters providing rationale and references to languages that
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influenced the design.
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This document does not serve as a tutorial introduction to the
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language. Background familiarity with the language is assumed. A separate
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tutorial document is available at <http://doc.rust-lang.org/doc/tutorial.html>
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to help acquire such background familiarity.
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This document also does not serve as a reference to the core or standard
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libraries included in the language distribution. Those libraries are
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documented separately by extracting documentation attributes from their
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source code. Formatted documentation can be found at the following
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locations:
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- Core library: <http://doc.rust-lang.org/doc/core>
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- Standard library: <http://doc.rust-lang.org/doc/std>
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## Disclaimer
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. All features described
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exist in working code unless otherwise noted, but some are quite primitive or
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remain to be further modified by planned work. Some may be temporary. It is a
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*draft*, and we ask that you not take anything you read here as final.
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If you have suggestions to make, please try to focus them on *reductions* to
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the language: possible features that can be combined or omitted. We aim to
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keep the size and complexity of the language under control.
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**Note on grammar:** The grammar for Rust given in this document is rough and
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very incomplete; only a modest number of sections have accompanying grammar
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rules. Formalizing the grammar accepted by the Rust parser is ongoing work,
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but future versions of this document will contain a complete
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grammar. Moreover, we hope that this grammar will be be extracted and verified
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as LL(1) by an automated grammar-analysis tool, and further tested against the
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Rust sources. Preliminary versions of this automation exist, but are not yet
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complete.
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# Notation
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Rust's grammar is defined over Unicode codepoints, each conventionally
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denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
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grammar is confined to the ASCII range of Unicode, and is described in this
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document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
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dialect of EBNF supported by common automated LL(k) parsing tools such as
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`llgen`, rather than the dialect given in ISO 14977. The dialect can be
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defined self-referentially as follows:
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~~~~~~~~ {.ebnf .notation}
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grammar : rule + ;
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rule : nonterminal ':' productionrule ';' ;
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productionrule : production [ '|' production ] * ;
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production : term * ;
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term : element repeats ;
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element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
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repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
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~~~~~~~~
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Where:
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- Whitespace in the grammar is ignored.
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- Square brackets are used to group rules.
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- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
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ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
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Unicode codepoint `U+00QQ`.
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- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
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- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `?` means zero or one repetition
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- `*` means zero or more repetitions
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- `+` means one or more repetitions
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- NUMBER trailing a repeat symbol gives a maximum repetition count
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- NUMBER on its own gives an exact repetition count
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This EBNF dialect should hopefully be familiar to many readers.
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## Unicode productions
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A small number of productions in Rust's grammar permit Unicode codepoints
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outside the ASCII range; these productions are defined in terms of character
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properties given by the Unicode standard, rather than ASCII-range
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codepoints. These are given in the section [Special Unicode
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Productions](#special-unicode-productions).
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## String table productions
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Some rules in the grammar -- notably [unary
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operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), [keywords](#keywords) and [reserved
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words](#reserved-words) -- are given in a simplified form: as a listing of a
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table of unquoted, printable whitespace-separated strings. These cases form a
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subset of the rules regarding the [token](#tokens) rule, and are assumed to be
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the result of a lexical-analysis phase feeding the parser, driven by a DFA,
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operating over the disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`"`) occurs inside the
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grammar, it is an implicit reference to a single member of such a string table
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production. See [tokens](#tokens) for more information.
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# Lexical structure
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## Input format
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Rust input is interpreted as a sequence of Unicode codepoints encoded in
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UTF-8. No normalization is performed during input processing. Most Rust
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grammar rules are defined in terms of printable ASCII-range codepoints, but
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a small number are defined in terms of Unicode properties or explicit
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codepoint lists. ^[Surrogate definitions for the special Unicode productions
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are provided to the grammar verifier, restricted to ASCII range, when
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verifying the grammar in this document.]
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## Special Unicode Productions
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The following productions in the Rust grammar are defined in terms of
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Unicode properties: `ident`, `non_null`, `non_star`, `non_eol`, `non_slash`,
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`non_single_quote` and `non_double_quote`.
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### Identifiers
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The `ident` production is any nonempty Unicode string of the following form:
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- The first character has property `XID_start`
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- The remaining characters have property `XID_continue`
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that does _not_ occur in the set of [keywords](#keywords) or [reserved
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words](#reserved-words).
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Note: `XID_start` and `XID_continue` as character properties cover the
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character ranges used to form the more familiar C and Java language-family
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identifiers.
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### Delimiter-restricted productions
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Some productions are defined by exclusion of particular Unicode characters:
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- `non_null` is any single Unicode character aside from `U+0000` (null)
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- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
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- `non_slash` is `non_null` restricted to exclude `U+002F` (`/`)
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- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
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- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
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## Comments
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~~~~~~~~ {.ebnf .gram}
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comment : block_comment | line_comment ;
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block_comment : "/*" block_comment_body * "*/" ;
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block_comment_body : block_comment | non_star * | '*' non_slash ;
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line_comment : "//" non_eol * ;
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~~~~~~~~
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Comments in Rust code follow the general C++ style of line and block-comment
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forms, with proper nesting of block-comment delimiters. Comments are
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interpreted as a form of whitespace.
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## Whitespace
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~~~~~~~~ {.ebnf .gram}
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whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
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whitespace : [ whitespace_char | comment ] + ;
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~~~~~~~~
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The `whitespace_char` production is any nonempty Unicode string consisting of any
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of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
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`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
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Rust is a "free-form" language, meaning that all forms of whitespace serve
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only to separate _tokens_ in the grammar, and have no semantic significance.
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A Rust program has identical meaning if each whitespace element is replaced
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with any other legal whitespace element, such as a single space character.
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## Tokens
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~~~~~~~~ {.ebnf .gram}
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simple_token : keyword | reserved | unop | binop ;
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token : simple_token | ident | literal | symbol | whitespace token ;
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~~~~~~~~
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Tokens are primitive productions in the grammar defined by regular
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(non-recursive) languages. "Simple" tokens are given in [string table
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production](#string-table-productions) form, and occur in the rest of the
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grammar as double-quoted strings. Other tokens have exact rules given.
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### Keywords
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The keywords in [crate files](#crate-files) are the following strings:
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~~~~~~~~ {.keyword}
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import export use mod dir
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~~~~~~~~
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The keywords in [source files](#source-files) are the following strings:
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*TODO* split these between type keywords and regular (value) keywords,
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and define two different `identifier` productions for the different
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contexts.
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~~~~~~~~ {.keyword}
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alt any as assert
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be bind block bool break
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char check claim const cont
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do
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else enum export
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f32 f64 fail false float fn for
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i16 i32 i64 i8 if iface impl import in int
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let log
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mod mutable
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native note
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of
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prove pure
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resource ret
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self str syntax
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true type
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u16 u32 u64 u8 uint unchecked unsafe use
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vec
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while
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~~~~~~~~
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Any of these have special meaning in their respective grammars, and are
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excluded from the `ident` rule.
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### Reserved words
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The reserved words are the following strings:
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~~~~~~~~ {.reserved}
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m32 m64 m128
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f80 f16 f128
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class trait
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~~~~~~~~
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Any of these may have special meaning in future versions of the language, so
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are excluded from the `ident` rule.
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### Literals
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A literal is an expression consisting of a single token, rather than a
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sequence of tokens, that immediately and directly denotes the value it
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evaluates to, rather than referring to it by name or some other evaluation
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rule. A literal is a form of constant expression, so is evaluated (primarily)
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at compile time.
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~~~~~~~~ {.ebnf .gram}
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literal : string_lit | char_lit | num_lit ;
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~~~~~~~~
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#### Character and string literals
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~~~~~~~~ {.ebnf .gram}
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char_lit : '\x27' char_body '\x27' ;
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string_lit : '"' string_body * '"' ;
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char_body : non_single_quote
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| '\x5c' [ '\x27' | common_escape ] ;
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string_body : non_double_quote
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| '\x5c' [ '\x22' | common_escape ] ;
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common_escape : '\x5c'
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| 'n' | 'r' | 't'
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| 'x' hex_digit 2
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| 'u' hex_digit 4
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| 'U' hex_digit 8 ;
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hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
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| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
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| dec_digit ;
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dec_digit : '0' | nonzero_dec ;
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nonzero_dec: '1' | '2' | '3' | '4'
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| '5' | '6' | '7' | '8' | '9' ;
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~~~~~~~~
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A _character literal_ is a single Unicode character enclosed within two
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`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`\`).
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A _string literal_ is a sequence of any Unicode characters enclosed within
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two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`\`).
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Some additional _escapes_ are available in either character or string
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literals. An escape starts with a `U+005C` (`\`) and continues with one of
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the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
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followed by exactly two _hex digits_. It denotes the Unicode codepoint
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equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
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by exactly four _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
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by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
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(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
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`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character U+005C (`\`) which must be
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escaped in order to denote *itself*.
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#### Number literals
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~~~~~~~~ {.ebnf .gram}
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num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
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| '0' [ [ dec_digit | '_' ] + num_suffix ?
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| 'b' [ '1' | '0' | '_' ] + int_suffix ?
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| 'x' [ hex_digit | '-' ] + int_suffix ? ] ;
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num_suffix : int_suffix | float_suffix ;
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int_suffix : 'u' int_suffix_size ?
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| 'i' int_suffix_size ;
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int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
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float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
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float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
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exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
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dec_lit : [ dec_digit | '_' ] + ;
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~~~~~~~~
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A _number literal_ is either an _integer literal_ or a _floating-point
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literal_. The grammar for recognizing the two kinds of literals is mixed,
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as they are differentiated by suffixes.
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##### Integer literals
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An _integer literal_ has one of three forms:
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* A _decimal literal_ starts with a *decimal digit* and continues with any
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mixture of *decimal digits* and _underscores_.
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* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
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(`0x`) and continues as any mixture hex digits and underscores.
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* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
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(`0b`) and continues as any mixture binary digits and underscores.
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By default, an integer literal is of type `int`. An integer literal may be
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followed (immediately, without any spaces) by an _integer suffix_, which
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changes the type of the literal. There are two kinds of integer literal
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suffix:
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* The `u` suffix gives the literal type `uint`.
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* Each of the signed and unsigned machine types `u8`, `i8`,
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`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
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give the literal the corresponding machine type.
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Examples of integer literals of various forms:
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~~~~
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123; // type int
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123u; // type uint
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123_u; // type uint
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0xff00; // type int
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0xff_u8; // type u8
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0b1111_1111_1001_0000_i32; // type i32
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~~~~
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##### Floating-point literals
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A _floating-point literal_ has one of two forms:
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* Two _decimal literals_ separated by a period
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character `U+002E` (`.`), with an optional _exponent_ trailing after the
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second decimal literal.
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* A single _decimal literal_ followed by an _exponent_.
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By default, a floating-point literal is of type `float`. A
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floating-point literal may be followed (immediately, without any
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spaces) by a _floating-point suffix_, which changes the type of the
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literal. There are three floating-point suffixes: `f` (for the base
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`float` type), `f32`, and `f64` (the 32-bit and 64-bit floating point
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types).
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A set of suffixes are also reserved to accommodate literal support for
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types corresponding to reserved tokens. The reserved suffixes are `f16`,
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`f80`, `f128`, `m`, `m32`, `m64` and `m128`.
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Examples of floating-point literals of various forms:
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~~~~
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123.0; // type float
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0.1; // type float
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3f; // type float
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0.1f32; // type f32
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12E+99_f64; // type f64
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~~~~
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##### Nil and boolean literals
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The _nil value_, the only value of the type by the same name, is
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written as `()`. The two values of the boolean type are written `true`
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and `false`.
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### Symbols
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~~~~~~~~ {.ebnf .gram}
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symbol : "::" "->"
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| '#' | '[' | ']' | '(' | ')' | '{' | '}'
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| ',' | ';' ;
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~~~~~~~~
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Symbols are a general class of printable [token](#tokens) that play structural
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roles in a variety of grammar productions. They are catalogued here for
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completeness as the set of remaining miscellaneous printable tokens that do not
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otherwise appear as [unary operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), [keywords](#keywords) or [reserved
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words](#reserved-words).
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## Paths
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~~~~~~~~ {.ebnf .gram}
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expr_path : ident [ "::" expr_path_tail ] + ;
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expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| expr_path ;
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type_path : ident [ type_path_tail ] + ;
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type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| "::" type_path ;
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~~~~~~~~
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A _path_ is a sequence of one or more path components _logically_ separated by
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a namespace qualifier (`::`). If a path consists of only one component, it may
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refer to either an [item](#items) or a [slot](#slot-declarations) in a local
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control scope. If a path has multiple components, it refers to an item.
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Every item has a _canonical path_ within its crate, but the path naming an
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item is only meaningful within a given crate. There is no global namespace
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across crates; an item's canonical path merely identifies it within the crate.
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Two examples of simple paths consisting of only identifier components:
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~~~~
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x;
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x::y::z;
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~~~~
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Path components are usually [identifiers](#identifiers), but the trailing
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component of a path may be an angle-bracket-enclosed list of type
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arguments. In [expression](#expressions) context, the type argument list is
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given after a final (`::`) namespace qualifier in order to disambiguate it
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from a relational expression involving the less-than symbol (`<`). In type
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expression context, the final namespace qualifier is omitted.
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Two examples of paths with type arguments:
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~~~~
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type t = map::hashtbl<int,str>; // Type arguments used in a type expression
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let x = id::<int>(10); // Type arguments used in a call expression
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~~~~
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# Crates and source files
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Rust is a *compiled* language. Its semantics are divided along a
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*phase distinction* between compile-time and run-time. Those semantic
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rules that have a *static interpretation* govern the success or failure
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of compilation. A program that fails to compile due to violation of a
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compile-time rule has no defined semantics at run-time; the compiler should
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halt with an error report, and produce no executable artifact.
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The compilation model centres on artifacts called _crates_. Each compilation
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is directed towards a single crate in source form, and if successful,
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produces a single crate in binary form: either an executable or a library.
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A _crate_ is a unit of compilation and linking, as well as versioning,
|
|
distribution and runtime loading. A crate contains a _tree_ of nested
|
|
[module](#modules) scopes. The top level of this tree is a module that is
|
|
anonymous -- from the point of view of paths within the module -- and any item
|
|
within a crate has a canonical [module path](#paths) denoting its location
|
|
within the crate's module tree.
|
|
|
|
Crates are provided to the Rust compiler through two kinds of file:
|
|
|
|
- _crate files_, that end in `.rc` and each define a `crate`.
|
|
- _source files_, that end in `.rs` and each define a `module`.
|
|
|
|
The Rust compiler is always invoked with a single input file, and always
|
|
produces a single output crate.
|
|
|
|
When the Rust compiler is invoked with a crate file, it reads the _explicit_
|
|
definition of the crate it's compiling from that file, and populates the
|
|
crate with modules derived from all the source files referenced by the
|
|
crate, reading and processing all the referenced modules at once.
|
|
|
|
When the Rust compiler is invoked with a source file, it creates an
|
|
_implicit_ crate and treats the source file as though it was referenced as
|
|
the sole module populating this implicit crate. The module name is derived
|
|
from the source file name, with the `.rs` extension removed.
|
|
|
|
## Crate files
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
crate : attribute [ ';' | attribute* directive ]
|
|
| directive ;
|
|
directive : view_item | dir_directive | source_directive ;
|
|
~~~~~~~~
|
|
|
|
A crate file contains a crate definition, for which the production above
|
|
defines the grammar. It is a declarative grammar that guides the compiler in
|
|
assembling a crate from component source files.^[A crate is somewhat
|
|
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
|
|
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
|
|
or a *configuration* in Mesa.] A crate file describes:
|
|
|
|
* [Attributes](#attributes) about the crate, such as author, name, version,
|
|
and copyright. These are used for linking, versioning and distributing
|
|
crates.
|
|
* The source-file and directory modules that make up the crate.
|
|
* Any `use`, `import` or `export` [view items](#view-items) that apply to the
|
|
anonymous module at the top-level of the crate's module tree.
|
|
|
|
An example of a crate file:
|
|
|
|
~~~~~~~~
|
|
// Linkage attributes
|
|
#[ link(name = "projx"
|
|
vers = "2.5",
|
|
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
|
|
|
|
// Additional metadata attributes
|
|
#[ desc = "Project X",
|
|
license = "BSD" ];
|
|
author = "Jane Doe" ];
|
|
|
|
// Import a module.
|
|
use std (ver = "1.0");
|
|
|
|
// Define some modules.
|
|
#[path = "foo.rs"]
|
|
mod foo;
|
|
mod bar {
|
|
#[path = "quux.rs"]
|
|
mod quux;
|
|
}
|
|
~~~~~~~~
|
|
|
|
### Dir directives
|
|
|
|
A `dir_directive` forms a module in the module tree making up the crate, as
|
|
well as implicitly relating that module to a directory in the filesystem
|
|
containing source files and/or further subdirectories. The filesystem
|
|
directory associated with a `dir_directive` module can either be explicit,
|
|
or if omitted, is implicitly the same name as the module.
|
|
|
|
A `source_directive` references a source file, either explicitly or
|
|
implicitly by combining the module name with the file extension `.rs`. The
|
|
module contained in that source file is bound to the module path formed by
|
|
the `dir_directive` modules containing the `source_directive`.
|
|
|
|
## Source files
|
|
|
|
A source file contains a `module`: that is, a sequence of zero or more
|
|
`item` definitions. Each source file is an implicit module, the name and
|
|
location of which -- in the module tree of the current crate -- is defined
|
|
from outside the source file: either by an explicit `source_directive` in
|
|
a referencing crate file, or by the filename of the source file itself.
|
|
|
|
|
|
# Items and attributes
|
|
|
|
A crate is a collection of [items](#items), each of which may have some number
|
|
of [attributes](#attributes) attached to it.
|
|
|
|
## Items
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
item : mod_item | fn_item | type_item | enum_item
|
|
| res_item | iface_item | impl_item ;
|
|
~~~~~~~~
|
|
|
|
An _item_ is a component of a crate; some module items can be defined in crate
|
|
files, but most are defined in source files. Items are organized within a
|
|
crate by a nested set of [modules](#modules). Every crate has a single
|
|
"outermost" anonymous module; all further items within the crate have
|
|
[paths](#paths) within the module tree of the crate.
|
|
|
|
Items are entirely determined at compile-time, remain constant during
|
|
execution, and may reside in read-only memory.
|
|
|
|
There are several kinds of item:
|
|
|
|
* [modules](#modules)
|
|
* [functions](#functions)
|
|
* [type definitions](#type-definitions)
|
|
* [enumerations](#enumerations)
|
|
* [resources](#resources)
|
|
* [interfaces](#interfaces)
|
|
* [implementations](#implementations)
|
|
|
|
Some items form an implicit scope for the declaration of sub-items. In other
|
|
words, within a function or module, declarations of items can (in many cases)
|
|
be mixed with the statements, control blocks, and similar artifacts that
|
|
otherwise compose the item body. The meaning of these scoped items is the same
|
|
as if the item was declared outside the scope -- it is still a static item --
|
|
except that the item's *path name* within the module namespace is qualified by
|
|
the name of the enclosing item, or is private to the enclosing item (in the
|
|
case of functions). The exact locations in which sub-items may be declared is
|
|
given by the grammar.
|
|
|
|
All items except modules may be *parametrized* by type. Type parameters are
|
|
given as a comma-separated list of identifiers enclosed in angle brackets
|
|
(`<...>`), after the name of the item and before its definition. The type
|
|
parameters of an item are considered "part of the name", not the type of the
|
|
item; in order to refer to the type-parametrized item, a referencing
|
|
[path](#paths) must in general provide type arguments as a list of
|
|
comma-separated types enclosed within angle brackets. In practice, the
|
|
type-inference system can usually infer such argument types from
|
|
context. There are no general type-parametric types, only type-parametric
|
|
items.
|
|
|
|
|
|
### Modules
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
mod_item : "mod" ident '{' mod '}' ;
|
|
mod : [ view_item | item ] * ;
|
|
~~~~~~~~
|
|
|
|
A module is a container for zero or more [view items](#view-items) and zero or
|
|
more [items](#items). The view items manage the visibility of the items
|
|
defined within the module, as well as the visibility of names from outside the
|
|
module when referenced from inside the module.
|
|
|
|
A _module item_ is a module, surrounded in braces, named, and prefixed with
|
|
the keyword `mod`. A module item introduces a new, named module into the tree
|
|
of modules making up a crate. Modules can nest arbitrarily.
|
|
|
|
An example of a module:
|
|
|
|
~~~~~~~~
|
|
mod math {
|
|
type complex = (f64,f64);
|
|
fn sin(f64) -> f64 {
|
|
...
|
|
}
|
|
fn cos(f64) -> f64 {
|
|
...
|
|
}
|
|
fn tan(f64) -> f64 {
|
|
...
|
|
}
|
|
...
|
|
}
|
|
~~~~~~~~
|
|
|
|
|
|
#### View items
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
view_item : use_decl | import_decl | export_decl ;
|
|
~~~~~~~~
|
|
|
|
A view item manages the namespace of a module; it does not define new items
|
|
but simply changes the visibility of other items. There are several kinds of
|
|
view item:
|
|
|
|
* [use declarations](#use-declarations)
|
|
* [import declarations](#import-declarations)
|
|
* [export declarations](#export-declarations)
|
|
|
|
##### Use declarations
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
use_decl : "use" ident [ '(' link_attrs ')' ] ? ;
|
|
link_attrs : link_attr [ ',' link_attrs ] + ;
|
|
link_attr : ident '=' literal ;
|
|
~~~~~~~~
|
|
|
|
A _use declaration_ specifies a dependency on an external crate. The external
|
|
crate is then imported into the declaring scope as the `ident` provided in the
|
|
`use_decl`.
|
|
|
|
The external crate is resolved to a specific `soname` at compile time, and a
|
|
runtime linkage requirement to that `soname` is passed to the linker for
|
|
loading at runtime. The `soname` is resolved at compile time by scanning the
|
|
compiler's library path and matching the `link_attrs` provided in the
|
|
`use_decl` against any `#link` attributes that were declared on the external
|
|
crate when it was compiled. If no `link_attrs` are provided, a default `name`
|
|
attribute is assumed, equal to the `ident` given in the `use_decl`.
|
|
|
|
Two examples of `use` declarations:
|
|
|
|
~~~~~~~~
|
|
use pcre (uuid = "54aba0f8-a7b1-4beb-92f1-4cf625264841");
|
|
|
|
use std; // equivalent to: use std ( name = "std" );
|
|
|
|
use ruststd (name = "std"); // linking to 'std' under another name
|
|
~~~~~~~~
|
|
|
|
##### Import declarations
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
import_decl : "import" ident [ '=' path
|
|
| "::" path_glob ] ;
|
|
|
|
path_glob : ident [ "::" path_glob ] ?
|
|
| '*'
|
|
| '{' ident [ ',' ident ] * '}'
|
|
~~~~~~~~
|
|
|
|
An _import declaration_ creates one or more local name bindings synonymous
|
|
with some other [path](#paths). Usually an import declaration is used to
|
|
shorten the path required to refer to a module item.
|
|
|
|
*Note*: unlike many languages, Rust's `import` declarations do *not* declare
|
|
linkage-dependency with external crates. Linkage dependencies are
|
|
independently declared with [`use` declarations](#use-declarations).
|
|
|
|
Imports support a number of "convenience" notations:
|
|
|
|
* Importing as a different name than the imported name, using the
|
|
syntax `import x = p::q::r;`.
|
|
* Importing a list of paths differing only in final element, using
|
|
the glob-like brace syntax `import a::b::{c,d,e,f};`
|
|
* Importing all paths matching a given prefix, using the glob-like
|
|
asterisk syntax `import a::b::*;`
|
|
|
|
An example of imports:
|
|
|
|
~~~~
|
|
import foo = core::info;
|
|
import std::math::sin;
|
|
import std::str::{char_at, hash};
|
|
import core::option::*;
|
|
|
|
fn main() {
|
|
// Equivalent to 'log(core::info, std::math::sin(1.0));'
|
|
log(foo, sin(1.0));
|
|
|
|
// Equivalent to 'log(core::info, core::option::some(1.0));'
|
|
log(info, some(1.0));
|
|
|
|
// Equivalent to 'log(core::info,
|
|
// std::str::hash(std::str::char_at("foo")));'
|
|
log(info, hash(char_at("foo")));
|
|
}
|
|
~~~~
|
|
|
|
##### Export declarations
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
export_decl : "export" ident [ ',' ident ] *
|
|
| "export" ident "::{}"
|
|
| "export" ident '{' ident [ ',' ident ] * '}' ;
|
|
~~~~~~~~
|
|
|
|
An _export declaration_ restricts the set of local names within a module that
|
|
can be accessed from code outside the module. By default, all _local items_ in
|
|
a module are exported; imported paths are not automatically re-exported by
|
|
default. If a module contains an explicit `export` declaration, this
|
|
declaration replaces the default export with the export specified.
|
|
|
|
An example of an export:
|
|
|
|
~~~~~~~~
|
|
mod foo {
|
|
export primary;
|
|
|
|
fn primary() {
|
|
helper(1, 2);
|
|
helper(3, 4);
|
|
}
|
|
|
|
fn helper(x: int, y: int) {
|
|
...
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
foo::primary(); // Will compile.
|
|
foo::helper(2,3) // ERROR: will not compile.
|
|
}
|
|
~~~~~~~~
|
|
|
|
Multiple names may be exported from a single export declaration:
|
|
|
|
~~~~~~~~
|
|
mod foo {
|
|
export primary, secondary;
|
|
|
|
fn primary() {
|
|
helper(1, 2);
|
|
helper(3, 4);
|
|
}
|
|
|
|
fn secondary() {
|
|
...
|
|
}
|
|
|
|
fn helper(x: int, y: int) {
|
|
...
|
|
}
|
|
}
|
|
~~~~~~~~
|
|
|
|
When exporting the name of an `enum` type `t`, by default, the module also
|
|
implicitly exports all of `t`'s constructors. For example:
|
|
|
|
~~~~~~~~
|
|
mod foo {
|
|
export t;
|
|
|
|
enum t {a, b, c};
|
|
}
|
|
~~~~~~~~
|
|
|
|
Here, `foo` imports `t`, `a`, `b`, and `c`.
|
|
|
|
The second and third forms of export declaration can be used to export
|
|
an `enum` item without exporting all of its constructors. These two
|
|
forms can only be used to export an `enum` item. The second form
|
|
exports the `enum` type name without exporting any of its
|
|
constructors, achieving a simple kind of data abstraction. The third
|
|
form exports an `enum` type name along with a subset of its
|
|
constructors. For example:
|
|
|
|
~~~~~~~~
|
|
mod foo {
|
|
export abstract{};
|
|
export slightly_abstract{a, b};
|
|
|
|
enum abstract {x, y, z}
|
|
enum slightly_abstract {a, b, c, d}
|
|
}
|
|
~~~~~~~~
|
|
|
|
Module `foo` exports the types `abstract` and `slightly_abstract`, as well as
|
|
constructors `a` and `b`, but doesn't export constructors `x`, `y`, `z`, `c`,
|
|
or `d`.
|
|
|
|
### Functions
|
|
|
|
A _function item_ defines a sequence of [statements](#statements) and an
|
|
optional final [expression](#expressions) associated with a name and a set of
|
|
parameters. Functions are declared with the keyword `fn`. Functions declare a
|
|
set of *input [slots](#slot-declarations)* as parameters, through which the
|
|
caller passes arguments into the function, and an *output
|
|
[slot](#slot-declarations)* through which the function passes results back to
|
|
the caller.
|
|
|
|
A function may also be copied into a first class *value*, in which case the
|
|
value has the corresponding [*function type*](#function-types), and can be
|
|
used otherwise exactly as a function item (with a minor additional cost of
|
|
calling the function indirectly).
|
|
|
|
Every control path in a function logically ends with a `ret` expression or a
|
|
diverging expression. If the outermost block of a function has a
|
|
value-producing expression in its final-expression position, that expression
|
|
is interpreted as an implicit `ret` expression applied to the
|
|
final-expression.
|
|
|
|
An example of a function:
|
|
|
|
~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
ret x + y;
|
|
}
|
|
~~~~
|
|
|
|
#### Diverging functions
|
|
|
|
A special kind of function can be declared with a `!` character where the
|
|
output slot type would normally be. For example:
|
|
|
|
~~~~
|
|
fn my_err(s: str) -> ! {
|
|
log(info, s);
|
|
fail;
|
|
}
|
|
~~~~
|
|
|
|
We call such functions "diverging" because they never return a value to the
|
|
caller. Every control path in a diverging function must end with a
|
|
[`fail`](#fail-expressions) or a call to another diverging function on every
|
|
control path. The `!` annotation does *not* denote a type. Rather, the result
|
|
type of a diverging function is a special type called $\bot$ ("bottom") that
|
|
unifies with any type. Rust has no syntax for $\bot$.
|
|
|
|
It might be necessary to declare a diverging function because as mentioned
|
|
previously, the typechecker checks that every control path in a function ends
|
|
with a [`ret`](#return-expressions) or diverging expression. So, if `my_err`
|
|
were declared without the `!` annotation, the following code would not
|
|
typecheck:
|
|
|
|
~~~~
|
|
fn f(i: int) -> int {
|
|
if i == 42 {
|
|
ret 42;
|
|
}
|
|
else {
|
|
my_err("Bad number!");
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
The typechecker would complain that `f` doesn't return a value in the
|
|
`else` branch. Adding the `!` annotation on `my_err` would
|
|
express that `f` requires no explicit `ret`, as if it returns
|
|
control to the caller, it returns a value (true because it never returns
|
|
control).
|
|
|
|
#### Predicate functions
|
|
|
|
Any pure boolean function is called a *predicate function*, and may be used in
|
|
a [constraint](#constraints), as part of the static [typestate
|
|
system](#typestate-system). A predicate declaration is identical to a function
|
|
declaration, except that it is declared with the additional keyword `pure`. In
|
|
addition, the typechecker checks the body of a predicate with a restricted set
|
|
of typechecking rules. A predicate
|
|
|
|
* may not contain an assignment or self-call expression; and
|
|
* may only call other predicates, not general functions.
|
|
|
|
An example of a predicate:
|
|
|
|
~~~~
|
|
pure fn lt_42(x: int) -> bool {
|
|
ret (x < 42);
|
|
}
|
|
~~~~
|
|
|
|
A non-boolean function may also be declared with `pure fn`. This allows
|
|
predicates to call non-boolean functions as long as they are pure. For example:
|
|
|
|
~~~~
|
|
pure fn pure_length<T>(ls: list<T>) -> uint { /* ... */ }
|
|
|
|
pure fn nonempty_list<T>(ls: list<T>) -> bool { pure_length(ls) > 0u }
|
|
~~~~
|
|
|
|
In this example, `nonempty_list` is a predicate---it can be used in a
|
|
typestate constraint---but the auxiliary function `pure_length` is
|
|
not.
|
|
|
|
*TODO:* should actually define referential transparency.
|
|
|
|
The effect checking rules previously enumerated are a restricted set of
|
|
typechecking rules meant to approximate the universe of observably
|
|
referentially transparent Rust procedures conservatively. Sometimes, these
|
|
rules are *too* restrictive. Rust allows programmers to violate these rules by
|
|
writing predicates that the compiler cannot prove to be referentially
|
|
transparent, using an escape-hatch feature called "unchecked blocks". When
|
|
writing code that uses unchecked blocks, programmers should always be aware
|
|
that they have an obligation to show that the code *behaves* referentially
|
|
transparently at all times, even if the compiler cannot *prove* automatically
|
|
that the code is referentially transparent. In the presence of unchecked
|
|
blocks, the compiler provides no static guarantee that the code will behave as
|
|
expected at runtime. Rather, the programmer has an independent obligation to
|
|
verify the semantics of the predicates they write.
|
|
|
|
*TODO:* last two sentences are vague.
|
|
|
|
An example of a predicate that uses an unchecked block:
|
|
|
|
~~~~
|
|
fn pure_foldl<T, U: copy>(ls: list<T>, u: U, f: block(&T, &U) -> U) -> U {
|
|
alt ls {
|
|
nil. { u }
|
|
cons(hd, tl) { f(hd, pure_foldl(*tl, f(hd, u), f)) }
|
|
}
|
|
}
|
|
|
|
pure fn pure_length<T>(ls: list<T>) -> uint {
|
|
fn count<T>(_t: T, u: uint) -> uint { u + 1u }
|
|
unchecked {
|
|
pure_foldl(ls, 0u, count)
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Despite its name, `pure_foldl` is a `fn`, not a `pure fn`, because there is no
|
|
way in Rust to specify that the higher-order function argument `f` is a pure
|
|
function. So, to use `foldl` in a pure list length function that a predicate
|
|
could then use, we must use an `unchecked` block wrapped around the call to
|
|
`pure_foldl` in the definition of `pure_length`.
|
|
|
|
#### Generic functions
|
|
|
|
A _generic function_ allows one or more _parameterized types_ to
|
|
appear in its signature. Each type parameter must be explicitly
|
|
declared, in an angle-bracket-enclosed, comma-separated list following
|
|
the function name.
|
|
|
|
~~~~
|
|
fn iter<T>(seq: [T], f: block(T)) {
|
|
for elt: T in seq { f(elt); }
|
|
}
|
|
fn map<T, U>(seq: [T], f: block(T) -> U) -> [U] {
|
|
let acc = [];
|
|
for elt in seq { acc += [f(elt)]; }
|
|
acc
|
|
}
|
|
~~~~
|
|
|
|
Inside the function signature and body, the name of the type parameter
|
|
can be used as a type name.
|
|
|
|
When a generic function is referenced, its type is instantiated based
|
|
on the context of the reference. For example, calling the `iter`
|
|
function defined above on `[1, 2]` will instantiate type parameter `T`
|
|
with `int`, and require the closure parameter to have type
|
|
`block(int)`.
|
|
|
|
Since a parameter type is opaque to the generic function, the set of
|
|
operations that can be performed on it is limited. Values of parameter
|
|
type can always be moved, but they can only be copied when the
|
|
parameter is given a [`copy` bound](#type-kinds).
|
|
|
|
~~~~
|
|
fn id<T: copy>(x: T) -> T { x }
|
|
~~~~
|
|
|
|
Similarly, [interface](#interfaces) bounds can be specified for type
|
|
parameters to allow methods of that interface to be called on values
|
|
of that type.
|
|
|
|
### Type definitions
|
|
|
|
A _type definition_ defines a new name for an existing [type](#types). Type
|
|
definitions are declared with the keyword `type`. Every value has a single,
|
|
specific type; the type-specified aspects of a value include:
|
|
|
|
* Whether the value is composed of sub-values or is indivisible.
|
|
* Whether the value represents textual or numerical information.
|
|
* Whether the value represents integral or floating-point information.
|
|
* The sequence of memory operations required to access the value.
|
|
* The *kind* of the type (pinned, unique or shared).
|
|
|
|
For example, the type `{x: u8, y: u8`} defines the set of immutable values
|
|
that are composite records, each containing two unsigned 8-bit integers
|
|
accessed through the components `x` and `y`, and laid out in memory with the
|
|
`x` component preceding the `y` component.
|
|
|
|
### Enumerations
|
|
|
|
An _enumeration item_ simultaneously declares a new nominal
|
|
[enumerated type](#enumerated-types) as well as a set of *constructors* that
|
|
can be used to create or pattern-match values of the corresponding enumerated
|
|
type. Note that `enum` previously was refered to as a `tag`, however this
|
|
definition has been deprecated. While `tag` is no longer used, the two are
|
|
synonymous.
|
|
|
|
The constructors of an `enum` type may be recursive: that is, each constructor
|
|
may take an argument that refers, directly or indirectly, to the enumerated
|
|
type the constructor is a member of. Such recursion has restrictions:
|
|
|
|
* Recursive types can be introduced only through `enum` constructors.
|
|
* A recursive `enum` item must have at least one non-recursive constructor (in
|
|
order to give the recursion a basis case).
|
|
* The recursive argument of recursive `enum` constructors must be [*box*
|
|
values](#box-types) (in order to bound the in-memory size of the
|
|
constructor).
|
|
* Recursive type definitions can cross module boundaries, but not module
|
|
*visibility* boundaries or crate boundaries (in order to simplify the
|
|
module system).
|
|
|
|
|
|
An example of an `enum` item and its use:
|
|
|
|
~~~~
|
|
enum animal {
|
|
dog;
|
|
cat;
|
|
}
|
|
|
|
let a: animal = dog;
|
|
a = cat;
|
|
~~~~
|
|
|
|
An example of a *recursive* `enum` item and its use:
|
|
|
|
~~~~
|
|
enum list<T> {
|
|
nil;
|
|
cons(T, @list<T>);
|
|
}
|
|
|
|
let a: list<int> = cons(7, @cons(13, @nil));
|
|
~~~~
|
|
|
|
### Resources
|
|
|
|
_Resources_ are values that have a destructor associated with them. A
|
|
_resource item_ is used to declare resource type and constructor.
|
|
|
|
~~~~
|
|
resource file_descriptor(fd: int) {
|
|
std::os::libc::close(fd);
|
|
}
|
|
~~~~
|
|
|
|
Calling the `file_descriptor` constructor function on an integer will
|
|
produce a value with the `file_descriptor` type. Resource types have a
|
|
noncopyable [type kind](#type-kinds), and thus may not be copied. The
|
|
semantics guarantee that for each constructed resources value, the
|
|
destructor will run once: when the value is disposed of (barring
|
|
drastic program termination that somehow prevents unwinding from taking
|
|
place). For stack-allocated values, disposal happens when the value
|
|
goes out of scope. For values in shared boxes, it happens when the
|
|
reference count of the box reaches zero.
|
|
|
|
The argument to the resource constructor is stored in the resulting
|
|
value, and can be accessed using the dereference (`*`) [unary
|
|
operator](#unary-operator-expressions).
|
|
|
|
### Interfaces
|
|
|
|
An _interface item_ describes a set of method types. _[implementation
|
|
items](#implementations)_ can be used to provide implementations of
|
|
those methods for a specific type.
|
|
|
|
~~~~
|
|
iface shape {
|
|
fn draw(surface);
|
|
fn bounding_box() -> bounding_box;
|
|
}
|
|
~~~~
|
|
|
|
This defines an interface with two methods. All values which have
|
|
[implementations](#implementations) of this interface in scope can
|
|
have their `draw` and `bounding_box` methods called, using
|
|
`value.bounding_box()` [syntax](#field-expressions).
|
|
|
|
Type parameters can be specified for an interface to make it generic.
|
|
These appear after the name, using the same syntax used in [generic
|
|
functions](#generic-functions).
|
|
|
|
~~~~
|
|
iface seq<T> {
|
|
fn len() -> uint;
|
|
fn elt_at(n: uint) -> T;
|
|
fn iter(block(T));
|
|
}
|
|
~~~~
|
|
|
|
Generic functions may use interfaces as bounds on their type
|
|
parameters. This will have two effects: only types that implement the
|
|
interface can be used to instantiate the parameter, and within the
|
|
generic function, the methods of the interface can be called on values
|
|
that have the parameter's type. For example:
|
|
|
|
~~~~
|
|
fn draw_twice<T: shape>(surface: surface, sh: T) {
|
|
sh.draw(surface);
|
|
sh.draw(surface);
|
|
}
|
|
~~~~
|
|
|
|
Interface items also define a type with the same name as the
|
|
interface. Values of this type are created by
|
|
[casting](#type-cast-expressions) values (of a type for which an
|
|
implementation of the given interface is in scope) to the interface
|
|
type.
|
|
|
|
~~~~
|
|
let myshape: shape = mycircle as shape;
|
|
~~~~
|
|
|
|
The resulting value is a reference counted box containing the value
|
|
that was cast along with information that identify the methods of the
|
|
implementation that was used. Values with an interface type can always
|
|
have methods of their interface called on them, and can be used to
|
|
instantiate type parameters that are bounded on their interface.
|
|
|
|
### Implementations
|
|
|
|
An _implementation item_ provides an implementation of an
|
|
[interfaces](#interfaces) for a type.
|
|
|
|
~~~~
|
|
type circle = {radius: float, center: point};
|
|
|
|
impl circle_shape of shape for circle {
|
|
fn draw(s: surface) { do_draw_circle(s, self); }
|
|
fn bounding_box() -> bounding_box {
|
|
let r = self.radius;
|
|
{x: self.center.x - r, y: self.center.y - r,
|
|
width: 2 * r, height: 2 * r}
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
This defines an implementation named `circle_shape` of interface
|
|
`shape` for type `circle`. The name of the implementation is the name
|
|
by which it is imported and exported, but has no further significance.
|
|
It may be omitted to default to the name of the interface that was
|
|
implemented. Implementation names do not conflict the way other names
|
|
do: multiple implementations with the same name may exist in a scope at
|
|
the same time.
|
|
|
|
It is possible to define an implementation without referencing an
|
|
interface. The methods in such an implementation can only be used
|
|
statically (as direct calls on the values of the type that the
|
|
implementation targets). In such an implementation, the `of` clause is
|
|
not given, and the name is mandatory.
|
|
|
|
~~~~
|
|
impl uint_loops for uint {
|
|
fn times(f: block(uint)) {
|
|
let i = 0;
|
|
while i < self { f(i); i += 1u; }
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
_When_ an interface is specified, all methods declared as part of the
|
|
interface must be present, with matching types and type parameter
|
|
counts, in the implementation.
|
|
|
|
An implementation can take type parameters, which can be different
|
|
from the type parameters taken by the interface it implements. They
|
|
are written after the name of the implementation, or if that is not
|
|
specified, after the `impl` keyword.
|
|
|
|
~~~~
|
|
impl <T> of seq<T> for [T] {
|
|
/* ... */
|
|
}
|
|
impl of seq<bool> for u32 {
|
|
/* Treat the integer as a sequence of bits */
|
|
}
|
|
~~~~
|
|
|
|
## Attributes
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
attribute : '#' '[' attr_list ']' ;
|
|
attr_list : attr [ ',' attr_list ]*
|
|
attr : ident [ '=' literal
|
|
| '(' attr_list ')' ] ? ;
|
|
~~~~~~~~
|
|
|
|
Static entities in Rust -- crates, modules and items -- may have _attributes_
|
|
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
|
|
C#] An attribute is a general, free-form piece of metadata that is interpreted
|
|
according to name, convention, and language and compiler version. Attributes
|
|
may appear as any of:
|
|
|
|
* A single identifier, the attribute name
|
|
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
|
|
* An identifier followed by a parenthesized list of sub-attribute arguments
|
|
|
|
Attributes are applied to an entity by placing them within a hash-list
|
|
(`#[...]`) as either a prefix to the entity or as a semicolon-delimited
|
|
declaration within the entity body.
|
|
|
|
An example of attributes:
|
|
|
|
~~~~~~~~
|
|
// A function marked as a unit test
|
|
#[test]
|
|
fn test_foo() {
|
|
...
|
|
}
|
|
|
|
// General metadata applied to the enclosing module or crate.
|
|
#[license = "BSD"];
|
|
|
|
// A conditionally-compiled module
|
|
#[cfg(target_os="linux")]
|
|
mod bar {
|
|
...
|
|
}
|
|
|
|
// A documentation attribute
|
|
#[doc = "Add two numbers together."]
|
|
fn add(x: int, y: int) { x + y }
|
|
~~~~~~~~
|
|
|
|
In future versions of Rust, user-provided extensions to the compiler will be
|
|
able to interpret attributes. When this facility is provided, the compiler
|
|
will distinguish will be made between language-reserved and user-available
|
|
attributes.
|
|
|
|
At present, only the Rust compiler interprets attributes, so all attribute
|
|
names are effectively reserved. Some significant attributes include:
|
|
|
|
* The `doc` attribute, for documenting code in-place.
|
|
* The `cfg` attribute, for conditional-compilation by build-configuration.
|
|
* The `link` attribute, for describing linkage metadata for a crate.
|
|
* The `test` attribute, for marking functions as unit tests.
|
|
|
|
Other attributes may be added or removed during development of the language.
|
|
|
|
|
|
# Statements and expressions
|
|
|
|
Rust is _primarily_ an expression language. This means that most forms of
|
|
value-producing or effect-causing evaluation are directed by the uniform
|
|
syntax category of _expressions_. Each kind of expression can typically _nest_
|
|
within each other kind of expression, and rules for evaluation of expressions
|
|
involve specifying both the value produced by the expression and the order in
|
|
which its sub-expressions are themselves evaluated.
|
|
|
|
In contrast, statements in Rust serve _mostly_ to contain and explicitly
|
|
sequence expression evaluation.
|
|
|
|
## Statements
|
|
|
|
A _statement_ is a component of a block, which is in turn a component of an
|
|
outer [expression](#expressions) or [function](#functions). When a function is
|
|
spawned into a [task](#tasks), the task *executes* statements in an order
|
|
determined by the body of the enclosing function. Each statement causes the
|
|
task to perform certain actions.
|
|
|
|
Rust has two kinds of statement:
|
|
[declaration statements](#declaration-statements) and
|
|
[expression statements](#expression-statements).
|
|
|
|
### Declaration statements
|
|
|
|
A _declaration statement_ is one that introduces a *name* into the enclosing
|
|
statement block. The declared name may denote a new slot or a new item.
|
|
|
|
#### Item declarations
|
|
|
|
An _item declaration statement_ has a syntactic form identical to an
|
|
[item](#items) declaration within a module. Declaring an item -- a function,
|
|
enumeration, type, resource, interface, implementation or module -- locally
|
|
within a statement block is simply a way of restricting its scope to a narrow
|
|
region containing all of its uses; it is otherwise identical in meaning to
|
|
declaring the item outside the statement block.
|
|
|
|
Note: there is no implicit capture of the function's dynamic environment when
|
|
declaring a function-local item.
|
|
|
|
|
|
#### Slot declarations
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
let_decl : "let" pat [':' type ] ? [ init ] ? ';' ;
|
|
init : [ '=' | '<-' ] expr ;
|
|
~~~~~~~~
|
|
|
|
|
|
A _slot declaration_ has one one of two forms:
|
|
|
|
* `let` `pattern` `optional-init`;
|
|
* `let` `pattern` : `type` `optional-init`;
|
|
|
|
Where `type` is a type expression, `pattern` is an irrefutable pattern (often
|
|
just the name of a single slot), and `optional-init` is an optional
|
|
initializer. If present, the initializer consists of either an assignment
|
|
operator (`=`) or move operator (`<-`), followed by an expression.
|
|
|
|
Both forms introduce a new slot into the enclosing block scope. The new slot
|
|
is visible from the point of declaration until the end of the enclosing block
|
|
scope.
|
|
|
|
The former form, with no type annotation, causes the compiler to infer the
|
|
static type of the slot through unification with the types of values assigned
|
|
to the slot in the remaining code in the block scope. Inference only occurs on
|
|
frame-local variable, not argument slots. Function signatures must
|
|
always declare types for all argument slots.
|
|
|
|
|
|
### Expression statements
|
|
|
|
An _expression statement_ is one that evaluates an [expression](#expressions)
|
|
and drops its result. The purpose of an expression statement is often to cause
|
|
the side effects of the expression's evaluation.
|
|
|
|
## Expressions
|
|
|
|
An expression plays the dual roles of causing side effects and producing a
|
|
*value*. Expressions are said to *evaluate to* a value, and the side effects
|
|
are caused during *evaluation*. Many expressions contain sub-expressions as
|
|
operands; the definition of each kind of expression dictates whether or not,
|
|
and in which order, it will evaluate its sub-expressions, and how the
|
|
expression's value derives from the value of its sub-expressions.
|
|
|
|
In this way, the structure of execution -- both the overall sequence of
|
|
observable side effects and the final produced value -- is dictated by the
|
|
structure of expressions. Blocks themselves are expressions, so the nesting
|
|
sequence of block, statement, expression, and block can repeatedly nest to an
|
|
arbitrary depth.
|
|
|
|
### Literal expressions
|
|
|
|
A _literal expression_ consists of one of the [literal](#literals)
|
|
forms described earlier. It directly describes a number, character,
|
|
string, boolean value, or the nil value.
|
|
|
|
~~~~~~~~ {.literals}
|
|
(); // nil type
|
|
"hello"; // string type
|
|
'5'; // character type
|
|
5; // integer type
|
|
~~~~~~~~
|
|
|
|
### Tuple expressions
|
|
|
|
Tuples are written by enclosing two or more comma-separated
|
|
expressions in parentheses. They are used to create [tuple-typed](#tuple-types)
|
|
values.
|
|
|
|
~~~~~~~~ {.tuple}
|
|
(0f, 4.5f);
|
|
("a", 4u, true)
|
|
~~~~~~~~
|
|
|
|
### Record expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
rec_expr : '{' ident ':' expr
|
|
[ ',' ident ':' expr ] *
|
|
[ "with" expr ] '}'
|
|
~~~~~~~~
|
|
|
|
A _[record](#record-types) expression_ is one or more comma-separated
|
|
name-value pairs enclosed by braces. A fieldname can be any identifier
|
|
(including reserved words), and is separated from its value expression
|
|
by a colon. To indicate that a field is mutable, the `mutable` keyword
|
|
is written before its name.
|
|
|
|
~~~~
|
|
{x: 10f, y: 20f};
|
|
{name: "Joe", age: 35u, score: 100_000};
|
|
{ident: "X", mutable count: 0u};
|
|
~~~~
|
|
|
|
The order of the fields in a record expression is significant, and
|
|
determines the type of the resulting value. `{a: u8, b: u8}` and `{b:
|
|
u8, a: u8}` are two different fields.
|
|
|
|
A record expression can terminate with the word `with` followed by an
|
|
expression to denote a functional update. The expression following
|
|
`with` (the base) must be of a record type that includes at least all the
|
|
fields mentioned in the record expression. A new record will be
|
|
created, of the same type as the base expression, with the given
|
|
values for the fields that were explicitly specified, and the values
|
|
in the base record for all other fields. The ordering of the fields in
|
|
such a record expression is not significant.
|
|
|
|
~~~~
|
|
let base = {x: 1, y: 2, z: 3};
|
|
{y: 0, z: 10 with base};
|
|
~~~~
|
|
|
|
### Field expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
field_expr : expr '.' expr
|
|
~~~~~~~~
|
|
|
|
A dot can be used to access a field in a record.
|
|
|
|
~~~~~~~~ {.field}
|
|
myrecord.myfield;
|
|
{a: 10, b: 20}.a;
|
|
~~~~~~~~
|
|
|
|
A field access on a record is an _lval_ referring to the value of that
|
|
field. When the field is mutable, it can be
|
|
[assigned](#assignment-expressions) to.
|
|
|
|
When the type of the expression to the left of the dot is a boxed
|
|
record, it is automatically derferenced to make the field access
|
|
possible.
|
|
|
|
Field access syntax is overloaded for [interface method](#interfaces)
|
|
access. When no matching field is found, or the expression to the left
|
|
of the dot is not a (boxed) record, an
|
|
[implementation](#implementations) that matches this type and the
|
|
given method name is looked up instead, and the result of the
|
|
expression is this method, with its _self_ argument bound to the
|
|
expression on the left of the dot.
|
|
|
|
### Vector expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
vec_expr : '[' "mutable" ? [ expr [ ',' expr ] * ] ? ']'
|
|
~~~~~~~~
|
|
|
|
A _[vector](#vector-types) expression_ is written by enclosing zero or
|
|
more comma-separated expressions of uniform type in square brackets.
|
|
The keyword `mutable` can be written after the opening bracket to
|
|
indicate that the elements of the resulting vector may be mutated.
|
|
When no mutability is specified, the vector is immutable.
|
|
|
|
~~~~
|
|
[1, 2, 3, 4];
|
|
["a", "b", "c", "d"];
|
|
[mutable 0u8, 0u8, 0u8, 0u8];
|
|
~~~~
|
|
|
|
### Index expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
idx_expr : expr '[' expr ']'
|
|
~~~~~~~~
|
|
|
|
|
|
[Vector](#vector-types)-typed expressions can be indexed by writing a
|
|
square-bracket-enclosed expression (the index) after them. When the
|
|
vector is mutable, the resulting _lval_ can be assigned to.
|
|
|
|
Indices are zero-based, and may be of any integral type. Vector access
|
|
is bounds-checked at run-time. When the check fails, it will put the
|
|
task in a _failing state_.
|
|
|
|
~~~~
|
|
[1, 2, 3, 4][0];
|
|
[mutable 'x', 'y'][1] = 'z';
|
|
["a", "b"][10]; // fails
|
|
~~~~
|
|
|
|
### Unary operator expressions
|
|
|
|
Rust defines five unary operators. They are all written as prefix
|
|
operators, before the expression they apply to.
|
|
|
|
`-`
|
|
: Negation. May only be applied to numeric types.
|
|
`*`
|
|
: Dereference. When applied to a [box](#box-types) or
|
|
[resource](#resources) type, it accesses the inner value. For
|
|
mutable boxes, the resulting _lval_ can be assigned to. For
|
|
[enums](#enumerated-types) that have only a single variant,
|
|
containing a single parameter, the dereference operator accesses
|
|
this parameter.
|
|
`!`
|
|
: Logical negation. On the boolean type, this flips between `true` and
|
|
`false`. On integer types, this inverts the individual bits in the
|
|
two's complement representation of the value.
|
|
`@` and `~`
|
|
: [Boxing](#box-types) operators. Allocate a box to hold the value
|
|
they are applied to, and store the value in it. `@` creates a
|
|
shared, reference-counted box, whereas `~` creates a unique box.
|
|
|
|
### Binary operator expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
binop_expr : expr binop expr ;
|
|
~~~~~~~~
|
|
|
|
Binary operators expressions are given in terms of
|
|
[operator precedence](#operator-precedence).
|
|
|
|
#### Arithmetic operators
|
|
|
|
Binary arithmetic expressions require both their operands to be of the
|
|
same type, and can be applied only to numeric types, with the
|
|
exception of `+`, which acts both as addition operator on numbers and
|
|
as concatenate operator on vectors and strings.
|
|
|
|
`+`
|
|
: Addition and vector/string concatenation.
|
|
`-`
|
|
: Subtraction.
|
|
`*`
|
|
: Multiplication.
|
|
`/`
|
|
: Division.
|
|
`%`
|
|
: Remainder.
|
|
|
|
#### Bitwise operators
|
|
|
|
Bitwise operators apply only to integer types, and perform their
|
|
operation on the bits of the two's complement representation of the
|
|
values.
|
|
|
|
`&`
|
|
: And.
|
|
`|`
|
|
: Inclusive or.
|
|
`^`
|
|
: Exclusive or.
|
|
`<<`
|
|
: Logical left shift.
|
|
`>>`
|
|
: Logical right shift.
|
|
`>>>`
|
|
: Arithmetic right shift.
|
|
|
|
#### Lazy boolean operators
|
|
|
|
The operators `||` and `&&` may be applied to operands of boolean
|
|
type. The first performs the 'or' operation, and the second the 'and'
|
|
operation. They differ from `|` and `&` in that the right-hand operand
|
|
is only evaluated when the left-hand operand does not already
|
|
determine the outcome of the expression. That is, `||` only evaluates
|
|
its right-hand operand when the left-hand operand evaluates to `false`,
|
|
and `&&` only when it evaluates to `true`.
|
|
|
|
#### Comparison operators
|
|
|
|
`==`
|
|
: Equal to.
|
|
`!=`
|
|
: Unequal to.
|
|
`<`
|
|
: Less than.
|
|
`>`
|
|
: Greater than.
|
|
`<=`
|
|
: Less than or equal.
|
|
`>=`
|
|
: Greater than or equal.
|
|
|
|
The binary comparison operators can be applied to any two operands of
|
|
the same type, and produce a boolean value.
|
|
|
|
*TODO* details on how types are descended during comparison.
|
|
|
|
#### Type cast expressions
|
|
|
|
A type cast expression is denoted with the binary operator `as`.
|
|
|
|
Executing an `as` expression casts the value on the left-hand side to the type
|
|
on the right-hand side.
|
|
|
|
A numeric value can be cast to any numeric type. A native pointer value can
|
|
be cast to or from any integral type or native pointer type. Any other cast
|
|
is unsupported and will fail to compile.
|
|
|
|
An example of an `as` expression:
|
|
|
|
~~~~
|
|
fn avg(v: [float]) -> float {
|
|
let sum: float = sum(v);
|
|
let sz: float = std::vec::len(v) as float;
|
|
ret sum / sz;
|
|
}
|
|
~~~~
|
|
|
|
A cast is a *trivial cast* iff the type of the casted expression and the
|
|
target type are identical after replacing all occurences of `int`, `uint`,
|
|
`float` with their machine type equivalents of the target architecture in both
|
|
types.
|
|
|
|
|
|
#### Binary move expressions
|
|
|
|
A _binary move expression_ consists of an *lval* followed by a left-pointing
|
|
arrow (`<-`) and an *rval* expression.
|
|
|
|
Evaluating a move expression causes, as a side effect, the *rval* to be
|
|
*moved* into the *lval*. If the *rval* was itself an *lval*, it must be a
|
|
local variable, as it will be de-initialized in the process.
|
|
|
|
Evaluating a move expression does not change reference counts, nor does it
|
|
cause a deep copy of any unique structure pointed to by the moved
|
|
*rval*. Instead, the move expression represents an indivisible *transfer of
|
|
ownership* from the right-hand-side to the left-hand-side of the
|
|
expression. No allocation or destruction is entailed.
|
|
|
|
An example of three different move expressions:
|
|
|
|
~~~~~~~~
|
|
x <- a;
|
|
x[i] <- b;
|
|
x.y <- c;
|
|
~~~~~~~~
|
|
|
|
#### Swap expressions
|
|
|
|
A _swap expression_ consists of an *lval* followed by a bi-directional arrow
|
|
(`<->`) and another *lval* expression.
|
|
|
|
Evaluating a swap expression causes, as a side effect, the values held in the
|
|
left-hand-side and right-hand-side *lvals* to be exchanged indivisibly.
|
|
|
|
Evaluating a swap expression neither changes reference counts nor deeply
|
|
copies any unique structure pointed to by the moved
|
|
*rval*. Instead, the swap expression represents an indivisible *exchange of
|
|
ownership* between the right-hand-side and the left-hand-side of the
|
|
expression. No allocation or destruction is entailed.
|
|
|
|
An example of three different swap expressions:
|
|
|
|
~~~~~~~~
|
|
x <-> a;
|
|
x[i] <-> b[i];
|
|
x.y <-> a.b;
|
|
~~~~~~~~
|
|
|
|
|
|
#### Assignment expressions
|
|
|
|
An _assignment expression_ consists of an *lval* expression followed by an
|
|
equals sign (`=`) and an *rval* expression.
|
|
|
|
Evaluating an assignment expression is equivalent to evaluating a [binary move
|
|
expression](#binary-move-expressions) applied to a [unary copy
|
|
expression](#unary-copy-expressions). For example, the following two
|
|
expressions have the same effect:
|
|
|
|
~~~~
|
|
x = y
|
|
x <- copy y
|
|
~~~~
|
|
|
|
The former is just more terse and familiar.
|
|
|
|
#### Operator-assignment expressions
|
|
|
|
The `+`, `-`, `*`, `/`, `%`, `&`, `|`, `^`, `<<`, `>>`, and `>>>`
|
|
operators may be composed with the `=` operator. The expression `lval
|
|
OP= val` is equivalent to `lval = lval OP val`. For example, `x = x +
|
|
1` may be written as `x += 1`.
|
|
|
|
#### Operator precedence
|
|
|
|
The precedence of Rust binary operators is ordered as follows, going
|
|
from strong to weak:
|
|
|
|
~~~~ {.precedence}
|
|
* / %
|
|
+ -
|
|
<< >> >>>
|
|
&
|
|
^ |
|
|
as
|
|
< > <= >=
|
|
== !=
|
|
&&
|
|
||
|
|
= <- <->
|
|
~~~~
|
|
|
|
Operators at the same precedence level are evaluated left-to-right.
|
|
|
|
### Grouped expressions
|
|
|
|
An expression enclosed in parentheses evaluates to the result of the enclosed
|
|
expression. Parentheses can be used to explicitly specify evaluation order
|
|
within an expression.
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
paren_expr : '(' expr ')' ;
|
|
~~~~~~~~
|
|
|
|
An example of a parenthesized expression:
|
|
|
|
~~~~
|
|
let x = (2 + 3) * 4;
|
|
~~~~
|
|
|
|
### Unary copy expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
copy_expr : "copy" expr ;
|
|
~~~~~~~~
|
|
|
|
A _unary copy expression_ consists of the unary `copy` operator applied to
|
|
some argument expression.
|
|
|
|
Evaluating a copy expression first evaluates the argument expression, then
|
|
copies the resulting value, allocating any memory necessary to hold the new
|
|
copy.
|
|
|
|
[Shared boxes](#box-types) (type `@`) are, as usual, shallow-copied, as they
|
|
may be cyclic. [Unique boxes](#box-types), [vectors](#vector-types) and
|
|
similar unique types are deep-copied.
|
|
|
|
Since the binary [assignment operator](#assignment-expressions) `=` performs a
|
|
copy implicitly, the unary copy operator is typically only used to cause an
|
|
argument to a function to be copied and passed by value.
|
|
|
|
An example of a copy expression:
|
|
|
|
~~~~
|
|
fn mutate(vec: [mutable int]) {
|
|
vec[0] = 10;
|
|
}
|
|
|
|
let v = [mutable 1,2,3];
|
|
|
|
mutate(copy v); // Pass a copy
|
|
|
|
assert v[0] == 1; // Original was not modified
|
|
~~~~
|
|
|
|
### Unary move expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
move_expr : "move" expr ;
|
|
~~~~~~~~
|
|
|
|
This is used to indicate that the referenced _lval_ must be moved out,
|
|
rather than copied, when evaluating this expression. It will only have
|
|
an effect when the expression is _stored_ somewhere or passed to a
|
|
function that takes ownership of it.
|
|
|
|
~~~~
|
|
let x = ~10;
|
|
let y = [move x];
|
|
~~~~
|
|
|
|
Any access to `x` after applying the `move` operator to it is invalid,
|
|
since it is no longer initialized at that point.
|
|
|
|
### Call expressions
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
expr_list : [ expr [ ',' expr ]* ] ? ;
|
|
paren_expr_list : '(' expr_list ')' ;
|
|
call_expr : expr paren_expr_list ;
|
|
~~~~~~~~
|
|
|
|
A _call expression_ invokes a function, providing zero or more input slots and
|
|
an optional reference slot to serve as the function's output, bound to the
|
|
`lval` on the right hand side of the call. If the function eventually returns,
|
|
then the expression completes.
|
|
|
|
A call expression statically requires that the precondition declared in the
|
|
callee's signature is satisfied by the expression prestate. In this way,
|
|
typestates propagate through function boundaries.
|
|
|
|
An example of a call expression:
|
|
|
|
~~~~
|
|
let x: int = add(1, 2);
|
|
~~~~
|
|
|
|
|
|
### Bind expressions
|
|
|
|
A _bind expression_ constructs a new function from an existing function.^[The
|
|
`bind` expression is analogous to the `bind` expression in the Sather
|
|
language.] The new function has zero or more of its arguments *bound* into a
|
|
new, hidden boxed tuple that holds the bindings. For each concrete argument
|
|
passed in the `bind` expression, the corresponding parameter in the existing
|
|
function is *omitted* as a parameter of the new function. For each argument
|
|
passed the placeholder symbol `_` in the `bind` expression, the corresponding
|
|
parameter of the existing function is *retained* as a parameter of the new
|
|
function.
|
|
|
|
Any subsequent invocation of the new function with residual arguments causes
|
|
invocation of the existing function with the combination of bound arguments
|
|
and residual arguments that was specified during the binding.
|
|
|
|
An example of a `bind` expression:
|
|
|
|
~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
ret x + y;
|
|
}
|
|
type single_param_fn = fn(int) -> int;
|
|
|
|
let add4: single_param_fn = bind add(4, _);
|
|
|
|
let add5: single_param_fn = bind add(_, 5);
|
|
|
|
assert (add(4,5) == add4(5));
|
|
assert (add(4,5) == add5(4));
|
|
|
|
~~~~
|
|
|
|
A `bind` expression generally stores a copy of the bound arguments in a
|
|
hidden, boxed tuple, owned by the resulting first-class function. For each
|
|
bound slot in the bound function's signature, space is allocated in the hidden
|
|
tuple and populated with a copy of the bound value.
|
|
|
|
A `bind` expression is an alternative way of constructing a shared function
|
|
closure; the [`fn@` expression](#shared-function-expressions) form is another
|
|
way.
|
|
|
|
### Shared function expressions
|
|
|
|
*TODO*.
|
|
|
|
### Unique function expressions
|
|
|
|
*TODO*.
|
|
|
|
### While expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
while_expr : "while" expr '{' block '}'
|
|
| "do" '{' block '}' "while" expr ;
|
|
~~~~~~~~
|
|
|
|
A `while` expression is a loop construct. A `while` loop may be either a
|
|
simple `while` or a `do`-`while` loop.
|
|
|
|
In the case of a simple `while`, the loop begins by evaluating the boolean
|
|
loop conditional expression. If the loop conditional expression evaluates to
|
|
`true`, the loop body block executes and control returns to the loop
|
|
conditional expression. If the loop conditional expression evaluates to
|
|
`false`, the `while` expression completes.
|
|
|
|
In the case of a `do`-`while`, the loop begins with an execution of the loop
|
|
body. After the loop body executes, it evaluates the loop conditional
|
|
expression. If it evaluates to `true`, control returns to the beginning of the
|
|
loop body. If it evaluates to `false`, control exits the loop.
|
|
|
|
An example of a simple `while` expression:
|
|
|
|
~~~~
|
|
while i < 10 {
|
|
print("hello\n");
|
|
i = i + 1;
|
|
}
|
|
~~~~
|
|
|
|
An example of a `do`-`while` expression:
|
|
|
|
~~~~
|
|
do {
|
|
print("hello\n");
|
|
i = i + 1;
|
|
} while i < 10;
|
|
~~~~
|
|
|
|
|
|
### Break expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
break_expr : "break" ;
|
|
~~~~~~~~
|
|
|
|
Executing a `break` expression immediately terminates the innermost loop
|
|
enclosing it. It is only permitted in the body of a loop.
|
|
|
|
### Continue expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
break_expr : "cont" ;
|
|
~~~~~~~~
|
|
|
|
Evaluating a `cont` expression immediately terminates the current iteration of
|
|
the innermost loop enclosing it, returning control to the loop *head*. In the
|
|
case of a `while` loop, the head is the conditional expression controlling the
|
|
loop. In the case of a `for` loop, the head is the vector-element increment
|
|
controlling the loop.
|
|
|
|
A `cont` expression is only permitted in the body of a loop.
|
|
|
|
|
|
### For expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
for_expr : "for" pat "in" expr '{' block '}' ;
|
|
~~~~~~~~
|
|
|
|
A _for loop_ is controlled by a vector or string. The for loop bounds-checks
|
|
the underlying sequence *once* when initiating the loop, then repeatedly
|
|
executes the loop body with the loop variable referencing the successive
|
|
elements of the underlying sequence, one iteration per sequence element.
|
|
|
|
An example a for loop:
|
|
|
|
~~~~
|
|
let v: [foo] = [a, b, c];
|
|
|
|
for e: foo in v {
|
|
bar(e);
|
|
}
|
|
~~~~
|
|
|
|
|
|
### If expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
if_expr : "if" expr '{' block '}'
|
|
[ "else" else_tail ] ? ;
|
|
|
|
else_tail : "else" [ if_expr
|
|
| '{' block '} ] ;
|
|
~~~~~~~~
|
|
|
|
An `if` expression is a conditional branch in program control. The form of
|
|
an `if` expression is a condition expression, followed by a consequent
|
|
block, any number of `else if` conditions and blocks, and an optional
|
|
trailing `else` block. The condition expressions must have type
|
|
`bool`. If a condition expression evaluates to `true`, the
|
|
consequent block is executed and any subsequent `else if` or `else`
|
|
block is skipped. If a condition expression evaluates to `false`, the
|
|
consequent block is skipped and any subsequent `else if` condition is
|
|
evaluated. If all `if` and `else if` conditions evaluate to `false`
|
|
then any `else` block is executed.
|
|
|
|
|
|
### Alternative expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
alt_expr : "alt" expr '{' alt_arm [ '|' alt_arm ] * '}' ;
|
|
|
|
alt_arm : alt_pat '{' block '}' ;
|
|
|
|
alt_pat : pat [ "to" pat ] ? [ "if" expr ] ;
|
|
~~~~~~~~
|
|
|
|
|
|
An `alt` expression branches on a *pattern*. The exact form of matching that
|
|
occurs depends on the pattern. Patterns consist of some combination of
|
|
literals, destructured enum constructors, records and tuples, variable binding
|
|
specifications and placeholders (`_`). An `alt` expression has a *head
|
|
expression*, which is the value to compare to the patterns. The type of the
|
|
patterns must equal the type of the head expression.
|
|
|
|
To execute an `alt` expression, first the head expression is evaluated, then
|
|
its value is sequentially compared to the patterns in the arms until a match
|
|
is found. The first arm with a matching pattern is chosen as the branch target
|
|
of the `alt`, any variables bound by the pattern are assigned to local
|
|
variables in the arm's block, and control enters the block.
|
|
|
|
An example of an `alt` expression:
|
|
|
|
|
|
~~~~
|
|
enum list<X> { nil; cons(X, @list<X>); }
|
|
|
|
let x: list<int> = cons(10, @cons(11, @nil));
|
|
|
|
alt x {
|
|
cons(a, @cons(b, _)) {
|
|
process_pair(a,b);
|
|
}
|
|
cons(10, _) {
|
|
process_ten();
|
|
}
|
|
nil {
|
|
ret;
|
|
}
|
|
_ {
|
|
fail;
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Records can also be pattern-matched and their fields bound to variables.
|
|
When matching fields of a record, the fields being matched are specified
|
|
first, then a placeholder (`_`) represents the remaining fields.
|
|
|
|
~~~~
|
|
fn main() {
|
|
let r = {
|
|
player: "ralph",
|
|
stats: load_stats(),
|
|
options: {
|
|
choose: true,
|
|
size: "small"
|
|
}
|
|
};
|
|
|
|
alt r {
|
|
{options: {choose: true, _}, _} {
|
|
choose_player(r)
|
|
}
|
|
{player: p, options: {size: "small", _}, _} {
|
|
log(info, p + " is small");
|
|
}
|
|
_ {
|
|
next_player();
|
|
}
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Multiple alternative patterns may be joined with the `|` operator. A
|
|
range of values may be specified with `to`. For example:
|
|
|
|
~~~~
|
|
let message = alt x {
|
|
0 | 1 { "not many" }
|
|
2 to 9 { "a few" }
|
|
_ { "lots" }
|
|
}
|
|
~~~~
|
|
|
|
Finally, alt patterns can accept *pattern guards* to further refine the
|
|
criteria for matching a case. Pattern guards appear after the pattern and
|
|
consist of a bool-typed expression following the `if` keyword. A pattern
|
|
guard may refer to the variables bound within the pattern they follow.
|
|
|
|
~~~~
|
|
let message = alt maybe_digit {
|
|
some(x) if x < 10 { process_digit(x) }
|
|
some(x) { process_other(x) }
|
|
}
|
|
~~~~
|
|
|
|
|
|
### Fail expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
fail_expr : "fail" expr ? ;
|
|
~~~~~~~~
|
|
|
|
Evaluating a `fail` expression causes a task to enter the *failing* state. In
|
|
the *failing* state, a task unwinds its stack, destroying all frames and
|
|
freeing all resources until it reaches its entry frame, at which point it
|
|
halts execution in the *dead* state.
|
|
|
|
### Note expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
note_expr : "note" expr ;
|
|
~~~~~~~~
|
|
|
|
**Note: Note expressions are not yet supported by the compiler.**
|
|
|
|
A `note` expression has no effect during normal execution. The purpose of a
|
|
`note` expression is to provide additional diagnostic information to the
|
|
logging subsystem during task failure. See [log
|
|
expressions](#log-expressions). Using `note` expressions, normal diagnostic
|
|
logging can be kept relatively sparse, while still providing verbose
|
|
diagnostic "back-traces" when a task fails.
|
|
|
|
When a task is failing, control frames *unwind* from the innermost frame to
|
|
the outermost, and from the innermost lexical block within an unwinding frame
|
|
to the outermost. When unwinding a lexical block, the runtime processes all
|
|
the `note` expressions in the block sequentially, from the first expression of
|
|
the block to the last. During processing, a `note` expression has equivalent
|
|
meaning to a `log` expression: it causes the runtime to append the argument of
|
|
the `note` to the internal logging diagnostic buffer.
|
|
|
|
An example of a `note` expression:
|
|
|
|
~~~~
|
|
fn read_file_lines(path: str) -> [str] {
|
|
note path;
|
|
let r: [str];
|
|
let f: file = open_read(path);
|
|
lines(f) {|s|
|
|
r += [s];
|
|
}
|
|
ret r;
|
|
}
|
|
~~~~
|
|
|
|
In this example, if the task fails while attempting to open or read a file,
|
|
the runtime will log the path name that was being read. If the function
|
|
completes normally, the runtime will not log the path.
|
|
|
|
A value that is marked by a `note` expression is *not* copied aside
|
|
when control passes through the `note`. In other words, if a `note`
|
|
expression notes a particular `lval`, and code after the `note`
|
|
mutates that slot, and then a subsequent failure occurs, the *mutated*
|
|
value will be logged during unwinding, *not* the original value that was
|
|
denoted by the `lval` at the moment control passed through the `note`
|
|
expression.
|
|
|
|
### Return expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
ret_expr : "ret" expr ? ;
|
|
~~~~~~~~
|
|
|
|
Return expressions are denoted with the keyword `ret`. Evaluating a `ret`
|
|
expression^[A `ret` expression is analogous to a `return` expression
|
|
in the C family.] moves its argument into the output slot of the current
|
|
function, destroys the current function activation frame, and transfers
|
|
control to the caller frame.
|
|
|
|
An example of a `ret` expression:
|
|
|
|
~~~~
|
|
fn max(a: int, b: int) -> int {
|
|
if a > b {
|
|
ret a;
|
|
}
|
|
ret b;
|
|
}
|
|
~~~~
|
|
|
|
### Log expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
log_expr : "log" '(' level ',' expr ')' ;
|
|
~~~~~~~~
|
|
|
|
Evaluating a `log` expression may, depending on runtime configuration, cause a
|
|
value to be appended to an internal diagnostic logging buffer provided by the
|
|
runtime or emitted to a system console. Log expressions are enabled or
|
|
disabled dynamically at run-time on a per-task and per-item basis. See
|
|
[logging system](#logging-system).
|
|
|
|
Each `log` expression must be provided with a *level* argument in
|
|
addition to the value to log. The logging level is a `u32` value, where
|
|
lower levels indicate more-urgent levels of logging. By default, the lowest
|
|
four logging levels (`0_u32 ... 3_u32`) are predefined as the constants
|
|
`error`, `warn`, `info` and `debug` in the `core` library.
|
|
|
|
Additionally, the macros `#error`, `#warn`, `#info` and `#debug` are defined
|
|
in the default syntax-extension namespace. These expand into calls to the
|
|
logging facility composed with calls to the `#fmt` string formatting
|
|
syntax-extension.
|
|
|
|
The following examples all produce the same output, logged at the `error`
|
|
logging level:
|
|
|
|
~~~~
|
|
// Full version, logging a value.
|
|
log(core::error, "file not found: " + filename);
|
|
|
|
// Log-level abbreviated, since core::* is imported by default.
|
|
log(error, "file not found: " + filename);
|
|
|
|
// Formatting the message using a format-string and #fmt
|
|
log(error, #fmt("file not found: %s", filename));
|
|
|
|
// Using the #error macro, that expands to the previous call.
|
|
#error("file not found: %s", filename);
|
|
~~~~
|
|
|
|
A `log` expression is *not evaluated* when logging at the specified
|
|
logging-level, module or task is disabled at runtime. This makes inactive
|
|
`log` expressions very cheap; they should be used extensively in Rust
|
|
code, as diagnostic aids, as they add little overhead beyond a single
|
|
integer-compare and branch at runtime.
|
|
|
|
Logging is presently implemented as a language built-in feature, as it makes
|
|
use of compiler-provided logic for allocating the associated per-module
|
|
logging-control structures visible to the runtime, and lazily evaluating
|
|
arguments. In the future, as more of the supporting compiler-provided logic is
|
|
moved into libraries, logging is likely to move to a component of the core
|
|
library. It is best to use the macro forms of logging (*#error*,
|
|
*#debug*, etc.) to minimize disruption to code using the logging facility
|
|
when it is changed.
|
|
|
|
|
|
### Check expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
check_expr : "check" call_expr ;
|
|
~~~~~~~~
|
|
|
|
A `check` expression connects dynamic assertions made at run-time to the
|
|
static [typestate system](#typestate-system). A `check` expression takes a
|
|
constraint to check at run-time. If the constraint holds at run-time, control
|
|
passes through the `check` and on to the next expression in the enclosing
|
|
block. If the condition fails to hold at run-time, the `check` expression
|
|
behaves as a `fail` expression.
|
|
|
|
The typestate algorithm is built around `check` expressions, and in particular
|
|
the fact that control *will not pass* a check expression with a condition that
|
|
fails to hold. The typestate algorithm can therefore assume that the (static)
|
|
postcondition of a `check` expression includes the checked constraint
|
|
itself. From there, the typestate algorithm can perform dataflow calculations
|
|
on subsequent expressions, propagating [conditions](#conditions) forward and
|
|
statically comparing implied states and their specifications.
|
|
|
|
~~~~~~~~
|
|
pure fn even(x: int) -> bool {
|
|
ret x & 1 == 0;
|
|
}
|
|
|
|
fn print_even(x: int) : even(x) {
|
|
print(x);
|
|
}
|
|
|
|
fn test() {
|
|
let y: int = 8;
|
|
|
|
// Cannot call print_even(y) here.
|
|
|
|
check even(y);
|
|
|
|
// Can call print_even(y) here, since even(y) now holds.
|
|
print_even(y);
|
|
}
|
|
~~~~~~~~
|
|
|
|
### Prove expressions
|
|
|
|
**Note: Prove expressions are not yet supported by the compiler.**
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
prove_expr : "prove" call_expr ;
|
|
~~~~~~~~
|
|
|
|
A `prove` expression has no run-time effect. Its purpose is to statically
|
|
check (and document) that its argument constraint holds at its expression
|
|
entry point. If its argument typestate does not hold, under the typestate
|
|
algorithm, the program containing it will fail to compile.
|
|
|
|
### Claim expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
claim_expr : "claim" call_expr ;
|
|
~~~~~~~~
|
|
|
|
A `claim` expression is an unsafe variant on a `check` expression that is not
|
|
actually checked at runtime. Thus, using a `claim` implies a proof obligation
|
|
to ensure---without compiler assistance---that an assertion always holds.
|
|
|
|
Setting a runtime flag can turn all `claim` expressions into `check`
|
|
expressions in a compiled Rust program, but the default is to not check the
|
|
assertion contained in a `claim`. The idea behind `claim` is that performance
|
|
profiling might identify a few bottlenecks in the code where actually checking
|
|
a given callee's predicate is too expensive; `claim` allows the code to
|
|
typecheck without removing the predicate check at every other call site.
|
|
|
|
|
|
|
|
### If-Check expressions
|
|
|
|
An `if check` expression combines a `if` expression and a `check`
|
|
expression in an indivisible unit that can be used to build more complex
|
|
conditional control-flow than the `check` expression affords.
|
|
|
|
In fact, `if check` is a "more primitive" expression than `check`;
|
|
instances of the latter can be rewritten as instances of the former. The
|
|
following two examples are equivalent:
|
|
|
|
Example using `check`:
|
|
|
|
~~~~
|
|
check even(x);
|
|
print_even(x);
|
|
~~~~
|
|
|
|
Equivalent example using `if check`:
|
|
|
|
~~~~
|
|
if check even(x) {
|
|
print_even(x);
|
|
} else {
|
|
fail;
|
|
}
|
|
~~~~
|
|
|
|
### Assert expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
assert_expr : "assert" expr ;
|
|
~~~~~~~~
|
|
|
|
An `assert` expression is similar to a `check` expression, except
|
|
the condition may be any boolean-typed expression, and the compiler makes no
|
|
use of the knowledge that the condition holds if the program continues to
|
|
execute after the `assert`.
|
|
|
|
|
|
### Syntax extension expressions
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;
|
|
~~~~~~~~
|
|
|
|
Rust provides a notation for _syntax extension_. The notation for invoking
|
|
a syntax extension is a marked syntactic form that can appear as an expression
|
|
in the body of a Rust program.
|
|
|
|
After parsing, a syntax-extension invocation is expanded into a Rust
|
|
expression. The name of the extension determines the translation performed. In
|
|
future versions of Rust, user-provided syntax extensions aside from macros
|
|
will be provided via external crates.
|
|
|
|
At present, only a set of built-in syntax extensions, as well as macros
|
|
introduced inline in source code using the `macro` extension, may be used. The
|
|
current built-in syntax extensions are:
|
|
|
|
|
|
* `fmt` expands into code to produce a formatted string, similar to
|
|
`printf` from C.
|
|
* `env` expands into a string literal containing the value of that
|
|
environment variable at compile-time.
|
|
* `concat_idents` expands into an identifier which is the
|
|
concatenation of its arguments.
|
|
* `ident_to_str` expands into a string literal containing the name of
|
|
its argument (which must be a literal).
|
|
* `log_syntax` causes the compiler to pretty-print its arguments.
|
|
|
|
|
|
Finally, `macro` is used to define a new macro. A macro can abstract over
|
|
second-class Rust concepts that are present in syntax. The arguments to
|
|
`macro` are pairs (two-element vectors). The pairs consist of an invocation
|
|
and the syntax to expand into. An example:
|
|
|
|
~~~~~~~~
|
|
#macro([#apply[fn, [args, ...]], fn(args, ...)]);
|
|
~~~~~~~~
|
|
|
|
In this case, the invocation `#apply[sum, 5, 8, 6]` expands to
|
|
`sum(5,8,6)`. If `...` follows an expression (which need not be as
|
|
simple as a single identifier) in the input syntax, the matcher will expect an
|
|
arbitrary number of occurrences of the thing preceding it, and bind syntax to
|
|
the identifiers it contains. If it follows an expression in the output syntax,
|
|
it will transcribe that expression repeatedly, according to the identifiers
|
|
(bound to syntax) that it contains.
|
|
|
|
The behaviour of `...` is known as Macro By Example. It allows you to
|
|
write a macro with arbitrary repetition by specifying only one case of that
|
|
repetition, and following it by `...`, both where the repeated input is
|
|
matched, and where the repeated output must be transcribed. A more
|
|
sophisticated example:
|
|
|
|
|
|
~~~~~~~~
|
|
#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
|
|
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);
|
|
~~~~~~~~
|
|
|
|
In this case, `#zip_literals[[1,2,3], [1,2,3]]` expands to
|
|
`[[1,1],[2,2],[3,3]]`, and `#unzip_literals[[1,1], [2,2], [3,3]]`
|
|
expands to `[[1,2,3],[1,2,3]]`.
|
|
|
|
Macro expansion takes place outside-in: that is,
|
|
`#unzip_literals[#zip_literals[[1,2,3],[1,2,3]]]` will fail because
|
|
`unzip_literals` expects a list, not a macro invocation, as an argument.
|
|
|
|
The macro system currently has some limitations. It's not possible to
|
|
destructure anything other than vector literals (therefore, the arguments to
|
|
complicated macros will tend to be an ocean of square brackets). Macro
|
|
invocations and `...` can only appear in expression positions. Finally,
|
|
macro expansion is currently unhygienic. That is, name collisions between
|
|
macro-generated and user-written code can cause unintentional capture.
|
|
|
|
Future versions of Rust will address these issues.
|
|
|
|
|
|
# Types and typestates
|
|
|
|
## Types
|
|
|
|
Every slot and value in a Rust program has a type. The _type_ of a *value*
|
|
defines the interpretation of the memory holding it. The type of a *slot* may
|
|
also include [constraints](#constraints).
|
|
|
|
Built-in types and type-constructors are tightly integrated into the language,
|
|
in nontrivial ways that are not possible to emulate in user-defined
|
|
types. User-defined types have limited capabilities. In addition, every
|
|
built-in type or type-constructor name is reserved as a *keyword* in Rust;
|
|
they cannot be used as user-defined identifiers in any context.
|
|
|
|
### Primitive types
|
|
|
|
The primitive types are the following:
|
|
|
|
* The "nil" type `()`, having the single "nil" value `()`.^[The "nil" value
|
|
`()` is *not* a sentinel "null pointer" value for reference slots; the "nil"
|
|
type is the implicit return type from functions otherwise lacking a return
|
|
type, and can be used in other contexts (such as message-sending or
|
|
type-parametric code) as a zero-size type.]
|
|
* The boolean type `bool` with values `true` and `false`.
|
|
* The machine types.
|
|
* The machine-dependent integer and floating-point types.
|
|
|
|
#### Machine types
|
|
|
|
The machine types are the following:
|
|
|
|
|
|
* The unsigned word types `u8`, `u16`, `u32` and `u64`, with values drawn from
|
|
the integer intervals $[0, 2^8 - 1]$, $[0, 2^16 - 1]$, $[0, 2^32 - 1]$ and
|
|
$[0, 2^64 - 1]$ respectively.
|
|
|
|
* The signed two's complement word types `i8`, `i16`, `i32` and `i64`, with
|
|
values drawn from the integer intervals $[-(2^7), 2^7 - 1]$,
|
|
$[-(2^15), 2^15 - 1]$, $[-(2^31), 2^31 - 1]$, $[-(2^63), 2^63 - 1]$
|
|
respectively.
|
|
|
|
* The IEEE 754-2008 `binary32` and `binary64` floating-point types: `f32` and
|
|
`f64`, respectively.
|
|
|
|
#### Machine-dependent integer types
|
|
|
|
The Rust type `uint`^[A Rust `uint` is analogous to a C99 `uintptr_t`.] is an
|
|
unsigned integer type with with target-machine-dependent size. Its size, in
|
|
bits, is equal to the number of bits required to hold any memory address on
|
|
the target machine.
|
|
|
|
The Rust type `int`^[A Rust `int` is analogous to a C99 `intptr_t`.] is a
|
|
two's complement signed integer type with target-machine-dependent size. Its
|
|
size, in bits, is equal to the size of the rust type `uint` on the same target
|
|
machine.
|
|
|
|
|
|
#### Machine-dependent floating point type
|
|
|
|
The Rust type `float` is a machine-specific type equal to one of the supported
|
|
Rust floating-point machine types (`f32` or `f64`). It is the largest
|
|
floating-point type that is directly supported by hardware on the target
|
|
machine, or if the target machine has no floating-point hardware support, the
|
|
largest floating-point type supported by the software floating-point library
|
|
used to support the other floating-point machine types.
|
|
|
|
Note that due to the preference for hardware-supported floating-point, the
|
|
type `float` may not be equal to the largest *supported* floating-point type.
|
|
|
|
|
|
### Textual types
|
|
|
|
The types `char` and `str` hold textual data.
|
|
|
|
A value of type `char` is a Unicode character, represented as a 32-bit
|
|
unsigned word holding a UCS-4 codepoint.
|
|
|
|
A value of type `str` is a Unicode string, represented as a vector of 8-bit
|
|
unsigned bytes holding a sequence of UTF-8 codepoints.
|
|
|
|
|
|
### Record types
|
|
|
|
The record type-constructor forms a new heterogeneous product of values.^[The
|
|
record type-constructor is analogous to the `struct` type-constructor in the
|
|
Algol/C family, the *record* types of the ML family, or the *structure* types
|
|
of the Lisp family.] Fields of a record type are accessed by name and are
|
|
arranged in memory in the order specified by the record type.
|
|
|
|
An example of a record type and its use:
|
|
|
|
~~~~
|
|
type point = {x: int, y: int};
|
|
let p: point = {x: 10, y: 11};
|
|
let px: int = p.x;
|
|
~~~~
|
|
|
|
### Tuple types
|
|
|
|
The tuple type-constructor forms a new heterogeneous product of values similar
|
|
to the record type-constructor. The differences are as follows:
|
|
|
|
* tuple elements cannot be mutable, unlike record fields
|
|
* tuple elements are not named and can be accessed only by pattern-matching
|
|
|
|
Tuple types and values are denoted by listing the types or values of their
|
|
elements, respectively, in a parenthesized, comma-separated
|
|
list. Single-element tuples are not legal; all tuples have two or more values.
|
|
|
|
The members of a tuple are laid out in memory contiguously, like a record, in
|
|
order specified by the tuple type.
|
|
|
|
An example of a tuple type and its use:
|
|
|
|
~~~~
|
|
type pair = (int,str);
|
|
let p: pair = (10,"hello");
|
|
let (a, b) = p;
|
|
assert (b == "world");
|
|
~~~~
|
|
|
|
### Vector types
|
|
|
|
The vector type-constructor represents a homogeneous array of values of a
|
|
given type. A vector has a fixed size. The kind of a vector type depends on
|
|
the kind of its member type, as with other simple structural types.
|
|
|
|
An example of a vector type and its use:
|
|
|
|
~~~~
|
|
let v: [int] = [7, 5, 3];
|
|
let i: int = v[2];
|
|
assert (i == 3);
|
|
~~~~
|
|
|
|
Vectors always *allocate* a storage region sufficient to store the first power
|
|
of two worth of elements greater than or equal to the size of the vector. This
|
|
behaviour supports idiomatic in-place "growth" of a mutable slot holding a
|
|
vector:
|
|
|
|
|
|
~~~~
|
|
let v: mutable [int] = [1, 2, 3];
|
|
v += [4, 5, 6];
|
|
~~~~
|
|
|
|
Normal vector concatenation causes the allocation of a fresh vector to hold
|
|
the result; in this case, however, the slot holding the vector recycles the
|
|
underlying storage in-place (since the reference-count of the underlying
|
|
storage is equal to 1).
|
|
|
|
All accessible elements of a vector are always initialized, and access to a
|
|
vector is always bounds-checked.
|
|
|
|
|
|
### Enumerated types
|
|
|
|
An *enumerated type* is a nominal, heterogeneous disjoint union type.^[The
|
|
`enum` type is analogous to a `data` constructor declaration in ML or a *pick
|
|
ADT* in Limbo.} An [`enum` *item*](#enumerations) consists of a number of
|
|
*constructors*, each of which is independently named and takes an optional
|
|
tuple of arguments.
|
|
|
|
Enumerated types cannot be denoted *structurally* as types, but must be
|
|
denoted by named reference to an [*enumeration* item](#enumerations).
|
|
|
|
### Box types
|
|
|
|
Box types are represented as pointers. There are three flavours of
|
|
pointers:
|
|
|
|
Shared boxes (`@`)
|
|
: These are reference-counted boxes. Their type is written
|
|
`@content`, for example `@int` means a shared box containing an
|
|
integer. Copying a value of such a type means copying the pointer
|
|
and increasing the reference count.
|
|
|
|
Unique boxes (`~`)
|
|
: Unique boxes have only a single owner, and are freed when their
|
|
owner releases them. They are written `~content`. Copying a
|
|
unique box involves copying the contents into a new box.
|
|
|
|
Unsafe pointers (`*`)
|
|
: Unsafe pointers are pointers without safety guarantees or
|
|
language-enforced semantics. Their type is written `*content`.
|
|
They can be copied and dropped freely. Dereferencing an unsafe
|
|
pointer is part of the unsafe sub-dialect of Rust.
|
|
|
|
### Function types
|
|
|
|
The function type-constructor `fn` forms new function types. A function type
|
|
consists of a sequence of input slots, an optional set of
|
|
[input constraints](#constraints) and an output slot.
|
|
|
|
An example of a `fn` type:
|
|
|
|
~~~~~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
ret x + y;
|
|
}
|
|
|
|
let int x = add(5,7);
|
|
|
|
type binop = fn(int,int) -> int;
|
|
let bo: binop = add;
|
|
x = bo(5,7);
|
|
~~~~~~~~
|
|
|
|
## Type kinds
|
|
|
|
Types in Rust are categorized into three kinds, based on whether they
|
|
allow copying of their values, and sending to different tasks. The
|
|
kinds are:
|
|
|
|
Sendable
|
|
: Values with a sendable type can be safely sent to another task.
|
|
This kind includes scalars, unique pointers, unique closures, and
|
|
structural types containing only other sendable types.
|
|
Copyable
|
|
: This kind includes all types that can be copied. All types with
|
|
sendable kind are copyable, as are shared boxes, shared closures,
|
|
interface types, and structural types built out of these.
|
|
Noncopyable
|
|
: [Resource](#resources) types, and every type that includes a
|
|
resource without storing it in a shared box, may not be copied.
|
|
Types of sendable or copyable type can always be used in places
|
|
where a noncopyable type is expected, so in effect this kind
|
|
includes all types.
|
|
|
|
These form a hierarchy. The noncopyable kind is the widest, including
|
|
all types in the language. The copyable kind is a subset of that, and
|
|
the sendable kind is a subset of the copyable kind.
|
|
|
|
Any operation that causes a value to be copied requires the type of
|
|
that value to be of copyable kind. Type parameter types are assumed to
|
|
be noncopyable, unless one of the special bounds `send` or `copy` is
|
|
declared for it. For example, this is not a valid program:
|
|
|
|
~~~~
|
|
fn box<T>(x: T) -> @T { @x }
|
|
~~~~
|
|
|
|
Putting `x` into a shared box involves copying, and the `T` parameter
|
|
is assumed to be noncopyable. To change that, a bound is declared:
|
|
|
|
~~~~
|
|
fn box<T: copy>(x: T) -> @T { @x }
|
|
~~~~
|
|
|
|
Calling this second version of `box` on a noncopyable type is not
|
|
allowed. When instantiating a type parameter, the kind bounds on the
|
|
parameter are checked to be the same or narrower than the kind of the
|
|
type that it is instantiated with.
|
|
|
|
Sending operations are not part of the Rust language, but are
|
|
implemented in the library. Generic functions that send values bound
|
|
the kind of these values to sendable.
|
|
|
|
|
|
|
|
## Typestate system
|
|
|
|
|
|
Rust programs have a static semantics that determine the types of values
|
|
produced by each expression, as well as the *predicates* that hold over
|
|
slots in the environment at each point in time during execution.
|
|
|
|
The latter semantics -- the dataflow analysis of predicates holding over slots
|
|
-- is called the *typestate* system.
|
|
|
|
### Points
|
|
|
|
Control flows from statement to statement in a block, and through the
|
|
evaluation of each expression, from one sub-expression to another. This
|
|
sequential control flow is specified as a set of _points_, each of which
|
|
has a set of points before and after it in the implied control flow.
|
|
|
|
For example, this code:
|
|
|
|
~~~~~~~~
|
|
s = "hello, world";
|
|
print(s);
|
|
~~~~~~~~
|
|
|
|
Consists of 2 statements, 3 expressions and 12 points:
|
|
|
|
|
|
* the point before the first statement
|
|
* the point before evaluating the static initializer `"hello, world"`
|
|
* the point after evaluating the static initializer `"hello, world"`
|
|
* the point after the first statement
|
|
* the point before the second statement
|
|
* the point before evaluating the function value `print`
|
|
* the point after evaluating the function value `print`
|
|
* the point before evaluating the arguments to `print`
|
|
* the point before evaluating the symbol `s`
|
|
* the point after evaluating the symbol `s`
|
|
* the point after evaluating the arguments to `print`
|
|
* the point after the second statement
|
|
|
|
|
|
Whereas this code:
|
|
|
|
|
|
~~~~~~~~
|
|
print(x() + y());
|
|
~~~~~~~~
|
|
|
|
Consists of 1 statement, 7 expressions and 14 points:
|
|
|
|
|
|
* the point before the statement
|
|
* the point before evaluating the function value `print`
|
|
* the point after evaluating the function value `print`
|
|
* the point before evaluating the arguments to `print`
|
|
* the point before evaluating the arguments to `+`
|
|
* the point before evaluating the function value `x`
|
|
* the point after evaluating the function value `x`
|
|
* the point before evaluating the arguments to `x`
|
|
* the point after evaluating the arguments to `x`
|
|
* the point before evaluating the function value `y`
|
|
* the point after evaluating the function value `y`
|
|
* the point before evaluating the arguments to `y`
|
|
* the point after evaluating the arguments to `y`
|
|
* the point after evaluating the arguments to `+`
|
|
* the point after evaluating the arguments to `print`
|
|
|
|
|
|
The typestate system reasons over points, rather than statements or
|
|
expressions. This may seem counter-intuitive, but points are the more
|
|
primitive concept. Another way of thinking about a point is as a set of
|
|
*instants in time* at which the state of a task is fixed. By contrast, a
|
|
statement or expression represents a *duration in time*, during which the
|
|
state of the task changes. The typestate system is concerned with constraining
|
|
the possible states of a task's memory at *instants*; it is meaningless to
|
|
speak of the state of a task's memory "at" a statement or expression, as each
|
|
statement or expression is likely to change the contents of memory.
|
|
|
|
|
|
### Control flow graph
|
|
|
|
Each *point* can be considered a vertex in a directed *graph*. Each
|
|
kind of expression or statement implies a number of points *and edges* in
|
|
this graph. The edges connect the points within each statement or expression,
|
|
as well as between those points and those of nearby statements and expressions
|
|
in the program. The edges between points represent *possible* indivisible
|
|
control transfers that might occur during execution.
|
|
|
|
This implicit graph is called the _control-flow graph_, or _CFG_.
|
|
|
|
|
|
### Constraints
|
|
|
|
A [_predicate_](#predicate-functions) is a pure boolean function declared with
|
|
the keywords `pure fn`.
|
|
|
|
A _constraint_ is a predicate applied to specific slots.
|
|
|
|
For example, consider the following code:
|
|
|
|
~~~~~~~~
|
|
pure fn is_less_than(a: int, b: int) -> bool {
|
|
ret a < b;
|
|
}
|
|
|
|
fn test() {
|
|
let x: int = 10;
|
|
let y: int = 20;
|
|
check is_less_than(x,y);
|
|
}
|
|
~~~~~~~~
|
|
|
|
This example defines the predicate `is_less_than`, and applies it to the slots
|
|
`x` and `y`. The constraint being checked on the third line of the function is
|
|
`is_less_than(x,y)`.
|
|
|
|
Predicates can only apply to slots holding immutable values. The slots a
|
|
predicate applies to can themselves be mutable, but the types of values held
|
|
in those slots must be immutable.
|
|
|
|
### Conditions
|
|
|
|
A _condition_ is a set of zero or more constraints.
|
|
|
|
Each *point* has an associated *condition*:
|
|
|
|
* The _precondition_ of a statement or expression is the condition required at
|
|
in the point before it.
|
|
* The _postcondition_ of a statement or expression is the condition enforced
|
|
in the point after it.
|
|
|
|
Any constraint present in the precondition and *absent* in the postcondition
|
|
is considered to be *dropped* by the statement or expression.
|
|
|
|
|
|
### Calculated typestates
|
|
|
|
The typestate checking system *calculates* an additional condition for each
|
|
point called its _typestate_. For a given statement or expression, we call the
|
|
two typestates associated with its two points the prestate and a poststate.
|
|
|
|
* The _prestate_ of a statement or expression is the typestate of the
|
|
point before it.
|
|
* The _poststate_ of a statement or expression is the typestate of the
|
|
point after it.
|
|
|
|
A _typestate_ is a condition that has _been determined by the typestate
|
|
algorithm_ to hold at a point. This is a subtle but important point to
|
|
understand: preconditions and postconditions are *inputs* to the typestate
|
|
algorithm; prestates and poststates are *outputs* from the typestate
|
|
algorithm.
|
|
|
|
The typestate algorithm analyses the preconditions and postconditions of every
|
|
statement and expression in a block, and computes a condition for each
|
|
typestate. Specifically:
|
|
|
|
|
|
* Initially, every typestate is empty.
|
|
* Each statement or expression's poststate is given the union of the its
|
|
prestate, precondition, and postcondition.
|
|
* Each statement or expression's poststate has the difference between its
|
|
precondition and postcondition removed.
|
|
* Each statement or expression's prestate is given the intersection of the
|
|
poststates of every predecessor point in the CFG.
|
|
* The previous three steps are repeated until no typestates in the
|
|
block change.
|
|
|
|
The typestate algorithm is a very conventional dataflow calculation, and can
|
|
be performed using bit-set operations, with one bit per predicate and one
|
|
bit-set per condition.
|
|
|
|
After the typestates of a block are computed, the typestate algorithm checks
|
|
that every constraint in the precondition of a statement is satisfied by its
|
|
prestate. If any preconditions are not satisfied, the mismatch is considered a
|
|
static (compile-time) error.
|
|
|
|
|
|
### Typestate checks
|
|
|
|
The key mechanism that connects run-time semantics and compile-time analysis
|
|
of typestates is the use of [`check` expressions](#check-expressions). A
|
|
`check` expression guarantees that *if* control were to proceed past it, the
|
|
predicate associated with the `check` would have succeeded, so the constraint
|
|
being checked *statically* holds in subsequent points.^[A `check` expression
|
|
is similar to an `assert` call in a C program, with the significant difference
|
|
that the Rust compiler *tracks* the constraint that each `check` expression
|
|
enforces. Naturally, `check` expressions cannot be omitted from a "production
|
|
build" of a Rust program the same way `asserts` are frequently disabled in
|
|
deployed C programs.}
|
|
|
|
It is important to understand that the typestate system has *no insight* into
|
|
the meaning of a particular predicate. Predicates and constraints are not
|
|
evaluated in any way at compile time. Predicates are treated as specific (but
|
|
unknown) functions applied to specific (also unknown) slots. All the typestate
|
|
system does is track which of those predicates -- whatever they calculate --
|
|
*must have been checked already* in order for program control to reach a
|
|
particular point in the CFG. The fundamental building block, therefore, is the
|
|
`check` statement, which tells the typestate system "if control passes this
|
|
point, the checked predicate holds".
|
|
|
|
From this building block, constraints can be propagated to function signatures
|
|
and constrained types, and the responsibility to `check` a constraint
|
|
pushed further and further away from the site at which the program requires it
|
|
to hold in order to execute properly.
|
|
|
|
|
|
|
|
# Memory and concurrency models
|
|
|
|
Rust has a memory model centered around concurrently-executing _tasks_. Thus
|
|
its memory model and its concurrency model are best discussed simultaneously,
|
|
as parts of each only make sense when considered from the perspective of the
|
|
other.
|
|
|
|
When reading about the memory model, keep in mind that it is partitioned in
|
|
order to support tasks; and when reading about tasks, keep in mind that their
|
|
isolation and communication mechanisms are only possible due to the ownership
|
|
and lifetime semantics of the memory model.
|
|
|
|
## Memory model
|
|
|
|
A Rust program's memory consists of a static set of *items*, a set of
|
|
[tasks](#tasks) each with its own *stack*, and a *heap*. Immutable portions of
|
|
the heap may be shared between tasks, mutable portions may not.
|
|
|
|
Allocations in the stack consist of *slots*, and allocations in the heap
|
|
consist of *boxes*.
|
|
|
|
|
|
### Memory allocation and lifetime
|
|
|
|
The _items_ of a program are those functions, modules and types
|
|
that have their value calculated at compile-time and stored uniquely in the
|
|
memory image of the rust process. Items are neither dynamically allocated nor
|
|
freed.
|
|
|
|
A task's _stack_ consists of activation frames automatically allocated on
|
|
entry to each function as the task executes. A stack allocation is reclaimed
|
|
when control leaves the frame containing it.
|
|
|
|
The _heap_ is a general term that describes two separate sets of boxes:
|
|
shared boxes -- which may be subject to garbage collection -- and unique
|
|
boxes. The lifetime of an allocation in the heap depends on the lifetime of
|
|
the box values pointing to it. Since box values may themselves be passed in
|
|
and out of frames, or stored in the heap, heap allocations may outlive the
|
|
frame they are allocated within.
|
|
|
|
|
|
### Memory ownership
|
|
|
|
A task owns all memory it can *safely* reach through local variables,
|
|
shared or unique boxes, and/or references. Sharing memory between tasks can
|
|
only be accomplished using *unsafe* constructs, such as raw pointer
|
|
operations or calling C code.
|
|
|
|
When a task sends a value satisfying the `send` interface over a channel, it
|
|
loses ownership of the value sent and can no longer refer to it. This is
|
|
statically guaranteed by the combined use of "move semantics" and the
|
|
compiler-checked _meaning_ of the `send` interface: it is only instantiated
|
|
for (transitively) unique kinds of data constructor and pointers, never shared
|
|
pointers.
|
|
|
|
When a stack frame is exited, its local allocations are all released, and its
|
|
references to boxes (both shared and owned) are dropped.
|
|
|
|
A shared box may (in the case of a recursive, mutable shared type) be cyclic;
|
|
in this case the release of memory inside the shared structure may be deferred
|
|
until task-local garbage collection can reclaim it. Code can ensure no such
|
|
delayed deallocation occurs by restricting itself to unique boxes and similar
|
|
unshared kinds of data.
|
|
|
|
When a task finishes, its stack is necessarily empty and it therefore has no
|
|
references to any boxes; the remainder of its heap is immediately freed.
|
|
|
|
|
|
### Memory slots
|
|
|
|
A task's stack contains slots.
|
|
|
|
A _slot_ is a component of a stack frame. A slot is either a *local variable*
|
|
or a *reference*.
|
|
|
|
A _local variable_ (or *stack-local* allocation) holds a value directly,
|
|
allocated within the stack's memory. The value is a part of the stack frame.
|
|
|
|
A _reference_ references a value outside the frame. It may refer to a
|
|
value allocated in another frame *or* a boxed value in the heap. The
|
|
reference-formation rules ensure that the referent will outlive the reference.
|
|
|
|
Local variables are always implicitly mutable.
|
|
|
|
Local variables are not initialized when allocated; the entire frame worth of
|
|
local variables are allocated at once, on frame-entry, in an uninitialized
|
|
state. Subsequent statements within a function may or may not initialize the
|
|
local variables. Local variables can be used only after they have been
|
|
initialized; this condition is guaranteed by the typestate system.
|
|
|
|
References are created for function arguments. If the compiler can not prove
|
|
that the referred-to value will outlive the reference, it will try to set
|
|
aside a copy of that value to refer to. If this is not semantically safe (for
|
|
example, if the referred-to value contains mutable fields), it will reject the
|
|
program. If the compiler deems copying the value expensive, it will warn.
|
|
|
|
A function can be declared to take an argument by mutable reference. This
|
|
allows the function to write to the slot that the reference refers to.
|
|
|
|
An example function that accepts an value by mutable reference:
|
|
|
|
~~~~~~~~
|
|
fn incr(&i: int) {
|
|
i = i + 1;
|
|
}
|
|
~~~~~~~~
|
|
|
|
### Memory boxes
|
|
|
|
A _box_ is a reference to a heap allocation holding another value. There
|
|
are two kinds of boxes: *shared boxes* and *unique boxes*.
|
|
|
|
A _shared box_ type or value is constructed by the prefix *at* sigil `@`.
|
|
|
|
A _unique box_ type or value is constructed by the prefix *tilde* sigil `~`.
|
|
|
|
Multiple shared box values can point to the same heap allocation; copying a
|
|
shared box value makes a shallow copy of the pointer (optionally incrementing
|
|
a reference count, if the shared box is implemented through
|
|
reference-counting).
|
|
|
|
Unique box values exist in 1:1 correspondence with their heap allocation;
|
|
copying a unique box value makes a deep copy of the heap allocation and
|
|
produces a pointer to the new allocation.
|
|
|
|
An example of constructing one shared box type and value, and one unique box
|
|
type and value:
|
|
|
|
~~~~~~~~
|
|
let x: @int = @10;
|
|
let x: ~int = ~10;
|
|
~~~~~~~~
|
|
|
|
Some operations implicitly dereference boxes. Examples of such @dfn{implicit
|
|
dereference} operations are:
|
|
|
|
* arithmetic operators (`x + y - z`)
|
|
* field selection (`x.y.z`)
|
|
|
|
|
|
An example of an implicit-dereference operation performed on box values:
|
|
|
|
~~~~~~~~
|
|
let x: @int = @10;
|
|
let y: @int = @12;
|
|
assert (x + y == 22);
|
|
~~~~~~~~
|
|
|
|
Other operations act on box values as single-word-sized address values. For
|
|
these operations, to access the value held in the box requires an explicit
|
|
dereference of the box value. Explicitly dereferencing a box is indicated with
|
|
the unary *star* operator `*`. Examples of such @dfn{explicit
|
|
dereference} operations are:
|
|
|
|
* copying box values (`x = y`)
|
|
* passing box values to functions (`f(x,y)`)
|
|
|
|
|
|
An example of an explicit-dereference operation performed on box values:
|
|
|
|
~~~~~~~~
|
|
fn takes_boxed(b: @int) {
|
|
}
|
|
|
|
fn takes_unboxed(b: int) {
|
|
}
|
|
|
|
fn main() {
|
|
let x: @int = @10;
|
|
takes_boxed(x);
|
|
takes_unboxed(*x);
|
|
}
|
|
~~~~~~~~
|
|
|
|
## Tasks
|
|
|
|
An executing Rust program consists of a tree of tasks. A Rust _task_
|
|
consists of an entry function, a stack, a set of outgoing communication
|
|
channels and incoming communication ports, and ownership of some portion of
|
|
the heap of a single operating-system process.
|
|
|
|
Multiple Rust tasks may coexist in a single operating-system process. The
|
|
runtime scheduler maps tasks to a certain number of operating-system threads;
|
|
by default a number of threads is used based on the number of concurrent
|
|
physical CPUs detected at startup, but this can be changed dynamically at
|
|
runtime. When the number of tasks exceeds the number of threads -- which is
|
|
quite possible -- the tasks are multiplexed onto the threads ^[This is an M:N
|
|
scheduler, which is known to give suboptimal results for CPU-bound concurrency
|
|
problems. In such cases, running with the same number of threads as tasks can
|
|
give better results. The M:N scheduling in Rust exists to support very large
|
|
numbers of tasks in contexts where threads are too resource-intensive to use
|
|
in a similar volume. The cost of threads varies substantially per operating
|
|
system, and is sometimes quite low, so this flexibility is not always worth
|
|
exploiting.]
|
|
|
|
|
|
### Communication between tasks
|
|
|
|
With the exception of *unsafe* blocks, Rust tasks are isolated from
|
|
interfering with one another's memory directly. Instead of manipulating shared
|
|
storage, Rust tasks communicate with one another using a typed, asynchronous,
|
|
simplex message-passing system.
|
|
|
|
A _port_ is a communication endpoint that can *receive* messages. Ports
|
|
receive messages from channels.
|
|
|
|
A _channel_ is a communication endpoint that can *send* messages. Channels
|
|
send messages to ports.
|
|
|
|
Each port is implicitly boxed and mutable; as such a port has a unique
|
|
per-task identity and cannot be replicated or transmitted. If a port value is
|
|
copied, both copies refer to the *same* port. New ports can be
|
|
constructed dynamically and stored in data structures.
|
|
|
|
Each channel is bound to a port when the channel is constructed, so the
|
|
destination port for a channel must exist before the channel itself. A channel
|
|
cannot be rebound to a different port from the one it was constructed with.
|
|
|
|
Channels are weak: a channel does not keep the port it is bound to
|
|
alive. Ports are owned by their allocating task and cannot be sent over
|
|
channels; if a task dies its ports die with it, and all channels bound to
|
|
those ports no longer function. Messages sent to a channel connected to a dead
|
|
port will be dropped.
|
|
|
|
Channels are immutable types with meaning known to the runtime; channels can
|
|
be sent over channels.
|
|
|
|
Many channels can be bound to the same port, but each channel is bound to a
|
|
single port. In other words, channels and ports exist in an N:1 relationship,
|
|
N channels to 1 port. ^[It may help to remember nautical terminology
|
|
when differentiating channels from ports. Many different waterways --
|
|
channels -- may lead to the same port.]
|
|
|
|
Each port and channel can carry only one type of message. The message type is
|
|
encoded as a parameter of the channel or port type. The message type of a
|
|
channel is equal to the message type of the port it is bound to. The types of
|
|
messages must satisfy the `send` built-in interface.
|
|
|
|
Messages are generally sent asynchronously, with optional
|
|
rate-limiting on the transmit side. Each port contains a message
|
|
queue and sending a message over a channel merely means inserting it
|
|
into the associated port's queue; message receipt is the
|
|
responsibility of the receiving task.
|
|
|
|
Messages are sent on channels and received on ports using standard library
|
|
functions.
|
|
|
|
|
|
### Task lifecycle
|
|
|
|
The _lifecycle_ of a task consists of a finite set of states and events
|
|
that cause transitions between the states. The lifecycle states of a task are:
|
|
|
|
* running
|
|
* blocked
|
|
* failing
|
|
* dead
|
|
|
|
A task begins its lifecycle -- once it has been spawned -- in the *running*
|
|
state. In this state it executes the statements of its entry function, and any
|
|
functions called by the entry function.
|
|
|
|
A task may transition from the *running* state to the *blocked* state any time
|
|
it makes a blocking recieve call on a port, or attempts a rate-limited
|
|
blocking send on a channel. When the communication expression can be completed
|
|
-- when a message arrives at a sender, or a queue drains sufficiently to
|
|
complete a rate-limited send -- then the blocked task will unblock and
|
|
transition back to *running*.
|
|
|
|
A task may transition to the *failing* state at any time, due being
|
|
killed by some external event or internally, from the evaluation of a
|
|
`fail` expression. Once *failing*, a task unwinds its stack and
|
|
transitions to the *dead* state. Unwinding the stack of a task is done by
|
|
the task itself, on its own control stack. If a value with a destructor is
|
|
freed during unwinding, the code for the destructor is run, also on the task's
|
|
control stack. Running the destructor code causes a temporary transition to a
|
|
*running* state, and allows the destructor code to cause any subsequent
|
|
state transitions. The original task of unwinding and failing thereby may
|
|
suspend temporarily, and may involve (recursive) unwinding of the stack of a
|
|
failed destructor. Nonetheless, the outermost unwinding activity will continue
|
|
until the stack is unwound and the task transitions to the *dead*
|
|
state. There is no way to "recover" from task failure. Once a task has
|
|
temporarily suspended its unwinding in the *failing* state, failure
|
|
occurring from within this destructor results in *hard* failure. The
|
|
unwinding procedure of hard failure frees resources but does not execute
|
|
destructors. The original (soft) failure is still resumed at the point where
|
|
it was temporarily suspended.
|
|
|
|
A task in the *dead* state cannot transition to other states; it exists
|
|
only to have its termination status inspected by other tasks, and/or to await
|
|
reclamation when the last reference to it drops.
|
|
|
|
|
|
### Task scheduling
|
|
|
|
The currently scheduled task is given a finite *time slice* in which to
|
|
execute, after which it is *descheduled* at a loop-edge or similar
|
|
preemption point, and another task within is scheduled, pseudo-randomly.
|
|
|
|
An executing task can yield control at any time, by making a library call to
|
|
`core::task::yield`, which deschedules it immediately. Entering any other
|
|
non-executing state (blocked, dead) similarly deschedules the task.
|
|
|
|
|
|
### Spawning tasks
|
|
|
|
A call to `core::task::spawn`, passing a 0-argument function as its single
|
|
argument, causes the runtime to construct a new task executing the passed
|
|
function. The passed function is referred to as the _entry function_ for
|
|
the spawned task, and any captured environment is carries is moved from the
|
|
spawning task to the spawned task before the spawned task begins execution.
|
|
|
|
The result of a `spawn` call is a `core::task::task` value.
|
|
|
|
An example of a `spawn` call:
|
|
|
|
~~~~
|
|
import task::*;
|
|
import comm::*;
|
|
|
|
let p = port();
|
|
let c = chan(p);
|
|
|
|
spawn {||
|
|
// let task run, do other things
|
|
// ...
|
|
send(c, true);
|
|
};
|
|
|
|
let result = recv(p);
|
|
~~~~
|
|
|
|
|
|
### Sending values into channels
|
|
|
|
Sending a value into a channel is done by a library call to `core::comm::send`,
|
|
which takes a channel and a value to send, and moves the value into the
|
|
channel's outgoing buffer.
|
|
|
|
An example of a send:
|
|
|
|
~~~~
|
|
import comm::*;
|
|
let c: chan<str> = ...;
|
|
send(c, "hello, world");
|
|
~~~~
|
|
|
|
|
|
### Receiving values from ports
|
|
|
|
Receiving a value is done by a call to the `recv` method on a value of type
|
|
`core::comm::port`. This call causes the receiving task to enter the *blocked
|
|
reading* state until a value arrives in the port's receive queue, at which
|
|
time the port deques a value to return, and un-blocks the receiving task.
|
|
|
|
An example of a *receive*:
|
|
|
|
~~~~~~~~
|
|
import comm::*;
|
|
let p: port<str> = ...;
|
|
let s = recv(p);
|
|
~~~~~~~~
|
|
|
|
|
|
# Runtime services, linkage and debugging
|
|
|
|
|
|
The Rust _runtime_ is a relatively compact collection of C and Rust code
|
|
that provides fundamental services and datatypes to all Rust tasks at
|
|
run-time. It is smaller and simpler than many modern language runtimes. It is
|
|
tightly integrated into the language's execution model of memory, tasks,
|
|
communication and logging.
|
|
|
|
|
|
### Memory allocation
|
|
|
|
The runtime memory-management system is based on a _service-provider
|
|
interface_, through which the runtime requests blocks of memory from its
|
|
environment and releases them back to its environment when they are no longer
|
|
in use. The default implementation of the service-provider interface consists
|
|
of the C runtime functions `malloc` and `free`.
|
|
|
|
The runtime memory-management system in turn supplies Rust tasks with
|
|
facilities for allocating, extending and releasing stacks, as well as
|
|
allocating and freeing boxed values.
|
|
|
|
|
|
### Built in types
|
|
|
|
The runtime provides C and Rust code to assist with various built-in types,
|
|
such as vectors, strings, and the low level communication system (ports,
|
|
channels, tasks).
|
|
|
|
Support for other built-in types such as simple types, tuples, records, and
|
|
enums is open-coded by the Rust compiler.
|
|
|
|
|
|
|
|
### Task scheduling and communication
|
|
|
|
The runtime provides code to manage inter-task communication. This includes
|
|
the system of task-lifecycle state transitions depending on the contents of
|
|
queues, as well as code to copy values between queues and their recipients and
|
|
to serialize values for transmission over operating-system inter-process
|
|
communication facilities.
|
|
|
|
|
|
### Logging system
|
|
|
|
The runtime contains a system for directing [logging
|
|
expressions](#log-expressions) to a logging console and/or internal logging
|
|
buffers. Logging expressions can be enabled per module.
|
|
|
|
Logging output is enabled by setting the `RUST_LOG` environment
|
|
variable. `RUST_LOG` accepts a logging specification made up of a
|
|
comma-separated list of paths, with optional log levels. For each
|
|
module containing log expressions, if `RUST_LOG` contains the path to
|
|
that module or a parent of that module, then logs of the appropriate
|
|
level will be output to the console.
|
|
|
|
The path to a module consists of the crate name, any parent modules,
|
|
then the module itself, all separated by double colons (`::`). The
|
|
optional log level can be appended to the module path with an equals
|
|
sign (`=`) followed by the log level, from 0 to 3, inclusive. Level 0
|
|
is the error level, 1 is warning, 2 info, and 3 debug. Any logs
|
|
less than or equal to the specified level will be output. If not
|
|
specified then log level 3 is assumed.
|
|
|
|
As an example, to see all the logs generated by the compiler, you would set
|
|
`RUST_LOG` to `rustc`, which is the crate name (as specified in its `link`
|
|
[attribute](#attributes)). To narrow down the logs to just crate resolution,
|
|
you would set it to `rustc::metadata::creader`. To see just error logging
|
|
use `rustc=0`.
|
|
|
|
Note that when compiling either `.rs` or `.rc` files that don't specifiy a
|
|
crate name the crate is given a default name that matches the source file,
|
|
with the extension removed. In that case, to turn on logging for a program
|
|
compiled from, e.g. `helloworld.rs`, `RUST_LOG` should be set to `helloworld`.
|
|
|
|
As a convenience, the logging spec can also be set to a special psuedo-crate,
|
|
`::help`. In this case, when the application starts, the runtime will
|
|
simply output a list of loaded modules containing log expressions, then exit.
|
|
|
|
The Rust runtime itself generates logging information. The runtime's logs are
|
|
generated for a number of artificial modules in the `::rt` psuedo-crate,
|
|
and can be enabled just like the logs for any standard module. The full list
|
|
of runtime logging modules follows.
|
|
|
|
* `::rt::mem` Memory management
|
|
* `::rt::comm` Messaging and task communication
|
|
* `::rt::task` Task management
|
|
* `::rt::dom` Task scheduling
|
|
* `::rt::trace` Unused
|
|
* `::rt::cache` Type descriptor cache
|
|
* `::rt::upcall` Compiler-generated runtime calls
|
|
* `::rt::timer` The scheduler timer
|
|
* `::rt::gc` Garbage collection
|
|
* `::rt::stdlib` Functions used directly by the standard library
|
|
* `::rt::kern` The runtime kernel
|
|
* `::rt::backtrace` Log a backtrace on task failure
|
|
* `::rt::callback` Unused
|
|
|
|
|
|
# Appendix: Rationales and design tradeoffs
|
|
|
|
*TODO*.
|
|
|
|
# Appendix: Influences and further references
|
|
|
|
## Influences
|
|
|
|
|
|
> The essential problem that must be solved in making a fault-tolerant
|
|
> software system is therefore that of fault-isolation. Different programmers
|
|
> will write different modules, some modules will be correct, others will have
|
|
> errors. We do not want the errors in one module to adversely affect the
|
|
> behaviour of a module which does not have any errors.
|
|
>
|
|
> — Joe Armstrong
|
|
|
|
|
|
> In our approach, all data is private to some process, and processes can
|
|
> only communicate through communications channels. *Security*, as used
|
|
> in this paper, is the property which guarantees that processes in a system
|
|
> cannot affect each other except by explicit communication.
|
|
>
|
|
> When security is absent, nothing which can be proven about a single module
|
|
> in isolation can be guaranteed to hold when that module is embedded in a
|
|
> system [...]
|
|
>
|
|
> — Robert Strom and Shaula Yemini
|
|
|
|
|
|
> Concurrent and applicative programming complement each other. The
|
|
> ability to send messages on channels provides I/O without side effects,
|
|
> while the avoidance of shared data helps keep concurrent processes from
|
|
> colliding.
|
|
>
|
|
> — Rob Pike
|
|
|
|
|
|
Rust is not a particularly original language. It may however appear unusual
|
|
by contemporary standards, as its design elements are drawn from a number of
|
|
"historical" languages that have, with a few exceptions, fallen out of
|
|
favour. Five prominent lineages contribute the most, though their influences
|
|
have come and gone during the course of Rust's development:
|
|
|
|
* The NIL (1981) and Hermes (1990) family. These languages were developed by
|
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
|
Watson Research Center (Yorktown Heights, NY, USA).
|
|
|
|
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
|
Wikström, Mike Williams and others in their group at the Ericsson Computer
|
|
Science Laboratory (Älvsjö, Stockholm, Sweden) .
|
|
|
|
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
|
Heinz Schmidt and others in their group at The International Computer
|
|
Science Institute of the University of California, Berkeley (Berkeley, CA,
|
|
USA).
|
|
|
|
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
|
|
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
|
|
others in their group at Bell labs Computing Sciences Reserch Center
|
|
(Murray Hill, NJ, USA).
|
|
|
|
* The Napier (1985) and Napier88 (1988) family. These languages were
|
|
developed by Malcolm Atkinson, Ron Morrison and others in their group at
|
|
the University of St. Andrews (St. Andrews, Fife, UK).
|
|
|
|
Additional specific influences can be seen from the following languages:
|
|
|
|
* The stack-growth implementation of Go.
|
|
* The structural algebraic types and compilation manager of SML.
|
|
* The attribute and assembly systems of C#.
|
|
* The deterministic destructor system of C++.
|
|
* The typeclass system of Haskell.
|
|
* The lexical identifier rule of Python.
|
|
* The block syntax of Ruby.
|
|
|