95 KiB
% Rust Reference Manual % January 2012
Introduction
This document is the reference manual for the Rust programming language. It provides three kinds of material:
- Chapters that formally define the language grammar and, for each construct, informally describe its semantics and give examples of its use.
- Chapters that informally describe the memory model, concurrency model, runtime services, linkage model and debugging facilities.
- Appendix chapters providing rationale and references to languages that influenced the design.
This document does not serve as a tutorial introduction to the language. Background familiarity with the language is assumed. A separate tutorial document is available at http://www.rust-lang.org/doc/tutorial to help acquire such background familiarity.
This document also does not serve as a reference to the core or standard libraries included in the language distribution. Those libraries are documented separately by extracting documentation attributes from their source code. Formatted documentation can be found at the following locations:
- Core library: http://doc.rust-lang.org/doc/core
- Standard library: http://doc.rust-lang.org/doc/std
Disclaimer
Rust is a work in progress. The language continues to evolve as the design shifts and is fleshed out in working code. Certain parts work, certain parts do not, certain parts will be removed or changed.
This manual is a snapshot written in the present tense. All features described exist in working code unless otherwise noted, but some are quite primitive or remain to be further modified by planned work. Some may be temporary. It is a draft, and we ask that you not take anything you read here as final.
If you have suggestions to make, please try to focus them on reductions to the language: possible features that can be combined or omitted. We aim to keep the size and complexity of the language under control.
Notation
Rust's grammar is defined over Unicode codepoints, each conventionally
denoted U+XXXX
, for 4 or more hexadecimal digits X
. Most of Rust's
grammar is confined to the ASCII range of Unicode, and is described in this
document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
dialect of EBNF supported by common automated LL(k) parsing tools such as
llgen
, rather than the dialect given in ISO 14977. The dialect can be
defined self-referentially as follows:
grammar : rule + ;
rule : nonterminal ':' productionrule ';' ;
productionrule : production [ '|' production ] * ;
production : term * ;
term : element repeats ;
element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
Where:
- Whitespace in the grammar is ignored.
- Square brackets are used to group rules.
LITERAL
is a single printable ASCII character, or an escaped hexadecimal ASCII code of the form\xQQ
, in single quotes, denoting the corresponding Unicode codepointU+00QQ
.IDENTIFIER
is a nonempty string of ASCII letters and underscores.- The
repeat
forms apply to the adjacentelement
, and are as follows:?
means zero or one repetition*
means zero or more repetitions+
means one or more repetitions- NUMBER trailing a repeat symbol gives a maximum repetition count
- NUMBER on its own gives an exact repetition count
This EBNF dialect should hopefully be familiar to many readers.
The grammar for Rust given in this document is extracted and verified as LL(1) by an automated grammar-analysis tool, and further tested against the Rust sources. The generated parser is currently not the one used by the Rust compiler itself, but in the future we hope to relate the two together more precisely. As of this writing they are only related by testing against existing source code.
Unicode productions
A small number of productions in Rust's grammar permit Unicode codepoints ouside the ASCII range; these productions are defined in terms of character properties given by the Unicode standard, rather than ASCII-range codepoints. These are given in the section Special Unicode Productions.
String table productions
Some rules in the grammar -- notably unary operators, binary operators, keywords and reserved words -- are given in a simplified form: as a listing of a table of unquoted, printable whitespace-separated strings. These cases form a subset of the rules regarding the token rule, and are assumed to be the result of a lexical-analysis phase feeding the parser, driven by a DFA, operating over the disjunction of all such string table entries.
When such a string enclosed in double-quotes ("
) occurs inside the
grammar, it is an implicit reference to a single member of such a string table
production. See tokens for more information.
Lexical structure
Input format
Rust input is interpreted in as a sequence of Unicode codepoints encoded in UTF-8. No normalization is performed during input processing. Most Rust grammar rules are defined in terms of printable ASCII-range codepoints, but a small number are defined in terms of Unicode properties or explicit codepoint lists. ^[Surrogate definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.]
Special Unicode Productions
The following productions in the Rust grammar are defined in terms of
Unicode properties: ident
, non_null
, non_star
, non_eol
, non_slash
,
non_single_quote
and non_double_quote
.
Identifier
The ident
production is any nonempty Unicode string of the following form:
- The first character has property
XID_start
- The remaining characters have property
XID_continue
that does not occur in the set of keywords or reserved words.
Note: XID_start
and XID_continue
as character properties cover the
character ranges used to form the more familiar C and Java language-family
identifiers.
Delimiter-restricted productions
Some productions are defined by exclusion of particular Unicode characters:
non_null
is any single Unicode character aside fromU+0000
(null)non_eol
isnon_null
restricted to excludeU+000A
('\n'
)non_star
isnon_null
restricted to excludeU+002A
(*
)non_slash
isnon_null
restricted to excludeU+002F
(/
)non_single_quote
isnon_null
restricted to excludeU+0027
('
)non_double_quote
isnon_null
restricted to excludeU+0022
("
)
Comments
comment : block_comment | line_comment ;
block_comment : "/*" block_comment_body * "*/" ;
block_comment_body : block_comment | non_star * | '*' non_slash ;
line_comment : "//" non_eol * ;
Comments in Rust code follow the general C++ style of line and block-comment forms, with proper nesting of block-comment delimiters. Comments are interpreted as a form of whitespace.
Whitespace
whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
whitespace : [ whitespace_char | comment ] + ;
The whitespace_char
production is any nonempty Unicode string consisting of any
of the following Unicode characters: U+0020
(space, ' '
), U+0009
(tab,
'\t'
), U+000A
(LF, '\n'
), U+000D
(CR, '\r'
).
Rust is a "free-form" language, meaning that all forms of whitespace serve only to separate tokens in the grammar, and have no semantic meaning.
A Rust program has identical meaning if each whitespace element is replaced with any other legal whitespace element, such as a single space character.
Tokens
simple_token : keyword | reserved | unop | binop ;
token : simple_token | ident | literal | symbol | whitespace token ;
Tokens are primitive productions in the grammar defined by regular (non-recursive) languages. "Simple" tokens are given in string table production form, and occur in the rest of the grammar as double-quoted strings. Other tokens have exact rules given.
Keywords
The keywords in crate files are the following strings:
import export use mod dir
The keywords in source files are the following strings:
alt any as assert
be bind block bool break
char check claim const cont
do
else export
f32 f64 fail false float fn for
i16 i32 i64 i8 if import in int
let log
mod mutable
native note
obj
prove pure
resource ret
self str syntax
tag true type
u16 u32 u64 u8 uint unchecked unsafe use
vec
while with
Any of these have special meaning in their respective grammars, and are
excluded from the ident
rule.
Reserved words
The reserved words are the following strings:
m32 m64 m128
f80 f16 f128
class trait
Any of these may have special meaning in future versions of the language, do
are excluded from the ident
rule.
Literals
A literal is an expression consisting of a single token, rather than a sequence of tokens, that immediately and directly denotes the value it evaluates to, rather than referring to it by name or some other evaluation rule. A literal is a form of constant expression, so is evaluated (primarily) at compile time.
literal : string_lit | char_lit | num_lit ;
Character and string literals
char_lit : '\x27' char_body '\x27' ;
string_lit : '"' string_body * '"' ;
char_body : non_single_quote
| '\x5c' [ '\x27' | common_escape ] ;
string_body : non_double_quote
| '\x5c' [ '\x22' | common_escape ] ;
common_escape : '\x5c'
| 'n' | 'r' | 't'
| 'x' hex_digit 2
| 'u' hex_digit 4
| 'U' hex_digit 8 ;
hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
| dec_digit ;
dec_digit : '0' | nonzero_dec ;
nonzero_dec: '1' | '2' | '3' | '4'
| '5' | '6' | '7' | '8' | '9' ;
A character literal is a single Unicode character enclosed within two
U+0027
(single-quote) characters, with the exception of U+0027
itself,
which must be escaped by a preceding U+005C character (\
).
A string literal is a sequence of any Unicode characters enclosed within
two U+0022
(double-quote) characters, with the exception of U+0022
itself, which must be escaped by a preceding U+005C
character (\
).
Some additional escapes are available in either character or string
literals. An escape starts with a U+005C
(\
) and continues with one of
the following forms:
- An 8-bit codepoint escape escape starts with
U+0078
(x
) and is followed by exactly two hex digits. It denotes the Unicode codepoint equal to the provided hex value. - A 16-bit codepoint escape starts with
U+0075
(u
) and is followed by exactly four hex digits. It denotes the Unicode codepoint equal to the provided hex value. - A 32-bit codepoint escape starts with
U+0055
(U
) and is followed by exactly eight hex digits. It denotes the Unicode codepoint equal to the provided hex value. - A whitespace escape is one of the characters
U+006E
(n
),U+0072
(r
), orU+0074
(t
), denoting the unicode valuesU+000A
(LF),U+000D
(CR) orU+0009
(HT) respectively. - The backslash escape is the character U+005C (
\
) which must be escaped in order to denote itself.
Number literals
num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
| '0' [ [ dec_digit | '_' ] + num_suffix ?
| 'b' [ '1' | '0' | '_' ] + int_suffix ?
| 'x' [ hex_digit | '-' ] + int_suffix ? ] ;
num_suffix : int_suffix | float_suffix ;
int_suffix : 'u' int_suffix_size ?
| 'i' int_suffix_size ;
int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
dec_lit : [ dec_digit | '_' ] + ;
A number literal is either an integer literal or a floating-point literal. The grammar for recognizing the two kinds of literals is mixed as they are differentiated by suffixes.
Integer literals
An integer literal has one of three forms:
- A decimal literal starts with a decimal digit and continues with any mixture of decimal digits and underscores.
- A hex literal starts with the character sequence
U+0030
U+0078
(0x
) and continues as any mixture hex digits and underscores. - A binary literal starts with the character sequence
U+0030
U+0062
(0b
) and continues as any mixture binary digits and underscores.
By default, an integer literal is of type int
. An integer literal may be
followed (immediately, without any spaces) by an integer suffix, which
changes the type of the literal. There are two kinds of integer literal
suffix:
- The
u
suffix gives the literal typeuint
. - Each of the signed and unsigned machine types
u8
,i8
,u16
,i16
,u32
,i32
,u64
andi64
give the literal the corresponding machine type.
Examples of integer literals of various forms:
123; // type int
123u; // type uint
123_u; // type uint
0xff00; // type int
0xff_u8; // type u8
0b1111_1111_1001_0000_i32; // type i32
Floating-point literals
A floating-point literal has one of two forms:
- Two decimal literals separated by a period
character
U+002E
(.
), with an optional exponent trailing after the second decimal literal. - A single decimal literal followed by an exponent.
By default, a floating-point literal is of type float
. A floating-point
literal may be followed (immediately, without any spaces) by a
floating-point suffix, which changes the type of the literal. There are
only two floating-point suffixes: f32
and f64
. Each of these gives the
floating point literal the associated type, rather than float
.
A set of suffixes are also reserved to accommodate literal support for
types corresponding to reserved tokens. The reserved suffixes are f16
,
f80
, f128
, m
, m32
, m64
and m128
.
Examples of floating-point literals of various forms:
123.0; // type float
0.1; // type float
0.1f32; // type f32
12E+99_f64; // type f64
Symbols
symbol : "::" "->"
| '#' | '[' | ']' | '(' | ')' | '{' | '}'
| ',' | ';' ;
Symbols are a general class of printable token that play structural roles in a variety of grammar productions. They are catalogued here for completeness as the set of remaining miscellaneous printable token that do not otherwise appear as unary operators, binary operators, keywords or reserved words.
Paths
expr_path : ident [ "::" expr_path_tail ] + ;
expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
| expr_path ;
type_path : ident [ type_path_tail ] + ;
type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
| "::" type_path ;
A path is a sequence of one or more path components logically separated by
a namespace qualifier (::
). If a path consists of only one component, it
may refer to either an item or a (variable)[#variables) in a local
control scope. If a path has multiple components, it refers to an item.
Every item has a canonical path within its crate, but the path naming an item is only meaningful within a given crate. There is no global namespace across crates; an item's canonical path merely identifies it within the crate.
Two examples of simple paths consisting of only identifier components:
x;
x::y::z;
Path components are usually identifiers, but the trailing
component of a path may be an angle-bracket enclosed list of type
arguments. In expression context, the type
argument list is given after a final (::
) namespace qualifier in order to
disambiguate it from a relational expression involving the less-than symbol
(<
). In type expression context, the final namespace
qualifier is omitted.
Two examples of paths with type arguments:
type t = map::hashtbl<int,str>; // Type arguments used in a type expression
let x = id::<int>(10); // Type arguments used in a call expression
Crates and source files
Rust is a compiled language. Its semantics are divided along a phase distinction between compile-time and run-time. Those semantic rules that have a static interpretation govern the success or failure of compilation. A program that fails to compile due to violation of a compile-time rule has no defined semantics at run-time; the compiler should halt with an error report, and produce no executable artifact.
The compilation model centres on artifacts called crates. Each compilation is directed towards a single crate in source form, and if successful produces a single crate in binary form, either an executable or a library.
A crate is a unit of compilation and linking, as well as versioning, distribution and runtime loading. A crate contains a tree of nested module scopes. The top-level of this tree is a module that is anonymous -- from the point of view of paths within the module -- and any item within a crate has a canonical module path denoting its location within the crate's module tree.
Crates are provided to the Rust compiler through two kinds of file:
- crate files, that end in
.rc
and each define acrate
. - source files, that end in
.rs
and each define amodule
.
The Rust compiler is always invoked with a single input file, and always produces a single output crate.
When the Rust compiler is invoked with a crate file, it reads the explicit definition of the crate it's compiling from that file, and populates the crate with modules derived from all the source files referenced by the crate, reading and processing all the referenced modules at once.
When the Rust compiler is invoked with a source file, it creates an
implicit crate and treats the source file and though it was referenced as
the sole module populating this implicit crate. The module name is derived
from the source file name, with the .rs
extension removed.
Crate files
crate : attribute [ ';' | attribute* directive ]
| directive ;
directive : view_item | dir_directive | source_directive ;
A crate file contains a crate definition, for which the production above defines the grammar. It is a declarative grammar that guides the compiler in assembling a crate from component source files.^[A crate is somewhat analogous to an assembly in the ECMA-335 CLI model, a library in the SML/NJ Compilation Manager, a unit in the Owens and Flatt module system, or a configuration in Mesa.] A crate file describes:
- Attributes about the crate, such as author, name, version, and copyright. These are used for linking, versioning and distributing crates.
- The source-file and directory modules that make up the crate.
- Any
use
,import
orexport
view items that apply to the anonymous module at the top-level of the crate's module tree.
An example of a crate file:
// Linkage attributes
#[ link(name = "projx"
vers = "2.5",
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
// Additional metadata attributes
#[ desc = "Project X",
license = "BSD" ];
author = "Jane Doe" ];
// Import a module.
use std (ver = "1.0");
// Define some modules.
#[path = "foo.rs"]
mod foo;
mod bar {
#[path = "quux.rs"]
mod quux;
}
Dir directives
A dir_directive
forms a module in the module tree making up the crate, as
well as implicitly relating that module to a directory in the filesystem
containing source files and/or further subdirectories. The filesystem
directory associated with a dir_directive
module can either be explicit,
or if omitted, is implicitly the same name as the module.
A source_directive
references a source file, either explicitly or
implicitly by combining the module name with the file extension .rs
. The
module contained in that source file is bound to the module path formed by
the dir_directive
modules containing the source_directive
.
Source file
A source file contains a module
, that is, a sequence of zero-or-more
item
definitions. Each source file is an implicit module, the name and
location of which -- in the module tree of the current crate -- is defined
from outside the source file: either by an explicit source_directive
in
a referencing crate file, or by the filename of the source file itself.
Items and attributes
A crate is a collection of items, each of which may have some number of attributes attached to it.
Items
item : mod_item | fn_item | type_item | enum_item
| res_item | iface_item | impl_item ;
An item is a component of a crate; some module items can be defined in crate files but most are defined in source files. Items are organized within a crate by a nested set of modules. Every crate has a single "outermost" anonymous module; all further items within the crate have paths within the module tree of the crate.
Items are entirely determined at compile-time, remain constant during execution, and may reside in read-only memory.
There are several kinds of item:
Some items form an implicit scope for the declaration of sub-items. In other words, within a function or module, declarations of items can (in many cases) be mixed with the statements, control blocks, and similar artifacts that otherwise compose the item body. The meaning of these scoped items is the same as if the item was declared outside the scope -- it is still a static item -- except that the item's path name within the module namespace is qualified by the name of the enclosing item, or is private to the enclosing item (in the case of functions). The exact locations in which sub-items may be declared is given by the grammar.
All items except modules may be parametrized by type. Type parameters are
given as a comma-separated list of identifiers enclosed in angle brackets
(<...>
), after the name of the item and before its definition. The type
parameters of an item are considered "part of the name", not the type of the
item; in order to refer to the type-parametrized item, a referencing
path must in general provide type arguments as a list of
comma-separated types enclosed within angle brackets. In practice, the
type-inference system can usually infer such argument types from
context. There are no general type-parametric types, only type-parametric
items.
Modules
mod_item : "mod" ident '{' mod '}' ;
mod : [ view_item | item ] * ;
A module is a container for zero or more view items and zero or more items. The view items manage the visibility of the items defined within the module, as well as the visibility of names from outside the module when referenced from inside the module.
A module item is a module, surrounded in braces, named, and prefixed with
the keyword mod
. A module item introduces a new, named module into the tree
of modules making up a crate. Modules can nest arbitrarily.
An example of a module:
mod math {
type complex = (f64,f64);
fn sin(f64) -> f64 {
...
}
fn cos(f64) -> f64 {
...
}
fn tan(f64) -> f64 {
...
}
...
}
View items
view_item : use_decl | import_decl | export_decl ;
A view item manages the namespace of a module; it does not define new items but simply changes the visibility of other items. There are several kinds of view item:
Use declarations
use_decl : "use" ident [ '(' link_attrs ')' ] ? ;
link_attrs : link_attr [ ',' link_attrs ] + ;
link_attr : ident '=' literal ;
A use declaration specifies a dependency on an external crate. The external
crate is then imported into the declaring scope as the ident
provided in the
use_decl
.
The external crate is resolved to a specific soname
at compile time, and a
runtime linkage requirement to that soname
is passed to the linker for
loading at runtime. The soname
is resolved at compile time by scanning the
compiler's library path and matching the link_attrs
provided in the
use_decl
against any #link
attributes that were declared on the external
crate when it was compiled. If no link_attrs
are provided, a default name
attribute is assumed, equal to the ident
given in the use_decl
.
Two examples of use
declarations:
use pcre (uuid = "54aba0f8-a7b1-4beb-92f1-4cf625264841");
use std; // equivalent to: use std ( name = "std" );
use ruststd (name = "std"); // linking to 'std' under another name
Import declarations
import_decl : "import" ident [ '=' path
| "::" path_glob ] ;
path_glob : ident [ "::" path_glob ] ?
| '*'
| '{' ident [ ',' ident ] * '}'
An import declaration creates one or more local name bindings synonymous with some other path. Usually an import declaration is used to shorten the path required to refer to a module item.
Note: unlike many languages, Rust's import
declarations do not* declare
*linkage-dependency with external crates. Linkage dependencies are
*independently declared with [use
declarations](#use -eclarations).
Imports support a number of "convenience" notations:
- Importing as a different name than the imported name, using the
syntax
import x = p::q::r;
. - Importing a list of paths differing only in final element, using
the glob-like brace syntax
import a::b::{c,d,e,f};
- Importing all paths matching a given prefix, using the glob-like
asterisk syntax
import a::b::*;
An example of imports:
import foo = core::info;
import std::math::sin;
import std::str::{char_at, hash};
import core::option::*;
fn main() {
// Equivalent to 'log(core::info, std::math::sin(1.0));'
log(foo, sin(1.0));
// Equivalent to 'log(core::info, core::option::some(1.0));'
log(info, some(1.0));
// Equivalent to 'log(core::info,
// std::str::hash(std::str::char_at("foo")));'
log(info, hash(char_at("foo")));
}
Export declarations
export_decl : "export" ident [ ',' ident ] * ;
An export declaration restricts the set of local names within a module that
can be accessed from code outside the module. By default, all local items in
a module are exported; imported paths are not automatically re-exported by
default. If a module contains an explicit export
declaration, this
declaration replaces the default export with the export specified.
An example of an export:
mod foo {
export primary;
fn primary() {
helper(1, 2);
helper(3, 4);
}
fn helper(x: int, y: int) {
...
}
}
fn main() {
foo::primary(); // Will compile.
foo::helper(2,3) // ERROR: will not compile.
}
Multiple names may be exported from a single export declaration:
mod foo {
export primary, secondary;
fn primary() {
helper(1, 2);
helper(3, 4);
}
fn secondary() {
...
}
fn helper(x: int, y: int) {
...
}
}
Functions
A function item defines a sequence of statements and an
optional final expression associated with a name and a set of
parameters. Functions are declared with the keyword fn
. Functions declare a
set of input slots as parameters, through which the caller passes
arguments into the function, and an output slot through which the
function passes results back to the caller.
A function may also be copied into a first class value, in which case the value has the corresponding function type, and can be used otherwise exactly as a function item (with a minor additional cost of calling the function, as such a call is indirect).
Every control path in a function logically ends with a ret
expression or a
diverging expression. If the outermost block of a function has a
value-producing expression in its final-expression position, that expression
is interpreted as an implicit ret
expression applied to the
final-expression.
An example of a function:
fn add(x: int, y: int) -> int {
ret x + y;
}
Diverging functions
A special kind of function can be declared with a !
character where the
output slot type would normally be. For example:
fn my_err(s: str) -> ! {
log(info, s);
fail;
}
We call such functions "diverging" because they never return a value to the
caller. Every control path in a diverging function must end with a
fail
or a call to another diverging function on every
control path. The !
annotation does not denote a type. Rather, the result
type of a diverging function is a special type called \bot
("bottom") that
unifies with any type. Rust has no syntax for \bot
.
It might be necessary to declare a diverging function because as mentioned
previously, the typechecker checks that every control path in a function ends
with a ret
or diverging expression. So, if my_err
were declared without the !
annotation, the following code would not
typecheck:
fn f(i: int) -> int {
if i == 42 {
ret 42;
}
else {
my_err("Bad number!");
}
}
The typechecker would complain that f
doesn't return a value in the
else
branch. Adding the !
annotation on my_err
would
express that f
requires no explicit ret
, as if it returns
control to the caller, it returns a value (true because it never returns
control).
Predicate functions
Any pure boolean function is called a predicate function, and may be used in
a constraint, as part of the static typestate
system. A predicate declaration is identical to a function
declaration, except that it is declared with the additional keyword pure
. In
addition, the typechecker checks the body of a predicate with a restricted set
of typechecking rules. A predicate
- may not contain an assignment or self-call expression; and
- may only call other predicates, not general functions.
An example of a predicate:
pure fn lt_42(x: int) -> bool {
ret (x < 42);
}
A non-boolean function may also be declared with pure fn
. This allows
predicates to call non-boolean functions as long as they are pure. For example:
pure fn pure_length<@T>(ls: list<T>) -> uint { /* ... */ }
pure fn nonempty_list<@T>(ls: list<T>) -> bool { pure_length(ls) > 0u }
In this example, nonempty_list
is a predicate---it can be used in a
typestate constraint---but the auxiliary function pure_length
@ is
not.
ToDo: should actually define referential transparency.
The effect checking rules previously enumerated are a restricted set of typechecking rules meant to approximate the universe of observably referentially transparent Rust procedures conservatively. Sometimes, these rules are too restrictive. Rust allows programmers to violate these rules by writing predicates that the compiler cannot prove to be referentially transparent, using an escape-hatch feature called "unchecked blocks". When writing code that uses unchecked blocks, programmers should always be aware that they have an obligation to show that the code behaves referentially transparently at all times, even if the compiler cannot prove automatically that the code is referentially transparent. In the presence of unchecked blocks, the compiler provides no static guarantee that the code will behave as expected at runtime. Rather, the programmer has an independent obligation to verify the semantics of the predicates they write.
ToDo: last two sentences are vague.
An example of a predicate that uses an unchecked block:
fn pure_foldl<@T, @U>(ls: list<T>, u: U, f: block(&T, &U) -> U) -> U {
alt ls {
nil. { u }
cons(hd, tl) { f(hd, pure_foldl(*tl, f(hd, u), f)) }
}
}
pure fn pure_length<@T>(ls: list<T>) -> uint {
fn count<T>(_t: T, u: uint) -> uint { u + 1u }
unchecked {
pure_foldl(ls, 0u, count)
}
}
Despite its name, pure_foldl
is a fn
, not a pure fn
, because there is no
way in Rust to specify that the higher-order function argument f
is a pure
function. So, to use foldl
in a pure list length function that a predicate
could then use, we must use an unchecked
block wrapped around the call to
pure_foldl
in the definition of pure_length
.
Type definitions
A type definition defines a new name for an existing type. Type
definitions are declared with the keyword type
. Every value has a single,
specific type; the type-specified aspects of a value include:
- Whether the value is composed of sub-values or is indivisible.
- Whether the value represents textual or numerical information.
- Whether the value represents integral or floating-point information.
- The sequence of memory operations required to access the value.
- The kind of the type (pinned, unique or shared).
For example, the type {x: u8, y: u8@
} defines the set of immutable values
that are composite records, each containing two unsigned 8-bit integers
accessed through the components x
and y
, and laid out in memory with the
x
component preceding the y
component.
Enumerations
An enumeration item simultaneously declares a new nominal enumerated type as well as a set of constructors that can be used to create or pattern-match values of the corresponding enumerated type.
The constructors of an enum
type may be recursive: that is, each constructor
may take an argument that refers, directly or indirectly, to the enumerated
type the constructor is a member of. Such recursion has restrictions:
- Recursive types can be introduced only through
enum
constructors. - A recursive
enum
item must have at least one non-recursive constructor (in order to give the recursion a basis case). - The recursive argument of recursive
enum
constructors must be box values (in order to bound the in-memory size of the constructor). - Recursive type definitions can cross module boundaries, but not module visibility boundaries, nor crate boundaries (in order to simplify the module system).
An example of an enum
item and its use:
enum animal {
dog;
cat;
}
let a: animal = dog;
a = cat;
An example of a recursive enum
item and its use:
enum list<T> {
nil;
cons(T, @list<T>);
}
let a: list<int> = cons(7, @cons(13, @nil));
Resources
TODO.
Interfaces
TODO.
Implementations
TODO.
Attributes
attribute : '#' '[' attr_list ']' ;
attr_list : attr [ ',' attr_list ]*
attr : ident [ '=' literal
| '(' attr_list ')' ] ? ;
Static entities in Rust -- crates, modules and items -- may have attributes applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335, C#] An attribute is a general, free-form piece of metadata that is interpreted according to name, convention, and language and compiler version. Attributes may appear as any of:
- A single identifier, the attribute name
- An identifier followed by the equals sign '=' and a literal, providing a key/value pair
- An identifier followed by a parenthesized list of sub-attribute arguments
Attributes are applied to an entity by placing them within a hash-list
(#[...]
) as either a prefix to the entity or as a semicolon-delimited
declaration within the entity body.
An example of attributes:
// A function marked as a unit test
#[test]
fn test_foo() {
...
}
// General metadata applied to the enclosing module or crate.
#[license = "BSD"];
// A conditionally-compiled module
#[cfg(target_os="linux")]
mod bar {
...
}
// A documentation attribute
#[doc = "Add two numbers together."
fn add(x: int, y: int) { x + y }
In future versions of Rust, user-provided extensions to the compiler will be able to interpret attributes. When this facility is provided, a distinction will be made between language-reserved and user-available attributes.
At present, only the Rust compiler interprets attributes, so all attribute names are effectively reserved. Some significant attributes include:
- The
doc
attribute, for documenting code where it's written. - The
cfg
attribute, for conditional-compilation by build-configuration. - The
link
attribute, for describing linkage metadata for a crate. - The
test
attribute, for marking functions as unit tests.
Other attributes may be added or removed during development of the language.
Statements and expressions
Rust is primarily an expression language. This means that most forms of value-producing or effect-causing evaluation are directed by the uniform syntax category of expressions. Each kind of expression can typically nest within each other kind of expression, and rules for evaluation of expressions involve specifying both the value produced by the expression and the order in which its sub-expressions are themselves evaluated.
In contrast, statements in Rust serve mostly to contain and explicitly sequence expression evaluation.
Statements
A statement is a component of a block, which is in turn a component of an outer block-expression or function. When a function is spawned into a task, the task executes statements in an order determined by the body of the enclosing function. Each statement causes the task to perform certain actions.
Rust has two kinds of statement: declarations and expressions.
A declaration serves to introduce a name that can be used in the block
scope enclosing the statement: all statements before and after the
name, from the previous opening curly-brace ({
) up to the next closing
curly-brace (}
).
An expression serves the dual roles of causing side effects and producing a value. Expressions are said to evaluate to a value, and the side effects are caused during evaluation. Many expressions contain sub-expressions as operands; the definition of each kind of expression dictates whether or not, and in which order, it will evaluate its sub-expressions, and how the expression's value derives from the value of its sub-expressions.
In this way, the structure of execution -- both the overall sequence of observable side effects and the final produced value -- is dictated by the structure of expressions. Blocks themselves are expressions, so the nesting sequence of block, statement, expression, and block can repeatedly nest to an arbitrary depth.
Declaration statements
A declaration statement is one that introduces a name into the enclosing statement block. The declared name may denote a new slot or a new item.
Item declarations
An item declaration statement has a syntactic form identical to an item declaration within a module. Declaring an item -- a function, enumeration, type, resource, interface, implementation or module -- locally within a statement block is simply a way of restricting its scope to a narrow region containing all of its uses; it is otherwise identical in meaning to declaring the item outside the statement block.
Note: there is no implicit capture of the function's dynamic environment when declaring a function-local item.
Slot declarations
A slot declaration has one one of two forms:
let
pattern
optional-init
;let
pattern
:type
optional-init
;
Where type
is a type expression, pattern
is an irrefutable pattern (often
just the name of a single slot), and optional-init
is an optional
initializer. If present, the initializer consists of either an assignment
operator (=
) or move operator (<-
), followed by an expression.
Both forms introduce a new slot into the enclosing block scope. The new slot is visible from the point of declaration until the end of the enclosing block scope.
The former form, with no type annotation, causes the compiler to infer the static type of the slot through unification with the types of values assigned to the slot in the remaining code in the block scope. Inference only occurs on frame-local slots, not argument slots. Function and object signatures must always declared types for all argument slots.
Expression statements
An expression statement is one that evaluates an expression and drops its result. The purpose of an expression statement is often to cause the side effects of the expression's evaluation.
Expressions
Literal expressions
TODO.
Tuple expressions
TODO.
Record expressions
TODO.
Vector expressions
TODO.
Unary operator expressions
+ - * ! @ ~
Binary operator expressions
.
+ - * / %
& | ^
|| &&
< <= == >= >
<< >> >>>
as
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=
Type cast expressions
A type cast expression is denoted with the binary operator as
.
Executing an as
expression casts the value on the left-hand side to the type
on the right-hand side.
A numeric value can be cast to any numeric type. A native pointer value can be cast to or from any integral type or native pointer type. Any other cast is unsupported and will fail to compile.
An example of an as
expression:
fn avg(v: [float]) -> float {
let sum: float = sum(v);
let sz: float = std::vec::len(v) as float;
ret sum / sz;
}
A cast is a trivial cast iff the type of the casted expression and the
target type are identical after replacing all occurences of int
, uint
,
float
with their machine type equivalents of the target architecture in both
types.
Binary move expressions
A binary move experssion consists of an lval followed by a left-pointing
arrow (<-
) and an rval expression.
Evaluating a move expression causes, as a side effect, the rval to be moved into the lval. If the rval was itself an lval, it must be a local variable, as it will be de-initialized in the process.
Evaluating a move expression does not effect reference counts nor does it cause a deep copy of any unique structure pointed-to by the moved rval. Instead, the move expression represents an indivisible transfer of ownership from the right-hand-side to the left-hand-side of the expression. No allocation or destruction is entailed.
An example of three different move expressions:
x <- a;
x[i] <- b;
x.y <- c;
Swap expressions
A swap experssion consists of an lval followed by a bi-directional arrow
(<->
) and another lval expression.
Evaluating a swap expression causes, as a side effect, the vales held in the left-hand-side and right-hand-side lvals to be exchanged indivisibly.
Evaluating a move expression does not effect reference counts nor does it cause a deep copy of any unique structure pointed-to by the moved rval. Instead, the move expression represents an indivisible exchange of ownership between the right-hand-side to the left-hand-side of the expression. No allocation or destruction is entailed.
An example of three different swap expressions:
x <-> a;
x[i] <-> b[i];
x.y <-> a.b;
Assignment expressions
An assignment expression consists of an lval expression followed by an
equals-sign (=
) and an rval expression.
Evaluating an assignment expression is equivalent to evaluating a binary move expression applied to a unary copy expression. For example, the following two expressions have the same effect:
x = y
x <- copy y
The former is just more terse and familiar.
Unary copy expressions
A unary copy expression consists of the unary copy
operator applied to
some argument expression.
Evaluating a copy expression first evaluates the argument expression, then performs a copy of the resulting value, allocating any memory necessary to hold the new copy.
Shared boxes (type @
) are, as usual, shallow-copied, as
they may be cyclic. Unique boxes, vectors
and similar unique types are deep-copied.
Since the binary assignment operator =
performs a
copy implicitly, the unary copy operator is typically only used to cause an
argument to a function should be copied, and the copy passed by-value.
An example of a copy expression:
fn mutate(vec: [mutable int]) {
vec[0] = 10;
}
let v = [mutable 1,2,3];
mutate(copy v); // Pass a copy
assert v[0] == 1; // Original was not modified
Unary move expressions
TODO.
Call expressions
expr_list : [ expr [ ',' expr ]* ] ? ;
paren_expr_list : '(' expr_list ')' ;
call_expr : expr paren_expr_list ;
A call expression invokes a function, providing a tuple of input slots
and a reference slot to serve as the function's output, bound to the
lval
on the right hand side of the call. If the function eventually
returns, then the expression completes.
A call expression statically requires that the precondition declared in the callee's signature is satisfied by the expression prestate. In this way, typestates propagate through function boundaries. See Ref.Typestate.
An example of a call expression:
let x: int = add(1, 2);
Bind expressions
A bind expression constructs a new function from an existing function.^[The
bind
expression is analogous to the bind
expression in the Sather
language.] The new function has zero or more of its arguments bound into a
new, hidden boxed tuple that holds the bindings. For each concrete argument
passed in the bind
expression, the corresponding parameter in the existing
function is omitted as a parameter of the new function. For each argument
passed the placeholder symbol _
in the bind
expression, the corresponding
parameter of the existing function is retained as a parameter of the new
function.
Any subsequent invocation of the new function with residual arguments causes invocation of the existing function with the combination of bound arguments and residual arguments that was specified during the binding.
An example of a bind
expression:
fn add(x: int, y: int) -> int {
ret x + y;
}
type single_param_fn = fn(int) -> int;
let add4: single_param_fn = bind add(4, _);
let add5: single_param_fn = bind add(_, 5);
assert (add(4,5) == add4(5));
assert (add(4,5) == add5(4));
A bind
expression generally stores a copy of the bound arguments in the
hidden, boxed tuple, owned by the resulting first-class function. For each
bound slot in the bound function's signature, space is allocated in the hidden
tuple and populated with a copy of the bound value.
A bind
expression is an alternative way of constructing a shared function
closure; the fn@
expression form is another
way.
Shared function expressions
TODO.
Unique function expressions
TODO.
While expressions
A while
expression is a loop construct. A while
loop may be either a
simple while
or a do
-while
loop.
In the case of a simple while
, the loop begins by evaluating the boolean
loop conditional expression. If the loop conditional expression evaluates to
true
, the loop body block executes and control returns to the loop
conditional expression. If the loop conditional expression evaluates to
false
, the while
expression completes.
In the case of a do
-while
, the loop begins with an execution of the loop
body. After the loop body executes, it evaluates the loop conditional
expression. If it evaluates to true
, control returns to the beginning of the
loop body. If it evaluates to false
, control exits the loop.
An example of a simple while
expression:
while (i < 10) {
print("hello\n");
i = i + 1;
}
An example of a do
-while
expression:
do {
print("hello\n");
i = i + 1;
} while (i < 10);
Break expressions
Executing a break
expression immediately terminates the innermost loop
enclosing it. It is only permitted in the body of a loop.
Continue expressions
Evaluating a cont
expression immediately terminates the current iteration of
the innermost loop enclosing it, returning control to the loop head. In the
case of a while
loop, the head is the conditional expression controlling the
loop. In the case of a for
loop, the head is the vector-element increment
controlling the loop.
A cont
expression is only permitted in the body of a loop.
For expressions
A for loop is controlled by a vector or string. The for loop bounds-checks the underlying sequence once when initiating the loop, then repeatedly executes the loop body with the loop variable referencing the successive elements of the underlying sequence, one iteration per sequence element.
An example a for loop:
let v: [foo] = [a, b, c];
for e: foo in v {
bar(e);
}
If expressions
An if
expression is a conditional branch in program control. The form of
an if
expression is a condition expression, followed by a consequent
block, any number of else if
conditions and blocks, and an optional
trailing else
block. The condition expressions must have type
bool
. If a condition expression evaluates to true
, the
consequent block is executed and any subsequent else if
or else
block is skipped. If a condition expression evaluates to false
, the
consequent block is skipped and any subsequent else if
condition is
evaluated. If all if
and else if
conditions evaluate to false
then any else
block is executed.
Alternative expressions
An alt
expression branches on a pattern. The exact form of matching that
occurs depends on the pattern. Patterns consist of some combination of
literals, destructured tag constructors, records and tuples, variable binding
specifications and placeholders (_
). An alt
expression has a head
expression, which is the value to compare to the patterns. The type of the
patterns must equal the type of the head expression.
To execute an alt
expression, first the head expression is evaluated, then
its value is sequentially compared to the patterns in the arms until a match
is found. The first arm with a matching pattern is chosen as the branch target
of the alt
, any variables bound by the pattern are assigned to local slots
in the arm's block, and control enters the block.
An example of an alt
expression:
tag list<X> { nil; cons(X, @list<X>); }
let x: list<int> = cons(10, @cons(11, @nil));
alt x {
cons(a, @cons(b, _)) {
process_pair(a,b);
}
cons(10, _) {
process_ten();
}
nil {
ret;
}
_ {
fail;
}
}
Records can also be pattern-matched and their fields bound to variables.
When matching fields of a record, the fields being matched are specified
first, then a placeholder (_
) represents the remaining fields.
fn main() {
let r = {
player: "ralph",
stats: load_stats(),
options: {
choose: true,
size: "small"
}
};
alt r {
{options: {choose: true, _}, _} {
choose_player(r)
}
{player: p, options: {size: "small", _}, _} {
log(info, p + " is small");
}
_ {
next_player();
}
}
}
Multiple alternative patterns may be joined with the |
operator. A
range of values may be specified with to
. For example:
let message = alt x {
0 | 1 { "not many" }
2 to 9 { "a few" }
_ { "lots" }
}
Finally, alt patterns can accept pattern guards to further refine the
criteria for matching a case. Pattern guards appear after the pattern and
consist of a bool-typed expression following the if
keyword. A pattern
guard may refer to the variables bound within the pattern they follow.
let message = alt maybe_digit {
some(x) if x < 10 { process_digit(x) }
some(x) { process_other(x) }
}
Fail expressions
Evaluating a fail
expression causes a task to enter the failing state. In
the failing state, a task unwinds its stack, destroying all frames and
freeing all resources until it reaches its entry frame, at which point it
halts execution in the dead state.
Note expressions
Note: Note expressions are not yet supported by the compiler.
A note
expression has no effect during normal execution. The purpose of a
note
expression is to provide additional diagnostic information to the
logging subsystem during task failure. See log
expressions. Using note
expressions, normal diagnostic
logging can be kept relatively sparse, while still providing verbose
diagnostic "back-traces" when a task fails.
When a task is failing, control frames unwind from the innermost frame to
the outermost, and from the innermost lexical block within an unwinding frame
to the outermost. When unwinding a lexical block, the runtime processes all
the note
expressions in the block sequentially, from the first expression of
the block to the last. During processing, a note
expression has equivalent
meaning to a log
expression: it causes the runtime to append the argument of
the note
to the internal logging diagnostic buffer.
An example of a note
expression:
fn read_file_lines(path: str) -> [str] {
note path;
let r: [str];
let f: file = open_read(path);
lines(f) {|s|
r += [s];
}
ret r;
}
In this example, if the task fails while attempting to open or read a file, the runtime will log the path name that was being read. If the function completes normally, the runtime will not log the path.
A value that is marked by a note
expression is not copied aside
when control passes through the note
. In other words, if a note
expression notes a particular lval
, and code after the note
mutates that slot, and then a subsequent failure occurs, the mutated
value will be logged during unwinding, not the original value that was
denoted by the lval
at the moment control passed through the note
expression.
Return expressions
Return expressions are denoted with the keyword ret
. Evaluating a ret
expression^[footnote{A ret
expression is analogous to a return
expression
in the C family.] moves its argument into the output slot of the current
function, destroys the current function activation frame, and transfers
control to the caller frame.
An example of a ret
expression:
fn max(a: int, b: int) -> int {
if a > b {
ret a;
}
ret b;
}
Log expressions
Evaluating a log
expression may, depending on runtime configuration, cause a
value to be appended to an internal diagnostic logging buffer provided by the
runtime or emitted to a system console. Log expressions are enabled or
disabled dynamically at run-time on a per-task and per-item basis. See
logging system.
Each log
expression must be provided with a level argument in
addition to the value to log. The logging level is a u32
value, where
lower levels indicate more-urgent levels of logging. By default, the lowest
four logging levels (0_u32 ... 3_u32
) are predefined as the constants
error
, warn
, info
and debug
in the core
library.
Additionally, the macros #error
, #warn
, #info
and #debug
are defined
in the default syntax-extension namespace. These expand into calls to the
logging facility composed with calls to the #fmt
string formatting
syntax-extension.
The following examples all produce the same output, logged at the error
logging level:
// Full version, logging a value.
log(core::error, "file not found: " + filename);
// Log-level abbreviated, since core::* is imported by default.
log(error, "file not found: " + filename);
// Formatting the message using a format-string and #fmt
log(error, #fmt("file not found: %s", filename));
// Using the #error macro, that expands to the previous call.
#error("file not found: %s", filename);
A log
expression is not evaluated when logging at the specified
logging-level, module or task is disabled at runtime. This makes inactive
log
expressions very cheap; they should be used extensively in Rust
code, as diagnostic aids, as they add little overhead beyond a single
integer-compare and branch at runtime.
Logging is presently implemented as a language built-in feature, as it makes use of compiler-provided logic for allocating the associated per-module logging-control structures visible to the runtime, and lazily evaluating arguments. In the future, as more of the supporting compiler-provided logic is moved into libraries, logging is likely to move to a component of the core library. It is best to use the macro forms of logging (#error, #debug, etc.) to minimize disruption to code using the logging facility when it is changed.
Check expressions
A check
expression connects dynamic assertions made at run-time to the
static typestate system. A check
expression takes a
constraint to check at run-time. If the constraint holds at run-time, control
passes through the check
and on to the next expression in the enclosing
block. If the condition fails to hold at run-time, the check
expression
behaves as a fail
expression.
The typestate algorithm is built around check
expressions, and in particular
the fact that control will not pass a check expression with a condition that
fails to hold. The typestate algorithm can therefore assume that the (static)
postcondition of a check
expression includes the checked constraint
itself. From there, the typestate algorithm can perform dataflow calculations
on subsequent expressions, propagating conditions forward and
statically comparing implied states and their specifications.
pure fn even(x: int) -> bool {
ret x & 1 == 0;
}
fn print_even(x: int) : even(x) {
print(x);
}
fn test() {
let y: int = 8;
// Cannot call print_even(y) here.
check even(y);
// Can call print_even(y) here, since even(y) now holds.
print_even(y);
}
Prove expressions
A prove
expression has no run-time effect. Its purpose is to statically
check (and document) that its argument constraint holds at its expression
entry point. If its argument typestate does not hold, under the typestate
algorithm, the program containing it will fail to compile.
Claim expressions
A claim
expression is an unsafe variant on a check
expression that is not
actually checked at runtime. Thus, using a claim
implies a proof obligation
to ensure---without compiler assistance---that an assertion always holds.
Setting a runtime flag can turn all claim
expressions into check
expressions in a compiled Rust program, but the default is to not check the
assertion contained in a claim
. The idea behind claim
is that performance
profiling might identify a few bottlenecks in the code where actually checking
a given callee's predicate is too expensive; claim
allows the code to
typecheck without removing the predicate check at every other call site.
If-Check expressions
An if check
expression combines a if
expression and a check
expression in an indivisible unit that can be used to build more complex
conditional control-flow than the check
expression affords.
In fact, if check
is a "more primitive" expression than check
;
instances of the latter can be rewritten as instances of the former. The
following two examples are equivalent:
Example using check
:
check even(x);
print_even(x);
Equivalent example using if check
:
if check even(x) {
print_even(x);
} else {
fail;
}
Assert expressions
An assert
expression is similar to a check
expression, except
the condition may be any boolean-typed expression, and the compiler makes no
use of the knowledge that the condition holds if the program continues to
execute after the assert
.
Syntax extension expressions
syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;
Rust provides a notation for syntax extension. The notation for invoking a syntax extension is a marked syntactic form that can appear as an expression in the body of a Rust program.
After parsing, a syntax-extension invocation is expanded into a Rust expression. The name of the extension determines the translation performed. In future versions of Rust, user-provided syntax extensions aside from macros will be provided via external crates.
At present, only a set of built-in syntax extensions, as well as macros
introduced inline in source code using the macro
extension, may be used. The
current built-in syntax extensions are:
fmt
expands into code to produce a formatted string, similar toprintf
from C.env
expands into a string literal containing the value of that environment variable at compile-time.concat_idents
expands into an identifier which is the concatenation of its arguments.ident_to_str
expands into a string literal containing the name of its argument (which must be a literal).log_syntax
causes the compiler to pretty-print its arguments.
Finally, macro
is used to define a new macro. A macro can abstract over
second-class Rust concepts that are present in syntax. The arguments to
macro
are pairs (two-element vectors). The pairs consist of an invocation
and the syntax to expand into. An example:
#macro([#apply[fn, [args, ...]], fn(args, ...)]);
In this case, the invocation #apply[sum, 5, 8, 6]
expands to
sum(5,8,6)
. If ...
follows an expression (which need not be as
simple as a single identifier) in the input syntax, the matcher will expect an
arbitrary number of occurrences of the thing preceding it, and bind syntax to
the identifiers it contains. If it follows an expression in the output syntax,
it will transcribe that expression repeatedly, according to the identifiers
(bound to syntax) that it contains.
The behaviour of ...
is known as Macro By Example. It allows you to
write a macro with arbitrary repetition by specifying only one case of that
repetition, and following it by ...
, both where the repeated input is
matched, and where the repeated output must be transcribed. A more
sophisticated example:
#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);
In this case, #zip_literals[[1,2,3], [1,2,3]]
expands to
[[1,1],[2,2],[3,3]]
, and #unzip_literals[[1,1], [2,2], [3,3]]
expands to [[1,2,3],[1,2,3]]
.
Macro expansion takes place outside-in: that is,
#unzip_literals[#zip_literals[[1,2,3],[1,2,3]]]
will fail because
unzip_literals
expects a list, not a macro invocation, as an argument.
The macro system currently has some limitations. It's not possible to
destructure anything other than vector literals (therefore, the arguments to
complicated macros will tend to be an ocean of square brackets). Macro
invocations and ...
can only appear in expression positions. Finally,
macro expansion is currently unhygienic. That is, name collisions between
macro-generated and user-written code can cause unintentional capture.
Future versions of Rust will address these issues.
Types and typestates
Type system
Every slot and value in a Rust program has a type. The type of a value defines the interpretation of the memory holding it. The type of a slot may also include constraints.
Built-in types and type-constructors are tightly integrated into the language, in nontrivial ways that are not possible to emulate in user-defined types. User-defined types have limited capabilities. In addition, every built-in type or type-constructor name is reserved as a keyword in Rust; they cannot be used as user-defined identifiers in any context.
Primitive types
The primitive types are the following:
- The "nil" type
()
, having the single "nil" value()
.^[The "nil" value()
is not a sentinel "null pointer" value for reference slots; the "nil" type is the implicit return type from functions otherwise lacking a return type, and can be used in other contexts (such as message-sending or type-parametric code) as a zero-size type.] - The boolean type
bool
with valuestrue
andfalse
. - The machine types.
- The machine-dependent integer and floating-point types.
Machine types
The machine types are the following:
-
The unsigned word types
u8
,u16
,u32
andu64
, with values drawn from the integer intervals[0, 2^8 - 1]
,[0, 2^16 - 1]
,[0, 2^32 - 1]
and[0, 2^64 - 1]
respectively. -
The signed two's complement word types
i8
,i16
,i32
andi64
, with values drawn from the integer intervals[-(2^7), 2^7 - 1]
,[-(2^15), 2^15 - 1]
,[-(2^31), 2^31 - 1]
, $[-(2^63), 2^63 - 1]$ respectively. -
The IEEE 754-2008
binary32
andbinary64
floating-point types:f32
andf64
, respectively.
Machine-dependent integer types
The Rust type uint
^[A Rust uint
is analogous to a C99 uintptr_t
.] is an
unsigned integer type with with target-machine-dependent size. Its size, in
bits, is equal to the number of bits required to hold any memory address on
the target machine.
The Rust type int
^[A Rust int
is analogous to a C99 intptr_t
.] is a
two's complement signed integer type with target-machine-dependent size. Its
size, in bits, is equal to the size of the rust type uint
on the same target
machine.
Machine-dependent floating point type
The Rust type float
is a machine-specific type equal to one of the supported
Rust floating-point machine types (f32
or f64
). It is the largest
floating-point type that is directly supported by hardware on the target
machine, or if the target machine has no floating-point hardware support, the
largest floating-point type supported by the software floating-point library
used to support the other floating-point machine types.
Note that due to the preference for hardware-supported floating-point, the
type float
may not be equal to the largest supported floating-point type.
Textual types
The types char
and str
hold textual data.
A value of type char
is a Unicode character, represented as a 32-bit
unsigned word holding a UCS-4 codepoint.
A value of type str
is a Unicode string, represented as a vector of 8-bit
unsigned bytes holding a sequence of UTF-8 codepoints.
Record types
The record type-constructor forms a new heterogeneous product of values.^[The
record type-constructor is analogous to the struct
type-constructor in the
Algol/C family, the record types of the ML family, or the structure types
of the Lisp family.] Fields of a record type are accessed by name and are
arranged in memory in the order specified by the record type.
An example of a record type and its use:
type point = {x: int, y: int};
let p: point = {x: 10, y: 11};
let px: int = p.x;
Tuple types
The tuple type-constructor forms a new heterogeneous product of values similar to the record type-constructor. The differences are as follows:
- tuple elements cannot be mutable, unlike record fields
- tuple elements are not named and can be accessed only by pattern-matching
Tuple types and values are denoted by listing the types or values of their elements, respectively, in a parenthesized, comma-separated list. Single-element tuples are not legal; all tuples have two or more values.
The members of a tuple are laid out in memory contiguously, like a record, in order specified by the tuple type.
An example of a tuple type and its use:
type pair = (int,str);
let p: pair = (10,"hello");
let (a, b) = p;
assert (b == "world");
Vector types
The vector type-constructor represents a homogeneous array of values of a given type. A vector has a fixed size. The kind of a vector type depends on the kind of its member type, as with other simple structural types.
An example of a vector type and its use:
let v: [int] = [7, 5, 3];
let i: int = v[2];
assert (i == 3);
Vectors always allocate a storage region sufficient to store the first power of two worth of elements greater than or equal to the size of the vector. This behaviour supports idiomatic in-place "growth" of a mutable slot holding a vector:
let v: mutable [int] = [1, 2, 3];
v += [4, 5, 6];
Normal vector concatenation causes the allocation of a fresh vector to hold the result; in this case, however, the slot holding the vector recycles the underlying storage in-place (since the reference-count of the underlying storage is equal to 1).
All accessible elements of a vector are always initialized, and access to a vector is always bounds-checked.
Enumerated types
An enumerated type is a nominal, heterogeneous disjoint union type.^[The
enum
type is analogous to a data
constructor declaration in ML or a pick
ADT in Limbo.} An enum
item consists of a number of
constructors, each of which is independently named and takes an optional
tuple of arguments.
Enumerated types cannot be denoted structurally as types, but must be denoted by named reference to an enumeration item.
Box types
TODO.
Function types
The function type-constructor fn
forms new function types. A function type
consists of a sequence of input slots, an optional set of input
constraints and an output slot. See
Ref.Item.Fn.
An example of a fn
type:
fn add(x: int, y: int) -> int {
ret x + y;
}
let int x = add(5,7);
type binop = fn(int,int) -> int;
let bo: binop = add;
x = bo(5,7);
Typestate system
Rust programs have a static semantics that determine the types of values produced by each expression, as well as the predicates that hold over slots in the environment at each point in time during execution.
The latter semantics -- the dataflow analysis of predicates holding over slots -- is called the typestate system.
Points
Control flows from statement to statement in a block, and through the evaluation of each expression, from one sub-expression to another. This sequential control flow is specified as a set of points, each of which has a set of points before and after it in the implied control flow.
For example, this code:
s = "hello, world";
print(s);
Consists of 2 statements, 3 expressions and 12 points:
- the point before the first statement
- the point before evaluating the static initializer
"hello, world"
- the point after evaluating the static initializer
"hello, world"
- the point after the first statement
- the point before the second statement
- the point before evaluating the function value
print
- the point after evaluating the function value
print
- the point before evaluating the arguments to
print
- the point before evaluating the symbol
s
- the point after evaluating the symbol
s
- the point after evaluating the arguments to
print
- the point after the second statement
Whereas this code:
print(x() + y());
Consists of 1 statement, 7 expressions and 14 points:
- the point before the statement
- the point before evaluating the function value
print
- the point after evaluating the function value
print
- the point before evaluating the arguments to
print
- the point before evaluating the arguments to
+
- the point before evaluating the function value
x
- the point after evaluating the function value
x
- the point before evaluating the arguments to
x
- the point after evaluating the arguments to
x
- the point before evaluating the function value
y
- the point after evaluating the function value
y
- the point before evaluating the arguments to
y
- the point after evaluating the arguments to
y
- the point after evaluating the arguments to
+
- the point after evaluating the arguments to
print
The typestate system reasons over points, rather than statements or expressions. This may seem counter-intuitive, but points are the more primitive concept. Another way of thinking about a point is as a set of instants in time at which the state of a task is fixed. By contrast, a statement or expression represents a duration in time, during which the state of the task changes. The typestate system is concerned with constraining the possible states of a task's memory at instants; it is meaningless to speak of the state of a task's memory "at" a statement or expression, as each statement or expression is likely to change the contents of memory.
Control flow graph
Each point can be considered a vertex in a directed graph. Each kind of expression or statement implies a number of points and edges in this graph. The edges connect the points within each statement or expression, as well as between those points and those of nearby statements and expressions in the program. The edges between points represent possible indivisible control transfers that might occur during execution.
This implicit graph is called the control-flow graph, or CFG.
Constraints
A predicate is a pure boolean function declared with
the keywords pure fn
.
A constraint is a predicate applied to specific slots.
For example, consider the following code:
pure fn is_less_than(int a, int b) -> bool {
ret a < b;
}
fn test() {
let x: int = 10;
let y: int = 20;
check is_less_than(x,y);
}
This example defines the predicate is_less_than
, and applies it to the slots
x
and y
. The constraint being checked on the third line of the function is
is_less_than(x,y)
.
Predicates can only apply to slots holding immutable values. The slots a predicate applies to can themselves be mutable, but the types of values held in those slots must be immutable.
Conditions
A condition is a set of zero or more constraints.
Each point has an associated condition:
- The precondition of a statement or expression is the condition required at in the point before it.
- The postcondition of a statement or expression is the condition enforced in the point after it.
Any constraint present in the precondition and absent in the postcondition is considered to be dropped by the statement or expression.
Calculated typestates
The typestate checking system calculates an additional condition for each point called its typestate. For a given statement or expression, we call the two typestates associated with its two points the prestate and a poststate.
- The prestate of a statement or expression is the typestate of the point before it.
- The poststate of a statement or expression is the typestate of the point after it.
A typestate is a condition that has been determined by the typestate algorithm to hold at a point. This is a subtle but important point to understand: preconditions and postconditions are inputs to the typestate algorithm; prestates and poststates are outputs from the typestate algorithm.
The typestate algorithm analyses the preconditions and postconditions of every statement and expression in a block, and computes a condition for each typestate. Specifically:
- Initially, every typestate is empty.
- Each statement or expression's poststate is given the union of the its prestate, precondition, and postcondition.
- Each statement or expression's poststate has the difference between its precondition and postcondition removed.
- Each statement or expression's prestate is given the intersection of the poststates of every predecessor point in the CFG.
- The previous three steps are repeated until no typestates in the block change.
The typestate algorithm is a very conventional dataflow calculation, and can be performed using bit-set operations, with one bit per predicate and one bit-set per condition.
After the typestates of a block are computed, the typestate algorithm checks that every constraint in the precondition of a statement is satisfied by its prestate. If any preconditions are not satisfied, the mismatch is considered a static (compile-time) error.
Typestate checks
The key mechanism that connects run-time semantics and compile-time analysis
of typestates is the use of check
expressions. A
check
expression guarantees that if control were to proceed past it, the
predicate associated with the check
would have succeeded, so the constraint
being checked statically holds in subsequent points.^[A check
expression
is similar to an assert
call in a C program, with the significant difference
that the Rust compiler tracks the constraint that each check
expression
enforces. Naturally, check
expressions cannot be omitted from a "production
build" of a Rust program the same way asserts
are frequently disabled in
deployed C programs.}
It is important to understand that the typestate system has no insight into
the meaning of a particular predicate. Predicates and constraints are not
evaluated in any way at compile time. Predicates are treated as specific (but
unknown) functions applied to specific (also unknown) slots. All the typestate
system does is track which of those predicates -- whatever they calculate --
must have been checked already in order for program control to reach a
particular point in the CFG. The fundamental building block, therefore, is the
check
statement, which tells the typestate system "if control passes this
point, the checked predicate holds".
From this building block, constraints can be propagated to function signatures
and constrained types, and the responsibility to check
a constraint
pushed further and further away from the site at which the program requires it
to hold in order to execute properly.
Memory and concurrency models
Rust has a memory model centered around concurrently-executing tasks. Thus its memory model and its concurrency model are best discussed simultaneously, as parts of each only make sense when considered from the perspective of the other.
When reading about the memory model, keep in mind that it is partitioned in order to support tasks; and when reading about tasks, keep in mind that their isolation and communication mechanisms are only possible due to the ownership and lifetime semantics of the memory model.
Memory model
A Rust task's memory consists of a static set of items, a set of tasks each with its own stack, and a heap. Immutable portions of the heap may be shared between tasks, mutable portions may not.
Allocations in the stack consist of slots, and allocations in the heap consist of boxes.
Memory allocation and lifetime
The items of a program are those functions, objects, modules and types that have their value calculated at compile-time and stored uniquely in the memory image of the rust process. Items are neither dynamically allocated nor freed.
A task's stack consists of activation frames automatically allocated on entry to each function as the task executes. A stack allocation is reclaimed when control leaves the frame containing it.
The heap is a general term that describes two separate sets of boxes: shared boxes -- which may be subject to garbage collection -- and unique boxes. The lifetime of an allocation in the heap depends on the lifetime of the box values pointing to it. Since box values may themselves be passed in and out of frames, or stored in the heap, heap allocations may outlive the frame they are allocated within.
Memory ownership
A task owns all memory it can safely reach through local variables, shared or unique boxes, and/or references. Sharing memory between tasks can only be accomplished using unsafe constructs, such as raw pointer operations or calling C code.
When a task sends a value satisfying the send
interface over a channel, it
loses ownership of the value sent and can no longer refer to it. This is
statically guaranteed by the combined use of "move semantics" and the
compiler-checked meaning of the send
interface: it is only instantiated
for (transitively) unique kinds of data constructor and pointers, never shared
pointers.
When a stack frame is exited, its local allocations are all released, and its references to boxes (both shared and owned) are dropped.
A shared box may (in the case of a recursive, mutable shared type) be cyclic; in this case the release of memory inside the shared structure may be deferred until task-local garbage collection can reclaim it. Code can ensure no such delayed deallocation occurs by restricting itself to unique boxes and similar unshared kinds of data.
When a task finishes, its stack is necessarily empty and it therefore has no references to any boxes; the remainder of its heap is immediately freed.
Memory slots
A task's stack contains slots.
A slot is a component of a stack frame. A slot is either local or a reference.
A local slot (or stack-local allocation) holds a value directly, allocated within the stack's memory. The value is a part of the stack frame.
A reference references a value outside the frame. It may refer to a value allocated in another frame or a boxed value in the heap. The reference-formation rules ensure that the referent will outlive the reference.
Local slots are always implicitly mutable.
Local slots are not initialized when allocated; the entire frame worth of local slots are allocated at once, on frame-entry, in an uninitialized state. Subsequent statements within a function may or may not initialize the local slots. Local slots can be used only after they have been initialized; this condition is guaranteed by the typestate system.
References are created for function arguments. If the compiler can not prove that the referred-to value will outlive the reference, it will try to set aside a copy of that value to refer to. If this is not semantically safe (for example, if the referred-to value contains mutable fields), it will reject the program. If the compiler deems copying the value expensive, it will warn.
A function can be declared to take an argument by mutable reference. This allows the function to write to the slot that the reference refers to.
An example function that accepts an value by mutable reference:
fn incr(&i: int) {
i = i + 1;
}
Memory boxes
A box is a reference to a heap allocation holding another value. There are two kinds of boxes: shared boxes and unique boxes.
A shared box type or value is constructed by the prefix at sigil @
.
A unique box type or value is constructed by the prefix tilde sigil ~
.
Multiple shared box values can point to the same heap allocation; copying a shared box value makes a shallow copy of the pointer (optionally incrementing a reference count, if the shared box is implemented through reference-counting).
Unique box values exist in 1:1 correspondence with their heap allocation; copying a unique box value makes a deep copy of the heap allocation and produces a pointer to the new allocation.
An example of constructing one shared box type and value, and one unique box type and value:
let x: @int = @10;
let x: ~int = ~10;
Some operations implicitly dereference boxes. Examples of such @dfn{implicit dereference} operations are:
- arithmetic operators (
x + y - z
) - field selection (
x.y.z
)
An example of an implicit-dereference operation performed on box values:
let x: @int = @10;
let y: @int = @12;
assert (x + y == 22);
Other operations act on box values as single-word-sized address values. For
these operations, to access the value held in the box requires an explicit
dereference of the box value. Explicitly dereferencing a box is indicated with
the unary star operator *
. Examples of such @dfn{explicit
dereference} operations are:
- copying box values (
x = y
) - passing box values to functions (
f(x,y)
)
An example of an explicit-dereference operation performed on box values:
fn takes_boxed(b: @int) {
}
fn takes_unboxed(b: int) {
}
fn main() {
let x: @int = @10;
takes_boxed(x);
takes_unboxed(*x);
}
Tasks
An executing Rust program consists of a tree of tasks. A Rust task consists of an entry function, a stack, a set of outgoing communication channels and incoming communication ports, and ownership of some portion of the heap of a single operating-system process.
Multiple Rust tasks may coexist in a single operating-system process. The runtime scheduler maps tasks to a certain number of operating-system threads; by default a number of threads is used based on the number of concurrent physical CPUs detected at startup, but this can be changed dynamically at runtime. When the number of tasks exceeds the number of threads -- which is quite possible -- the tasks are multiplexed onto the threads ^[This is an M:N scheduler, which is known to give suboptimal results for CPU-bound concurrency problems. In such cases, running with the same number of threads as tasks can give better results. The M:N scheduling in Rust exists to support very large numbers of tasks in contexts where threads are too resource-intensive to use in a similar volume. The cost of threads varies substantially per operating system, and is sometimes quite low, so this flexibility is not always worth exploiting.]
Communication between tasks
With the exception of unsafe blocks, Rust tasks are isolated from interfering with one another's memory directly. Instead of manipulating shared storage, Rust tasks communicate with one another using a typed, asynchronous, simplex message-passing system.
A port is a communication endpoint that can receive messages. Ports receive messages from channels.
A channel is a communication endpoint that can send messages. Channels send messages to ports.
Each port is implicitly boxed and mutable; as such a port has a unique per-task identity and cannot be replicated or transmitted. If a port value is copied, both copies refer to the same port. New ports can be constructed dynamically and stored in data structures.
Each channel is bound to a port when the channel is constructed, so the destination port for a channel must exist before the channel itself. A channel cannot be rebound to a different port from the one it was constructed with.
Channels are weak: a channel does not keep the port it is bound to alive. Ports are owned by their allocating task and cannot be sent over channels; if a task dies its ports die with it, and all channels bound to those ports no longer function. Messages sent to a channel connected to a dead port will be dropped.
Channels are immutable types with meaning known to the runtime; channels can be sent over channels.
Many channels can be bound to the same port, but each channel is bound to a single port. In other words, channels and ports exist in an N:1 relationship, N channels to 1 port. ^[It may help to remember nautical terminology when differentiating channels from ports. Many different waterways -- channels -- may lead to the same port.}
Each port and channel can carry only one type of message. The message type is
encoded as a parameter of the channel or port type. The message type of a
channel is equal to the message type of the port it is bound to. The types of
messages must satisfy the send
built-in interface.
Messages are generally sent asynchronously, with optional rate-limiting on the transmit side. A channel contains a message queue and asynchronously sending a message merely inserts it into the sending channel's queue; message receipt is the responsibility of the receiving task.
Messages are sent on channels and received on ports using standard library functions.
Task lifecycle
The lifecycle of a task consists of a finite set of states and events that cause transitions between the states. The lifecycle states of a task are:
- running
- blocked
- failing
- dead
A task begins its lifecycle -- once it has been spawned -- in the running state. In this state it executes the statements of its entry function, and any functions called by the entry function.
A task may transition from the running state to the blocked state any time it makes a blocking recieve call on a port, or attempts a rate-limited blocking send on a channel. When the communication expression can be completed -- when a message arrives at a sender, or a queue drains sufficiently to complete a rate-limited send -- then the blocked task will unblock and transition back to running.
A task may transition to the failing state at any time, due being
killed by some external event or internally, from the evaluation of a
fail
expression. Once failing, a task unwinds its stack and
transitions to the dead state. Unwinding the stack of a task is done by
the task itself, on its own control stack. If a value with a destructor is
freed during unwinding, the code for the destructor is run, also on the task's
control stack. Running the destructor code causes a temporary transition to a
running state, and allows the destructor code to cause any subsequent
state transitions. The original task of unwinding and failing thereby may
suspend temporarily, and may involve (recursive) unwinding of the stack of a
failed destructor. Nonetheless, the outermost unwinding activity will continue
until the stack is unwound and the task transitions to the dead
state. There is no way to "recover" from task failure. Once a task has
temporarily suspended its unwinding in the failing state, failure
occurring from within this destructor results in hard failure. The
unwinding procedure of hard failure frees resources but does not execute
destructors. The original (soft) failure is still resumed at the point where
it was temporarily suspended.
A task in the dead state cannot transition to other states; it exists only to have its termination status inspected by other tasks, and/or to await reclamation when the last reference to it drops.
Task scheduling
The currently scheduled task is given a finite time slice in which to execute, after which it is descheduled at a loop-edge or similar preemption point, and another task within is scheduled, pseudo-randomly.
An executing task can yield control at any time, by making a library call to
std::task::yield
, which deschedules it immediately. Entering any other
non-executing state (blocked, dead) similarly deschedules the task.
Spawning tasks
A call to std::task::spawn
, passing a 0-argument function as its single
argument, causes the runtime to construct a new task executing the passed
function. The passed function is referred to as the entry function for
the spawned task, and any captured environment is carries is moved from the
spawning task to the spawned task before the spawned task begins execution.
The result of a spawn
call is a std::task::task
value.
An example of a spawn
call:
import std::task::*;
import std::comm::*;
fn helper(c: chan<u8>) {
// do some work.
let result = ...;
send(c, result);
}
let p: port<u8>;
spawn(bind helper(chan(p)));
// let task run, do other things.
// ...
let result = recv(p);
Sending values into channels
Sending a value into a channel is done by a library call to std::comm::send
,
which takes a channel and a value to send, and moves the value into the
channel's outgoing buffer.
An example of a send:
import std::comm::*;
let c: chan<str> = ...;
send(c, "hello, world");
Receiving values from ports
Receiving a value is done by a call to the recv
method, on a value of type
std::comm::port
. This call causes the receiving task to enter the blocked
reading state until a task is sending a value to the port, at which point the
runtime pseudo-randomly selects a sending task and moves a value from the head
of one of the task queues to the call's return value, and un-blocks the
receiving task. See communication system.
An example of a receive:
import std::comm::*;
let p: port<str> = ...;
let s: str = recv(p);
Runtime services, linkage and debugging
Appendix: Rationales and design tradeoffs
TODO.
Appendix: Influences and further references
Influences
The essential problem that must be solved in making a fault-tolerant software system is therefore that of fault-isolation. Different programmers will write different modules, some modules will be correct, others will have errors. We do not want the errors in one module to adversely affect the behaviour of a module which does not have any errors.
— Joe Armstrong
In our approach, all data is private to some process, and processes can only communicate through communications channels. Security, as used in this paper, is the property which guarantees that processes in a system cannot affect each other except by explicit communication.
When security is absent, nothing which can be proven about a single module in isolation can be guaranteed to hold when that module is embedded in a system [...]
— Robert Strom and Shaula Yemini
Concurrent and applicative programming complement each other. The ability to send messages on channels provides I/O without side effects, while the avoidance of shared data helps keep concurrent processes from colliding.
— Rob Pike
Rust is not a particularly original language. It may however appear unusual by contemporary standards, as its design elements are drawn from a number of "historical" languages that have, with a few exceptions, fallen out of favour. Five prominent lineages contribute the most, though their influences have come and gone during the course of Rust's development:
-
The NIL (1981) and Hermes (1990) family. These languages were developed by Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM Watson Research Center (Yorktown Heights, NY, USA).
-
The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes Wikström, Mike Williams and others in their group at the Ericsson Computer Science Laboratory (Älvsjö, Stockholm, Sweden) .
-
The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim, Heinz Schmidt and others in their group at The International Computer Science Institute of the University of California, Berkeley (Berkeley, CA, USA).
-
The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and others in their group at Bell labs Computing Sciences Reserch Center (Murray Hill, NJ, USA).
-
The Napier (1985) and Napier88 (1988) family. These languages were developed by Malcolm Atkinson, Ron Morrison and others in their group at the University of St. Andrews (St. Andrews, Fife, UK).
Additional specific influences can be seen from the following languages:
- The stack-growth implementation of Go.
- The structural algebraic types and compilation manager of SML.
- The attribute and assembly systems of C#.
- The deterministic destructor system of C++.
- The typeclass system of Haskell.
- The lexical identifier rule of Python.
- The block syntax of Ruby.
LocalWords: codepoint