5.5 KiB
% Method Syntax
Functions are great, but if you want to call a bunch of them on some data, it can be awkward. Consider this code:
baz(bar(foo(x)));
We would read this left-to right, and so we see "baz bar foo." But this isn't the order that the functions would get called in, that's inside-out: "foo bar baz." Wouldn't it be nice if we could do this instead?
x.foo().bar().baz();
Luckily, as you may have guessed with the leading question, you can! Rust provides
the ability to use this method call syntax via the impl
keyword.
Method calls
Here's how it works:
# #![feature(core)]
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
fn main() {
let c = Circle { x: 0.0, y: 0.0, radius: 2.0 };
println!("{}", c.area());
}
This will print 12.566371
.
We've made a struct that represents a circle. We then write an impl
block,
and inside it, define a method, area
. Methods take a special first
parameter, of which there are three variants: self
, &self
, and &mut self
.
You can think of this first parameter as being the x
in x.foo()
. The three
variants correspond to the three kinds of thing x
could be: self
if it's
just a value on the stack, &self
if it's a reference, and &mut self
if it's
a mutable reference. We should default to using &self
, as you should prefer
borrowing over taking ownership, as well as taking immutable references
over mutable ones. Here's an example of all three variants:
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn reference(&self) {
println!("taking self by reference!");
}
fn mutable_reference(&mut self) {
println!("taking self by mutable reference!");
}
fn takes_ownership(self) {
println!("taking ownership of self!");
}
}
Finally, as you may remember, the value of the area of a circle is π*r²
.
Because we took the &self
parameter to area
, we can use it just like any
other parameter. Because we know it's a Circle
, we can access the radius
just like we would with any other struct. An import of π and some
multiplications later, and we have our area.
Chaining method calls
So, now we know how to call a method, such as foo.bar()
. But what about our
original example, foo.bar().baz()
? This is called 'method chaining', and we
can do it by returning self
.
# #![feature(core)]
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
fn grow(&self, increment: f64) -> Circle {
Circle { x: self.x, y: self.y, radius: self.radius + increment }
}
}
fn main() {
let c = Circle { x: 0.0, y: 0.0, radius: 2.0 };
println!("{}", c.area());
let d = c.grow(2.0).area();
println!("{}", d);
}
Check the return type:
# struct Circle;
# impl Circle {
fn grow(&self) -> Circle {
# Circle } }
We just say we're returning a Circle
. With this method, we can grow a new
circle to any arbitrary size.
Static methods
You can also define methods that do not take a self
parameter. Here's a
pattern that's very common in Rust code:
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn new(x: f64, y: f64, radius: f64) -> Circle {
Circle {
x: x,
y: y,
radius: radius,
}
}
}
fn main() {
let c = Circle::new(0.0, 0.0, 2.0);
}
This static method builds a new Circle
for us. Note that static methods
are called with the Struct::method()
syntax, rather than the ref.method()
syntax.
Builder Pattern
Let's say that we want our users to be able to create Circles, but we will
allow them to only set the properties they care about. Otherwise, the x
and y
attributes will be 0.0
, and the radius
will be 1.0
. Rust doesn't
have method overloading, named arguments, or variable arguments. We employ
the builder pattern instead. It looks like this:
# #![feature(core)]
struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
fn area(&self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
struct CircleBuilder {
x: f64,
y: f64,
radius: f64,
}
impl CircleBuilder {
fn new() -> CircleBuilder {
CircleBuilder { x: 0.0, y: 0.0, radius: 0.0, }
}
fn x(&mut self, coordinate: f64) -> &mut CircleBuilder {
self.x = coordinate;
self
}
fn y(&mut self, coordinate: f64) -> &mut CircleBuilder {
self.x = coordinate;
self
}
fn radius(&mut self, radius: f64) -> &mut CircleBuilder {
self.radius = radius;
self
}
fn finalize(&self) -> Circle {
Circle { x: self.x, y: self.y, radius: self.radius }
}
}
fn main() {
let c = CircleBuilder::new()
.x(1.0)
.y(2.0)
.radius(2.0)
.finalize();
println!("area: {}", c.area());
println!("x: {}", c.x);
println!("y: {}", c.y);
}
What we've done here is make another struct, CircleBuilder
. We've defined our
builder methods on it. We've also defined our area()
method on Circle
. We
also made one more method on CircleBuilder
: finalize()
. This method creates
our final Circle
from the builder. Now, we've used the type system to enforce
our concerns: we can use the methods on CircleBuilder
to constrain making
Circle
s in any way we choose.