rust/docs/dev/style.md
Aleksey Kladov 8f994dda68 typo
2021-01-07 20:27:22 +03:00

16 KiB

Our approach to "clean code" is two-fold:

  • We generally don't block PRs on style changes.
  • At the same time, all code in rust-analyzer is constantly refactored.

It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author. Sending small cleanup PRs (like renaming a single local variable) is encouraged.

General

Scale of Changes

Everyone knows that it's better to send small & focused pull requests. The problem is, sometimes you have to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.

The main things to keep an eye on are the boundaries between various components. There are three kinds of changes:

  1. Internals of a single component are changed. Specifically, you don't change any pub items. A good example here would be an addition of a new assist.

  2. API of a component is expanded. Specifically, you add a new pub function which wasn't there before. A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups.

  3. A new dependency between components is introduced. Specifically, you add a pub use reexport from another crate or you add a new line to the [dependencies] section of Cargo.toml. A good example here would be adding reference search capability to the assists crates.

For the first group, the change is generally merged as long as:

  • it works for the happy case,
  • it has tests,
  • it doesn't panic for the unhappy case.

For the second group, the change would be subjected to quite a bit of scrutiny and iteration. The new API needs to be right (or at least easy to change later). The actual implementation doesn't matter that much. It's very important to minimize the amount of changed lines of code for changes of the second kind. Often, you start doing a change of the first kind, only to realise that you need to elevate to a change of the second kind. In this case, we'll probably ask you to split API changes into a separate PR.

Changes of the third group should be pretty rare, so we don't specify any specific process for them. That said, adding an innocent-looking pub use is a very simple way to break encapsulation, keep an eye on it!

Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate https://www.tedinski.com/2018/02/06/system-boundaries.html

Crates.io Dependencies

We try to be very conservative with usage of crates.io dependencies. Don't use small "helper" crates (exception: itertools is allowed). If there's some general reusable bit of code you need, consider adding it to the stdx crate.

Rationale: keep compile times low, create ecosystem pressure for faster compiles, reduce the number of things which might break.

Commit Style

We don't have specific rules around git history hygiene. Maintaining clean git history is strongly encouraged, but not enforced. Use rebase workflow, it's OK to rewrite history during PR review process. After you are happy with the state of the code, please use interactive rebase to squash fixup commits.

Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors). Such messages create a lot of duplicate notification traffic during rebases.

If possible, write commit messages from user's perspective:

# GOOD
Goto definition works inside macros

# BAD
Use original span for FileId

This makes it easier to prepare a changelog.

Rationale: clean history is potentially useful, but rarely used. But many users read changelogs.

Clippy

We don't enforce Clippy. A number of default lints have high false positive rate. Selectively patching false-positives with allow(clippy) is considered worse than not using Clippy at all. There's cargo xtask lint command which runs a subset of low-FPR lints. Careful tweaking of xtask lint is welcome. Of course, applying Clippy suggestions is welcome as long as they indeed improve the code.

Rationale: see rust-lang/clippy#5537.

Code

Minimal Tests

Most tests in rust-analyzer start with a snippet of Rust code. This snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed.

It also makes sense to format snippets more compactly (for example, by placing enum definitions like enum E { Foo, Bar } on a single line), as long as they are still readable.

When using multiline fixtures, use unindented raw string literals:

    #[test]
    fn inline_field_shorthand() {
        check_assist(
            inline_local_variable,
            r#"
struct S { foo: i32}
fn main() {
    let $0foo = 92;
    S { foo }
}
"#,
            r#"
struct S { foo: i32}
fn main() {
    S { foo: 92 }
}
"#,
        );
    }

Rationale:

There are many benefits to this:

  • less to read or to scroll past
  • easier to understand what exactly is tested
  • less stuff printed during printf-debugging
  • less time to run test

Formatting ensures that you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.

Function Preconditions

Express function preconditions in types and force the caller to provide them (rather than checking in callee):

// GOOD
fn frbonicate(walrus: Walrus) {
    ...
}

// BAD
fn frobnicate(walrus: Option<Walrus>) {
    let walrus = match walrus {
        Some(it) => it,
        None => return,
    };
    ...
}

Rationale: this makes control flow explicit at the call site. Call-site has more context, it often happens that the precondition falls out naturally or can be bubbled up higher in the stack.

Avoid splitting precondition check and precondition use across functions:

// GOOD
fn main() {
    let s: &str = ...;
    if let Some(contents) = string_literal_contents(s) {

    }
}

fn string_literal_contents(s: &str) -> Option<&str> {
    if s.starts_with('"') && s.ends_with('"') {
        Some(&s[1..s.len() - 1])
    } else {
        None
    }
}

// BAD
fn main() {
    let s: &str = ...;
    if is_string_literal(s) {
        let contents = &s[1..s.len() - 1];
    }
}

fn is_string_literal(s: &str) -> bool {
    s.starts_with('"') && s.ends_with('"')
}

In the "Not as good" version, the precondition that 1 is a valid char boundary is checked in is_string_literal and used in foo. In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.

Rationale: non-local code properties degrade under change.

When checking a boolean precondition, prefer if !invariant to if negated_invariant:

// GOOD
if !(idx < len) {
    return None;
}

// BAD
if idx >= len {
    return None;
}

Rationale: its useful to see the invariant relied upon by the rest of the function clearly spelled out.

Getters & Setters

If a field can have any value without breaking invariants, make the field public. Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter. Never provide setters.

Getters should return borrowed data:

struct Person {
    // Invariant: never empty
    first_name: String,
    middle_name: Option<String>
}

// GOOD
impl Person {
    fn first_name(&self) -> &str { self.first_name.as_str() }
    fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
}

// BAD
impl Person {
    fn first_name(&self) -> String { self.first_name.clone() }
    fn middle_name(&self) -> &Option<String> { &self.middle_name }
}

Rationale: we don't provide public API, it's cheaper to refactor than to pay getters rent. Non-local code properties degrade under change, privacy makes invariant local. Borrowed own data discloses irrelevant details about origin of data. Irrelevant (neither right nor wrong) things obscure correctness.

Constructors

Prefer Default to zero-argument new function

// GOOD
#[derive(Default)]
struct Foo {
    bar: Option<Bar>
}

// BAD
struct Foo {
    bar: Option<Bar>
}

impl Foo {
    fn new() -> Foo {
        Foo { bar: None }
    }
}

Prefer Default even it has to be implemented manually.

Rationale: less typing in the common case, uniformity.

Functions Over Objects

Avoid creating "doer" objects. That is, objects which are created only to execute a single action.

// GOOD
do_thing(arg1, arg2);

// BAD
ThingDoer::new(arg1, arg2).do();

Note that this concerns only outward API. When implementing do_thing, it might be very useful to create a context object.

pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res {
    let mut ctx = Ctx { arg1, arg2 }
    ctx.run()
}

struct Ctx {
    arg1: Arg1, arg2: Arg2
}

impl Ctx {
    fn run(self) -> Res {
        ...
    }
}

The difference is that Ctx is an impl detail here.

Sometimes a middle ground is acceptable if this can save some busywork:

ThingDoer::do(arg1, arg2);

pub struct ThingDoer {
    arg1: Arg1, arg2: Arg2,
}

impl ThingDoer {
    pub fn do(arg1: Arg1, arg2: Arg2) -> Res {
        ThingDoer { arg1, arg2 }.run()
    }
    fn run(self) -> Res {
        ...
    }
}

Rationale: not bothering the caller with irrelevant details, not mixing user API with implementor API.

Avoid Monomorphization

Avoid making a lot of code type parametric, especially on the boundaries between crates.

// GOOD
fn frbonicate(f: impl FnMut()) {
    frobnicate_impl(&mut f)
}
fn frobnicate_impl(f: &mut dyn FnMut()) {
    // lots of code
}

// BAD
fn frbonicate(f: impl FnMut()) {
    // lots of code
}

Avoid AsRef polymorphism, it pays back only for widely used libraries:

// GOOD
fn frbonicate(f: &Path) {
}

// BAD
fn frbonicate(f: impl AsRef<Path>) {
}

Rationale: Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, per crate. This allows for exceptionally good performance, but leads to increased compile times. Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot. Compile time does not obey this rule -- all code has to be compiled.

Premature Pessimization

Avoid Allocations

Avoid writing code which is slower than it needs to be. Don't allocate a Vec where an iterator would do, don't allocate strings needlessly.

// GOOD
use itertools::Itertools;

let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
    Some(it) => it,
    None => return,
}

// BAD
let words = text.split_ascii_whitespace().collect::<Vec<_>>();
if words.len() != 2 {
    return
}

Rationale: not allocating is almost often faster.

Push Allocations to the Call Site

If allocation is inevitable, let the caller allocate the resource:

// GOOD
fn frobnicate(s: String) {
    ...
}

// BAD
fn frobnicate(s: &str) {
    let s = s.to_string();
    ...
}

Rationale: reveals the costs. It is also more efficient when the caller already owns the allocation.

Collection types

Prefer rustc_hash::FxHashMap and rustc_hash::FxHashSet instead of the ones in std::collections.

Rationale: they use a hasher that's significantly faster and using them consistently will reduce code size by some small amount.

Style

Order of Imports

Separate import groups with blank lines. Use one use per crate.

Module declarations come before the imports. Order them in "suggested reading order" for a person new to the code base.

mod x;
mod y;

// First std.
use std::{ ... }

// Second, external crates (both crates.io crates and other rust-analyzer crates).
use crate_foo::{ ... }
use crate_bar::{ ... }

// Then current crate.
use crate::{}

// Finally, parent and child modules, but prefer `use crate::`.
use super::{}

Rationale: consistency. Reading order is important for new contributors. Grouping by crate allows to spot unwanted dependencies easier.

Import Style

Qualify items from hir and ast.

// GOOD
use syntax::ast;

fn frobnicate(func: hir::Function, strukt: ast::Struct) {}

// BAD
use hir::Function;
use syntax::ast::Struct;

fn frobnicate(func: Function, strukt: Struct) {}

Rationale: avoids name clashes, makes the layer clear at a glance.

When implementing traits from std::fmt or std::ops, import the module:

// GOOD
use std::fmt;

impl fmt::Display for RenameError {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
}

// BAD
impl std::fmt::Display for RenameError {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
}

// BAD
use std::ops::Deref;

impl Deref for Widget {
    type Target = str;
    fn deref(&self) -> &str { .. }
}

Rationale: overall, less typing. Makes it clear that a trait is implemented, rather than used.

Avoid local use MyEnum::* imports. Rationale: consistency.

Prefer use crate::foo::bar to use super::bar or use self::bar::baz. Rationale: consistency, this is the style which works in all cases.

Order of Items

Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on. People read things from top to bottom, so place most important things first.

Specifically, if all items except one are private, always put the non-private item on top.

// GOOD
pub(crate) fn frobnicate() {
    Helper::act()
}

#[derive(Default)]
struct Helper { stuff: i32 }

impl Helper {
    fn act(&self) {

    }
}

// BAD
#[derive(Default)]
struct Helper { stuff: i32 }

pub(crate) fn frobnicate() {
    Helper::act()
}

impl Helper {
    fn act(&self) {

    }
}

If there's a mixture of private and public items, put public items first.

Put structs and enums first, functions and impls last. Order type declarations in top-down manner.

// GOOD
struct Parent {
    children: Vec<Child>
}

struct Child;

impl Parent {
}

impl Child {
}

// BAD
struct Child;

impl Child {
}

struct Parent {
    children: Vec<Child>
}

impl Parent {
}

Rationale: easier to get the sense of the API by visually scanning the file. If function bodies are folded in the editor, the source code should read as documentation for the public API.

Variable Naming

Use boring and long names for local variables (yay code completion). The default name is a lowercased name of the type: global_state: GlobalState. Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (db, ctx, acc). Prefer American spelling (color, behavior).

Default names:

  • res -- "result of the function" local variable
  • it -- I don't really care about the name
  • n_foo -- number of foos
  • foo_idx -- index of foo

Many names in rust-analyzer conflict with keywords. We use mangled names instead of r#ident syntax:

struct -> strukt
crate  -> krate
impl   -> imp
trait  -> trait_
fn     -> func
enum   -> enum_
mod    -> module

Rationale: consistency.

Early Returns

Do use early returns

// GOOD
fn foo() -> Option<Bar> {
    if !condition() {
        return None;
    }

    Some(...)
}

// BAD
fn foo() -> Option<Bar> {
    if condition() {
        Some(...)
    } else {
        None
    }
}

Rationale: reduce congnitive stack usage.

Comparisons

Use </<=, avoid >/>=.

// GOOD
assert!(lo <= x && x <= hi);

// BAD
assert!(x >= lo && x <= hi>);

Rationale: Less-then comparisons are more intuitive, they correspond spatially to real line.

Documentation

For .md and .adoc files, prefer a sentence-per-line format, don't wrap lines. If the line is too long, you want to split the sentence in two :-)

Rationale: much easier to edit the text and read the diff.