122 lines
2.7 KiB
Rust
122 lines
2.7 KiB
Rust
// Caveats - gdb prints any 8-bit value (meaning rust I8 and u8 values)
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// as its numerical value along with its associated ASCII char, there
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// doesn't seem to be any way around this. Also, gdb doesn't know
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// about UTF-32 character encoding and will print a rust char as only
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// its numerical value.
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//@ compile-flags:-g
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// gdb-command:run
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// Check initializers
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// gdb-command:print B
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// gdb-check:$1 = false
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// gdb-command:print I
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// gdb-check:$2 = -1
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// gdb-command:print C
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// gdb-check:$3 = 97 'a'
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// gdb-command:print I8
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// gdb-check:$4 = 68
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// gdb-command:print I16
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// gdb-check:$5 = -16
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// gdb-command:print I32
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// gdb-check:$6 = -32
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// gdb-command:print I64
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// gdb-check:$7 = -64
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// gdb-command:print U
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// gdb-check:$8 = 1
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// gdb-command:print U8
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// gdb-check:$9 = 100
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// gdb-command:print U16
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// gdb-check:$10 = 16
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// gdb-command:print U32
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// gdb-check:$11 = 32
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// gdb-command:print U64
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// gdb-check:$12 = 64
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// gdb-command:print F16
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// gdb-check:$13 = 1.5
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// gdb-command:print F32
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// gdb-check:$14 = 2.5
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// gdb-command:print F64
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// gdb-check:$15 = 3.5
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// gdb-command:continue
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// Check new values
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// gdb-command:print B
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// gdb-check:$16 = true
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// gdb-command:print I
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// gdb-check:$17 = 2
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// gdb-command:print C
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// gdb-check:$18 = 102 'f'
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// gdb-command:print/d I8
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// gdb-check:$19 = 78
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// gdb-command:print I16
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// gdb-check:$20 = -26
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// gdb-command:print I32
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// gdb-check:$21 = -12
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// gdb-command:print I64
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// gdb-check:$22 = -54
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// gdb-command:print U
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// gdb-check:$23 = 5
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// gdb-command:print/d U8
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// gdb-check:$24 = 20
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// gdb-command:print U16
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// gdb-check:$25 = 32
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// gdb-command:print U32
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// gdb-check:$26 = 16
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// gdb-command:print U64
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// gdb-check:$27 = 128
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// gdb-command:print F16
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// gdb-check:$28 = 2.25
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// gdb-command:print F32
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// gdb-check:$29 = 5.75
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// gdb-command:print F64
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// gdb-check:$30 = 9.25
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#![allow(unused_variables)]
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#![feature(omit_gdb_pretty_printer_section)]
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#![omit_gdb_pretty_printer_section]
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#![feature(f16)]
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static mut B: bool = false;
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static mut I: isize = -1;
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static mut C: char = 'a';
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static mut I8: i8 = 68;
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static mut I16: i16 = -16;
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static mut I32: i32 = -32;
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static mut I64: i64 = -64;
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static mut U: usize = 1;
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static mut U8: u8 = 100;
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static mut U16: u16 = 16;
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static mut U32: u32 = 32;
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static mut U64: u64 = 64;
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static mut F16: f16 = 1.5;
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static mut F32: f32 = 2.5;
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static mut F64: f64 = 3.5;
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fn main() {
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_zzz(); // #break
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unsafe {
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B = true;
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I = 2;
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C = 'f';
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I8 = 78;
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I16 = -26;
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I32 = -12;
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I64 = -54;
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U = 5;
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U8 = 20;
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U16 = 32;
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U32 = 16;
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U64 = 128;
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F16 = 2.25;
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F32 = 5.75;
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F64 = 9.25;
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}
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_zzz(); // #break
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}
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fn _zzz() {()}
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