// Caveats - gdb prints any 8-bit value (meaning rust I8 and u8 values) // as its numerical value along with its associated ASCII char, there // doesn't seem to be any way around this. Also, gdb doesn't know // about UTF-32 character encoding and will print a rust char as only // its numerical value. //@ compile-flags:-g // gdb-command:run // Check initializers // gdb-command:print B // gdb-check:$1 = false // gdb-command:print I // gdb-check:$2 = -1 // gdb-command:print C // gdb-check:$3 = 97 'a' // gdb-command:print I8 // gdb-check:$4 = 68 // gdb-command:print I16 // gdb-check:$5 = -16 // gdb-command:print I32 // gdb-check:$6 = -32 // gdb-command:print I64 // gdb-check:$7 = -64 // gdb-command:print U // gdb-check:$8 = 1 // gdb-command:print U8 // gdb-check:$9 = 100 // gdb-command:print U16 // gdb-check:$10 = 16 // gdb-command:print U32 // gdb-check:$11 = 32 // gdb-command:print U64 // gdb-check:$12 = 64 // gdb-command:print F16 // gdb-check:$13 = 1.5 // gdb-command:print F32 // gdb-check:$14 = 2.5 // gdb-command:print F64 // gdb-check:$15 = 3.5 // gdb-command:continue // Check new values // gdb-command:print B // gdb-check:$16 = true // gdb-command:print I // gdb-check:$17 = 2 // gdb-command:print C // gdb-check:$18 = 102 'f' // gdb-command:print/d I8 // gdb-check:$19 = 78 // gdb-command:print I16 // gdb-check:$20 = -26 // gdb-command:print I32 // gdb-check:$21 = -12 // gdb-command:print I64 // gdb-check:$22 = -54 // gdb-command:print U // gdb-check:$23 = 5 // gdb-command:print/d U8 // gdb-check:$24 = 20 // gdb-command:print U16 // gdb-check:$25 = 32 // gdb-command:print U32 // gdb-check:$26 = 16 // gdb-command:print U64 // gdb-check:$27 = 128 // gdb-command:print F16 // gdb-check:$28 = 2.25 // gdb-command:print F32 // gdb-check:$29 = 5.75 // gdb-command:print F64 // gdb-check:$30 = 9.25 #![allow(unused_variables)] #![feature(omit_gdb_pretty_printer_section)] #![omit_gdb_pretty_printer_section] #![feature(f16)] static mut B: bool = false; static mut I: isize = -1; static mut C: char = 'a'; static mut I8: i8 = 68; static mut I16: i16 = -16; static mut I32: i32 = -32; static mut I64: i64 = -64; static mut U: usize = 1; static mut U8: u8 = 100; static mut U16: u16 = 16; static mut U32: u32 = 32; static mut U64: u64 = 64; static mut F16: f16 = 1.5; static mut F32: f32 = 2.5; static mut F64: f64 = 3.5; fn main() { _zzz(); // #break unsafe { B = true; I = 2; C = 'f'; I8 = 78; I16 = -26; I32 = -12; I64 = -54; U = 5; U8 = 20; U16 = 32; U32 = 16; U64 = 128; F16 = 2.25; F32 = 5.75; F64 = 9.25; } _zzz(); // #break } fn _zzz() {()}