This implements a number of the baby steps needed to start eliminating everything inside of `std::io`. It turns out that there are a *lot* of users of that module, so I'm going to try to tackle them separately instead of bringing down the whole system all at once.
This pull implements a large amount of unimplemented functionality inside of `std::rt::io` including:
* Native file I/O (file descriptors, *FILE)
* Native stdio (through the native file descriptors)
* Native processes (extracted from `std::run`)
I also found that there are a number of users of `std::io` which desire to read an input line-by-line, so I added an implementation of `read_until` and `read_line` to `BufferedReader`.
With all of these changes in place, I started to axe various usages of `std::io`. There's a lot of one-off uses here-and-there, but the major use-case remaining that doesn't have a fantastic solution is `extra::json`. I ran into a few compiler bugs when attempting to remove that, so I figured I'd come back to it later instead.
There is one fairly major change in this pull, and it's moving from native stdio to uv stdio via `print` and `println`. Unfortunately logging still goes through native I/O (via `dumb_println`). This is going to need some thinking, because I still want the goal of logging/printing to be 0 allocations, and this is not possible if `io::stdio::stderr()` is called on each log message. Instead I think that this may need to be cached as the `logger` field inside the `Task` struct, but that will require a little more workings to get right (this is also a similar problem for print/println, do we cache `stdout()` to not have to re-create it every time?).
The minimum (negative) value of a float is `-Bounded::max_value()`, not `Bounded::min_value()`.
Otherwise the following has an incorrect behavior:
```rust
let a = -1.0f64;
let b: f32 = NumCast::from(a); // incorrectly returns None
```
This changes an `assert_once_ever!` assertion to just a plain old assertion
around an atomic boolean to ensure that one particular runtime doesn't attempt
to exit twice.
Closes#9739
This changes an `assert_once_ever!` assertion to just a plain old assertion
around an atomic boolean to ensure that one particular runtime doesn't attempt
to exit twice.
Closes#9739
This lets the C++ code in the rt handle the (slightly) tricky parts of
random number generation: e.g. error detection/handling, and using the
values of the `#define`d options to the various functions.
It now:
- can be explicitly seeded from user code (`seed_task_rng`) or from the
environment (`RUST_SEED`, a positive integer)
- automatically reseeds itself from the OS *unless* it was seeded by
either method above
- has more documentation
This provides 2 methods: .reseed() and ::from_seed that modify and
create respecitively.
Implement this trait for the RNGs in the stdlib for which this makes
sense.
This is implemented as a wrapper around another RNG. It is designed
to allow the actual implementation to be changed without changing
the external API (e.g. it currently uses a 64-bit generator on 64-
bit platforms, and a 32-bit one on 32-bit platforms; but one could
imagine that the IsaacRng may be deprecated later, and having this
ability to switch algorithms without having to update the points of
use is convenient.)
This is the recommended general use RNG.
The former reads from e.g. /dev/urandom, the latter just wraps any
std::rt::io::Reader into an interface that implements Rng.
This also adds Rng.fill_bytes for efficient implementations of the above
(reading 8 bytes at a time is inefficient when you can read 1000), and
removes the dependence on src/rt (i.e. rand_gen_seed) although this last
one requires implementing hand-seeding of the XorShiftRng used in the
scheduler on Linux/unixes, since OSRng relies on a scheduler existing to
be able to read from /dev/urandom.
This is 2x faster on 64-bit computers at generating anything larger
than 32-bits.
It has been verified against the canonical C implementation from the
website of the creator of ISAAC64.
Also, move `Rng.next` to `Rng.next_u32` and add `Rng.next_u64` to
take full advantage of the wider word width; otherwise Isaac64 will
always be squeezed down into a u32 wasting half the entropy and
offering no advantage over the 32-bit variant.
This commit fixes all of the fallout of the previous commit which is an attempt
to refine privacy. There were a few unfortunate leaks which now must be plugged,
and the most horrible one is the current `shouldnt_be_public` module now inside
`std::rt`. I think that this either needs a slight reorganization of the
runtime, or otherwise it needs to just wait for the external users of these
modules to get replaced with their `rt` implementations.
Other fixes involve making things pub which should be pub, and otherwise
updating error messages that now reference privacy instead of referencing an
"unresolved name" (yay!).
This implements the necessary logic for gating particular features off by default in the compiler. There are a number of issues which have been wanting this form of mechanism, and this initially gates features which we have open issues for.
Additionally, this should unblock #9255
This pull request changes to memory layout of the `CrateMap` struct to use static slices instead of raw pointers. Most of the discussion took place [here](63b5975efa (L1R92)) .
The memory layout of CrateMap changed, without bumping the version number in the struct. Another, more backward compatible, solution would be to keep the old code and increase the version number in the new struct. On the other hand, the `annihilate_fn` pointer was removed without bumping the version number recently.
At the moment, the stage0 compiler does not use the new memory layout, which would lead the segfaults during stage0 compilation, so I've added a dummy `iter_crate_map` function for stage0, which does nothing. Again, this could be avoided if we'd bump the version number in the struct and keep the old code.
I'd like to use a normal `for` loop [here](https://github.com/fhahn/rust/compare/logging-unsafe-removal?expand=1#L1R109),
for child in children.iter() {
do_iter_crate_map(child, |x| f(x), visited);
}
but for some reason this only yields `error: unresolved enum variant, struct or const 'Some'` and I have no idea why.
A few features are now hidden behind various #[feature(...)] directives. These
include struct-like enum variants, glob imports, and macro_rules! invocations.
Closes#9304Closes#9305Closes#9306Closes#9331
The root issue is that dlerror isn't reentrant or even thread safe.
The solution implemented here is to make a yielding spin lock over an
AtomicFlag. This is pretty hacky, but the best we can do at this point.
As far as I can tell, it isn't possible to create a global mutex without
having to initialize it in a single threaded context.
The Windows code isn't affected since errno is thread-local on Windows
and it's running in an atomically block to ensure there isn't a green
thread context switch.
Closes#8156
This PR solves one of the pain points with c-style enums. Simplifies writing a fn to convert from an int/uint to an enum. It does this through a `#[deriving(FromPrimitive)]` syntax extension.
Before this is committed though, we need to discuss if `ToPrimitive`/`FromPrimitive` has the right design (cc #4819). I've changed all the `.to_int()` and `from_int()` style functions to return `Option<int>` so we can handle partial functions. For this PR though only enums and `extra::num::bigint::*` take advantage of returning None for unrepresentable values. In the long run it'd be better if `i64.to_i8()` returned `None` if the value was too large, but I'll save this for a future PR.
Closes#3868.
The root issue is that dlerror isn't reentrant or even thread safe.
The Windows code isn't affected since errno is thread-local on Windows
and it's running in an atomically block to ensure there isn't a green
thread context switch.
Closes#8156
This adds a large doc-block to the top of the std::logging module explaining how
to use it. This is mostly just making sure that all the information in the
manual's section about logging is also here (in case someone decides to look
into this module first).
This also removes the old console_{on,off} methods. As far as I can tell, the
functions were only used by the compiler, and there's no reason for them to be
used because they're all turned off by default anyway (maybe they were turned on
by default at some point...)
I believe that this is the final nail in the coffin and closes#5021
The general idea of hyperlinking between crates is that it should require as
little configuration as possible, if any at all. In this vein, there are two
separate ways to generate hyperlinks between crates:
1. When you're generating documentation for a crate 'foo' into folder 'doc',
then if foo's external crate dependencies already have documented in the
folder 'doc', then hyperlinks will be generated. This will work because all
documentation is in the same folder, allowing links to work seamlessly both
on the web and on the local filesystem browser.
The rationale for this use case is a package with multiple libraries/crates
that all want to link to one another, and you don't want to have to deal with
going to the web. In theory this could be extended to have a RUST_PATH-style
searching situtation, but I'm not sure that it would work seamlessly on the
web as it does on the local filesystem, so I'm not attempting to explore this
case in this pull request. I believe to fully realize this potential rustdoc
would have to be acting as a server instead of a static site generator.
2. One of foo's external dependencies has a #[doc(html_root_url = "...")]
attribute. This means that all hyperlinks to the dependency will be rooted at
this url.
This use case encompasses all packages using libstd/libextra. These two
crates now have this attribute encoded (currently at the /doc/master url) and
will be read by anything which has a dependency on libstd/libextra. This
should also work for arbitrary crates in the wild that have online
documentation. I don't like how the version is hard-wired into the url, but I
think that this may be a case-by-case thing which doesn't end up being too
bad in the long run.
Closes#9539
One downside with this current implementation is that since BigInt's
default is now 64 bit, we can convert larger BigInt's to a primitive,
however the current implementation on 32 bit architectures does not
take advantage of this fact.
It is simply defined as `f64` across every platform right now.
A use case hasn't been presented for a `float` type defined as the
highest precision floating point type implemented in hardware on the
platform. Performance-wise, using the smallest precision correct for the
use case greatly saves on cache space and allows for fitting more
numbers into SSE/AVX registers.
If there was a use case, this could be implemented as simply a type
alias or a struct thanks to `#[cfg(...)]`.
Closes#6592
The mailing list thread, for reference:
https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
It was a little ambiguous before how explicitl positional parameters and
implicit positional parameters intermingled, and this clarifies how the two
intermingle. This also updates a little bit of documentation/code examples
elsewhere as well.
It was a little ambiguous before how explicitl positional parameters and
implicit positional parameters intermingled, and this clarifies how the two
intermingle. This also updates a little bit of documentation/code examples
elsewhere as well.