r?
There are a lot of commits here, but not all that much substance. Mostly just refactoring.
I started sketching out the beginnings of a very simple I/O API in `core::rt::io` that represents I/O streams as a single `Stream` trait instead of `Reader` / `Writer` pairs. This seems to be the more common pattern (at least this is how the .NET BCL does it) and it seems to me that separate readers and writers would make duplex streams very awkward. Regardless, I don't intend to go very far down the I/O API design road without some mailing list discussion.
I've also started on the uv bindings for file I/O but haven't gotten very far.
Also hooked up the new scheduler to `rust_start` and the compiletest driver. 70% of run-pass test cases already pass, but I wouldn't read too much into that.
I also split the direct, low-level uv bindings in two so that the scheduler can have its own set, leaving `std::net` on its own.
As per #2521. Inlining seems to improve performance slightly:
Inlined Not Inlined
x86: 13.5482 14.4112
x86_64: 17.4712 18.0696
(Average of 5 runs timed with `time`)
```Rust
fn foo() -> int {
int::from_str(~"28098").unwrap()
}
fn main() {
for 1000000.times {
foo();
foo();
foo();
foo();
foo();
}
}
```
All run on:
Linux 3.2.0-0.bpo.4-amd64 #1 SMP Debian 3.2.35-2~bpo60+1 x86_64 GNU/Linux
The MIPS and ARM bits I didn't inline since I'm not as familiar with them and I also can't test them. All green on try.
adjusting a few foreign functions that were declared with by-ref
mode. This also allows us to remove by-val mode in the near future.
With copy mode, though, we have to be careful because Rust will implicitly pass
somethings by pointer but this may not be the C ABI rules. For example, rust
will pass a struct Foo as a Foo*. So I added some code into the adapters to
fix this (though the C ABI rules may put the pointer back, oh well).
This patch also includes a lint mode for the use of by-ref mode
in foreign functions as the semantics of this have changed.
The correct opendir/readdir to use appear to be the 64-bit versions called
opendir$INODE64, etc. but for some reason I can't get them to link properly
on i686. Putting them in librustrt and making gcc figure it out works.
This mystery will have to wait for another day.
I removed the unused wrappers methods named `calloc` because they relied on the malloc wrapper having a `bool zero = true` default parameter (which resulted in some accidental zeroing). Perhaps wrapping the actual calloc function would be useful, but I don't know of an existing use case that could use it so I just removed these.
This gives an ~1% performance improvement for TreeMap, which does a lot of small allocations. Vectors use `realloc` which didn't zero before these changes so there's no measurable change in performance.