Add test for #101743
The issue was closes as we stopped rendering `const`s like this, but if we move back to doing that, make sure we don't accidently generate tags
rustdoc: remove no-op rule `a { background: transparent }`
The background is transparent by default.
It was added in 5a01dbe67b to work around a bug in the JavaScript syntax highlighting engine that rustdoc used at the time.
Tidy will not check coding style in bootstrap/target
`bootstrap/target` may contains the files generated by `rust-analysis`, which we won't want to be checked.
Adding ignore-fuchsia arg to non-applicable compiler ui tests
Adding `ignore-fuchsia` flag to tests involving `std::process::Command` calls, and `execve` calls
Compute lint levels by definition
Lint levels are currently computed once for the whole crate. Any code that wants to emit a lint depends on this single `lint_levels(())` query. This query contains the `Span` for each attribute that participates in the lint level tree, so any code that wants to emit a lint basically depends on the spans in all files in the crate.
Contrary to hard errors, we do not clear the incremental session on lints, so this implicit world dependency pessimizes incremental reuse. (And is furthermore invisible for allowed lints.)
This PR completes https://github.com/rust-lang/rust/pull/99634 (thanks for the initial work `@fee1-dead)` and includes it in the dependency graph.
The design is based on 2 queries:
1. `lint_levels_on(HirId) -> FxHashMap<LintId, LevelAndSource>` which accesses the attributes at the given `HirId` and processes them into lint levels. The `TyCtxt` is responsible for probing the HIR tree to find the user-visible level.
2. `lint_expectations(())` which lists all the `#[expect]` attributes in the crate.
This PR also introduces the ability to reconstruct a `HirId` from a `DepNode` by encoding the local part of the `DefPathHash` and the `ItemLocalId` in the two `u64` of the fingerprint. This allows for the dep-graph to directly recompute `lint_levels_on` directly, without having to force the calling query.
Closes https://github.com/rust-lang/rust/issues/95094.
Supersedes https://github.com/rust-lang/rust/pull/99634.
Refactor macro-by-example code
I had a look at the MBE code because of #7857. I found some easy readability wins, that might also _marginally_ improve perf.
make `mk_attr_id` part of `ParseSess`
Updates #48685
The current `mk_attr_id` uses the `AtomicU32` type, which is not very efficient and adds a lot of lock contention in a parallel environment.
This PR refers to the task list in #48685, uses `mk_attr_id` as a method of the `AttrIdGenerator` struct, and adds a new field `attr_id_generator` to `ParseSess`.
`AttrIdGenerator` uses the `WorkerLocal`, which has two advantages: 1. `Cell` is more efficient than `AtomicU32`, and does not increase any lock contention. 2. We put the index of the work thread in the first few bits of the generated `AttrId`, so that the `AttrId` generated in different threads can be easily guaranteed to be unique.
cc `@cjgillot`
The background is transparent by default.
It was added in 5a01dbe67b to work around a bug
in the JavaScript syntax highlighting engine that rustdoc used at the time.
Initial implementation of dyn*
This PR adds extremely basic and incomplete support for [dyn*](https://smallcultfollowing.com/babysteps//blog/2022/03/29/dyn-can-we-make-dyn-sized/). The goal is to get something in tree behind a flag to make collaboration easier, and also to make sure the implementation so far is not unreasonable. This PR does quite a few things:
* Introduce `dyn_star` feature flag
* Adds parsing for `dyn* Trait` types
* Defines `dyn* Trait` as a sized type
* Adds support for explicit casts, like `42usize as dyn* Debug`
* Including const evaluation of such casts
* Adds codegen for drop glue so things are cleaned up properly when a `dyn* Trait` object goes out of scope
* Adds codegen for method calls, at least for methods that take `&self`
Quite a bit is still missing, but this gives us a starting point. Note that this is never intended to become stable surface syntax for Rust, but rather `dyn*` is planned to be used as an implementation detail for async functions in dyn traits.
Joint work with `@nikomatsakis` and `@compiler-errors.`
r? `@bjorn3`