Commit Graph

46 Commits

Author SHA1 Message Date
Alex Crichton
cc34dbb840 Expose whether event loops have active I/O
The green scheduler can optimize its runtime based on this by deciding to not go
to sleep in epoll() if there is no active I/O and there is a task to be stolen.

This is implemented for librustuv by keeping a count of the number of tasks
which are currently homed. If a task is homed, and then performs a blocking I/O
operation, the count will be nonzero while the task is blocked. The homing count
is intentionally 0 when there are I/O handles, but no handles currently blocked.
The reason for this is that epoll() would only be used to wake up the scheduler
anyway.

The crux of this change was to have a `HomingMissile` contain a mutable borrowed
reference back to the `HomeHandle`. The rest of the change was just dealing with
this fallout. This reference is used to decrement the homed handle count in a
HomingMissile's destructor.

Also note that the count maintained is not atomic because all of its
increments/decrements/reads are all on the same I/O thread.
2014-02-12 09:46:31 -08:00
Alex Crichton
0a6b9219d1 Rewrite channels yet again for upgradeability
This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.

This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.

This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.

My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).

This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.
2014-02-11 16:32:00 -08:00
Alex Crichton
94f2dfa8f6 rustuv: Require all results are used and fix fallout 2014-02-03 09:32:35 -08:00
Scott Lawrence
93e99b8be4 Remove do keyword from librustuv 2014-01-29 09:15:41 -05:00
Alex Crichton
6cad8f4f14 Test fixes and rebase conflicts
* vec::raw::to_ptr is gone
* Pausible => Pausable
* Removing @
* Calling the main task "<main>"
* Removing unused imports
* Removing unused mut
* Bringing some libextra tests up to date
* Allowing compiletest to work at stage0
* Fixing the bootstrap-from-c rmake tests
* assert => rtassert in a few cases
* printing to stderr instead of stdout in fail!()
2013-12-25 23:10:46 -08:00
Alex Crichton
1c4af5e3d9 rustuv: Remove the id() function from IoFactory
The only user of this was the homing code in librustuv, and it just manually
does the cast from a pointer to a uint now.
2013-12-24 19:59:54 -08:00
Alex Crichton
f25c81a51a rustuv: Fix a use-after-free on destruction
The uv loop was being destroyed before the async handle was being destroyed, so
closing the async handle was causing a use-after-free in the uv loop. This was
fixed by moving destruction of the queue's async handle to an earlier location
and then actually freeing it once the loop has been dropped.
2013-12-24 19:59:54 -08:00
Alex Crichton
e121d7556c rustuv: Fix a use-after-free bug
The queue has an async handle which must be destroyed before the loop is
destroyed, so use a little bit of an option dance to get around this
requirement.
2013-12-24 19:59:54 -08:00
Alex Crichton
1a6d920e3d green: Allow specifying an IoFactory for pools
This allows creation of different sched pools with different io factories.
Namely, this will be used to test the basic I/O loop in the green crate. This
can also be used to override the global default.
2013-12-24 19:59:53 -08:00
Alex Crichton
afd4e2ad8d rustuv: Get all tests passing again after refactor
All tests except for the homing tests are now working again with the
librustuv/libgreen refactoring. The homing-related tests are currently commented
out and now placed in the rustuv::homing module.

I plan on refactoring scheduler pool spawning in order to enable more homing
tests in a future commit.
2013-12-24 19:59:53 -08:00
Alex Crichton
429313de69 rustuv: Reimplement without using std::rt::sched
This reimplements librustuv without using the interfaces provided by the
scheduler in libstd. This solely uses the new Runtime trait in order to
interface with the local task and perform the necessary scheduling operations.

The largest snag in this refactoring is reimplementing homing. The new runtime
trait exposes no concept of "homing" a task or forcibly sending a task to a
remote scheduler (there is no concept of a scheduler). In order to reimplement
homing, the transferrence of tasks is now done at the librustuv level instead of
the scheduler level. This means that all I/O loops now have a concurrent queue
which receives homing messages and requests.

This allows the entire implementation of librustuv to be only dependent on the
runtime trait, severing all dependence of librustuv on the scheduler and related
green-thread functions.

This is all in preparation of the introduction of libgreen and libnative.

At the same time, I also took the liberty of removing all glob imports from
librustuv.
2013-12-24 14:42:00 -08:00
Huon Wilson
c126aa5692 std::rt: s/pausible/pausable/. 2013-12-15 16:29:17 +11:00
Patrick Walton
fd7a513bef libstd: Remove Cell from the library. 2013-12-10 17:55:09 -08:00
Patrick Walton
6bd80f7450 librustuv: Change with_local_io to use RAII. 2013-12-10 15:13:12 -08:00
Patrick Walton
7cac9fe763 librustuv: RAII-ify Local::borrow, and remove some 12 Cells. 2013-12-10 15:13:12 -08:00
Steven Fackler
a243360401 Move std::util::ignore to std::prelude::drop
It's a more fitting name for the most common use case of this function.
2013-12-03 20:40:38 -08:00
Patrick Walton
a61a3678eb librustuv: Remove all non-proc uses of do from libextra and
`librustuv`.
2013-11-26 08:24:18 -08:00
Patrick Walton
6801bc8f55 libsyntax: Remove the old-style borrowed closure type syntax from the
language.
2013-11-26 08:20:59 -08:00
Alex Crichton
acca9e3834 Remove linked failure from the runtime
The reasons for doing this are:

* The model on which linked failure is based is inherently complex
* The implementation is also very complex, and there are few remaining who
  fully understand the implementation
* There are existing race conditions in the core context switching function of
  the scheduler, and possibly others.
* It's unclear whether this model of linked failure maps well to a 1:1 threading
  model

Linked failure is often a desired aspect of tasks, but we would like to take a
much more conservative approach in re-implementing linked failure if at all.

Closes #8674
Closes #8318
Closes #8863
2013-11-24 21:21:12 -08:00
Alex Crichton
49ee49296b Move std::rt::io to std::io 2013-11-11 20:44:07 -08:00
Alex Crichton
df4c0b8e43 Make the uv bindings resilient to linked failure
In the ideal world, uv I/O could be canceled safely at any time. In reality,
however, we are unable to do this. Right now linked failure is fairly flaky as
implemented in the runtime, making it very difficult to test whether the linked
failure mechanisms inside of the uv bindings are ready for this kind of
interaction.

Right now, all constructors will execute in a task::unkillable block, and all
homing I/O operations will prevent linked failure in the duration of the homing
operation. What this means is that tasks which perform I/O are still susceptible
to linked failure, but the I/O operations themselves will never get interrupted.
Instead, the linked failure will be received at the edge of the I/O operation.
2013-11-10 01:37:11 -08:00
Alex Crichton
b545751597 Rework the idle callback to have a safer interface
It turns out that the uv implementation would cause use-after-free if the idle
callback was used after the call to `close`, and additionally nothing would ever
really work that well if `start()` were called twice. To change this, the
`start` and `close` methods were removed in favor of specifying the callback at
creation, and allowing destruction to take care of closing the watcher.
2013-11-10 01:37:11 -08:00
Alex Crichton
d08aadcc9a Update all uv tests to pass again 2013-11-10 01:37:11 -08:00
Alex Crichton
f9abd998d6 Add bindings to uv's utime function
This exposes the ability to change the modification and access times on a file.

Closes #10266
2013-11-10 01:37:11 -08:00
Alex Crichton
aa78c3d6f6 Clean up the remaining chunks of uv 2013-11-10 01:37:11 -08:00
Alex Crichton
584b359348 Migrate uv net bindings away from ~fn() 2013-11-10 01:37:11 -08:00
Alex Crichton
5842b606a7 Migrate uv getaddrinfo away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
be896288a3 Migrate uv file bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
c1b5c4db8f Start migrating stream I/O away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
6690bcb101 Fixing rebase conflicts and such
This cleans up the merging of removing ~fn() and removing C++ wrappers to a
compile-able and progress-ready state
2013-11-10 01:37:10 -08:00
Alex Crichton
28219fc679 Remove usage of ~fn() from uv async/idle 2013-11-10 01:37:10 -08:00
Alex Crichton
9286d5113d Migrate uv signal handling away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
ceab326e82 Migrate uv process bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
24b4223418 Migrate uv timer bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
653406fcf7 uv: Remove closure-based home_for_io for raii
Using an raii wrapper means that there's no need for a '_self' variant and we
can greatly reduce the amount of 'self_'-named variables.
2013-11-10 01:37:10 -08:00
Alex Crichton
4bcde6bc06 uv: Provide a helper fn to Result<(), IoError> 2013-11-10 01:37:10 -08:00
Alex Crichton
30c885ea52 uv: Remove lots of uv/C++ wrappers 2013-11-10 01:37:10 -08:00
Niko Matsakis
71acc543ca Make TypeContents consider the type T to be reachable via *T pointers
Fixes #9509
2013-11-05 15:51:18 -05:00
Alex Crichton
3c3ed1499a Move io::file to io::fs and fns out of File
This renames the `file` module to `fs` because that more accurately describes
its current purpose (manipulating the filesystem, not just files).

Additionally, this adds an UnstableFileStat structure as a nested structure of
FileStat to signify that the fields should not be depended on. The structure is
currently flagged with #[unstable], but it's unlikely that it has much meaning.

Closes #10241
2013-11-04 10:28:55 -08:00
Alex Crichton
f19d083362 Fill out the remaining functionality in io::file
This adds bindings to the remaining functions provided by libuv, all of which
are useful operations on files which need to get exposed somehow.

Some highlights:

* Dropped `FileReader` and `FileWriter` and `FileStream` for one `File` type
* Moved all file-related methods to be static methods under `File`
* All directory related methods are still top-level functions
* Created `io::FilePermission` types (backed by u32) that are what you'd expect
* Created `io::FileType` and refactored `FileStat` to use FileType and
  FilePermission
* Removed the expanding matrix of `FileMode` operations. The mode of reading a
  file will not have the O_CREAT flag, but a write mode will always have the
  O_CREAT flag.

Closes #10130
Closes #10131
Closes #10121
2013-11-03 15:15:42 -08:00
Alex Crichton
9c1851019f Remove all blocking std::os blocking functions
This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.

I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.

The api of io::file is in flux, but I plan on changing it in the next commit as
well.

Closes #10057
2013-11-03 15:15:42 -08:00
Alex Crichton
7bf58c2baa Modify IoFactory's fs_mkdir, and add fs_rename
The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
2013-11-03 15:15:41 -08:00
Marvin Löbel
0d92c53f4a Reordered the methods in std::Option and std::Result
Cleaned up the source in a few places

Renamed `map_move` to `map`, removed other `map` methods

Added `as_ref` and `as_mut` adapters to `Result`

Added `fmt::Default` impl
2013-11-01 15:00:46 +01:00
Alex Crichton
452e5cdf11 Make Writer::flush a no-op default method
Closes #9126
2013-10-30 15:17:11 -07:00
Alex Crichton
e203f30bc7 Register new snapshots 2013-10-29 15:56:16 -07:00
Alex Crichton
201cab84e8 Move rust's uv implementation to its own crate
There are a few reasons that this is a desirable move to take:

1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable

Here's a quick summary of the points of this pull request which make this
possible:

* Two new lang items were introduced: event_loop, and event_loop_factory.
  The idea of a "factory" is to define a function which can be called with no
  arguments and will return the new event loop as a trait object. This factory
  is emitted to the crate map when building an executable. The factory doesn't
  have to exist, and when it doesn't then an empty slot is in the crate map and
  a basic event loop with no I/O support is provided to the runtime.

* When building an executable, then the rustuv crate will be linked by default
  (providing a default implementation of the event loop) via a similar method to
  injecting a dependency on libstd. This is currently the only location where
  the rustuv crate is ever linked.

* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
  implicitly linking to rustuv by default

Closes #5019
2013-10-29 08:39:22 -07:00