This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
This needs to be reviewed for the Windows parts, I've tested on OS X and Linux.
Fixes#10162
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes#10162
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This isn't quite as fancy as the struct in #9913, but I'm not sure we should be exposing crate names/hashes of the types. That being said, it'd be pretty easy to extend this (the deterministic hashing regardless of what crate you're in was the hard part).
The snapshot just failed due to a debuginfo test failing, and according to its
output at
http://buildbot.rust-lang.org/builders/snap3-linux/builds/564/steps/test/logs/stdio
it appears to be because the printed lines has a little less information than
the original lines were checking for. I would suspect that this is just because
of a slightly different version of gdb, but it's not that serious regardless.
The snapshot just failed due to a debuginfo test failing, and according to its
output at
http://buildbot.rust-lang.org/builders/snap3-linux/builds/564/steps/test/logs/stdio
it appears to be because the printed lines has a little less information than
the original lines were checking for. I would suspect that this is just because
of a slightly different version of gdb, but it's not that serious regardless.
Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.
This fleshes out the io::file module a fair bit more, adding all of the functionality that I can think of that we would want. Some questions about the representation which I'm curious about:
* I modified `FileStat` to be a little less platform-agnostic, but it's still fairly platform-specific. I don't want to hide information that we have, but I don't want to depend on this information being available. One possible route is to have an `extra` field which has all this os-dependent stuff which is clearly documented as it should be avoided.
* Does it make sense for directory functions to be top-level functions instead of static methods? It seems silly to import `std::rt::io::file` and `std::rt::io::File` at the top of files that need to deal with directories and files.
This renames the `file` module to `fs` because that more accurately describes
its current purpose (manipulating the filesystem, not just files).
Additionally, this adds an UnstableFileStat structure as a nested structure of
FileStat to signify that the fields should not be depended on. The structure is
currently flagged with #[unstable], but it's unlikely that it has much meaning.
Closes#10241
This file did not respect the #[link(name = "...")] attribute when it was
clearly intended to do so. The problem is that the crate attributes just weren't
passed in. This causes lots of problems in rust today because the object file
for all our libraries is inferred to be 'lib.o' because all of the files are
called 'lib.rs'.
I tried to figure out a good way to test for this, but I wasn't able to come up
with a good way that fit into our current testing framework. Nonetheless, I have
tested this locally and object files get named as they should. This should fix
compiling with `make -jN` again (because the object files are all different
again).
This file did not respect the #[link(name = "...")] attribute when it was
clearly intended to do so. The problem is that the crate attributes just weren't
passed in. This causes lots of problems in rust today because the object file
for all our libraries is inferred to be 'lib.o' because all of the files are
called 'lib.rs'.
I tried to figure out a good way to test for this, but I wasn't able to come up
with a good way that fit into our current testing framework. Nonetheless, I have
tested this locally and object files get named as they should. This should fix
compiling with `make -jN` again (because the object files are all different
again).
This adds bindings to the remaining functions provided by libuv, all of which
are useful operations on files which need to get exposed somehow.
Some highlights:
* Dropped `FileReader` and `FileWriter` and `FileStream` for one `File` type
* Moved all file-related methods to be static methods under `File`
* All directory related methods are still top-level functions
* Created `io::FilePermission` types (backed by u32) that are what you'd expect
* Created `io::FileType` and refactored `FileStat` to use FileType and
FilePermission
* Removed the expanding matrix of `FileMode` operations. The mode of reading a
file will not have the O_CREAT flag, but a write mode will always have the
O_CREAT flag.
Closes#10130Closes#10131Closes#10121
This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.
I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.
The api of io::file is in flux, but I plan on changing it in the next commit as
well.
Closes#10057
The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
This commit changes drop glue generated for structs to use the invoke LLVM
instruction instead of call. What this means is that if the user destructor
triggers an unwinding, then the fields of the struct will still ge dropped.
This is not an attempt to support failing while failing, as that's mostly a
problem of runtime support. This is more of an issue of soundness in making sure
that destructors are appropriately run. The test included fails before this
commit, and only has one call to fail!(), yet it doesn't destroy its struct
fields.
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, rustuv, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
This commit removes the propagation of `link_args` attributes across crates. The first commit message has the reasons as to why. Additionally, this starts statically linking some C/C++ helper libraries that we have to their respective crates instead of throwing then in librustrt and then having everything depend on librustrt.
The major downside of this movement is that we're losing the ability to control visible symbols. I couldn't figure out a way to internalize symbols from a static library during the linking process, so everyone who links to librustdoc will be able to use its sundown implementation (not exactly ideal). I'm not entirely sure how to fix this (beyond generating a list of all public symbols, including rust ones, and passing that to the linker), but we may have a much easier time with this once we start using llvm's linker toolchain.
There's certainly a lot more possibilities in where this can go, but I didn't want to go too deep just yet. The main idea here is to stop propagating linker arguments and then see how we're able to start statically linking libraries as a result.
r? @catamorphism, you're going to be working on linking soon, so feel free to completely throw this away for something else!
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
Previously, all functions called by a reachable function were considered
reachable, but this is only the case if the original function was possibly
inlineable (if it's type generic or #[inline]-flagged).