When taking the address of an unsized field we generate a rvalue datum
for the field and then convert it to an lvalue datum. At that point,
cleanup is scheduled for the field, leading to multiple drop calls.
The problem is that we generate an rvalue datum for the field, since the
pointer does not own the data and there's already cleanup scheduled
elsewhere by the true owner. Instead, an lvalue datum must be created.
Thanks to @eddyb for identifying the underlying cause and suggesting the
correct fix.
Fixes#25549.
Special thanks to @retep998 for the [excellent writeup](https://github.com/rust-lang/rfcs/issues/1061) of tasks to be done and @ricky26 for initially blazing the trail here!
# MSVC Support
This goal of this series of commits is to add MSVC support to the Rust compiler
and build system, allowing it more easily interoperate with Visual Studio
installations and native libraries compiled outside of MinGW.
The tl;dr; of this change is that there is a new target of the compiler,
`x86_64-pc-windows-msvc`, which will not interact with the MinGW toolchain at
all and will instead use `link.exe` to assemble output artifacts.
## Why try to use MSVC?
With today's Rust distribution, when you install a compiler on Windows you also
install `gcc.exe` and a number of supporting libraries by default (this can be
opted out of). This allows installations to remain independent of MinGW
installations, but it still generally requires native code to be linked with
MinGW instead of MSVC. Some more background can also be found in #1768 about the
incompatibilities between MinGW and MSVC.
Overall the current installation strategy is quite nice so long as you don't
interact with native code, but once you do the usage of a MinGW-based `gcc.exe`
starts to get quite painful.
Relying on a nonstandard Windows toolchain has also been a long-standing "code
smell" of Rust and has been slated for remedy for quite some time now. Using a
standard toolchain is a great motivational factor for improving the
interoperability of Rust code with the native system.
## What does it mean to use MSVC?
"Using MSVC" can be a bit of a nebulous concept, but this PR defines it as:
* The build system for Rust will build as much code as possible with the MSVC
compiler, `cl.exe`.
* The build system will use native MSVC tools for managing archives.
* The compiler will link all output with `link.exe` instead of `gcc.exe`.
None of these are currently implemented today, but all are required for the
compiler to fluently interoperate with MSVC.
## How does this all work?
At the highest level, this PR adds a new target triple to the Rust compiler:
x86_64-pc-windows-msvc
All logic for using MSVC or not is scoped within this triple and code can
conditionally build for MSVC or MinGW via:
#[cfg(target_env = "msvc")]
It is expected that auto builders will be set up for MSVC-based compiles in
addition to the existing MinGW-based compiles, and we will likely soon start
shipping MSVC nightlies where `x86_64-pc-windows-msvc` is the host target triple
of the compiler.
# Summary of changes
Here I'll explain at a high level what many of the changes made were targeted
at, but many more details can be found in the commits themselves. Many thanks to
@retep998 for the excellent writeup in rust-lang/rfcs#1061 and @rick26 for a lot
of the initial proof-of-concept work!
## Build system changes
As is probably expected, a large chunk of this PR is changes to Rust's build
system to build with MSVC. At a high level **it is an explicit non goal** to
enable building outside of a MinGW shell, instead all Makefile infrastructure we
have today is retrofitted with support to use MSVC instead of the standard MSVC
toolchain. Some of the high-level changes are:
* The configure script now detects when MSVC is being targeted and adds a number
of additional requirements about the build environment:
* The `--msvc-root` option must be specified or `cl.exe` must be in PATH to
discover where MSVC is installed. The compiler in use is also required to
target x86_64.
* Once the MSVC root is known, the INCLUDE/LIB environment variables are
scraped so they can be reexported by the build system.
* CMake is required to build LLVM with MSVC (and LLVM is also configured with
CMake instead of the normal configure script).
* jemalloc is currently unconditionally disabled for MSVC targets as jemalloc
isn't a hard requirement and I don't know how to build it with MSVC.
* Invocations of a C and/or C++ compiler are now abstracted behind macros to
appropriately call the underlying compiler with the correct format of
arguments, for example there is now a macro for "assemble an archive from
objects" instead of hard-coded invocations of `$(AR) crus liboutput.a ...`
* The output filenames for standard libraries such as morestack/compiler-rt are
now "more correct" on windows as they are shipped as `foo.lib` instead of
`libfoo.a`.
* Rust targets can now depend on native tools provided by LLVM, and as you'll
see in the commits the entire MSVC target depends on `llvm-ar.exe`.
* Support for custom arbitrary makefile dependencies of Rust targets has been
added. The MSVC target for `rustc_llvm` currently requires a custom `.DEF`
file to be passed to the linker to get further linkages to complete.
## Compiler changes
The modifications made to the compiler have so far largely been minor tweaks
here and there, mostly just adding a layer of abstraction over whether MSVC or a
GNU-like linker is being used. At a high-level these changes are:
* The section name for metadata storage in dynamic libraries is called `.rustc`
for MSVC-based platorms as section names cannot contain more than 8
characters.
* The implementation of `rustc_back::Archive` was refactored, but the
functionality has remained the same.
* Targets can now specify the default `ar` utility to use, and for MSVC this
defaults to `llvm-ar.exe`
* The building of the linker command in `rustc_trans:🔙:link` has been
abstracted behind a trait for the same code path to be used between GNU and
MSVC linkers.
## Standard library changes
Only a few small changes were required to the stadnard library itself, and only
for minor differences between the C runtime of msvcrt.dll and MinGW's libc.a
* Some function names for floating point functions have leading underscores, and
some are not present at all.
* Linkage to the `advapi32` library for crypto-related functions is now
explicit.
* Some small bits of C code here and there were fixed for compatibility with
MSVC's cl.exe compiler.
# Future Work
This commit is not yet a 100% complete port to using MSVC as there are still
some key components missing as well as some unimplemented optimizations. This PR
is already getting large enough that I wanted to draw the line here, but here's
a list of what is not implemented in this PR, on purpose:
## Unwinding
The revision of our LLVM submodule [does not seem to implement][llvm] does not
support lowering SEH exception handling on the Windows MSVC targets, so
unwinding support is not currently implemented for the standard library (it's
lowered to an abort).
[llvm]: https://github.com/rust-lang/llvm/blob/rust-llvm-2015-02-19/lib/CodeGen/Passes.cpp#L454-L461
It looks like, however, that upstream LLVM has quite a bit more support for SEH
unwinding and landing pads than the current revision we have, so adding support
will likely just involve updating LLVM and then adding some shims of our own
here and there.
## dllimport and dllexport
An interesting part of Windows which MSVC forces our hand on (and apparently
MinGW didn't) is the usage of `dllimport` and `dllexport` attributes in LLVM IR
as well as native dependencies (in C these correspond to
`__declspec(dllimport)`).
Whenever a dynamic library is built by MSVC it must have its public interface
specified by functions tagged with `dllexport` or otherwise they're not
available to be linked against. This poses a few problems for the compiler, some
of which are somewhat fundamental, but this commit alters the compiler to attach
the `dllexport` attribute to all LLVM functions that are reachable (e.g. they're
already tagged with external linkage). This is suboptimal for a few reasons:
* If an object file will never be included in a dynamic library, there's no need
to attach the dllexport attribute. Most object files in Rust are not destined
to become part of a dll as binaries are statically linked by default.
* If the compiler is emitting both an rlib and a dylib, the same source object
file is currently used but with MSVC this may be less feasible. The compiler
may be able to get around this, but it may involve some invasive changes to
deal with this.
The flipside of this situation is that whenever you link to a dll and you import
a function from it, the import should be tagged with `dllimport`. At this time,
however, the compiler does not emit `dllimport` for any declarations other than
constants (where it is required), which is again suboptimal for even more
reasons!
* Calling a function imported from another dll without using `dllimport` causes
the linker/compiler to have extra overhead (one `jmp` instruction on x86) when
calling the function.
* The same object file may be used in different circumstances, so a function may
be imported from a dll if the object is linked into a dll, but it may be
just linked against if linked into an rlib.
* The compiler has no knowledge about whether native functions should be tagged
dllimport or not.
For now the compiler takes the perf hit (I do not have any numbers to this
effect) by marking very little as `dllimport` and praying the linker will take
care of everything. Fixing this problem will likely require adding a few
attributes to Rust itself (feature gated at the start) and then strongly
recommending static linkage on Windows! This may also involve shipping a
statically linked compiler on Windows instead of a dynamically linked compiler,
but these sorts of changes are pretty invasive and aren't part of this PR.
## CI integration
Thankfully we don't need to set up a new snapshot bot for the changes made here as our snapshots are freestanding already, we should be able to use the same snapshot to bootstrap both MinGW and MSVC compilers (once a new snapshot is made from these changes).
I plan on setting up a new suite of auto bots which are testing MSVC configurations for now as well, for now they'll just be bootstrapping and not running tests, but once unwinding is implemented they'll start running all tests as well and we'll eventually start gating on them as well.
---
I'd love as many eyes on this as we've got as this was one of my first interactions with MSVC and Visual Studio, so there may be glaring holes that I'm missing here and there!
cc @retep998, @ricky26, @vadimcn, @klutzy
r? @brson
This commit modifies the compiler to emit `dllexport` for all reachable
functions and data on MSVC targets, regardless of whether a dynamic library is
being created or not. More details can be found in the commit itself.
For imports of constants across DLLs to work on Windows it *requires* that the
import be marked with `dllimport` (unlike functions where the marker is
optional, but strongly recommended). This currently isn't working for importing
FFI constants across boundaries, however, so the one constant exported from
`rustc_llvm.dll` is now a function to be called instead.
This commit adds an implementation of the `Linker` trait which is used to drive
MSVC's `link.exe` support. Nothing too surprising here as it's mostly just
filling out the necessary tidbits here and there.
It looks like section names in objects generated by `link.exe` are limited to at
most 8 characters in length, so shorten `.note.rustc` to just `.rustc`
I think I didn't run tests properly - my second call to
select_all_obligations_or_error has made 3 tests fail. However, this is
just an error message change - integer fallback never worked with casts.
This should hopefully fix all cast-related ICEs once and for all.
I managed to make diagnostics hate me and give me spurious "decoder error"
- removing $build/tmp/extended-errors seems to fix it.
When taking the address of an unsized field we generate a rvalue datum
for the field and then convert it to an lvalue datum. At that point,
cleanup is scheduled for the field, leading to multiple drop calls.
The problem is that we generate an rvalue datum for the field, since the
pointer does not own the data and there's already cleanup scheduled
elsewhere by the true owner. Instead, an lvalue datum must be created.
Thanks to @eddyb for identifying the underlying cause and suggesting the
correct fix.
Fixes#25549Fixes#25515
This allows compiling entire crates from memory or preprocessing source files before they are tokenized.
Minor API refactoring included, which is a [breaking-change] for libsyntax users:
* `ParseSess::{next_node_id, reserve_node_ids}` moved to rustc's `Session`
* `new_parse_sess` -> `ParseSess::new`
* `new_parse_sess_special_handler` -> `ParseSess::with_span_handler`
* `mk_span_handler` -> `SpanHandler::new`
* `default_handler` -> `Handler::new`
* `mk_handler` -> `Handler::with_emitter`
* `string_to_filemap(sess source, path)` -> `sess.codemap().new_filemap(path, source)`
Using regular pointer arithmetic to iterate collections of zero-sized types
doesn't work, because we'd get the same pointer all the time. Our
current solution is to convert the pointer to an integer, add an offset
and then convert back, but this inhibits certain optimizations.
What we should do instead is to convert the pointer to one that points
to an i8\*, and then use a LLVM GEP instructions without the inbounds
flag to perform the pointer arithmetic. This allows to generate pointers
that point outside allocated objects without causing UB (as long as you
don't dereference them), and it wraps around using two's complement,
i.e. it behaves exactly like the wrapping_* operations we're currently
using, with the added benefit of LLVM being able to better optimize the
resulting IR.
Using regular pointer arithmetic to iterate collections of zero-sized types
doesn't work, because we'd get the same pointer all the time. Our
current solution is to convert the pointer to an integer, add an offset
and then convert back, but this inhibits certain optimizations.
What we should do instead is to convert the pointer to one that points
to an i8*, and then use a LLVM GEP instructions without the inbounds
flag to perform the pointer arithmetic. This allows to generate pointers
that point outside allocated objects without causing UB (as long as you
don't dereference them), and it wraps around using two's complement,
i.e. it behaves exactly like the wrapping_* operations we're currently
using, with the added benefit of LLVM being able to better optimize the
resulting IR.
As it is, save-analysis appears to return the span for the 'mut' in a declaration 'static mut identifier...' instead of the identifier. This minor change appears to fix the problem, by skipping the mut when it is present.
* segfault due to not copying drop flag when coercing
* fat pointer casts
* segfault due to not checking drop flag properly
* debuginfo for DST smart pointers
* unreachable code in drop glue
This trait will be used to correctly build a command line for link.exe with MSVC
and may perhaps one day be used to generate a command line for `lld`, but this
commit currently just refactors the bindings used to call `ld`.
There were still some mentions of `~[T]` and `~T`, mostly in comments and debugging statements. I tried to do my best to preserve meaning, but I might have gotten some wrong-- I'm happy to fix anything :)
An automated script was run against the `.rs` and `.md` files,
subsituting every occurrence of `task` with `thread`. In the `.rs`
files, only the texts in the comment blocks were affected.
Turns out that a verbatim path was leaking through to gcc via the PATH
environment variable (pointing to the bundled gcc provided by the main
distribution) which was wreaking havoc when gcc itself was run. The fix here is
to just stop passing verbatim paths down by adding more liberal uses of
`fix_windows_verbatim_for_gcc`.
Closes#25072
Turns out that a verbatim path was leaking through to gcc via the PATH
environment variable (pointing to the bundled gcc provided by the main
distribution) which was wreaking havoc when gcc itself was run. The fix here is
to just stop passing verbatim paths down by adding more liberal uses of
`fix_windows_verbatim_for_gcc`.
Closes#25072
This was one last spot where directories were being leaked through with
arguments of the form `\\?\` which neither `ld.exe` nor `gcc.exe` does
understands so the prefix needed to be stripped.
Closes#25072
Also remove comments that reference the unique_type_id HEAP_VEC_BOX
metadata, which was removed in 3e62637 and the unique_type_id GC_BOX
metadata, which was removed in 8a91d33.